Pixscape is currently in public pre-release.

The runtime and documentation are already usable, but some APIs, workflows, and editor behavior may still evolve before a stable 1.0 release.

Runtime Compatibility & Setup

Match Studio and Runtime releases, add Pixscape Runtime, and configure your selected platforms.

On this page

Studio and Runtime compatibility

This documentation and the published Javadoc cover Pixscape Runtime 0.2.1 and Pixscape Studio Free 0.3.0.

Current supported pairing

Pixscape Studio Free 0.3.0 → Pixscape Runtime 0.2.1

Java compatibility

Pixscape Studio Free requires Java 21. Pixscape Runtime is built with JDK 21 tooling and published as Java 8-compatible bytecode for broader LibGDX ecosystem compatibility.

This site documents the current supported pairing rather than keeping a release history.

Add Runtime to your project

For projects generated with gdx-liftoff, select Pixscape Runtime. LiftOff adds the integration to the core module and configures the platforms selected for the project.

For an existing project, add this dependency coordinate to the core module using the Gradle dependency configuration appropriate for your project:

games.pixscape:pixscape-runtime:0.2.1

For Maven, use:

<dependency>
  <groupId>games.pixscape</groupId>
  <artifactId>pixscape-runtime</artifactId>
  <version>0.2.1</version>
</dependency>

Configure selected platforms

Pixscape requires GL30 for each target you use. Continue with the relevant guide: Desktop / LWJGL3, Android, or HTML5 / WebGL2.

Then follow Core Module to integrate the engine into your application and Scene Loading to choose between direct and progressive loading.