Pixscape is currently in public pre-release.

The runtime and documentation are already usable, but some APIs, workflows, and editor behavior may still evolve before a stable 1.0 release.

Android Setup

Configure Android natives and OpenGL ES 3 for Pixscape Runtime.

In android/build.gradle:

natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86_64"

In a LiftOff-generated project, enable GL30 in AndroidLauncher:

configuration.useGL30 = true;

Depending on AndroidX dependencies, compileSdk may need:

compileSdk = 36

Validate the Android module with:

./gradlew android:assembleDebug

Continue with Scene Loading to choose blocking or progressive loading for your application.