Canvas
Navigate and edit scenes in the central Pixscape Studio canvas.
On this page
The canvas is the central editing area of Pixscape Studio.
It is where you build scenes, place assets, edit tiled maps, adjust physics shapes, define spatial volumes, and interact with the selected scene.

Navigation
Use the mouse to navigate inside the canvas.
- Drag with the left mouse button on an empty area to pan the view.
- Use the mouse wheel to zoom in and out.
- The zoom is centered around the canvas view, making it easy to move quickly between a global view and detailed editing.
Ruler
The ruler displays world coordinates around the canvas.
It is useful when placing objects precisely, checking scene scale, debugging positions, or working with large tiled maps.
The ruler can be enabled or disabled from the bottom bar.
When the ruler is enabled, coordinate markers are displayed along the canvas edges.
Dropping assets into the scene
Assets can be dragged from the Project Assets panel and dropped directly onto the canvas.
Depending on the asset type and the active layer, Pixscape Studio creates the appropriate scene element.
Examples:
- Drop an image or sprite asset to create a visual entity.
- Drop a prefab to instantiate a complete reusable object.
- Drop a tile or tiled animation while editing a tiled map.
- Drop compatible assets into the scene depending on the selected layer and mode.
The canvas behavior depends on the current selection and the active editing mode.
Context menu
Many canvas actions are available from the right-click context menu.
The available actions depend on what is selected and which editing mode is active.
For example, the context menu may provide actions for:
- copying, cutting, or pasting entities
- creating a prefab from the selection
- deleting selected elements
- adding or editing physics shapes and joints
- running other mode-specific commands
If an action is not visible in the context menu, check that the correct layer, item, or editing mode is active.
Selection
The canvas supports direct object selection.
Click an object in the scene to select it. The selected object displays an outline and editing handles when applicable.
Lasso selection

You can select several objects at once with the lasso selection.
Drag on the canvas to draw a selection rectangle around the objects you want to select. Objects inside the selection area become selected together.
This is useful when moving or editing a group of scene entities.
Selected entities are shown with dashed outlines, making it easier to see which objects are currently part of the selection.
Multiple selection with CTRL
Hold CTRL while selecting objects to build a multiple selection manually.
This lets you add objects to the current selection without losing the objects that are already selected.
Use this when the objects are not close enough for a lasso selection, or when you want to select only specific entities in a dense scene.
Transform gizmo

When an object is selected, Pixscape Studio displays a transform gizmo when the current editing context supports it.
The gizmo can be used to adjust the selected object directly in the canvas.
Depending on the selected object and active editing mode, the gizmo may expose handles for moving, resizing, or adjusting the object.
Resizing with CTRL
To resize an object with the gizmo, hold CTRL and use the resize handles.
This prevents accidental resizing during normal selection and movement operations.
Use the square handles around the selected object to adjust its size.
The exact available handles depend on the selected object type and the active editing mode.
Repeatable sprites
Repeat lets a normal sprite cover a larger area by tiling its image instead of stretching the source texture across the full size.
Select the sprite, then use the Repeatable section in Properties. Repeat X repeats the image horizontally, Repeat Y repeats it vertically, and both can be enabled together.
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Repeat is intended for axis-aligned sprites and requires rotation 0°. Regular animated entities do not use repeated sprite rendering.
Editing modes
Pixscape Studio adapts the editor depending on the active mode.
The main workflows include:
Normal editing
Used for regular scene entities such as sprites, images, animations, prefabs, lights, and other standard objects.
In this mode, the canvas is mainly used to place, select, move, and edit scene entities.
Tiled editing
Used when working with tiled maps.
In this mode, the canvas behaves like a tile editor. You can paint, select, and edit tiles depending on the selected tiled layer and active tile tools.
Physics editing
Used when editing physics data.
In this mode, the editor exposes physics-related handles and actions, such as body shapes, fixtures, and collision-related authoring tools.
Spatial editing
Used for 2.5D Spatial Depth authoring.
In this mode, drag across occupied tiles to create rectangular Spatial walls, then adjust their footprints and connected structures. These walls help actors appear in front of or behind tiled elements in isometric scenes. See Spatial V3 for 2.5D depth for the complete workflow.
Adaptive editor behavior
The canvas does not always show the same tools.
Pixscape Studio changes the available handles, selections, context menu actions, and editing behavior depending on:
- the active layer
- the selected item in the Items tree
- the selected asset
- the current editing mode
- the type of object under the cursor
This keeps the UI lighter and avoids showing tools that are not relevant to the current workflow.
Checklist
- Use left mouse drag on empty canvas space to pan.
- Use the mouse wheel to zoom.
- Enable or disable the ruler from the bottom bar.
- Drag assets from
Project Assetsand drop them onto the canvas. - Use the right-click context menu for mode-specific actions.
- Click an object to select it.
- Use lasso selection to select several objects at once.
- Hold
CTRLto build a multiple selection manually. - Use the transform gizmo to edit the selected object.
- Hold
CTRLwhile using the gizmo handles to resize. - Use
Repeat XandRepeat Yto tile a normal sprite across its size. - Keep repeatable sprites at rotation
0°. - Select the correct layer before editing.
- Select the correct item in the Items tree when working with tiled maps, physics, or spatial volumes.
- Remember that the canvas adapts to the active editing mode.