Pixscape is currently in public pre-release.

The runtime and documentation are already usable, but some APIs, workflows, and editor behavior may still evolve before a stable 1.0 release.

File menu: Project setup

Create and configure Pixscape Studio projects from the File menu.

On this page

The File menu is used to create and configure Pixscape Studio projects.

Most entries are straightforward, but two dialogs are important to understand:

  • New project
  • Project settings

The most important concept is the difference between the Studio project and the exported project.

Studio project vs exported project

A Pixscape Studio project is the editable source project used by Pixscape Studio.

It contains the project structure, scenes, assets, editor metadata, and all information needed to continue editing your game content inside Pixscape Studio.

The exported project is different. It is the generated output used by your game/runtime project.

In practice:

  • The Studio project is the source of truth.
  • The export directory is the generated runtime output.
  • Your LibGDX game should load the exported assets.
  • You should not treat the export directory as the main editable project.
  • Re-exporting from Studio can overwrite generated runtime files.

A common setup is:

  • Keep the Studio project in a dedicated Pixscape project folder.
  • Set the export directory to the assets folder of your LibGDX game, or to a folder that will be copied into it.
  • Edit content in Pixscape Studio.
  • Export when the game project needs updated assets.

Creating a new project

New project dialog in Pixscape Studio

Use File > New project to create a new Pixscape Studio project.

The dialog contains two different kinds of paths:

Project Directory

This is where the Pixscape Studio project will be saved.

This folder belongs to Pixscape Studio. It contains the editable project file and the data needed to reopen and edit the project later.

Export Directory

This is where Pixscape Studio will export runtime-ready assets.

This folder is meant to be consumed by your game project. For example, it can point to the assets directory of a LibGDX project.

Do not confuse it with the Studio project directory.

Project title

The human-readable name of the project.

Project file name

The filename used for the Studio project file.

Use a simple lowercase name with hyphens when possible, for example:

tiled-iso-demo

GL profile

The GL profile defines the rendering profile used by the project.

Use the default value unless you have a specific reason to change it.

Backbuffer MSAA

Controls multisampling for smoother rendering.

A value of 0 disables MSAA.

Higher values can improve visual quality but may cost performance and may not be supported on every platform.

Default scene

The default scene settings are used when the initial scene is created.

For tiled projects, configure:

  • Tiled projection
  • Tile Width
  • Tile Height

For an isometric project, choose the isometric projection and use the tile size matching your tileset.

For an orthogonal project, choose the orthogonal projection and use the matching tile size.

Editing project settings

Project settings dialog in Pixscape Studio

Use File > Project settings to review or update the main project configuration.

This dialog lets you change:

  • Project directory
  • Export directory
  • Project title
  • Project file name
  • Backbuffer MSAA

The most common reason to open this dialog is to change the export directory after creating or moving a game project.

For example, you may create the Studio project first, then later point the export directory to your actual LibGDX game assets folder.

Changing the export directory does not move the Studio project itself. It only changes where exported runtime assets are generated.

Backbuffer MSAA changes require a restart to fully apply.

  1. Create a Pixscape Studio project with File > New project.
  2. Choose a safe Project Directory for the editable Studio project.
  3. Choose an Export Directory for generated runtime assets.
  4. Build scenes and assets in Pixscape Studio.
  5. Export the project when your game needs updated runtime assets.
  6. In your game, load the exported Pixscape assets.

Checklist

  • The Project Directory is where the editable Studio project lives.
  • The Export Directory is where runtime-ready assets are generated.
  • The Studio project is the source of truth.
  • The export directory can be overwritten when exporting again.
  • Use Project settings if the export path needs to change.
  • Use matching tiled projection and tile size when creating the default scene.
  • Restart Studio after changing Backbuffer MSAA.