Android Setup
Configure Android natives and OpenGL ES 3 for Pixscape Runtime.
In android/build.gradle:
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86_64"
In a LiftOff-generated project, enable GL30 in AndroidLauncher:
configuration.useGL30 = true;
Depending on AndroidX dependencies, compileSdk may need:
compileSdk = 36
Validate the Android module with:
./gradlew android:assembleDebug
Continue with Scene Loading to choose blocking or progressive loading for your application.