Pixscape is currently in public pre-release.

The runtime and documentation are already usable, but some APIs, workflows, and editor behavior may still evolve before a stable 1.0 release.

Try Pixscape in 10 Minutes

Download Studio, inspect the demo project, and run a Pixscape scene quickly.

On this page

Use the working demo to see the complete Pixscape authoring and runtime workflow before creating a project of your own.

What you will accomplish

In about 10 minutes, you will download Studio, inspect an existing Pixscape project, and run its exported scene on Desktop. You do not need to configure Pixscape Runtime by hand for this path.

1. Download Pixscape Studio

Download Pixscape Studio Free 0.2.2 from GitHub:

Download Pixscape Studio Free 0.2.2

Source code is available at pixscapegames/pixscape-studio-free.

2. Get the demo project

Clone or download the demo project:

pixscapegames/tiled-iso-demo

The demo contains both the editable Pixscape project and a configured LibGDX application. Clone it with Git or download the repository ZIP and extract it.

3. Open the Pixscape project

Launch Studio, choose File > Open..., and open the Pixscape project included in the demo repository. Inspect the scene, imported assets, tiled data, spatial data, physics bodies, and export settings.

The Studio project is the editable source. Its export directory points at the demo’s LibGDX assets, where Pixscape Runtime reads the generated scene data.

4. Run the Desktop demo

From the demo project root, run the desktop target:

./gradlew lwjgl3:run

On Windows, use:

.\gradlew.bat lwjgl3:run

5. Then try Android or HTML

After the desktop demo works, continue with Android Setup or HTML5 / WebGL2 Setup.

6. Create your own project

The demo is your known-working reference. When you are ready to start from an empty project, continue with Getting Started.