Pixscape is currently in public pre-release.

The runtime and documentation are already usable, but some APIs, workflows, and editor behavior may still evolve before a stable 1.0 release.

Android Setup

Configure OpenGL ES 3 for Pixscape Runtime in a LibGDX Android project.

Pixscape Runtime requires OpenGL ES 3. In a LiftOff-generated project, enable GL30 in AndroidLauncher:

configuration.useGL30 = true;

Validate the Android module with:

./gradlew android:assembleDebug

Continue with Scene Loading to choose blocking or progressive loading for your application.