Pixscape is currently in public pre-release.

The runtime and documentation are already usable, but some APIs, workflows, and editor behavior may still evolve before a stable 1.0 release.

Desktop Setup (LWJGL3)

Configure the LWJGL3 desktop module for OpenGL 3.

Pixscape Runtime requires OpenGL 3. In a LiftOff-generated project, enable GL30 in Lwjgl3Launcher:

In lwjgl3/build.gradle:

implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
configuration.setOpenGLEmulation(
    Lwjgl3ApplicationConfiguration.GLEmulation.GL30,
    3,
    2
);

Validate the desktop module with:

./gradlew lwjgl3:compileJava

Continue with Scene Loading to choose blocking or progressive loading for your application.