Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
A
- a - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- AABB_MASK - Static variable in class games.pixscape.runtime.render.GeometryDirty
-
Recalc center + AABB corners.
- AABBComponent - Class in games.pixscape.runtime.component
- AABBComponent() - Constructor for class games.pixscape.runtime.component.AABBComponent
- ABOVE - Static variable in class games.pixscape.runtime.spatial.SpatialRelation
- absCos - Variable in class games.pixscape.runtime.component.TransformComponent
- absSin - Variable in class games.pixscape.runtime.component.TransformComponent
- accept(int) - Method in interface games.pixscape.runtime.system.DirtyTrackerSystem.IntConsumer
- acceptedLocalMembershipCount - Variable in class games.pixscape.runtime.spatial.SpatialBucketPlanner
- accumulate(RenderStats, float) - Method in class games.pixscape.runtime.render.batch.performance.RenderStatsSink
- acquireSlotForEntity(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
- activeCount - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- activeCount - Variable in class games.pixscape.runtime.render.VfxRenderState
- ACTOR_BEHIND_FACE - Static variable in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
- ACTOR_IN_FRONT_OF_FACE - Static variable in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
- ACTOR_OCCLUDER - Static variable in class games.pixscape.runtime.spatial.SpatialFlags
- actorBottom - Variable in class games.pixscape.runtime.spatial.SpatialOcclusionResult
- actorBucket - Variable in class games.pixscape.runtime.spatial.SpatialBucketPlanner
- actorCount - Variable in class games.pixscape.runtime.spatial.SpatialActorCollector
- actorCount - Variable in class games.pixscape.runtime.spatial.SpatialBucketPlanner
- actorCount - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- actorCount() - Method in class games.pixscape.runtime.spatial.SpatialActorCollector
- actorCoveredCellCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
- actorMergedFaceCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
- actorOccludedBy(SpatialVolume, SpatialVolume, boolean) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- actorOccludedByAny(SpatialVolume, SpatialVolume[], boolean[], IntArray) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- actorOccluder - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
-
Participates in actor spatial ordering.
- actorOccluder - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- actorOccluder() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- actorOcclusion(SpatialVolume, SpatialVolume, boolean, SpatialOcclusionResult) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- actorOcclusionForOrdering(SpatialVolume, SpatialVolume, boolean, SpatialOcclusionResult) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- actorOrderedBehindOccluder(SpatialVolume, SpatialVolume, boolean) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- actorOrderingFallbackCount() - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
- actorOrderingFallbackCount() - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
- actorOrderingFallbackCount() - Method in class games.pixscape.runtime.system.SpatialRenderOrderSystem
-
Number of candidate actor plans rejected in the latest ordering pass.
- actorOriginalBucket - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- actorRawBoundaryIntervalCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
- actorRelationCount - Variable in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
- actorRelationStart - Variable in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
- actorSlot - Variable in class games.pixscape.runtime.spatial.SpatialActorCollector
- actorSlotMask - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- actorTop - Variable in class games.pixscape.runtime.spatial.SpatialOcclusionResult
- add(byte, int) - Method in class games.pixscape.runtime.render.DrawList
- add(RenderStats) - Method in class games.pixscape.runtime.render.batch.performance.RenderStats
- add(RuntimeTilesetProfile) - Method in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
- addEcsSlot(int) - Method in class games.pixscape.runtime.render.DrawList
- ADDITIVE - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- ADDITIVE_ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- addLinkedTileRef(int, int, int) - Method in class games.pixscape.runtime.spatial.SpatialBlockData
- addOnTop(int, int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Adds the entity at TOP of the layer (z = n).
- addParticle() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- addParticleQuad(int, int, int, int, int, int, int, long, float, float, float, float, float, float, float, float, float, float, float, float, float, byte, int) - Method in class games.pixscape.runtime.render.VfxRenderState
- addParticles(int) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- addQuad(int, int, int, int, int, int, long, float, float, float, float, float, float, float, float, float, float, float, float, float, byte, byte, int, int) - Method in class games.pixscape.runtime.render.FrameRenderQueue
- addRelations(SpatialActorCollector, SpatialProjectedFaceCache, SpatialFaceRelationSolver) - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
- addRelations(SpatialActorCollector, SpatialProjectedFaceCache, SpatialFaceRelationSolver) - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
- addTag(int, String) - Method in class games.pixscape.runtime.service.TagRegistry
- addTiledSlot(int) - Method in class games.pixscape.runtime.render.DrawList
- addVfxSlot(int) - Method in class games.pixscape.runtime.render.DrawList
- addVisibleRef(int) - Method in class games.pixscape.runtime.render.TiledMapRenderState
- advanceAnimationElapsedMs(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- aEid - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
-
Referenced bodies (ECS entity ids).
- aEid - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
- aGen - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
- ALGORITHM_VERSION - Static variable in class games.pixscape.runtime.physics.PolygonDecomposer
- algorithmVersion() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
- all() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
- ALL - Static variable in class games.pixscape.runtime.render.GeometryDirty
- ALL - Static variable in class games.pixscape.runtime.render.JointDirtyBits
- ALL - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
- allNames() - Method in class games.pixscape.runtime.service.IdentityRegistry
- allocateNewPhysicsShapeId() - Method in class games.pixscape.runtime.physics.PhysicsShapeIdAllocator
- allocateNewPhysicsShapeId() - Method in class games.pixscape.runtime.service.PhysicsService
- allocateNextSpatialBlockId() - Method in class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
- allocateStableId() - Method in class games.pixscape.runtime.service.IdentityRegistry
- allowCompletion() - Method in class games.pixscape.runtime.particle.ParticleEffect
- allowCompletion() - Method in class games.pixscape.runtime.particle.ParticleEmitter
-
Ignores the
continuoussetting until the emitter is started again. - allowSleep - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- allowSleep - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
- allTags() - Method in class games.pixscape.runtime.service.TagRegistry
- alpha - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- alpha(float) - Method in interface games.pixscape.runtime.api.SpriteRef
- ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- alphaMul - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
-
Multiplie l'alpha (>=0).
- altitude - Variable in class games.pixscape.runtime.component.spatial.SpatialHeightComponent
- altitude - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
- altitude - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- altitude - Variable in class games.pixscape.runtime.spatial.SpatialVolume
- altitude() - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
-
Bottom altitude of the entity spatial volume, in runtime spatial units.
- altitude() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- altitudes - Variable in class games.pixscape.runtime.tiled.TileChunk
- ambientMulB - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- ambientMulG - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- ambientMulR - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- anchor - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
- anchorAfterBucket - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- anchorAx - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
-
Local anchors in meters
- anchorAx - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
- anchorAy - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- anchorAy - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
- anchorBeforeBucket - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- anchorBx - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- anchorBx - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
- anchorBy - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- anchorBy - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
- anchorCellCount(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- anchorCellStart(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- anchorCellTotal() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- anchorCount - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- anchorGx - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- anchorGx(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- anchorGy - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- anchorGy(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- anchorResolved - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- ANCHORS - Static variable in class games.pixscape.runtime.render.JointDirtyBits
- anchorStructureId(int, int) - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
- anchorTiledRef - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- ANDROID_ES3 - Enum constant in enum class games.pixscape.runtime.configuration.PlatformTarget
- angle - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- angleCos - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- angleDeg - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- angleDegrees - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- angleDegrees - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
- angleDegrees - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- angleDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- angleSin - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- angularDamping - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- angularDamping - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
- angularOffsetRad - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
- angularOffsetRad - Variable in class games.pixscape.runtime.prefab.PrefabAsset.MotorJointData
- animated - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpriteMode
- animatedLocalIndices - Variable in class games.pixscape.runtime.tiled.TileChunk
-
Local indices of this chunk's animated cells.
- animation - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- animation() - Method in interface games.pixscape.runtime.api.AnimationRef
- animation() - Method in interface games.pixscape.runtime.api.EntityRef
- ANIMATION - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- ANIMATION_FALLBACK - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- animationAssetIds - Variable in class games.pixscape.runtime.component.AnimationComponent
- animationAssetIds - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
- AnimationClipDef - Class in games.pixscape.runtime.animation
-
Immutable clip semantics owned by an
AnimationDef. - AnimationClipDefData - Class in games.pixscape.runtime.animation
- AnimationClipDefData() - Constructor for class games.pixscape.runtime.animation.AnimationClipDefData
- AnimationComponent - Class in games.pixscape.runtime.component
- AnimationComponent() - Constructor for class games.pixscape.runtime.component.AnimationComponent
- AnimationData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
- AnimationDef - Class in games.pixscape.runtime.animation
- AnimationDef(AnimationDefData) - Constructor for class games.pixscape.runtime.animation.AnimationDef
- AnimationDefData - Class in games.pixscape.runtime.animation
-
Authored animation input.
- AnimationDefData() - Constructor for class games.pixscape.runtime.animation.AnimationDefData
- AnimationDefinition - Interface in games.pixscape.runtime.api
-
Read-only authored animation metadata.
- AnimationFacade - Interface in games.pixscape.runtime.api
-
High-level sprite clip animation controls for one entity.
- animationId(String) - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
- AnimationRef - Interface in games.pixscape.runtime.api
-
Animation handle bound to one entity incarnation and Runtime World.
- AnimationRegistry - Class in games.pixscape.runtime.service
-
SUPPORTED_EXPERTproject-scoped index of validated animation definitions. - AnimationRegistry() - Constructor for class games.pixscape.runtime.service.AnimationRegistry
- animations - Variable in class games.pixscape.runtime.animation.AnimationsRuntimeData
- animations - Variable in class games.pixscape.runtime.tiled.animation.TileAnimationsRuntimeData
- animations() - Method in interface games.pixscape.runtime.api.PixscapeAPI
-
Sprite animation factory and control API.
- animations() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
- animations() - Method in interface games.pixscape.runtime.api.TiledAPI
-
Global animated tile definition registry.
- AnimationsAPI - Interface in games.pixscape.runtime.api
-
Factory and facade access API for sprite animations.
- animationsDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- animationsRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- AnimationsRuntimeData - Class in games.pixscape.runtime.animation
- AnimationsRuntimeData() - Constructor for class games.pixscape.runtime.animation.AnimationsRuntimeData
- AnimationSystem - Class in games.pixscape.runtime.system
-
Updates animated sprite UVs using pre-indexed atlas frame groups.
- AnimationSystem(AnimationRegistry, AtlasRuntimeService) - Constructor for class games.pixscape.runtime.system.AnimationSystem
- animFinished - Variable in class games.pixscape.runtime.tiled.TileChunk
-
True for one-shot cells that reached their terminal state.
- animFrameElapsedMs - Variable in class games.pixscape.runtime.tiled.TileChunk
-
Elapsed time in the current frame.
- animFrameIndex - Variable in class games.pixscape.runtime.tiled.TileChunk
-
Current frame index per cell.
- animHoldLastFrame - Variable in class games.pixscape.runtime.tiled.TileChunk
-
One-shot terminal behavior: hold final frame or return to normal stop semantics.
- animPlaybackMode - Variable in class games.pixscape.runtime.tiled.TileChunk
-
LOOPING / PLAY_ONCE.
- animPlaybackState - Variable in class games.pixscape.runtime.tiled.TileChunk
-
NONE / PLAYING / PAUSED Null while no cell in this chunk uses animation state.
- ANY - Static variable in class games.pixscape.runtime.render.RenderRepeatFlags
- api() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns the high-level API facade for runtime gameplay access.
- appendReport(StringBuilder, long) - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
- appliedOrderRevision() - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
- apply(int) - Static method in class games.pixscape.runtime.render.Blend
- apply(BlendMode) - Static method in class games.pixscape.runtime.render.Blend
- applyDefaultsAndValidate(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- ARRAY_TOO_SMALL - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
- assetId - Variable in class games.pixscape.runtime.animation.AnimationDefData
- assetId - Variable in class games.pixscape.runtime.component.AssetRefComponent
- assetId - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AssetRefData
- assetId() - Method in class games.pixscape.runtime.animation.AnimationDef
- assetId() - Method in interface games.pixscape.runtime.api.AnimationDefinition
- assetId() - Method in interface games.pixscape.runtime.api.AssetRegionRef
-
Returns the Pixscape asset id encoded in the atlas region.
- assetId() - Method in interface games.pixscape.runtime.api.SpriteFacade
-
Returns the current sprite asset id, or
-1when the entity has no asset reference. - assetId() - Method in class games.pixscape.runtime.service.AtlasAssetBinding
- assetId(int) - Static method in class games.pixscape.runtime.tiled.PackedTileValue
- assetIds - Variable in class games.pixscape.runtime.tiled.TileChunk
- assetRef - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- AssetRefComponent - Class in games.pixscape.runtime.component
-
Logical sprite asset reference shared by studio and runtime.
- AssetRefComponent() - Constructor for class games.pixscape.runtime.component.AssetRefComponent
- AssetRefData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.AssetRefData
- AssetRegionRef - Interface in games.pixscape.runtime.api
-
Read-only handle to an asset region resolved from the current scene atlas.
- assets() - Method in interface games.pixscape.runtime.api.PixscapeAPI
-
Asset lookup in the current scene atlas.
- assets() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
- AssetsAPI - Interface in games.pixscape.runtime.api
-
Lookup API for assets exported into the current scene atlas.
- atlas() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
- AtlasAssetBinding - Class in games.pixscape.runtime.service
-
Complete, load-time binding for one Pixscape asset in an atlas.
- AtlasAssetIndex - Class in games.pixscape.runtime.service
-
Immutable lookup index for the Pixscape assets of one loaded atlas.
- atlases - Variable in class games.pixscape.runtime.service.AtlasRuntimeService
- atlasesDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- atlasesRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- AtlasRegionMetadata - Class in games.pixscape.runtime.service
-
Immutable render metadata for the first region of an indexed atlas asset.
- AtlasRuntimeService - Class in games.pixscape.runtime.service
-
SUPPORTED_EXPERTscene-atlas publication, indexed lookup, and texture-array service. - AtlasRuntimeService() - Constructor for class games.pixscape.runtime.service.AtlasRuntimeService
- AtlasRuntimeService.TextureArrayBundle - Class in games.pixscape.runtime.service
- atlasTag - Variable in class games.pixscape.runtime.component.AssetRefComponent
-
Scene atlas tag, ex: "MainScene".
- atlasTag - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
-
Atlas tag to use for particle sprites (e.g.: "MainScene" or "Particles").
- atlasTag - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- atlasTag - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AssetRefData
- atlasTag() - Method in interface games.pixscape.runtime.api.TiledMapFacade
- audioDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- audioRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- authoredRefCount - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
- AUTO - Enum constant in enum class games.pixscape.runtime.configuration.PlatformTarget
- autoRemoveWhenComplete - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
-
Runtime one-shot lifecycle helper.
- autoStart - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
-
Automatically start when the entity appears.
- awake - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- awake - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
- axes() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
- AXES_MASK - Static variable in class games.pixscape.runtime.render.GeometryDirty
-
Recalc trig/axes/half-extents.
- axisX - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
-
Local axis A (ideally normalized).
- axisX - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- axisX - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
- axisX - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
- axisY - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- axisY - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- axisY - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
- axisY - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
B
- b - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- b - Variable in class games.pixscape.runtime.component.light.PointLightComponent
- base - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
- baseName(String) - Static method in class games.pixscape.runtime.helper.RuntimeFs
- baseSegment(int, float[]) - Method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
- batch - Variable in class games.pixscape.runtime.render.batch.BatchFactory.Result
- batch - Variable in class games.pixscape.runtime.render.RenderContext
- batchesAlpha - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- batchesOpaque - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- BatchFactory - Class in games.pixscape.runtime.render.batch
-
Runtime implementation detail.
- BatchFactory.Result - Class in games.pixscape.runtime.render.batch
- begin() - Method in class games.pixscape.runtime.system.AnimationSystem
- begin() - Method in class games.pixscape.runtime.system.CullingSystem
- begin() - Method in class games.pixscape.runtime.system.LayerStateBuildSystem
- begin() - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
- begin() - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
- begin() - Method in class games.pixscape.runtime.system.RenderSubmitSystem
- begin() - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
- begin() - Method in class games.pixscape.runtime.system.TiledAnimationSystem
- begin(int) - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
- begin(int) - Method in interface games.pixscape.runtime.profiling.SystemProfiler
- begin(Matrix4, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- begin(Matrix4, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- begin(Matrix4, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- begin(Matrix4, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- begin(SpatialActorCollector, int[], int) - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
- begin(SpatialActorCollector, SpatialFrameSnapshotBuilder) - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
- beginAtomicMutation() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Opens an isolated candidate mutation.
- beginAuthoredLinkedTileRefs() - Method in class games.pixscape.runtime.spatial.SpatialBlockData
- beginContentMutation() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Begins a bulk map mutation whose static-order revision is published once at commit.
- beginFrame() - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
- beginFrame() - Method in interface games.pixscape.runtime.profiling.SystemProfiler
- beginLoadScene(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Starts a complete progressive scene load.
- BEHIND - Static variable in class games.pixscape.runtime.spatial.SpatialRelation
- bEid - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- bEid - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
- BELOW - Static variable in class games.pixscape.runtime.spatial.SpatialRelation
- bGen - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
- bind(World) - Method in class games.pixscape.runtime.service.TagRegistry
- bind(World, SceneMetaRuntime) - Method in class games.pixscape.runtime.service.IdentityRegistry
- blend - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- blend - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- blend - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- blend - Variable in class games.pixscape.runtime.render.VfxRenderState
- Blend - Class in games.pixscape.runtime.render
- Blend() - Constructor for class games.pixscape.runtime.render.Blend
- BLEND_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
- blending - Variable in enum class games.pixscape.runtime.render.BlendMode
- BlendMode - Enum Class in games.pixscape.runtime.render
-
Supported blend modes for sprite and tile rendering passes.
- blendModeId - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
-
Serialized
BlendModeid. - blendModeId - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RenderMaterialData
- blendModeSwitches - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- blendNames() - Static method in enum class games.pixscape.runtime.render.BlendMode
-
Returns the shared list of blend mode names.
- blendSwitches - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- blocks - Variable in class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
- body - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
- body(EntityRef) - Method in interface games.pixscape.runtime.api.PhysicsAPI
-
Returns the live native body realized for
entity, ornullwhen the entity is null, missing/inactive, or has no live runtime body. - BODY - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
- bodyCount - Variable in class games.pixscape.runtime.service.Box2dWorldService
- bodyEntityId - Variable in class games.pixscape.runtime.physics.PhysicsFixtureProvenance
- both - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnEllipseSide
- bottom - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnEllipseSide
- bottom - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
- bottom() - Method in class games.pixscape.runtime.spatial.SpatialVolume
- bottom(SpatialBlockData) - Static method in class games.pixscape.runtime.spatial.SpatialBlockGeometry
- BOTTOM_CENTER - Enum constant in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
- BOTTOM_LEFT - Enum constant in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
- bounds - Variable in class games.pixscape.runtime.tiled.TileChunk
- Bounds() - Constructor for class games.pixscape.runtime.spatial.SpatialWallGeometry.Bounds
- boundsFlags - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- BoundsFlagsData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.BoundsFlagsData
- BOX2D_MAX_POLYGON_VERTICES - Static variable in class games.pixscape.runtime.physics.PolygonDecomposer
- BOX2D_SYNC - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- Box2dSyncSystem - Class in games.pixscape.runtime.system
-
SUPPORTED_EXPERTsynchronization boundary from authored physics ECS state to native Box2D state. - Box2dSyncSystem(Box2dWorldService) - Constructor for class games.pixscape.runtime.system.Box2dSyncSystem
- box2dWorld() - Method in interface games.pixscape.runtime.api.PhysicsAPI
-
Returns the active native Box2D world, or
nullwhen physics is unavailable. - Box2dWorldService - Class in games.pixscape.runtime.service
-
SUPPORTED_EXPERTowner/coordinator for one derived native Box2DWorld. - Box2dWorldService(float, Vector2) - Constructor for class games.pixscape.runtime.service.Box2dWorldService
- Box2dWorldService(float, Vector2, boolean) - Constructor for class games.pixscape.runtime.service.Box2dWorldService
- bucketActorCount(int) - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
- bucketActorStart(int) - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
- bucketCount - Variable in class games.pixscape.runtime.spatial.SpatialBucketPlanner
- bucketCount - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- bucketCount() - Method in class games.pixscape.runtime.spatial.SpatialBroadphaseGrid
- build(byte[], int[], int, int, SpatialActorCollector) - Method in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- build(float[], int) - Static method in class games.pixscape.runtime.physics.PolygonDecomposer
- build(DrawList, int, SpatialActorCollector) - Method in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- buildDrawListScannedEcsSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- buildDrawListScannedTiledSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- buildEntityVolume(TransformComponent, SpatialHeightComponent, SpatialShapesComponent) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- buildEntityVolume(TransformComponent, SpatialHeightComponent, SpatialShapesComponent, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- buildSpriteQuad(float, float, int, int, int, int, RuntimeTilesetProfile, float[]) - Static method in class games.pixscape.runtime.tiled.profile.TileProfilePlacement
-
Builds an untransformed sprite quad in BL, TL, TR, BR order.
- buildSpriteQuad(TiledMapLayerData, int, int, int, int, byte, float[]) - Static method in class games.pixscape.runtime.tiled.TileQuadTransforms
-
Builds the world quad for a transformed tile sprite.
- buildSpriteQuad(TiledMapLayerData, int, int, int, int, RuntimeTilesetProfile, byte, float[]) - Static method in class games.pixscape.runtime.tiled.TileQuadTransforms
- buildTextureArrayFromAtlas(TextureAtlas) - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
- buildTextureArrayFromTextures(Array<Texture>) - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
-
Builds a
AtlasRuntimeService.TextureArrayBundlefrom atlas page textures. - buildTiledCellVolume(TiledMapLayerData, int, int) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- buildTiledCellVolume(TiledMapLayerData, int, int, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- buildTopCenterDefaultSpriteQuad(float, float, int, int, int, int, float[]) - Static method in class games.pixscape.runtime.tiled.profile.TileProfilePlacement
- buildWorld(OrthographicCamera, DynamicEntityRenderState, LayerStateSOA, DrawList, FrameRenderQueue, VfxRenderState, TiledMapRenderState, RenderStats, int, AtlasRuntimeService, FileHandle, Supplier<BaseSystem>, SceneMetaRuntime, int, TileAnimationRegistry, AnimationRegistry, SystemProfiler, Consumer<WorldConfigurationBuilder>, Consumer<WorldConfigurationBuilder>) - Static method in class games.pixscape.runtime.loading.WorldConfigFactory
- buildWorld(OrthographicCamera, DynamicEntityRenderState, LayerStateSOA, DrawList, FrameRenderQueue, VfxRenderState, TiledMapRenderState, RenderStats, int, AtlasRuntimeService, FileHandle, Supplier<BaseSystem>, SceneMetaRuntime, int, TileAnimationRegistry, AnimationRegistry, RuntimeTilesetProfiles, SystemProfiler, Consumer<WorldConfigurationBuilder>, Consumer<WorldConfigurationBuilder>) - Static method in class games.pixscape.runtime.loading.WorldConfigFactory
- buildWorld(OrthographicCamera, DynamicEntityRenderState, LayerStateSOA, DrawList, FrameRenderQueue, VfxRenderState, TiledMapRenderState, RenderStats, int, AtlasRuntimeService, FileHandle, Supplier<BaseSystem>, SceneMetaRuntime, int, TileAnimationRegistry, AnimationRegistry, Consumer<WorldConfigurationBuilder>) - Static method in class games.pixscape.runtime.loading.WorldConfigFactory
-
Single-hook overload.
- buildWorld(OrthographicCamera, DynamicEntityRenderState, LayerStateSOA, DrawList, FrameRenderQueue, VfxRenderState, TiledMapRenderState, RenderStats, int, AtlasRuntimeService, FileHandle, Supplier<BaseSystem>, SceneMetaRuntime, int, TileAnimationRegistry, AnimationRegistry, Consumer<WorldConfigurationBuilder>, Consumer<WorldConfigurationBuilder>) - Static method in class games.pixscape.runtime.loading.WorldConfigFactory
-
Builds a Pixscape ECS world and exposes two extension hooks for editor/runtime callers.
- bullet - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- bullet - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
- bundle(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- bundles - Variable in class games.pixscape.runtime.service.AtlasRuntimeService
C
- calculateVisibleRange(float, float, float, float, float, float, float, float, byte, int, int[]) - Static method in class games.pixscape.runtime.render.RenderRepeatRangeCalculator
- camera(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- camera(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
- CAMERA - Static variable in class games.pixscape.runtime.render.DirtyBits
- cameraEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Live list of CAMERA-ticketed entities (do not modify).
- canOccludeActor(boolean, SpatialVolume, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- canonicalXCoordinateCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
- canonicalYCoordinateCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
- capacity() - Method in class games.pixscape.runtime.render.LayerStateSOA
- categoryBits - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- categoryBits - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
- categoryBits - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- cellCount() - Method in class games.pixscape.runtime.tiled.TileChunk
- CellRange() - Constructor for class games.pixscape.runtime.spatial.SpatialBlockGeometry.CellRange
- CENTER - Enum constant in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
- chunkHeight - Variable in class games.pixscape.runtime.tiled.TileChunk
- chunkSize - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- chunkSize - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- chunkSize() - Method in interface games.pixscape.runtime.api.TiledMapFacade
- chunksX() - Method in interface games.pixscape.runtime.api.TiledMapFacade
- chunksY() - Method in interface games.pixscape.runtime.api.TiledMapFacade
- chunkWidth - Variable in class games.pixscape.runtime.tiled.TileChunk
- chunkX - Variable in class games.pixscape.runtime.tiled.TileChunk
- chunkY - Variable in class games.pixscape.runtime.tiled.TileChunk
- circleRelation(float, float, float, float) - Static method in class games.pixscape.runtime.spatial.SpatialLineRelation
-
A circle crossing the support line keeps the existing center-based deterministic side.
- clampFrameIndex(int, int) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationResolver
-
Bounds a frameIndex to the valid interval.
- classification - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Junction
- classifyJunction(SpatialBlockData, SpatialBlockData, SpatialWallGeometry.Bounds, SpatialWallGeometry.Bounds, SpatialWallGeometry.Junction) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
- CLEAN - Enum constant in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
- cleansUpBlendFunction() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- clear() - Method in interface games.pixscape.runtime.api.ShaderFacade
- clear() - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
-
Removes all runtime animated tile definitions.
- clear() - Method in class games.pixscape.runtime.particle.ParticleRuntimeAvailability
- clear() - Method in class games.pixscape.runtime.render.DrawList
- clear() - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
- clear() - Method in class games.pixscape.runtime.render.FrameRenderQueue
- clear() - Method in class games.pixscape.runtime.render.LayerStateSOA
-
Resets all state to zero, without changing capacity.
- clear() - Method in class games.pixscape.runtime.service.AnimationRegistry
- clear() - Static method in class games.pixscape.runtime.service.TextureRegistry
- clear() - Method in class games.pixscape.runtime.service.TileAnimationRegistry
-
Clears all registered animated tile definitions.
- clear() - Method in class games.pixscape.runtime.spatial.SpatialActorCollector
- clear() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- clear() - Method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
- clear() - Method in class games.pixscape.runtime.spatial.SpatialBroadphaseGrid
- clear() - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
- clear() - Method in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
- clear(int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
- clearAll() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- clearAllGeomSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- clearAllPhysicsSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- clearAnimationState(int) - Method in class games.pixscape.runtime.tiled.TileChunk
- clearCullingStats() - Method in class games.pixscape.runtime.render.TiledMapRenderState
- clearEntity(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- clearFloats() - Method in interface games.pixscape.runtime.api.ShaderFacade
- clearFrame() - Method in class games.pixscape.runtime.render.VfxRenderState
- clearFrame() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Flush de fin de frame (coarse + sub).
- clearGeomSub(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- clearIdentity(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
- clearLinkedTileRefs() - Method in class games.pixscape.runtime.spatial.SpatialBlockData
- clearPhysicsSub(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- clearRect(int, int, int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
- clearRenderableRefs() - Method in class games.pixscape.runtime.tiled.TileChunk
- clearSpatialOverride(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- clearTags(int) - Method in class games.pixscape.runtime.service.TagRegistry
- clearTileOverride(int, int) - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
-
Clears the explicit spatial volume override for one tile cell so it uses the layer default again.
- clearTileSpatialOverride(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- clearVisibleRefs() - Method in class games.pixscape.runtime.render.TiledMapRenderState
- clearVisibleSlots() - Method in class games.pixscape.runtime.render.TiledMapRenderState
- clip() - Method in interface games.pixscape.runtime.api.AnimationFacade
-
Returns the selected clip name, or an empty string when animation is absent.
- clip(String) - Method in class games.pixscape.runtime.animation.AnimationDef
-
Returns the registry-owned clip in O(1) average time, or
null. - clipCount() - Method in class games.pixscape.runtime.animation.AnimationDef
- clipCount() - Method in interface games.pixscape.runtime.api.AnimationDefinition
- clips - Variable in class games.pixscape.runtime.animation.AnimationDefData
- close() - Method in class games.pixscape.runtime.loading.FileAvailabilityService
- close() - Method in class games.pixscape.runtime.render.batch.MeshBatch
- close() - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- close() - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- close() - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- COARSE_MASK - Static variable in class games.pixscape.runtime.render.DirtyBits
- coarseBits(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
coarse only
- coarseOnly() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
-
Force coarse only (rare).
- code() - Method in class games.pixscape.runtime.physics.PolygonValidationResult
- collect(DrawList, DynamicEntityRenderState, boolean[], EntityManager, ComponentMapper<EntityIndexComponent>, ComponentMapper<TransformComponent>, ComponentMapper<SpatialHeightComponent>, ComponentMapper<SpatialPhysicsFootprintComponent>) - Method in class games.pixscape.runtime.spatial.SpatialActorCollector
- collect(DrawList, DynamicEntityRenderState, boolean[], EntityManager, ComponentMapper<EntityIndexComponent>, ComponentMapper<TransformComponent>, ComponentMapper<SpatialHeightComponent>, ComponentMapper<SpatialPhysicsFootprintComponent>, ComponentMapper<PixscapeIdentityComponent>) - Method in class games.pixscape.runtime.spatial.SpatialActorCollector
- collectJointsAffectedByBodyRemoval(int, IntArray) - Method in class games.pixscape.runtime.service.PhysicsService
-
Collects joints that must be deleted before removing a body.
- collectJointsAffectedByEntityRemoval(World, IntArray, IntArray) - Static method in class games.pixscape.runtime.service.PhysicsService
-
Collects joints affected by removing the supplied entities.
- collideConnected - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
-
b2JointDef.collideConnected
- collideConnected - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
- collisionDirty - Variable in class games.pixscape.runtime.tiled.TileChunk
- collisionEnabled - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- collisionEnabled - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- color(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- color(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
- COLOR - Static variable in class games.pixscape.runtime.render.DirtyBits
- colorEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Live list of COLOR-ticketed entities (do not modify).
- ColorHelper - Class in games.pixscape.runtime.helper
-
Color helpers for
0..1 <-> int, aligned with LibGDXrgba8888conventions. - colorPacked - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- colorPacked - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- colorPacked - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- colorPacked - Variable in class games.pixscape.runtime.render.VfxRenderState
- commit() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
-
Explicit commit to finish a chain: transform(e).position().rotation().commit()
- commitAtomicMutation() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Publishes the complete candidate as one coherent map content revision.
- compilationCount() - Method in class games.pixscape.runtime.spatial.SpatialCompiledLayerCache
- compile(int, TiledMapLayerData, SpatialCompiledLayerCache, SpatialTileOrderCache) - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCompiler
- compile(Array<ResolvedPhysicsShape>) - Method in class games.pixscape.runtime.physics.PhysicsBodyCompiler
- compile(Array<SpatialBlockData>, int) - Static method in class games.pixscape.runtime.spatial.SpatialStructureCompiler
- compile(ResolvedPhysicsShape) - Method in class games.pixscape.runtime.physics.PhysicsShapeCompiler
- compiled - Variable in class games.pixscape.runtime.spatial.SpatialLayerFaceRuntime
- CompiledFixtureData - Class in games.pixscape.runtime.physics
-
Compiled Box2D-compatible product with no persistent fixture identity.
- CompiledFixtureData() - Constructor for class games.pixscape.runtime.physics.CompiledFixtureData
- CompiledSpatialStructure - Class in games.pixscape.runtime.spatial
-
SUPPORTED_EXPERTimmutable-by-contract primitive-array geometry compiled from one authored Spatial V3 structure. - CompiledSpatialStructure.Diagnostics - Class in games.pixscape.runtime.spatial
-
Compile-time diagnostics kept outside the hot face arrays.
- CompiledSpatialStructure.FaceSet - Class in games.pixscape.runtime.spatial
-
Flat, immutable-by-contract face arrays exposed through allocation-free indexed reads.
- compileDurationNanos() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
- COMPILER_VERSION - Static variable in class games.pixscape.runtime.physics.PhysicsShapeCompiler
- complete() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- compose(DrawList, SpatialActorCollector, SpatialBucketPlanner, SpatialFrameSnapshotBuilder) - Method in class games.pixscape.runtime.spatial.SpatialBucketDrawListComposer
- composedDomains - Variable in class games.pixscape.runtime.spatial.SpatialBucketDrawListComposer
- composedSize - Variable in class games.pixscape.runtime.spatial.SpatialBucketDrawListComposer
- composedSlots - Variable in class games.pixscape.runtime.spatial.SpatialBucketDrawListComposer
- compute(SpatialBlockData, TiledMapLayerData, SpatialBlockLinkedTiles.Refs) - Static method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles
- computeAnchorWorldWU(int, float, float, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
-
Local anchor (m) -> world (WU/pixels), including rotation.
- computeCompiledFixtureCenterWU(int, CompiledFixtureData, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
- computeCompiledFixtureRadiusWU(CompiledFixtureData) - Method in class games.pixscape.runtime.service.PhysicsService
- computeCompiledFixtureVerticesWU(int, CompiledFixtureData, float[]) - Method in class games.pixscape.runtime.service.PhysicsService
- computeDistanceJointEndpointsWU(int, Vector2, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
-
World endpoints (WU) of a Distance joint.
- computeParallaxOffset(float, float, float, float, Vector2) - Static method in class games.pixscape.runtime.helper.ParallaxHelper
-
Convention: -
factor = 1means no parallax (offset 0,0) -factor < 1means a "far" layer (moves slower than the camera) -factor > 1means a "near" layer (moves faster than the camera) - computePrismaticJointGizmoWU(int, Vector2, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
-
World pivot + axis (WU/pixels) of a Prismatic joint.
- computePrismaticJointPivotWU(int, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
-
World pivot (WU/pixels) of a Prismatic joint.
- computeRevoluteJointPivotWU(int, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
-
World pivot (WU/pixels) of a Revolute joint.
- computeShapeCenterWU(int, PhysicsShapeData, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
- computeShapeRadiusWU(PhysicsShapeData) - Method in class games.pixscape.runtime.service.PhysicsService
- computeShapeVerticesWU(int, PhysicsShapeData, float[]) - Method in class games.pixscape.runtime.service.PhysicsService
- computeSpriteBounds(float[], float[]) - Static method in class games.pixscape.runtime.tiled.profile.TileProfilePlacement
- computeWheelJointPivotWU(int, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
-
World pivot (WU/pixels) of a Wheel joint.
- coneAngleDeg - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- ConeLightComponent - Class in games.pixscape.runtime.component.light
- ConeLightComponent() - Constructor for class games.pixscape.runtime.component.light.ConeLightComponent
- config() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns the borrowed expert project configuration owned by this engine.
- constantCoordinate(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- consume(int, DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- consumeJoints(DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- consumeMask(int, DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- consumePhysics(DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- contactCount - Variable in class games.pixscape.runtime.service.Box2dWorldService
- CONTAINMENT - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.JunctionClassification
- contains(float[], float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
- contains(float[], float, float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
-
Point test in an OBB defined by its 4 corners (x0,y0,...,x3,y3) clockwise.
- contains(int) - Method in interface games.pixscape.runtime.api.AssetsAPI
-
Returns whether an asset id can be resolved in the current scene atlas.
- contains(int) - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
-
Returns whether an animated tile definition is registered for the asset id.
- contains(int) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
-
Returns true if a definition exists for the given logical asset id.
- contains(OrientedBoundsComponent, float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
-
Version without tolerance.
- contains(OrientedBoundsComponent, float, float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
- contains(SpatialWallGeometry.Bounds, SpatialWallGeometry.Bounds) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
- contains(String) - Method in interface games.pixscape.runtime.api.AssetsAPI
-
Returns whether an asset name can be resolved in the current scene atlas.
- contains(String) - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
- containsAssetId(int) - Method in class games.pixscape.runtime.service.AnimationRegistry
- containsName(String) - Method in class games.pixscape.runtime.service.AnimationRegistry
- containsName(String) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
- containsTilePoint(SpatialBlockData, float, float) - Static method in class games.pixscape.runtime.spatial.SpatialBlockGeometry
- contentDirty - Variable in class games.pixscape.runtime.tiled.TileChunk
- contentEquals(PhysicsGeometryData) - Method in class games.pixscape.runtime.physics.PhysicsGeometryData
- contentEquals(PhysicsShapeData) - Method in class games.pixscape.runtime.physics.PhysicsShapeData
- contentRevision() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- contentStateRevision() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Revision of the immediately visible tile state, including edits inside an open bulk mutation.
- copy() - Method in class games.pixscape.runtime.physics.CompiledFixtureData
- copy() - Method in class games.pixscape.runtime.physics.PhysicsGeometryData
- copy() - Method in class games.pixscape.runtime.physics.PhysicsShapeData
- copy() - Method in class games.pixscape.runtime.physics.PolygonPartData
- copy() - Method in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- copy() - Method in class games.pixscape.runtime.spatial.SpatialBlockData
- copy() - Method in class games.pixscape.runtime.spatial.SpatialShapeData
- copyCounterClockwise(float[], int) - Static method in class games.pixscape.runtime.physics.PolygonValidator
- copyFrom(SceneMetaRuntime) - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
-
Copies only the "runtime settings" fields (not identity).
- copyLinkedTileRefsFrom(SpatialBlockData) - Method in class games.pixscape.runtime.spatial.SpatialBlockData
- CORE - Enum constant in enum class games.pixscape.runtime.render.ShaderOrigin
- correctionFactor - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
-
[0..1]
- correctionFactor - Variable in class games.pixscape.runtime.prefab.PrefabAsset.MotorJointData
- cos - Variable in class games.pixscape.runtime.component.TransformComponent
- count - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
- countBoxShapes(int) - Method in class games.pixscape.runtime.service.PhysicsService
- countCircleShapes(int) - Method in class games.pixscape.runtime.service.PhysicsService
- countPolygonShapes(int) - Method in class games.pixscape.runtime.service.PhysicsService
- countTiledLayers(FileHandle) - Static method in class games.pixscape.runtime.loading.SceneLoader
- coveredCellCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
- create(AtlasRuntimeService) - Static method in class games.pixscape.runtime.render.batch.BatchFactory
- create(AtlasRuntimeService, GLCaps) - Static method in class games.pixscape.runtime.render.batch.BatchFactory
- createDefaultShape(int) - Static method in class games.pixscape.runtime.service.PhysicsService
- createdEntityIds() - Method in class games.pixscape.runtime.prefab.SpawnResult
- createDistanceJoint(int, int) - Method in class games.pixscape.runtime.service.PhysicsService
-
Creates a Distance joint between two bodies.
- createFrictionJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
-
Creates a Friction joint between two bodies, world pivot (WU/pixels).
- createGearJoint(int, int, float) - Method in class games.pixscape.runtime.service.PhysicsService
-
Creates a Gear joint from two existing revolute/prismatic joints.
- createMotorJoint(int, int) - Method in class games.pixscape.runtime.service.PhysicsService
-
Creates a Motor joint between two bodies.
- createPrismaticJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
-
Creates a Prismatic joint between two bodies, world pivot (WU/pixels).
- createPulleyJoint(int, int, float, float, float, float, float, float, float, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
-
Creates a Pulley joint between two bodies.
- createRevoluteJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
-
Creates a Revolute joint between two bodies, world pivot (WU/pixels).
- createWeldJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
-
Creates a Weld joint between two bodies, world pivot (WU/pixels).
- createWheelJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
-
Creates a Wheel joint between two bodies, world pivot (WU/pixels).
- culledByFrustum - Variable in class games.pixscape.runtime.component.VisibilityComponent
-
If true, the entity is currently considered culled (outside frustum or viewport).
- culledQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- CULLING - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- cullingChunksFullyInside - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- cullingChunksOutside - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- cullingChunksPartial - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- cullingChunksTested - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- cullingRenderableRefsConsidered - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- cullingRenderableRefsCulled - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- cullingRenderableRefsVisible - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- CullingSystem - Class in games.pixscape.runtime.system
- CullingSystem(OrthographicCamera, DynamicEntityRenderState) - Constructor for class games.pixscape.runtime.system.CullingSystem
- CURRENT_SCENE_SCHEMA_VERSION - Static variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- CURRENT_SCHEMA_VERSION - Static variable in class games.pixscape.runtime.prefab.RuntimePrefabFragment
- currentClip - Variable in class games.pixscape.runtime.animation.AnimationDefData
- currentClip - Variable in class games.pixscape.runtime.component.AnimationComponent
- currentClip - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
- currentClip() - Method in class games.pixscape.runtime.animation.AnimationDef
- currentClip() - Method in interface games.pixscape.runtime.api.AnimationDefinition
- currentFrame(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
-
Current per-cell frame index, or 0 for missing/non-animated cells.
- currentLife - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- currentSceneName - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- customParamsId - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- customParamsId - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- customParamsId - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- customParamsId - Variable in class games.pixscape.runtime.render.VfxRenderState
- CUTOUT - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- cx - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
- cy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
D
- damping - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
- dampingRatio - Variable in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
- dampingRatio - Variable in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
- dampingRatio - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- dampingRatio - Variable in class games.pixscape.runtime.prefab.PrefabAsset.DistanceJointData
- dampingRatio - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WeldJointData
- dampingRatio - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
- data - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- data() - Method in class games.pixscape.runtime.render.DrawList
- debugAtlasTag - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
- debugAtlasTag - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RenderMaterialData
- DEFAULT_BATCH_CAPACITY - Static variable in class games.pixscape.runtime.render.batch.BatchFactory
- DEFAULT_DYNAMIC_ECS_RENDER_CAPACITY - Static variable in class games.pixscape.runtime.loading.WorldConfigFactory
- DEFAULT_ECS_ENTITY_CAPACITY_HINT - Static variable in class games.pixscape.runtime.loading.WorldConfigFactory
- DEFAULT_FRAME_QUEUE_CAPACITY - Static variable in class games.pixscape.runtime.loading.WorldConfigFactory
- DEFAULT_HEIGHT - Static variable in class games.pixscape.runtime.spatial.SpatialBlockData
- DEFAULT_NAME - Static variable in class games.pixscape.runtime.service.IdentityRegistry
- DEFAULT_TILED_VISIBLE_SLOTS_CAPACITY - Static variable in class games.pixscape.runtime.loading.WorldConfigFactory
- DEFAULT_VERSION - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
- DEFAULT_VFX_BUDGET - Static variable in class games.pixscape.runtime.loading.WorldConfigFactory
- defaultAltitude() - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
-
Default bottom altitude used by tiles without a per-cell override.
- defaultHeight() - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
-
Default height used by tiles without a per-cell override.
- defaultShaderName - Variable in class games.pixscape.runtime.render.batch.BatchFactory.Result
-
Default shader assigned to newly created materials.
- defaultShaderName() - Method in enum class games.pixscape.runtime.render.ShaderMode
- defaultTileAltitude - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- defaultTileAltitude - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- defaultTileHeight - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- defaultTileHeight - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- deferDispose(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- definition(int) - Method in interface games.pixscape.runtime.api.AnimationsAPI
-
Returns read-only authored metadata for a registered animation.
- definition(String) - Method in interface games.pixscape.runtime.api.AnimationsAPI
-
Returns read-only authored metadata for a registered animation.
- DEGENERATE_ANGLE - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
- DEGENERATE_EDGE - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
- deleteJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
- density - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- density - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
- density - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- depth - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
- DESKTOP_GL30 - Enum constant in enum class games.pixscape.runtime.configuration.PlatformTarget
- DESKTOP_GL30 - Enum constant in enum class games.pixscape.runtime.render.ShaderVariant
- destroy(EntityRef) - Method in interface games.pixscape.runtime.api.EntitiesAPI
-
Schedules entity destruction through ECS deletion.
- destroyEntityId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
-
Same semantics as
EntitiesAPI.destroy(EntityRef)for a runtime entityId. - destroyStableId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
-
Same semantics as
EntitiesAPI.destroy(EntityRef)for a stableId lookup. - detect() - Static method in class games.pixscape.runtime.render.batch.GLCaps
- diagnostics() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- diagnosticSource - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- dimensions - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- DimensionsComponent - Class in games.pixscape.runtime.component
- DimensionsComponent() - Constructor for class games.pixscape.runtime.component.DimensionsComponent
- DimensionsData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.DimensionsData
- DIR_ANIMATIONS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- DIR_ATLASES - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- DIR_AUDIO - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- DIR_EFFECTS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- DIR_PREFABS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- DIR_RUNTIME_PROJECT - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- DIR_SCENES - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- DIR_SHADERS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- DIRTY_FLUSH - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- DirtyBits - Class in games.pixscape.runtime.render
- DirtyFlushSystem - Class in games.pixscape.runtime.system
-
Explicit dirty flush at end of frame, to remove dependency on implicit ordering.
- DirtyFlushSystem() - Constructor for class games.pixscape.runtime.system.DirtyFlushSystem
- dirtyLocalIndices - Variable in class games.pixscape.runtime.tiled.TileChunk
- dirtyState - Variable in class games.pixscape.runtime.tiled.TileChunk
- DirtyTrackerSystem - Class in games.pixscape.runtime.system
-
Dirty tracker outside components (per bit) + GEOMETRY submask packed in bitsByEntity[e].
- DirtyTrackerSystem(int) - Constructor for class games.pixscape.runtime.system.DirtyTrackerSystem
- DirtyTrackerSystem.IntConsumer - Interface in games.pixscape.runtime.system
- DirtyTrackerSystem.MarkDirty - Class in games.pixscape.runtime.system
- DirtyTrackerSystem.TransformMark - Class in games.pixscape.runtime.system
-
Fluent builder transform/geometry submask.
- disable() - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
-
Removes the entity spatial height component when present.
- DISABLED - Static variable in class games.pixscape.runtime.profiling.SystemProfilers
- disableRef(int) - Method in class games.pixscape.runtime.render.TiledMapRenderState
- dispose() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Disposes world and runtime resources; the instance must be reinitialized afterwards.
- dispose() - Method in class games.pixscape.runtime.loading.FileAvailabilityService
- dispose() - Method in class games.pixscape.runtime.particle.ParticleEffect
-
Disposes the texture for each sprite for each ParticleEmitter.
- dispose() - Static method in class games.pixscape.runtime.render.InternalTextures
- dispose() - Method in class games.pixscape.runtime.service.Box2dWorldService
- disposeAll() - Static method in class games.pixscape.runtime.service.ShaderRegistry
- distanceJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- DistanceJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.DistanceJointData
- domainData() - Method in class games.pixscape.runtime.render.DrawList
- doSleep - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- draw(Batch) - Method in class games.pixscape.runtime.particle.ParticleEffect
- draw(Batch) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- draw(Batch, float) - Method in class games.pixscape.runtime.particle.ParticleEffect
- draw(Batch, float) - Method in class games.pixscape.runtime.particle.ParticleEmitter
-
Updates and draws the particles.
- drawCalls - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- drawIndexToBucketAfter - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- drawIndexToBucketBefore - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- drawList - Variable in class games.pixscape.runtime.render.RenderContext
- DrawList - Class in games.pixscape.runtime.render
-
Runtime implementation detail.
- DrawList() - Constructor for class games.pixscape.runtime.render.DrawList
- DrawList(int) - Constructor for class games.pixscape.runtime.render.DrawList
- drawnQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- drawSize - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- drawTex(Texture, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- drawTex(Texture, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
-
Internal version that takes a Texture directly.
- dstFactor - Variable in enum class games.pixscape.runtime.render.BlendMode
- DUPLICATE - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.JunctionClassification
- DUPLICATE_REF - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
- DUPLICATE_VERTEX - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
- duration - Variable in class games.pixscape.runtime.particle.ParticleEmitter
- durationNs(int) - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
- durationTimer - Variable in class games.pixscape.runtime.particle.ParticleEmitter
- DYNAMIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- DynamicEntityRenderState - Class in games.pixscape.runtime.render
-
SUPPORTED_EXPERTborrowed dense render state for dynamic ECS entities. - DynamicEntityRenderState() - Constructor for class games.pixscape.runtime.render.DynamicEntityRenderState
- DynamicEntityRenderState(int) - Constructor for class games.pixscape.runtime.render.DynamicEntityRenderState
- dynamicEntityState - Variable in class games.pixscape.runtime.render.RenderContext
E
- ecs() - Method in interface games.pixscape.runtime.api.EntityRef
-
Expert ECS escape hatch.
- ecs() - Method in interface games.pixscape.runtime.api.PixscapeAPI
-
Expert ECS access for low-level use cases.
- ecs() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
- ECS_COMPONENT_ACTIVE - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECS_COMPONENT_BODY - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECS_COMPONENT_BOUNDS - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECS_COMPONENT_FIXTURES - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECS_COMPONENT_MATERIAL - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECS_COMPONENT_SPATIAL_HEIGHT - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECS_COMPONENT_TEXTURE_REGION - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECS_COMPONENT_TRANSFORM - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECS_COMPONENT_VISIBILITY - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECS_SKIP_DISABLED - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECS_SKIP_DISABLED_LAYER - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECS_SKIP_INVALID_LAYER - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECS_SKIP_NONE - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECS_SKIP_NOT_SPRITE - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECS_SKIP_NOT_VISIBLE - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsActiveRenderSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ECSAPI - Interface in games.pixscape.runtime.api
-
SUPPORTED_EXPERTECS access escape hatch. - ecsEmittedRenderSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsEntityMappingCapacity - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsFirstSkippedComponentFlags - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsFirstSkippedEntityId - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsFirstSkippedKind - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsFirstSkippedLayer - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsFirstSkippedMappedSlot - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsFirstSkippedReason - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsFirstSkippedRenderSlot - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsRenderCapacity - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsSkippedDisabledLayerSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsSkippedDisabledSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsSkippedInvalidLayerSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsSkippedNonSpriteSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ecsSkippedNotVisibleSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- effectPath - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
-
Relative path to the .p file (e.g.: "particles/fire.p").
- effectsDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- effectsRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- elapsedMs(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
-
Elapsed milliseconds within the current per-cell frame, or 0 for missing/non-animated cells.
- ellipse - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnShape
- empty() - Static method in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
- EMPTY_MAP_CELL - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
- enable() - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
-
Ensures the entity has a spatial height component.
- enabled - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- enabled - Variable in class games.pixscape.runtime.component.light.PointLightComponent
- enabled - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
-
Enables/disables applying overrides.
- enabled - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
- enabled - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- enabled - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- enabled - Variable in class games.pixscape.runtime.render.LayerStateSOA
- enabled - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- enabled() - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
-
Returns whether the entity has a spatial height component.
- enabled() - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
-
Returns whether this tiled layer participates in spatial render ordering.
- enabled() - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
- enabled() - Method in interface games.pixscape.runtime.profiling.SystemProfiler
- enableLimit - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- enableLimit - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- enableLimit - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
- enableLimit - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RevoluteJointData
- enableMotor - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- enableMotor - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- enableMotor - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- enableMotor - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
- enableMotor - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RevoluteJointData
- enableMotor - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
- end - Variable in class games.pixscape.runtime.animation.AnimationClipDefData
- end() - Method in class games.pixscape.runtime.animation.AnimationClipDef
- end() - Method in class games.pixscape.runtime.system.AnimationSystem
- end() - Method in class games.pixscape.runtime.system.CullingSystem
- end() - Method in class games.pixscape.runtime.system.LayerStateBuildSystem
- end() - Method in class games.pixscape.runtime.system.RenderSubmitSystem
- end() - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
- end() - Method in class games.pixscape.runtime.system.TiledAnimationSystem
- end(int, long) - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
- end(int, long) - Method in interface games.pixscape.runtime.profiling.SystemProfiler
- end(RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- end(RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- end(RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- end(RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- endContentMutation() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Commits one bulk map mutation.
- endCoordinate(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- endX(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- endX(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- endY(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- endY(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- ensure(int, TiledMapLayerData, SpatialBlocksComponent, SpatialCompiledLayerCache) - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
- ensure(SpatialBlocksComponent) - Method in class games.pixscape.runtime.spatial.SpatialCompiledLayerCache
- ensure(SpatialCompiledLayerCache, TiledMapLayerData) - Method in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- ensureCapacity(int) - Method in class games.pixscape.runtime.render.DrawList
- ensureCapacity(int) - Method in class games.pixscape.runtime.render.FrameRenderQueue
- ensureCapacity(int) - Method in class games.pixscape.runtime.render.TiledMapRenderState
- ensureCapacity(int) - Method in class games.pixscape.runtime.render.VfxRenderState
- ensureCapacity(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- ensureEntityCapacity(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
- ensurePhysics(int) - Method in class games.pixscape.runtime.service.PhysicsService
- ensureRenderCapacity(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
- ensureSparseSpatialStorage() - Method in class games.pixscape.runtime.component.TiledLayerComponent
- ensureSparseTileStorageConsistency() - Method in class games.pixscape.runtime.component.TiledLayerComponent
-
Ensures sparse tiled arrays stay aligned after loading older scenes that may not contain transform flags yet.
- ensureStableId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
-
Ensures and returns a stableId for the runtime
entityId. - ensureStableId(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
- entities - Variable in class games.pixscape.runtime.prefab.PrefabAsset
- entities() - Method in interface games.pixscape.runtime.api.PixscapeAPI
-
Entity-oriented access using stableId/entityId bridging facades.
- entities() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
- EntitiesAPI - Interface in games.pixscape.runtime.api
-
High-level entity identity access.
- entity() - Method in interface games.pixscape.runtime.api.AnimationRef
- entity() - Method in interface games.pixscape.runtime.api.ParticleRef
- entity() - Method in interface games.pixscape.runtime.api.SpriteRef
- entityId - Variable in class games.pixscape.runtime.render.LayerStateSOA
- entityId() - Method in interface games.pixscape.runtime.api.AnimationRef
- entityId() - Method in interface games.pixscape.runtime.api.EntityRef
-
Runtime ECS-oriented entity identifier (may be short-lived/recycled).
- entityId() - Method in interface games.pixscape.runtime.api.ParticleRef
- entityId() - Method in interface games.pixscape.runtime.api.SpriteRef
- entityId() - Method in interface games.pixscape.runtime.api.TiledLayerRef
- entityIdForSlot(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
- entityIdOf(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
-
Resolves runtime
entityIdfromstableId, or-1when missing. - entityIdToRenderSlot - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- entityIndex - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- EntityIndexComponent - Class in games.pixscape.runtime.component
- EntityIndexComponent() - Constructor for class games.pixscape.runtime.component.EntityIndexComponent
- EntityIndexData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.EntityIndexData
- EntityRef - Interface in games.pixscape.runtime.api
-
Entity handle that bridges stableId identity and runtime ECS access.
- entries() - Method in class games.pixscape.runtime.service.TileAnimationRegistry
-
Returns all registry entries.
- EPS - Static variable in class games.pixscape.runtime.physics.PolygonValidator
- EPSILON - Static variable in class games.pixscape.runtime.spatial.SpatialLineRelation
- error(int, String) - Static method in class games.pixscape.runtime.physics.PolygonValidationResult
- es3 - Variable in class games.pixscape.runtime.render.batch.GLCaps
- ES3_WEBGL2 - Enum constant in enum class games.pixscape.runtime.render.ShaderVariant
- everything(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
-
Convenience.
- EVERYTHING - Static variable in class games.pixscape.runtime.render.DirtyBits
- EXAMPLE - Enum constant in enum class games.pixscape.runtime.render.ShaderOrigin
- exists() - Method in interface games.pixscape.runtime.api.AnimationFacade
-
Returns whether the entity has a complete animated-sprite capability.
- exists() - Method in interface games.pixscape.runtime.api.EntityRef
-
Returns whether the same captured entity still exists in the same Runtime World.
- exists() - Method in interface games.pixscape.runtime.api.ParticleFacade
- exists() - Method in interface games.pixscape.runtime.api.RenderOrderFacade
-
Returns
trueonly when the captured entity is current and both authored layer and entity-index ordering components exist. - exists() - Method in interface games.pixscape.runtime.api.ShaderFacade
-
Returns whether the entity has the render-material capability required by this facade.
- exists() - Method in interface games.pixscape.runtime.api.SpriteFacade
-
Returns whether the minimum complete authored sprite capability exists.
- exists() - Method in interface games.pixscape.runtime.api.TiledLayerRef
-
Returns whether the captured entity is current and still has valid tiled map data.
- existsEntityId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
- existsStableId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
- EXT_ATLAS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- EXT_JSON - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- EXT_PREFAB - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- extractBounds(SpatialBlockData, SpatialWallGeometry.Bounds) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
- extractedQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- extractLinkedCellBounds(SpatialBlockData, SpatialWallGeometry.LinkedCellBounds) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
F
- faceAltitude - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- faceAnchorIndexCount - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- faceAnchorIndexStart - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- faceAnchorIndices - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- faceAnchorScreenMaxX - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- faceAnchorScreenMinX - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- faceCompiledIndex - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- faceCount - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- faceCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- faceHeight - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- faceStructureId - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- factorX - Variable in class games.pixscape.runtime.component.LayerParallaxComponent
- factorY - Variable in class games.pixscape.runtime.component.LayerParallaxComponent
- failedSource - Variable in class games.pixscape.runtime.spatial.SpatialLayerFaceRuntime
- failedSourceRevision - Variable in class games.pixscape.runtime.spatial.SpatialLayerFaceRuntime
- failure() - Method in interface games.pixscape.runtime.loading.SceneLoadHandle
-
Returns the original load failure, or
nullwhile no failure occurred. - failure(PolygonValidationResult) - Static method in class games.pixscape.runtime.physics.PolygonBuildResult
- falloff - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- falloff - Variable in class games.pixscape.runtime.component.light.PointLightComponent
- file - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- file(String) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
- FILE_ANIMATIONS_JSON - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- FILE_DEFAULT_SCENE - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- FILE_PROJECT_JSON - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- FILE_TILE_ANIMATIONS_JSON - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- FILE_TILESET_PROFILES_JSON - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- FileAvailabilityService - Class in games.pixscape.runtime.loading
-
Thin, LibGDX-backed driver for Pixscape file and resource availability.
- FileAvailabilityService() - Constructor for class games.pixscape.runtime.loading.FileAvailabilityService
-
Creates a standalone service with an internally owned manager.
- FileAvailabilityService(AssetManager, boolean) - Constructor for class games.pixscape.runtime.loading.FileAvailabilityService
-
Internal engine integration constructor.
- filenameOnly(String) - Static method in class games.pixscape.runtime.helper.RuntimeFs
- FILES - Enum constant in enum class games.pixscape.runtime.loading.SceneLoadPhase
-
Project and scene files plus their declared resources are being read.
- fillRect(int, int, int, int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
- fillRect(int, int, int, int, int, byte) - Method in interface games.pixscape.runtime.api.TileEditFacade
- FILTER - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
- findByStableId(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
- findEmitter(String) - Method in class games.pixscape.runtime.particle.ParticleEffect
-
Returns the emitter with the specified name, or null.
- findEntitiesByName(String, IntBag) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- findEntitiesByTag(String, IntBag) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- findEntityByStableId(int) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- findEntityId(int, int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
- findSceneNameByFile(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- finish(DrawList, SpatialActorCollector, SpatialFrameSnapshotBuilder) - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
- finish(SpatialActorCollector) - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
- finishLoadingOnNative() - Method in class games.pixscape.runtime.loading.FileAvailabilityService
-
Drives Pixscape requests synchronously on native targets.
- finishOnNative() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
- finishRuntimeAvailability() - Method in class games.pixscape.runtime.system.DirtyFlushSystem
-
Clears load-time dirty state after every persistent consumer has prepared.
- first(String) - Method in class games.pixscape.runtime.service.TagRegistry
- first(String, float, float) - Method in interface games.pixscape.runtime.api.PrefabsAPI
-
Spawns a prefab and returns a reference to the first created entity.
- firstByName(String) - Method in class games.pixscape.runtime.service.IdentityRegistry
- firstEntityByName(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- firstEntityByTag(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- firstRegion() - Method in class games.pixscape.runtime.service.AtlasAssetBinding
- firstSceneNameSorted() - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- fixedLayerSize() - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
- fixedRotation - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- fixedRotation - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
- FIXTURE - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
- fixtures - Variable in class games.pixscape.runtime.component.physics.PhysicsCompiledFixturesComponent
- flags(int) - Static method in class games.pixscape.runtime.tiled.PackedTileValue
- FLIP_D - Static variable in class games.pixscape.runtime.tiled.TileTransformFlags
- FLIP_H - Static variable in class games.pixscape.runtime.tiled.TileTransformFlags
- FLIP_V - Static variable in class games.pixscape.runtime.tiled.TileTransformFlags
- flipX - Variable in class games.pixscape.runtime.animation.AnimationClipDefData
- flipX() - Method in class games.pixscape.runtime.animation.AnimationClipDef
- flipY() - Method in class games.pixscape.runtime.particle.ParticleEffect
- flipY() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- floats - Variable in class games.pixscape.runtime.component.ShaderParamsComponent
-
Uniform name -> float value map.
- floats - Variable in class games.pixscape.runtime.prefab.PrefabAsset.ShaderParamsData
- flush(RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- flush(RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- flush(RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- flush(RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- flushCapacity - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- flushDeferredDisposals() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- flushedQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- flushedVertices - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- flushEnd - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- flushes - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- flushStateChanges - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- Footprint() - Constructor for class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
- FOOTPRINT_OUTSIDE_LINKED_REGION - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
- footprintIntersects(SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialVolume
- footprintMaxX - Variable in class games.pixscape.runtime.spatial.SpatialVolume
- footprintMaxY - Variable in class games.pixscape.runtime.spatial.SpatialVolume
- footprintMinX - Variable in class games.pixscape.runtime.spatial.SpatialVolume
- footprintMinY - Variable in class games.pixscape.runtime.spatial.SpatialVolume
- footX - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
- footY - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
- forceFullRenderDirty(World) - Static method in class games.pixscape.runtime.loading.SceneLoader
- forLayer(int, TiledMapLayerData) - Method in class games.pixscape.runtime.spatial.SpatialLayerRuntimeRegistry
- FORMAT - Static variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
- formatMs(long) - Static method in class games.pixscape.runtime.profiling.FrameSystemProfiler
- fps - Variable in class games.pixscape.runtime.animation.AnimationDefData
- fps - Variable in class games.pixscape.runtime.component.AnimationComponent
-
Pooled playback baseline; authored spawns replace this with
AnimationDef.fps(). - fps - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
- fps() - Method in class games.pixscape.runtime.animation.AnimationDef
- fps() - Method in interface games.pixscape.runtime.api.AnimationDefinition
- fps() - Method in interface games.pixscape.runtime.api.AnimationFacade
- fps(float) - Method in interface games.pixscape.runtime.api.AnimationRef
- frame - Variable in class games.pixscape.runtime.component.AnimationComponent
-
Last resolved global frame index (for change detection only).
- frame - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- frame - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
- frame() - Method in interface games.pixscape.runtime.api.AnimationFacade
-
Returns the resolved animation/atlas frame index held by Runtime, or
-1when no frame has been resolved. - frameAssetId(int) - Method in interface games.pixscape.runtime.api.TileAnimationDefView
- frameAssetId(int) - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
- frameAssetIds - Variable in class games.pixscape.runtime.tiled.animation.TileAnimationDefData
- frameAssetIds() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
- framebufferBinds - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- framebufferSwitches - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- frameCount - Variable in class games.pixscape.runtime.animation.AnimationDefData
- frameCount() - Method in class games.pixscape.runtime.animation.AnimationDef
- frameCount() - Method in interface games.pixscape.runtime.api.AnimationDefinition
- frameCount() - Method in interface games.pixscape.runtime.api.TileAnimationDefView
- frameCount() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
- frameCount(int, TileAnimationLookup) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationResolver
-
Number of frames for this animated asset, 0 if not animated.
- frameDurationMs(int) - Method in interface games.pixscape.runtime.api.TileAnimationDefView
- frameDurationMs(int) - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
- frameDurationMs(int, int, TileAnimationLookup) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationResolver
-
Duration of the current frame, or 0 if asset is not animated / invalid index.
- frameDurationsMs - Variable in class games.pixscape.runtime.tiled.animation.TileAnimationDefData
- frameDurationsMs() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
- frameQueue - Variable in class games.pixscape.runtime.render.RenderContext
- frameQueueGrowthCount - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- frameQueuePeakCapacity - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- frameQueueQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- FrameRenderQueue - Class in games.pixscape.runtime.render
-
SUPPORTED_EXPERTengine-owned frame-local queue containing draw-ready render data. - FrameRenderQueue() - Constructor for class games.pixscape.runtime.render.FrameRenderQueue
- FrameRenderQueue(int) - Constructor for class games.pixscape.runtime.render.FrameRenderQueue
- FrameSystemProfiler - Class in games.pixscape.runtime.profiling
- FrameSystemProfiler() - Constructor for class games.pixscape.runtime.profiling.FrameSystemProfiler
- FrameSystemProfiler(NanoClock) - Constructor for class games.pixscape.runtime.profiling.FrameSystemProfiler
- free() - Method in class games.pixscape.runtime.particle.ParticleEffectPool.PooledEffect
- free(ParticleEffectPool.PooledEffect) - Method in class games.pixscape.runtime.particle.ParticleEffectPool
- frequencyHz - Variable in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
- frequencyHz - Variable in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
- frequencyHz - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- frequencyHz - Variable in class games.pixscape.runtime.prefab.PrefabAsset.DistanceJointData
- frequencyHz - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WeldJointData
- frequencyHz - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
- friction - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- friction - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
- friction - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- frictionJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- FrictionJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.FrictionJointData
- fromGeometry(PhysicsShapeData) - Static method in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- fromId(int) - Static method in enum class games.pixscape.runtime.render.BlendMode
-
Resolves a blend mode from serialized numeric ids.
- fromJson(JsonValue, String) - Static method in class games.pixscape.runtime.loading.SceneMetaRuntime
- fromWireName(String) - Static method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
- fromWireName(String) - Static method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetRenderSize
- FULL - Enum constant in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
- FX - Enum constant in enum class games.pixscape.runtime.render.ShaderRole
G
- g - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- g - Variable in class games.pixscape.runtime.component.light.PointLightComponent
- games.pixscape.runtime.animation - package games.pixscape.runtime.animation
- games.pixscape.runtime.api - package games.pixscape.runtime.api
- games.pixscape.runtime.component - package games.pixscape.runtime.component
- games.pixscape.runtime.component.light - package games.pixscape.runtime.component.light
- games.pixscape.runtime.component.physics - package games.pixscape.runtime.component.physics
- games.pixscape.runtime.component.spatial - package games.pixscape.runtime.component.spatial
- games.pixscape.runtime.configuration - package games.pixscape.runtime.configuration
- games.pixscape.runtime.engine - package games.pixscape.runtime.engine
- games.pixscape.runtime.helper - package games.pixscape.runtime.helper
- games.pixscape.runtime.loading - package games.pixscape.runtime.loading
- games.pixscape.runtime.particle - package games.pixscape.runtime.particle
- games.pixscape.runtime.physics - package games.pixscape.runtime.physics
- games.pixscape.runtime.prefab - package games.pixscape.runtime.prefab
- games.pixscape.runtime.profiling - package games.pixscape.runtime.profiling
- games.pixscape.runtime.render - package games.pixscape.runtime.render
- games.pixscape.runtime.render.batch - package games.pixscape.runtime.render.batch
- games.pixscape.runtime.render.batch.performance - package games.pixscape.runtime.render.batch.performance
- games.pixscape.runtime.service - package games.pixscape.runtime.service
- games.pixscape.runtime.spatial - package games.pixscape.runtime.spatial
- games.pixscape.runtime.system - package games.pixscape.runtime.system
- games.pixscape.runtime.system.optional - package games.pixscape.runtime.system.optional
- games.pixscape.runtime.tiled - package games.pixscape.runtime.tiled
- games.pixscape.runtime.tiled.animation - package games.pixscape.runtime.tiled.animation
- games.pixscape.runtime.tiled.profile - package games.pixscape.runtime.tiled.profile
- gearJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- GearJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.GearJointData
- gen - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
- generation - Variable in class games.pixscape.runtime.component.physics.PhysicsCompiledFixturesComponent
- GEOM_SUB_BITS - Static variable in class games.pixscape.runtime.render.DirtyBits
- GEOM_SUB_SHIFT - Static variable in class games.pixscape.runtime.render.DirtyBits
- geometry - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
- geometry(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Marks coarse GEOMETRY and ORs GeometryDirty.* submask into the packed field.
- GEOMETRY - Static variable in class games.pixscape.runtime.render.DirtyBits
- GEOMETRY_EPSILON - Static variable in class games.pixscape.runtime.spatial.SpatialWallGeometry
- GeometryDirty - Class in games.pixscape.runtime.render
-
Submask GEOMETRY (logical granularity).
- geometryEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Live list of GEOMETRY-ticketed entities (do not modify).
- geomSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- geomSubFromPacked(int) - Static method in class games.pixscape.runtime.render.DirtyBits
- geomSubPackInto(int, int) - Static method in class games.pixscape.runtime.render.DirtyBits
- get(int) - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
-
Returns a read-only definition view for the asset id, or
nullwhen absent. - get(int) - Method in class games.pixscape.runtime.render.DrawList
- get(int) - Method in class games.pixscape.runtime.service.AtlasAssetIndex
-
Resolves an asset in O(1) average time without scanning atlas regions.
- get(int) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
- get(int) - Method in interface games.pixscape.runtime.tiled.animation.TileAnimationLookup
- get(int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
- get(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- get(EntityRef) - Method in interface games.pixscape.runtime.api.AnimationsAPI
-
Returns animation controls for an existing entity.
- get(String) - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
- get(String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- get(String) - Method in class games.pixscape.runtime.service.TagRegistry
- get(String, IntArray) - Method in class games.pixscape.runtime.service.TagRegistry
- get(String, Class<T>) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
-
Returns the exact manager-owned resource.
- getActiveArray() - Method in class games.pixscape.runtime.particle.ParticleEmitter
-
Returns the emitter-owned active-slot array used by Runtime extraction.
- getActiveCount() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getActiveSceneMeta() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns borrowed metadata for the active scene, or
nullwhen none is active. - getAllowCompletion() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getAltitude(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- getAngle() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getAnimatedTileRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getAnimatedTileRegistry() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getAnimationRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getAnimFrameElapsedMs(int) - Method in class games.pixscape.runtime.tiled.TileChunk
- getAnimFrameIndex(int) - Method in class games.pixscape.runtime.tiled.TileChunk
- getAnimPlaybackMode(int) - Method in class games.pixscape.runtime.tiled.TileChunk
- getAnimPlaybackState(int) - Method in class games.pixscape.runtime.tiled.TileChunk
- getAtlas(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- getAtlasRuntimeService() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns the borrowed expert atlas service; published atlas contents are lifecycle-bound.
- getBlendMode() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
- getBlendModeId() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
- getBoundingBox() - Method in class games.pixscape.runtime.particle.ParticleEffect
-
Returns the bounding box for all active particles. z axis will always be zero.
- getBoundingBox() - Method in class games.pixscape.runtime.particle.ParticleEmitter
-
Returns the bounding box for all active particles. z axis will always be zero.
- getBox2d() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- getBox2dSyncSystem() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns the borrowed expert physics synchronization system for the current World.
- getBox2dWorldService() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns the borrowed expert physics service for the current World, or
null. - getBundle() - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- getByAssetId(int) - Method in class games.pixscape.runtime.service.AnimationRegistry
- getByHandle(int) - Static method in class games.pixscape.runtime.service.TextureRegistry
- getByIdx(int) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getByName(String) - Method in class games.pixscape.runtime.service.AnimationRegistry
- getByName(String) - Method in class games.pixscape.runtime.service.IdentityRegistry
- getByName(String) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
- getByName(String, IntArray) - Method in class games.pixscape.runtime.service.IdentityRegistry
- getCamera() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns the camera borrowed by the current Runtime configuration.
- getCapacity() - Method in class games.pixscape.runtime.particle.ParticleEmitter
-
Returns the traversal bound shared by the borrowed particle and active arrays.
- getCapacity() - Method in class games.pixscape.runtime.render.FrameRenderQueue
- getCapacity() - Method in class games.pixscape.runtime.render.TiledMapRenderState
- getCapacity() - Method in class games.pixscape.runtime.render.VfxRenderState
- getCellBucketCount() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getCellSize() - Method in class games.pixscape.runtime.spatial.SpatialBroadphaseGrid
- getChunk(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- getChunks() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- getChunksX() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- getChunksY() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- getColor(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
- getColors() - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
- getCompiledFixturesComponent(int) - Method in class games.pixscape.runtime.service.PhysicsService
- getCurrentPlatformTarget() - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getCurrentSceneAtlasTag() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getCurrentSceneMeta() - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- getCurrentShaderVariant() - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getCurrentShaderVariantDir() - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getDefaultShaderName() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getDefaultUniforms(String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getDelay() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getDomain(int) - Method in class games.pixscape.runtime.render.DrawList
- getDrawList() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns the engine-owned frame-local draw-list workspace.
- getDuration() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getDynamicEntityRenderState() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns the engine-owned derived SOA for synchronized dynamic ECS render sources.
- getDynamicEntityRenderState() - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
- getEcsEnd() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getEcsStart() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getEmission() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getEmitters() - Method in class games.pixscape.runtime.particle.ParticleEffect
- getEntityMappingCapacity() - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
- getFile() - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
- getFlags(int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
- getFloat(String, float) - Method in interface games.pixscape.runtime.api.ShaderFacade
-
Returns the uniform value, or
defaultValuewhen it or the capability is absent. - getFrameQueue() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns the engine-owned, frame-local submit queue.
- getFxNamesForMode(ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
-
Compatibility API.
- getFxNamesForMode(ShaderMode, boolean) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getGravity() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getGrowthCount() - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
- getGrowthCount() - Method in class games.pixscape.runtime.render.FrameRenderQueue
- getGrowthCount() - Method in class games.pixscape.runtime.render.TiledMapRenderState
- getGrowthCount() - Method in class games.pixscape.runtime.render.VfxRenderState
- getHeight(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- getHighMax() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- getHighMin() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- getIdentityRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getImagePaths() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getInstance() - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getLastVisitedCellCount() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getLastVisitedEntryCount() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getLayerEntity() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getLayerIndex() - Method in class games.pixscape.runtime.component.EntityIndexComponent
- getLayerState() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns engine-owned derived layer render state built from authored layer components.
- getLife() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getLifeOffset() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getLightNamesForMode(ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getLogLevel() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns the LibGDX runtime log level configured for this engine.
- getLowMax() - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
- getLowMin() - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
- getMainNamesForMode(ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
-
Compatibility API.
- getMaterialNamesForMode(ShaderMode, boolean) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getMaxParticleCount() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getMetricsBatch() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns Pixscape's borrowed expert view of the engine-owned internal batch.
- getMinParticleCount() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getMode(int) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getMotionValues() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getName() - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
- getName() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getName(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
- getName(ShaderProgram) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getName(Integer) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getNamesForMode(ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getNextPhysicsShapeId() - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
- getNextPhysicsShapeId() - Method in interface games.pixscape.runtime.physics.PhysicsShapeIdState
- getOrBuildBundle(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- getOrigin(int) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getOrigin(String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getPadding() - Method in class games.pixscape.runtime.component.VisibilityComponent
- getPageTextures(TextureAtlas) - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
-
Returns unique page textures from the atlas, preserving region encounter order.
- getParticles() - Method in class games.pixscape.runtime.particle.ParticleEmitter
-
Returns the emitter-owned particle array used by Runtime extraction.
- getPercentComplete() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getPlatformTarget() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getRefAltitude(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getRefBlockId(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getRefBlockIndex(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getRefCount() - Method in class games.pixscape.runtime.render.TiledMapRenderState
- getRefCount() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getRefHeight(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getRefMaxGxExclusive(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getRefMaxGyExclusive(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getRefMinGx(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getRefMinGy(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getRefOwnerLayer(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getRegionResolveCacheHits() - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- getRegionResolveCacheMisses() - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- getRegisteredNames() - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getRenderableRefCount() - Method in class games.pixscape.runtime.tiled.TileChunk
- getRenderCapacity() - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
- getRenderStats() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns engine-owned mutable metrics for the current rendering lifecycle.
- getRenderStatsSink() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns the borrowed expert rolling render-statistics sink owned by this engine.
- getResolvedPlatformTarget() - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getRgba() - Method in class games.pixscape.runtime.component.TintComponent
-
Returns the raw color in rgba8888 format.
- getRole(int) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getRole(String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- getRotation() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getScale(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- getScaling() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- getSceneDirName(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- getSceneMeta(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- getSceneNamesSorted() - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- getShaderIdx() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
- getShaderRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getShape() - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
- getShapeById(int, int) - Method in class games.pixscape.runtime.service.PhysicsService
- getShapesComponent(int) - Method in class games.pixscape.runtime.service.PhysicsService
- getSide() - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
- getSkippedInvalidFootprint() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getSkippedNonActorOccluder() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getSkippedZeroHeight() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- getSpatialFlags(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- getSpawnHeight() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getSpawnShape() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getSpawnWidth() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getSpriteMode() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getSprites() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getStableId(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
- getSystemProfiler() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getTagRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getTextureHandle() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
- getTile(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- getTileAltitude(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- getTileHeight(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- getTilesetProfiles() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getTileSpatialFlags(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- getTileSpatialFlags(TiledMapLayerData, int, int) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- getTileTransformFlags(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- getTimeline() - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
- getTimeline() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- getTint() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getTotalCapacity() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getTransformFlags(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- getTransparency() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getValue() - Method in class games.pixscape.runtime.particle.ParticleEmitter.NumericValue
- getVelocity() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getVfxEnd() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getVfxStart() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getVfxState() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns the engine-owned frame-local VFX render-source SOA.
- getVisibleRefCount() - Method in class games.pixscape.runtime.render.TiledMapRenderState
- getVisibleRefs() - Method in class games.pixscape.runtime.render.TiledMapRenderState
- getWind() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getWorld() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns the borrowed current Artemis World, or
nullwhen no scene is active. - getWorld() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getX() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getXOffsetValue() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getXScale() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getXSizeValues() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getY() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getYOffsetValue() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getYScale() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getYSizeValues() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- getZIndex() - Method in class games.pixscape.runtime.component.EntityIndexComponent
- glCaps - Variable in class games.pixscape.runtime.render.RenderContext
- GLCaps - Class in games.pixscape.runtime.render.batch
- glSamples - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- GradientColorValue() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
- gravity - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- gravityDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- gravityScale - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- gravityScale - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
- gravityX - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- gravityY - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- groundAx - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
-
Ground anchors (world) in meters (or WU if you choose, but stay consistent).
- groundAx - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
- groundAy - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- groundAy - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
- groundBx - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- groundBx - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
- groundBy - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- groundBy - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
- groupIndex - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- groupIndex - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
- groupIndex - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- gx - Variable in class games.pixscape.runtime.spatial.SpatialBlockData.LinkedTileRef
- gx - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
- gx(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
- gy - Variable in class games.pixscape.runtime.spatial.SpatialBlockData.LinkedTileRef
- gy - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
- gy(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
H
- halfH - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- halfHeight - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- halfHeight - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
- halfHeight - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- halfW - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- halfWidth - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- halfWidth - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
- halfWidth - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- handle2layer - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.TextureArrayBundle
- handleOf(Texture) - Static method in class games.pixscape.runtime.service.TextureRegistry
- hasAabb - Variable in class games.pixscape.runtime.prefab.PrefabAsset.BoundsFlagsData
- hasActorOccluder(SpatialShapesComponent) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- hasAnimatedTiles() - Method in class games.pixscape.runtime.tiled.TileChunk
- hasAnimationState() - Method in class games.pixscape.runtime.tiled.TileChunk
- hasAuthoredLinkedTileRefs() - Method in class games.pixscape.runtime.spatial.SpatialBlockData
- hasBlocks() - Method in class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
- hasBody(int) - Method in class games.pixscape.runtime.service.PhysicsService
- hasClip(String) - Method in class games.pixscape.runtime.animation.AnimationDef
- hasClip(String) - Method in interface games.pixscape.runtime.api.AnimationDefinition
- hasClip(String) - Method in interface games.pixscape.runtime.api.AnimationFacade
-
Returns whether the animation defines the supplied non-blank clip name.
- hasCone() - Method in interface games.pixscape.runtime.api.LightFacade
- hasFloat(String) - Method in interface games.pixscape.runtime.api.ShaderFacade
-
Returns whether the existing render capability stores the named float uniform.
- hash(float[], int) - Static method in class games.pixscape.runtime.physics.PolygonHash
- hasHeight() - Method in class games.pixscape.runtime.spatial.SpatialVolume
- hasInvalidSpatialFootprint() - Method in class games.pixscape.runtime.service.PhysicsSpatialFootprintProjector.Projection
- hasLinkedTileRefs() - Method in class games.pixscape.runtime.spatial.SpatialBlockData
- hasName(int, String) - Method in class games.pixscape.runtime.service.IdentityRegistry
- hasObb - Variable in class games.pixscape.runtime.prefab.PrefabAsset.BoundsFlagsData
- hasParallax(int) - Method in class games.pixscape.runtime.render.LayerStateSOA
-
True if this layer has active parallax (parallaxX/Y non-NaN).
- hasPhysics(int) - Method in class games.pixscape.runtime.service.PhysicsService
- hasPoint() - Method in interface games.pixscape.runtime.api.LightFacade
- hasPreviousChunkWindow - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- hasPublishedAtlases() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
-
Returns whether at least one successfully published atlas is currently usable.
- hasShapes() - Method in class games.pixscape.runtime.component.spatial.SpatialShapesComponent
- hasShapes(int) - Method in class games.pixscape.runtime.service.PhysicsService
- hasSparseSpatialOverride(int) - Method in class games.pixscape.runtime.component.TiledLayerComponent
- hasSpatialOverride(int) - Method in class games.pixscape.runtime.tiled.TileChunk
- hasSpatialOverride(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- hasStableId(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
- hasTag(int, String) - Method in class games.pixscape.runtime.service.TagRegistry
- hasTextureHandle(int) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- hasTileOverride(int, int) - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
-
Returns whether the cell has an explicit spatial volume override.
- hasTileSpatialOverride(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- hasUniqueLinkedTileRefs(SpatialBlockData) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
-
Lightweight runtime guard for consumers that only resolve authored anchor refs.
- hasVisualBounds - Variable in class games.pixscape.runtime.tiled.TileChunk
- height - Variable in class games.pixscape.runtime.component.DimensionsComponent
- height - Variable in class games.pixscape.runtime.component.spatial.SpatialHeightComponent
- height - Variable in class games.pixscape.runtime.prefab.PrefabAsset.DimensionsData
- height - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
- height - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- height - Variable in class games.pixscape.runtime.spatial.SpatialVolume
- height() - Method in interface games.pixscape.runtime.api.AssetRegionRef
-
Returns the exported pixel height of the region.
- height() - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
-
Height of the entity spatial volume, in runtime spatial units.
- height() - Method in interface games.pixscape.runtime.api.TiledMapFacade
- height() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- heights - Variable in class games.pixscape.runtime.tiled.TileChunk
- hLine(int, int, int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
- hLine(int, int, int, int, byte) - Method in interface games.pixscape.runtime.api.TileEditFacade
- HTML_WEBGL2 - Enum constant in enum class games.pixscape.runtime.configuration.PlatformTarget
- hx - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
- hy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
I
- id - Variable in enum class games.pixscape.runtime.render.BlendMode
- id - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
- id - Variable in class games.pixscape.runtime.tiled.animation.TileAnimationDefData
- id() - Method in interface games.pixscape.runtime.api.TileAnimationDefView
- id() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
- idByName(String) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
- identical(SpatialWallGeometry.Bounds, SpatialWallGeometry.Bounds) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
- identity - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- IdentityData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.IdentityData
- identityRegistry() - Method in interface games.pixscape.runtime.api.ECSAPI
-
Runtime stableId/entityId registry access.
- IdentityRegistry - Class in games.pixscape.runtime.service
-
SUPPORTED_EXPERTWorld-scoped identity index and stable-ID allocator. - IdentityRegistry() - Constructor for class games.pixscape.runtime.service.IdentityRegistry
- IN_FRONT_OF - Static variable in class games.pixscape.runtime.spatial.SpatialRelation
- IndependentScaledNumericValue() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
- indexOf(String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- initDefaultBody(PhysicsBodyComponent) - Static method in class games.pixscape.runtime.service.PhysicsService
- initDefaults() - Static method in class games.pixscape.runtime.service.ShaderRegistry
- initDefaults(FileHandle, String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- initDefaults(PlatformTarget, FileHandle, String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- initDefaultShape(PhysicsShapeData, int) - Static method in class games.pixscape.runtime.service.PhysicsService
- initEmptyRuntime() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Initializes a runtime with default configuration and no scene file.
- initialize() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- initialize() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- initialize() - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- initialize() - Method in class games.pixscape.runtime.system.ParallaxDisplaySystem
- initialize() - Method in class games.pixscape.runtime.system.PhysicsSpatialFootprintSyncSystem
- initialize() - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
- initialize() - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
- initialize() - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
- initialize() - Method in class games.pixscape.runtime.system.SpatialRenderOrderSystem
- initializeChunks() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- initIfNeeded() - Static method in class games.pixscape.runtime.render.InternalTextures
- inputWallCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
- insert(int, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialBroadphaseGrid
- intensity - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- intensity - Variable in class games.pixscape.runtime.component.light.PointLightComponent
- intercept - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- InternalTextures - Class in games.pixscape.runtime.render
-
Runtime implementation detail.
- intersects(SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialVolume
- INVALID - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.JunctionClassification
- INVALID_BLOCK_ID - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
- INVALID_GEOMETRY - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
- INVALID_HANDLE - Static variable in class games.pixscape.runtime.service.TextureRegistry
- INVALID_STRUCTURE_ID - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
- invalidate(PhysicsCompiledFixturesComponent) - Method in class games.pixscape.runtime.service.PhysicsCompiledFixtureCachePublisher
- invalidate(SpatialPhysicsFootprintComponent, int) - Method in class games.pixscape.runtime.service.PhysicsSpatialFootprintProjector
- invalidateAllEffects() - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
-
Invalidates particle instances and prepared pools without preparing resources.
- invalidSpatialFootprint - Variable in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
-
True when compiled fixtures contain an invalid Spatial footprint definition.
- inverseNormalLength - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- inView - Variable in class games.pixscape.runtime.component.VisibilityComponent
-
If true, the entity intersects the view area, regardless of its visible flag.
- invScaleX - Variable in class games.pixscape.runtime.component.TransformComponent
- invScaleY - Variable in class games.pixscape.runtime.component.TransformComponent
- isAbove(SpatialVolume, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- isActive() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
- isActorEntry(byte, int) - Method in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- isActorSlot(int) - Method in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- isAdditive() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- isAdvanceOnlyVisibleChunks() - Method in class games.pixscape.runtime.system.TiledAnimationSystem
- isAligned() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- isAlwaysActive() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
- isAnimated(byte) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationPlayback
- isAnimated(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
- isAnimated(int, TileAnimationLookup) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationResolver
-
Returns true if the asset matches a known animated tile.
- isAnimFinished(int) - Method in class games.pixscape.runtime.tiled.TileChunk
- isAnimHoldLastFrame(int) - Method in class games.pixscape.runtime.tiled.TileChunk
- isAtomicMutationOpen() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- isAttached() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- isAvailable() - Method in class games.pixscape.runtime.service.PhysicsService
-
Box2D available (world created).
- isAvailable(String, Class<T>) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
- isAxisAligned(OrientedBoundsComponent, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
-
Axis-aligned if U≈(1,0) and V≈(0,1).
- isBehind() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- isBehind(SpatialVolume, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- isBelow(SpatialVolume, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- isComplete() - Method in class games.pixscape.runtime.loading.FileAvailabilityService
- isComplete() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
- isComplete() - Method in class games.pixscape.runtime.particle.ParticleEffect
- isComplete() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- isContinuous() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- isConvex(float[], int) - Static method in class games.pixscape.runtime.physics.PolygonValidator
- isCulledByFrustum() - Method in class games.pixscape.runtime.component.VisibilityComponent
- isDirty(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- isDisposed() - Method in class games.pixscape.runtime.service.Box2dWorldService
- isDistanceJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
- isDoSleep() - Method in class games.pixscape.runtime.service.Box2dWorldService
- isEdges() - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
- isEffectivelyVisible() - Method in class games.pixscape.runtime.component.VisibilityComponent
-
"Logical + frustum" visibility.
- isEligibleActorSlot(int, DynamicEntityRenderState, boolean[], EntityManager, ComponentMapper<EntityIndexComponent>, ComponentMapper<TransformComponent>, ComponentMapper<SpatialHeightComponent>, ComponentMapper<SpatialPhysicsFootprintComponent>) - Method in class games.pixscape.runtime.spatial.SpatialActorCollector
- isEligibleActorSlotOnSpatialLayer(int, DynamicEntityRenderState, boolean, EntityManager, ComponentMapper<EntityIndexComponent>, ComponentMapper<TransformComponent>, ComponentMapper<SpatialHeightComponent>, ComponentMapper<SpatialPhysicsFootprintComponent>) - Method in class games.pixscape.runtime.spatial.SpatialActorCollector
- isFailed() - Method in interface games.pixscape.runtime.loading.SceneLoadHandle
-
Returns whether a loading step failed.
- isFileAvailable(String) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
- isFinished() - Method in interface games.pixscape.runtime.api.AnimationFacade
-
Returns whether the selected non-looping clip has consumed its complete playback duration.
- isFinished(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
-
Returns true after a one-shot animation reaches its terminal state.
- isFinite(float) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
- isIndependent() - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
- isIndexableActorOccluder(SpatialBlockData) - Static method in class games.pixscape.runtime.spatial.SpatialBlockGeometry
- isInFrontOf(SpatialVolume, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- isInside(int, int) - Method in interface games.pixscape.runtime.api.TiledMapFacade
-
Returns whether the cell coordinate is inside the existing logical map.
- isInside(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- isInView() - Method in class games.pixscape.runtime.component.VisibilityComponent
- isJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
- isLayerEnabled(int) - Method in interface games.pixscape.runtime.api.SpatialAPI
-
Returns whether at least one runtime layer with the given visual layer index currently participates in spatial render ordering.
- isLoaded() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- isLooping() - Method in interface games.pixscape.runtime.api.AnimationFacade
- isLooping() - Method in interface games.pixscape.runtime.api.ParticleFacade
- isMode(byte) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationPlayback
- ISO - Enum constant in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
- isPaused() - Method in interface games.pixscape.runtime.api.ParticleFacade
- isPaused(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
- isPlaying() - Method in interface games.pixscape.runtime.api.AnimationFacade
- isPlaying(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
- isPointInsideCell(int, int, float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- isPremultipliedAlpha() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- isPrepared(String, String) - Method in class games.pixscape.runtime.particle.ParticleRuntimeAvailability
- isPrepared(String, String) - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
-
INTERNAL authoring-integration query for already prepared particle state.
- isPrismaticJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
- isPublicationPending(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
-
Returns whether a requested replacement has not yet been successfully published.
- isReady() - Method in interface games.pixscape.runtime.loading.SceneLoadHandle
-
Returns whether the requested scene has been published active with progress
1. - isRelative() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- isRenderableRef(int) - Method in class games.pixscape.runtime.render.TiledMapRenderState
- isRunning() - Method in interface games.pixscape.runtime.api.PhysicsAPI
-
Returns whether Pixscape physics is currently running for the active scene.
- isSingleFrame() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
- isStepEnabled() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- isValid() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
- isValid() - Method in class games.pixscape.runtime.physics.PolygonValidationResult
- isVisible() - Method in class games.pixscape.runtime.component.VisibilityComponent
J
- joint - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
- joint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- joint(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- joint1Eid - Variable in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
- joint1Eid - Variable in class games.pixscape.runtime.prefab.PrefabAsset.GearJointData
- joint2Eid - Variable in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
- joint2Eid - Variable in class games.pixscape.runtime.prefab.PrefabAsset.GearJointData
- JointBaseData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
- jointCount - Variable in class games.pixscape.runtime.service.Box2dWorldService
- JointDirtyBits - Class in games.pixscape.runtime.render
- JOINTS - Static variable in class games.pixscape.runtime.render.DirtyBits
- jointsEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- jointSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- Junction() - Constructor for class games.pixscape.runtime.spatial.SpatialWallGeometry.Junction
K
- kind - Variable in class games.pixscape.runtime.prefab.PrefabAsset.MetaData
- kind - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- KINEMATIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
L
- lastStepTimeNs - Variable in class games.pixscape.runtime.service.Box2dWorldService
- lastSubsteps - Variable in class games.pixscape.runtime.service.Box2dWorldService
- layer(int) - Method in interface games.pixscape.runtime.api.TiledAPI
-
Strict compatibility lookup for an authored tiled layer index.
- layer(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- layer(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
- LAYER - Static variable in class games.pixscape.runtime.render.DirtyBits
- LAYER - Static variable in class games.pixscape.runtime.render.RenderKind
- LAYER_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
- LAYER_STATE_BUILD - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- LayerComponent - Class in games.pixscape.runtime.component
- LayerComponent() - Constructor for class games.pixscape.runtime.component.LayerComponent
- layerEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Live list of LAYER-ticketed entities (do not modify).
- layerEntity - Variable in class games.pixscape.runtime.spatial.SpatialLayerFaceRuntime
- layerIndex - Variable in class games.pixscape.runtime.component.EntityIndexComponent
- layerIndex - Variable in class games.pixscape.runtime.component.LayerComponent
- layerIndex - Variable in class games.pixscape.runtime.prefab.PrefabAsset.EntityIndexData
- layerIndex - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- layerIndex - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- layerIndex - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- layerIndex - Variable in class games.pixscape.runtime.render.VfxRenderState
- layerIndex() - Method in interface games.pixscape.runtime.api.RenderOrderFacade
-
Returns the current scene layer index of the entity.
- layerIndex(int) - Method in interface games.pixscape.runtime.api.RenderOrderFacade
-
Moves the entity to an existing exported scene layer by index.
- LayerParallaxComponent - Class in games.pixscape.runtime.component
- LayerParallaxComponent() - Constructor for class games.pixscape.runtime.component.LayerParallaxComponent
- layerState - Variable in class games.pixscape.runtime.render.RenderContext
- LayerStateBuildSystem - Class in games.pixscape.runtime.system
-
Builds LayerStateSOA from layer entities.
- LayerStateBuildSystem(LayerStateSOA, SceneMetaRuntime) - Constructor for class games.pixscape.runtime.system.LayerStateBuildSystem
- LayerStateSOA - Class in games.pixscape.runtime.render
-
SUPPORTED_EXPERTborrowed derived layer state indexed by layer index. - LayerStateSOA() - Constructor for class games.pixscape.runtime.render.LayerStateSOA
- LayerStateSOA(int) - Constructor for class games.pixscape.runtime.render.LayerStateSOA
- lengthAM - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- lengthAM - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
- lengthBM - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- lengthBM - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
- lengthM - Variable in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
- lengthM - Variable in class games.pixscape.runtime.prefab.PrefabAsset.DistanceJointData
- life - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- light() - Method in interface games.pixscape.runtime.api.EntityRef
- LIGHT - Enum constant in enum class games.pixscape.runtime.render.ShaderRole
- LIGHT_OCCLUDER - Static variable in class games.pixscape.runtime.spatial.SpatialFlags
- LightFacade - Interface in games.pixscape.runtime.api
-
Read-only light component presence checks for one entity.
- lightOccluder - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
-
Compiled as light-occlusion metadata; the downstream light consumer is not implemented yet.
- lightOccluder - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- line - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnShape
- linearDamping - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- linearDamping - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
- linearOffsetX - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
-
Local offsets (bodyA frame) — in meters.
- linearOffsetX - Variable in class games.pixscape.runtime.prefab.PrefabAsset.MotorJointData
- linearOffsetY - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
- linearOffsetY - Variable in class games.pixscape.runtime.prefab.PrefabAsset.MotorJointData
- LinkedCellBounds() - Constructor for class games.pixscape.runtime.spatial.SpatialWallGeometry.LinkedCellBounds
- LinkedTileRef() - Constructor for class games.pixscape.runtime.spatial.SpatialBlockData.LinkedTileRef
- linkedTileRefs - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
- linkedTileRefsAuthored - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
- LINKS - Static variable in class games.pixscape.runtime.render.JointDirtyBits
- listTags() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- load(FileHandle) - Method in class games.pixscape.runtime.prefab.PrefabLoader
- load(FileHandle, FileHandle) - Method in class games.pixscape.runtime.particle.ParticleEffect
- load(FileHandle, TextureAtlas) - Method in class games.pixscape.runtime.particle.ParticleEffect
- load(FileHandle, TextureAtlas, String) - Method in class games.pixscape.runtime.particle.ParticleEffect
- load(ParticleEmitter.GradientColorValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
- load(ParticleEmitter.IndependentScaledNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
- load(ParticleEmitter.NumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.NumericValue
- load(ParticleEmitter.ParticleValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
- load(ParticleEmitter.RangedNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
- load(ParticleEmitter.ScaledNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- load(ParticleEmitter.SpawnShapeValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
- load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
- load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
- load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter.NumericValue
- load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
- load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
- load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
- load(String, FileHandle) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- loadAnimations(FileHandle, AnimationRegistry) - Static method in class games.pixscape.runtime.loading.RuntimeProjectIO
- loadBorrowed(String, TextureAtlas) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
-
Uses an externally owned atlas without taking disposal ownership.
- loadEmitterImages(FileHandle) - Method in class games.pixscape.runtime.particle.ParticleEffect
- loadEmitterImages(TextureAtlas) - Method in class games.pixscape.runtime.particle.ParticleEffect
- loadEmitterImages(TextureAtlas, String) - Method in class games.pixscape.runtime.particle.ParticleEffect
- loadEmitters(FileHandle) - Method in class games.pixscape.runtime.particle.ParticleEffect
- loadProject(FileHandle) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Loads
project.jsonand initializes runtime state once. - loadProject(FileHandle) - Static method in class games.pixscape.runtime.loading.RuntimeProjectIO
- loadScene(World, FileHandle, boolean, SceneMetaRuntime) - Static method in class games.pixscape.runtime.loading.SceneLoader
-
Loads a scene from the given file.
- loadScene(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Loads a scene through the complete FILES, SCENE and RUNTIME readiness pipeline.
- loadSceneAtlas(RuntimeConfig, String, FileHandle, AtlasRuntimeService, TextureAtlas) - Static method in class games.pixscape.runtime.loading.RuntimeSceneAtlasLoader
- loadTexture(FileHandle) - Method in class games.pixscape.runtime.particle.ParticleEffect
- loadTileAnimations(FileHandle, TileAnimationRegistry) - Static method in class games.pixscape.runtime.loading.RuntimeProjectIO
- loadTilesetProfiles(FileHandle) - Static method in class games.pixscape.runtime.loading.RuntimeProjectIO
- localIndexFor(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- localOffsetXPx - Variable in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
- localOffsetYPx - Variable in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
- logicalPath - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
- loop - Variable in class games.pixscape.runtime.component.AnimationComponent
- loop - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
- loop(boolean) - Method in interface games.pixscape.runtime.api.AnimationRef
- loop(boolean) - Method in interface games.pixscape.runtime.api.ParticleRef
-
Controls continuous emission without removing the particle entity; a persistent particle can later be restarted.
- looping - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
-
Loop indefinitely.
- lowerAngleRad - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- lowerAngleRad - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RevoluteJointData
- lowerTranslationM - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- lowerTranslationM - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
- lowerZ() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
M
- mainCameraOffscreen - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- map() - Method in interface games.pixscape.runtime.api.TiledLayerRef
- mapHeight - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- mapHeightCells - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- mapper(Class<T>) - Method in interface games.pixscape.runtime.api.ECSAPI
-
Direct component mapper access for expert ECS operations.
- mapper(Class<T>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns a borrowed mapper from the current World.
- mapWidth - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- mapWidthCells - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- mark(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- markAll(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- markAllChunksContentDirty() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- markAllDirty() - Method in interface games.pixscape.runtime.api.TileEditFacade
- markDirty() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- markKeysApplied() - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
- markLocalDirty(int) - Method in class games.pixscape.runtime.tiled.TileChunk
- markPublicationPending(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
-
Marks that a replacement atlas publication has been requested for
tag. - markRenderMetadataDirty() - Method in class games.pixscape.runtime.tiled.TileChunk
- markVisualBoundsDirty() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- maskBits - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- maskBits - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
- maskBits - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- matchMotion(ParticleEmitter) - Method in class games.pixscape.runtime.particle.ParticleEmitter
-
Sets all motion-related ranged values to match those of the template emitter.
- matchSize(ParticleEmitter) - Method in class games.pixscape.runtime.particle.ParticleEmitter
-
Sets all size-related ranged values to match those of the template emitter.
- matchXSize(ParticleEmitter) - Method in class games.pixscape.runtime.particle.ParticleEmitter
-
Sets all horizontal size-related ranged values to match those of the template emitter.
- matchYSize(ParticleEmitter) - Method in class games.pixscape.runtime.particle.ParticleEmitter
-
Sets all vertical size-related ranged values to match those of the template emitter.
- material(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
-
Coarse-only helpers (no submask).
- material(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- MATERIAL - Enum constant in enum class games.pixscape.runtime.render.ShaderRole
- MATERIAL - Static variable in class games.pixscape.runtime.render.DirtyBits
- materialEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Live list of MATERIAL-ticketed entities (do not modify).
- MAX_ORDER_30 - Static variable in class games.pixscape.runtime.render.SortKey64
- MAX_TEXTURE_HANDLE - Static variable in class games.pixscape.runtime.render.SortKey64
- MAX_TIE - Static variable in class games.pixscape.runtime.render.SortKey64
- MAX_X - Static variable in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- MAX_Y - Static variable in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- MAX_Z - Static variable in class games.pixscape.runtime.render.SortKey64
- maxForce - Variable in class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
- maxForce - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
- maxForce - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
- maxForce - Variable in class games.pixscape.runtime.prefab.PrefabAsset.FrictionJointData
- maxForce - Variable in class games.pixscape.runtime.prefab.PrefabAsset.MotorJointData
- maxGxExclusive - Variable in class games.pixscape.runtime.spatial.SpatialBlockGeometry.CellRange
- maxGxExclusive - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.LinkedCellBounds
- maxGyExclusive - Variable in class games.pixscape.runtime.spatial.SpatialBlockGeometry.CellRange
- maxGyExclusive - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.LinkedCellBounds
- maxLayerIndex() - Method in class games.pixscape.runtime.render.LayerStateSOA
- maxMotorForce - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- maxMotorForce - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
- maxMotorTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- maxMotorTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- maxMotorTorque - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RevoluteJointData
- maxMotorTorque - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
- maxTextureSize - Variable in class games.pixscape.runtime.render.batch.GLCaps
- maxTextureUnits - Variable in class games.pixscape.runtime.render.batch.GLCaps
- maxTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
- maxTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
- maxTorque - Variable in class games.pixscape.runtime.prefab.PrefabAsset.FrictionJointData
- maxTorque - Variable in class games.pixscape.runtime.prefab.PrefabAsset.MotorJointData
- maxX - Variable in class games.pixscape.runtime.component.AABBComponent
- maxX - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
- maxX - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Bounds
- maxX - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Junction
- maxX() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- maxY - Variable in class games.pixscape.runtime.component.AABBComponent
- maxY - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
- maxY - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Bounds
- maxY - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Junction
- maxY() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- mergedFaceCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
- MeshBatch - Class in games.pixscape.runtime.render.batch
- MeshBatch(int) - Constructor for class games.pixscape.runtime.render.batch.MeshBatch
- message() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
- message() - Method in class games.pixscape.runtime.physics.PolygonValidationResult
- meta - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- metadata() - Method in class games.pixscape.runtime.service.AtlasAssetBinding
- MetaData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.MetaData
- MetricsBatch - Interface in games.pixscape.runtime.render.batch
-
SUPPORTED_EXPERTdata-oriented Pixscape submission batch; this is not a LibGDX immediate-modeBatchAPI. - MIN_X - Static variable in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- MIN_Y - Static variable in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- MIN_Z - Static variable in class games.pixscape.runtime.render.SortKey64
- minGx - Variable in class games.pixscape.runtime.spatial.SpatialBlockGeometry.CellRange
- minGx - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.LinkedCellBounds
- minGy - Variable in class games.pixscape.runtime.spatial.SpatialBlockGeometry.CellRange
- minGy - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.LinkedCellBounds
- minX - Variable in class games.pixscape.runtime.component.AABBComponent
- minX - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
- minX - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Bounds
- minX - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Junction
- minX() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- minY - Variable in class games.pixscape.runtime.component.AABBComponent
- minY - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
- minY - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Bounds
- minY - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Junction
- minY() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- MISSING_MAP - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
- MISSING_REFS - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
- MISSING_WALL - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
- MissingParticleAtlasRegionException - Exception Class in games.pixscape.runtime.particle
-
Indicates that a particle image is absent from the currently published atlas.
- MissingParticleAtlasRegionException(String) - Constructor for exception class games.pixscape.runtime.particle.MissingParticleAtlasRegionException
- MODE_LOOPING - Static variable in class games.pixscape.runtime.tiled.animation.TileAnimationPlayback
- MODE_PLAY_ONCE - Static variable in class games.pixscape.runtime.tiled.animation.TileAnimationPlayback
- motionScale - Variable in class games.pixscape.runtime.particle.ParticleEffect
- motorJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- MotorJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.MotorJointData
- motorSpeedMps - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- motorSpeedMps - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
- motorSpeedRad - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- motorSpeedRad - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- motorSpeedRad - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RevoluteJointData
- motorSpeedRad - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
- moveBy(float, float) - Method in interface games.pixscape.runtime.api.TransformFacade
- moveDown(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Moves the entity down by one step (if possible).
- moveToBottom(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Moves the entity to bottom (z = 0).
- moveToLayerBottom(int, int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Moves an entity to another layer and puts it at the bottom.
- moveToLayerTop(int, int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Moves an entity to another layer and puts it at the top of that layer.
- moveToTop(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Moves the entity to top (z = n-1).
- moveUp(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Moves the entity up by one step (if possible).
- mToPx(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
- MULTI_TEXTURE - Enum constant in enum class games.pixscape.runtime.render.ShaderMode
-
Multi-texture rendering mode (MultiTextureBatch / multiple sampler2D).
- MULTIPLY - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- MULTIPLY_ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- MultiTextureMeshBatch - Class in games.pixscape.runtime.render.batch
-
Multi-texture batch (ES2/desktop-friendly): - no sampler2DArray, bind N textures on N units (u_textures[i]) - each vertex carries a_texIndex (=unit index) - if we exceed available unit count, flush then rebind
- MultiTextureMeshBatch(int) - Constructor for class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
N
- name - Variable in class games.pixscape.runtime.animation.AnimationClipDefData
- name - Variable in class games.pixscape.runtime.animation.AnimationDefData
- name - Variable in class games.pixscape.runtime.component.PixscapeIdentityComponent
- name - Variable in class games.pixscape.runtime.component.ShaderFloatParam
- name - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- name - Variable in class games.pixscape.runtime.prefab.PrefabAsset.IdentityData
- name - Variable in class games.pixscape.runtime.prefab.PrefabAsset
- name - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
- name - Variable in class games.pixscape.runtime.tiled.animation.TileAnimationDefData
- name() - Method in class games.pixscape.runtime.animation.AnimationClipDef
- name() - Method in class games.pixscape.runtime.animation.AnimationDef
- name() - Method in interface games.pixscape.runtime.api.AnimationDefinition
- name() - Method in interface games.pixscape.runtime.api.AssetRegionRef
-
Returns the normalized asset name used by runtime lookup.
- name() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
- name(int) - Static method in class games.pixscape.runtime.profiling.SystemProfilePhases
- NanoClock - Interface in games.pixscape.runtime.profiling
- nanoTime() - Method in interface games.pixscape.runtime.profiling.NanoClock
- NATIVE - Enum constant in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetRenderSize
- needsKeyRefresh() - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
- newEmitter(ParticleEmitter) - Method in class games.pixscape.runtime.particle.ParticleEffect
- newEmitter(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEffect
- newHighValue() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- newLowValue() - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
- newObject() - Method in class games.pixscape.runtime.particle.ParticleEffectPool
- newParticle(Sprite) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- newShaderFloatArray() - Static method in class games.pixscape.runtime.component.ShaderParamsComponent
- nextEntityStableId - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- nextFrameIndex(int, int) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationResolver
-
Move to the next frame with a loop.
- nextPhysicsShapeId - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- nextPhysicsShapeId() - Method in class games.pixscape.runtime.physics.PhysicsShapeIdAllocator
- nextSpatialBlockId - Variable in class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
- NO_SLOT - Static variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- NON_FINITE_VERTEX - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
- nonActorCount - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- nonActorDomains - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- nonActorSlots - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- NONE - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.JunctionClassification
- NONE - Static variable in class games.pixscape.runtime.render.DirtyBits
- NONE - Static variable in class games.pixscape.runtime.render.GeometryDirty
- NONE - Static variable in class games.pixscape.runtime.render.JointDirtyBits
- NONE - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
- NONE - Static variable in class games.pixscape.runtime.render.RenderKind
- NONE - Static variable in class games.pixscape.runtime.render.RenderRepeatFlags
- NONE - Static variable in class games.pixscape.runtime.spatial.SpatialFlags
- NONE - Static variable in class games.pixscape.runtime.spatial.SpatialRelation
- NONE - Static variable in class games.pixscape.runtime.tiled.animation.TileAnimationPlayback
- NONE - Static variable in class games.pixscape.runtime.tiled.TileTransformFlags
- normalize(String) - Static method in class games.pixscape.runtime.particle.ParticleEffectPath
- normalizeLayer(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Explicitly recompacts an entire layer (safety/maintenance).
- normalizePath(String) - Static method in class games.pixscape.runtime.loading.FileAvailabilityService
- normalX(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- normalX(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- normalY(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- normalY(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- NOT_ENOUGH_VERTICES - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
- NULL_REF - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
- NULL_VERTICES - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
- NumericValue() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.NumericValue
O
- obtain(String, String) - Method in class games.pixscape.runtime.particle.ParticleRuntimeAvailability
-
Obtains an instance from a pool prepared before READY or by an explicit authoring rebuild.
- occluded - Variable in class games.pixscape.runtime.spatial.SpatialOcclusionResult
- OCCLUDED_BY - Static variable in class games.pixscape.runtime.spatial.SpatialRelation
- occludedQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- occluderBottom - Variable in class games.pixscape.runtime.spatial.SpatialOcclusionResult
- occluderTop - Variable in class games.pixscape.runtime.spatial.SpatialOcclusionResult
- ofEntityId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
-
Returns a tolerant reference bound to the current incarnation of the provided runtime
entityId. - ofEntityId(int) - Method in interface games.pixscape.runtime.api.TiledAPI
-
Returns a tolerant tiled view bound to the current entity incarnation and World.
- offsetX - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- offsetX - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
- offsetX - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- offsetX - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- offsetX - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- offsetX - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
- offsetY - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- offsetY - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
- offsetY - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- offsetY - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- offsetY - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- offsetY - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
- ofLayerIndex(int) - Method in interface games.pixscape.runtime.api.TiledAPI
-
Returns a tolerant tiled view for an authored layer index.
- ofStableId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
-
Returns a tolerant reference bound to the entity currently resolved from a persistent/public
stableId. - ofStableId(int) - Method in interface games.pixscape.runtime.api.TiledAPI
-
Returns a tolerant tiled view bound to the entity currently resolved by stable ID.
- ok() - Static method in class games.pixscape.runtime.physics.PolygonValidationResult
- OK - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
- oneshot(String, float, float) - Method in interface games.pixscape.runtime.api.ParticlesAPI
- OPAQUE - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- order(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
- order(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- ORDER - Static variable in class games.pixscape.runtime.render.DirtyBits
- orderedDomains() - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
- orderedSize() - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
- orderedSlots() - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
- orderEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Live list of ORDER-ticketed entities (do not modify).
- orderRevision() - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
- orDisabled(SystemProfiler) - Static method in class games.pixscape.runtime.profiling.SystemProfilers
- orientation(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- OrientedBoundsComponent - Class in games.pixscape.runtime.component
- OrientedBoundsComponent() - Constructor for class games.pixscape.runtime.component.OrientedBoundsComponent
- OrientedBoundsHelper - Class in games.pixscape.runtime.helper
-
AABB tests and culling/picking utilities.
- origin() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
- ORIGIN - Static variable in class games.pixscape.runtime.render.GeometryDirty
- originX - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- originX - Variable in class games.pixscape.runtime.component.TransformComponent
- originX - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TransformData
- originX - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- originY - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- originY - Variable in class games.pixscape.runtime.component.TransformComponent
- originY - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TransformData
- originY - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- ORTHO - Enum constant in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
- OVERLAPPING - Static variable in class games.pixscape.runtime.spatial.SpatialRelation
- ownerBlockId(int, int) - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
P
- pack(int, byte) - Static method in class games.pixscape.runtime.tiled.PackedTileValue
- packedBits(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
packed bits (coarse + geom sub).
- PackedTileValue - Class in games.pixscape.runtime.tiled
- packForBlend(int, int, int, int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
- packForBlendOrder30(int, int, int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
-
Packs one unsigned 30-bit canonical order across ordered biased-Z and tie fields.
- packMaterialFirst(int, int, int, int, int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
- packMaterialId(int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
- packOrdered(int, int, int, int, int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
- packRGBA8888(float, float, float, float) - Static method in class games.pixscape.runtime.helper.ColorHelper
-
Packs into LibGDX
rgba8888format: - packRGBA8888(Color) - Static method in class games.pixscape.runtime.helper.ColorHelper
-
Packs from a
Color(same asColor.rgba8888(color)). - padding - Variable in class games.pixscape.runtime.component.VisibilityComponent
-
Padding to extend the culling test area (e.g.: 1.1 = +10%).
- PARALLAX_DISPLAY - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- ParallaxDisplaySystem - Class in games.pixscape.runtime.system
-
Computes display-space
offsetX/offsetYfor each renderable entity, based on editor camera position and layer parallax. - ParallaxDisplaySystem(DynamicEntityRenderState, LayerStateSOA, OrthographicCamera) - Constructor for class games.pixscape.runtime.system.ParallaxDisplaySystem
- ParallaxHelper - Class in games.pixscape.runtime.helper
- parallaxX - Variable in class games.pixscape.runtime.render.LayerStateSOA
- parallaxX() - Method in interface games.pixscape.runtime.api.PhysicsAPI
-
Returns the active scene's effective horizontal physics parallax factor.
- parallaxY - Variable in class games.pixscape.runtime.render.LayerStateSOA
- parallaxY() - Method in interface games.pixscape.runtime.api.PhysicsAPI
-
Returns the active scene's effective vertical physics parallax factor.
- PARAMS - Static variable in class games.pixscape.runtime.render.JointDirtyBits
- paramsId - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- paramsId - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- paramsId - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- paramsId - Variable in class games.pixscape.runtime.render.VfxRenderState
- PARTIAL - Enum constant in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
- partiallyOccluded - Variable in class games.pixscape.runtime.spatial.SpatialOcclusionResult
- participatesInRenderOrder() - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
-
Returns whether the entity currently satisfies the Runtime conditions for Spatial actor render ordering.
- participatesInRenderOrder(int, boolean) - Method in class games.pixscape.runtime.system.SpatialRenderOrderSystem
-
Returns whether the current derived render state makes
entityIdeligible for Spatial actor ordering. - Particle(Sprite) - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.Particle
- PARTICLE_OCCLUDER - Static variable in class games.pixscape.runtime.spatial.SpatialFlags
- ParticleEffect - Class in games.pixscape.runtime.particle
-
SUPPORTED_EXPERTLibGDX-compatible 2D particle effect fork. - ParticleEffect() - Constructor for class games.pixscape.runtime.particle.ParticleEffect
- ParticleEffect(ParticleEffect) - Constructor for class games.pixscape.runtime.particle.ParticleEffect
- ParticleEffectPath - Class in games.pixscape.runtime.particle
-
Authoritative normalization and resolution for Runtime particle effect files.
- ParticleEffectPool - Class in games.pixscape.runtime.particle
-
SUPPORTED_EXPERTpool for copies of oneParticleEffecttemplate. - ParticleEffectPool(ParticleEffect, int, int) - Constructor for class games.pixscape.runtime.particle.ParticleEffectPool
- ParticleEffectPool.PooledEffect - Class in games.pixscape.runtime.particle
- ParticleEmitter - Class in games.pixscape.runtime.particle
-
SUPPORTED_EXPERTLibGDX-compatible emitter used by standalone effects and Pixscape Runtime/Studio extraction. - ParticleEmitter() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter
- ParticleEmitter(ParticleEmitter) - Constructor for class games.pixscape.runtime.particle.ParticleEmitter
- ParticleEmitter(BufferedReader) - Constructor for class games.pixscape.runtime.particle.ParticleEmitter
- ParticleEmitter.GradientColorValue - Class in games.pixscape.runtime.particle
- ParticleEmitter.IndependentScaledNumericValue - Class in games.pixscape.runtime.particle
- ParticleEmitter.NumericValue - Class in games.pixscape.runtime.particle
- ParticleEmitter.Particle - Class in games.pixscape.runtime.particle
- ParticleEmitter.ParticleValue - Class in games.pixscape.runtime.particle
- ParticleEmitter.RangedNumericValue - Class in games.pixscape.runtime.particle
- ParticleEmitter.ScaledNumericValue - Class in games.pixscape.runtime.particle
- ParticleEmitter.SpawnEllipseSide - Enum Class in games.pixscape.runtime.particle
- ParticleEmitter.SpawnShape - Enum Class in games.pixscape.runtime.particle
- ParticleEmitter.SpawnShapeValue - Class in games.pixscape.runtime.particle
- ParticleEmitter.SpriteMode - Enum Class in games.pixscape.runtime.particle
- ParticleEmitterComponent - Class in games.pixscape.runtime.component
-
Describes a particle emitter based on a LibGDX .p file.
- ParticleEmitterComponent() - Constructor for class games.pixscape.runtime.component.ParticleEmitterComponent
- ParticleEmitterComponent(String, String) - Constructor for class games.pixscape.runtime.component.ParticleEmitterComponent
- ParticleFacade - Interface in games.pixscape.runtime.api
-
High-level particle emitter controls for one entity.
- particleOccluder - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
-
Compiled as particle-occlusion metadata; the downstream particle consumer is not implemented yet.
- particleOccluder - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- ParticleOverridesComponent - Class in games.pixscape.runtime.component
-
Optional overrides applied to the emitter at render time.
- ParticleOverridesComponent() - Constructor for class games.pixscape.runtime.component.ParticleOverridesComponent
- ParticleRef - Interface in games.pixscape.runtime.api
-
Particle handle bound to one entity incarnation and Runtime World.
- ParticleRuntimeAvailability - Class in games.pixscape.runtime.particle
-
Owns scene particle templates and pools shared by loading and frame synchronization.
- ParticleRuntimeAvailability(AtlasRuntimeService, FileHandle) - Constructor for class games.pixscape.runtime.particle.ParticleRuntimeAvailability
- particles - Variable in class games.pixscape.runtime.particle.ParticleEmitter
-
Emitter-owned particle storage retained for Runtime/Studio extraction compatibility.
- particles() - Method in interface games.pixscape.runtime.api.EntityRef
- particles() - Method in interface games.pixscape.runtime.api.ParticleRef
- particles() - Method in interface games.pixscape.runtime.api.PixscapeAPI
-
Particle entity factory API.
- particles() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
- ParticlesAPI - Interface in games.pixscape.runtime.api
-
Spawns particle emitters from resources prepared by scene Runtime Availability.
- ParticleValue() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
- partIndex - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
-
Transient index within one compilation result.
- partIndex - Variable in class games.pixscape.runtime.physics.PhysicsFixtureProvenance
- partIndex() - Method in exception class games.pixscape.runtime.physics.PhysicsShapeCompilationException
- parts() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
- PASS_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
- PASS_COMMUTATIVE - Static variable in enum class games.pixscape.runtime.render.BlendMode
- PASS_OPAQUE - Static variable in enum class games.pixscape.runtime.render.BlendMode
- PASS_ORDERED - Static variable in enum class games.pixscape.runtime.render.BlendMode
- passId() - Method in enum class games.pixscape.runtime.render.BlendMode
-
Returns the render pass family used for sorting and batching.
- pause() - Method in interface games.pixscape.runtime.api.AnimationFacade
- pause() - Method in interface games.pixscape.runtime.api.ParticleFacade
- pause() - Method in interface games.pixscape.runtime.api.ParticleRef
- pause(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
- paused - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
- PAUSED - Static variable in class games.pixscape.runtime.tiled.animation.TileAnimationPlayback
- peekNextSpatialBlockId() - Method in class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
- persistentChunkCompilationCount() - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
- phase() - Method in interface games.pixscape.runtime.loading.SceneLoadHandle
-
Returns the current work phase; failure does not introduce a separate phase value.
- PHASE_COUNT - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- physics() - Method in interface games.pixscape.runtime.api.PixscapeAPI
-
Common physics queries and coordinate conversion with a borrowed native Box2D bridge.
- physics() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
- physics(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- PHYSICS - Static variable in class games.pixscape.runtime.render.DirtyBits
- PhysicsAPI - Interface in games.pixscape.runtime.api
-
HIGH_LEVELRuntime physics queries and coordinate conversion, plus borrowed access to native Box2D objects for operations that do not need a Pixscape-specific abstraction. - physicsBody - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- PhysicsBodyCompiler - Class in games.pixscape.runtime.physics
-
Atomically compiles every enabled logical shape of one body.
- PhysicsBodyCompiler() - Constructor for class games.pixscape.runtime.physics.PhysicsBodyCompiler
- PhysicsBodyCompiler(PhysicsShapeCompiler) - Constructor for class games.pixscape.runtime.physics.PhysicsBodyCompiler
- PhysicsBodyComponent - Class in games.pixscape.runtime.component.physics
-
Serializable definition of the Box2D body.
- PhysicsBodyComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- PhysicsBodyData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
- PhysicsCompiledFixtureCachePublisher - Class in games.pixscape.runtime.service
-
Runtime implementation detail.
- PhysicsCompiledFixtureCachePublisher() - Constructor for class games.pixscape.runtime.service.PhysicsCompiledFixtureCachePublisher
- PhysicsCompiledFixturesComponent - Class in games.pixscape.runtime.component.physics
-
Passive, disposable live-world cache compiled from
PhysicsShapesComponent. - PhysicsCompiledFixturesComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsCompiledFixturesComponent
- PhysicsDirtyBits - Class in games.pixscape.runtime.render
- PhysicsDistanceJointComponent - Class in games.pixscape.runtime.component.physics
-
Distance joint (b2DistanceJointDef).
- PhysicsDistanceJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
- physicsEnabled - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- physicsEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- PhysicsFixtureProvenance - Class in games.pixscape.runtime.physics
-
Transient logical provenance attached to a native Box2D fixture.
- PhysicsFixtureProvenance(int, int, int) - Constructor for class games.pixscape.runtime.physics.PhysicsFixtureProvenance
- PhysicsFrictionJointComponent - Class in games.pixscape.runtime.component.physics
- PhysicsFrictionJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
- PhysicsGearJointComponent - Class in games.pixscape.runtime.component.physics
-
Gear joint : references 2 existing joints.
- PhysicsGearJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
- physicsGeneration - Variable in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
- PhysicsGeometryData - Class in games.pixscape.runtime.physics
-
Persistent authored geometry for one manual physics shape.
- PhysicsGeometryData() - Constructor for class games.pixscape.runtime.physics.PhysicsGeometryData
- PhysicsJointComponent - Class in games.pixscape.runtime.component.physics
-
Common component for all joints (ECS equivalent of common b2JointDef fields).
- PhysicsJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsJointComponent
- PhysicsMotorJointComponent - Class in games.pixscape.runtime.component.physics
- PhysicsMotorJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
- PhysicsMouseDragSystem - Class in games.pixscape.runtime.system.optional
- PhysicsMouseDragSystem(OrthographicCamera) - Constructor for class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- PhysicsMouseDragSystem(OrthographicCamera, PhysicsAPI) - Constructor for class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
-
Creates a parallax-aware mouse drag system backed by the public Runtime physics API.
- PhysicsMouseJointComponent - Class in games.pixscape.runtime.component.physics
- PhysicsMouseJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
- physicsParallaxX - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- physicsParallaxX - Variable in class games.pixscape.runtime.render.LayerStateSOA
- physicsParallaxY - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- physicsParallaxY - Variable in class games.pixscape.runtime.render.LayerStateSOA
- PhysicsPrismaticJointComponent - Class in games.pixscape.runtime.component.physics
- PhysicsPrismaticJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- PhysicsPulleyJointComponent - Class in games.pixscape.runtime.component.physics
- PhysicsPulleyJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- PhysicsRevoluteJointComponent - Class in games.pixscape.runtime.component.physics
-
Revolute joint (b2RevoluteJointDef).
- PhysicsRevoluteJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- PhysicsRuntimeBodyComponent - Class in games.pixscape.runtime.component.physics
-
Runtime-only: must NOT be exported.
- PhysicsRuntimeBodyComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
- PhysicsRuntimeJointComponent - Class in games.pixscape.runtime.component.physics
-
Runtime cache: joint Box2D created by the sync system.
- PhysicsRuntimeJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
- PhysicsService - Class in games.pixscape.runtime.service
-
SUPPORTED_EXPERTauthored-physics service shared by Runtime and Studio tooling. - PhysicsService(World, Box2dWorldService) - Constructor for class games.pixscape.runtime.service.PhysicsService
- PhysicsService(World, Box2dWorldService, PhysicsShapeIdState) - Constructor for class games.pixscape.runtime.service.PhysicsService
- PhysicsShapeCompilationException - Exception Class in games.pixscape.runtime.physics
- PhysicsShapeCompilationException(int, int, int, String) - Constructor for exception class games.pixscape.runtime.physics.PhysicsShapeCompilationException
- PhysicsShapeCompiler - Class in games.pixscape.runtime.physics
-
Pure physics shape compiler independent of ECS and native Box2D.
- PhysicsShapeCompiler() - Constructor for class games.pixscape.runtime.physics.PhysicsShapeCompiler
- PhysicsShapeData - Class in games.pixscape.runtime.physics
-
Persistent business source for one logical physics shape.
- PhysicsShapeData() - Constructor for class games.pixscape.runtime.physics.PhysicsShapeData
- physicsShapeId - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
-
Transient source provenance, not fixture identity.
- physicsShapeId - Variable in class games.pixscape.runtime.physics.PhysicsFixtureProvenance
- physicsShapeId - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
- physicsShapeId - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- physicsShapeId() - Method in exception class games.pixscape.runtime.physics.PhysicsShapeCompilationException
- PhysicsShapeIdAllocator - Class in games.pixscape.runtime.physics
-
The single allocation authority for scene-scoped
physicsShapeIdvalues. - PhysicsShapeIdAllocator(PhysicsShapeIdState) - Constructor for class games.pixscape.runtime.physics.PhysicsShapeIdAllocator
- PhysicsShapeIdentityValidator - Class in games.pixscape.runtime.physics
-
Pure validation of the scene-wide persisted physics-shape identity domain.
- PhysicsShapeIdState - Interface in games.pixscape.runtime.physics
-
Persistent scene-scoped storage used by the physics shape ID allocator.
- PhysicsShapeResolver - Class in games.pixscape.runtime.physics
-
Pure authored-to-resolved physics shape mapping.
- PhysicsShapeResolver() - Constructor for class games.pixscape.runtime.physics.PhysicsShapeResolver
- physicsShapes - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- PhysicsShapesComponent - Class in games.pixscape.runtime.component.physics
-
Persistent ordered source collection for a body's logical physics shapes.
- PhysicsShapesComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsShapesComponent
- PhysicsSpatialFootprintProjector - Class in games.pixscape.runtime.service
-
Cross-domain integration boundary from compiled physics data to the Runtime spatial cache.
- PhysicsSpatialFootprintProjector() - Constructor for class games.pixscape.runtime.service.PhysicsSpatialFootprintProjector
- PhysicsSpatialFootprintProjector.Projection - Class in games.pixscape.runtime.service
- PhysicsSpatialFootprintSyncSystem - Class in games.pixscape.runtime.system
-
Cross-domain integration boundary from compiled physics caches to spatial Runtime footprints.
- PhysicsSpatialFootprintSyncSystem(float) - Constructor for class games.pixscape.runtime.system.PhysicsSpatialFootprintSyncSystem
- PhysicsSpatialFootprintValidator - Class in games.pixscape.runtime.physics
-
Validates explicit Spatial footprint ownership within one physics body.
- physicsSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- PhysicsWeldJointComponent - Class in games.pixscape.runtime.component.physics
- PhysicsWeldJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
- PhysicsWheelJointComponent - Class in games.pixscape.runtime.component.physics
- PhysicsWheelJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- pixelHeight() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
- pixelsPerMeter - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- pixelsPerMeter() - Method in interface games.pixscape.runtime.api.PhysicsAPI
-
Returns the effective number of Pixscape world units/pixels per Box2D meter.
- pixelWidth() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
- pixH - Variable in class games.pixscape.runtime.component.TextureRegionComponent
- pixH - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
- PixscapeAPI - Interface in games.pixscape.runtime.api
-
High-level API entry point for runtime code.
- PixscapeApiImpl - Class in games.pixscape.runtime.api
-
Runtime implementation detail.
- PixscapeApiImpl(PixscapeEngine) - Constructor for class games.pixscape.runtime.api.PixscapeApiImpl
- PixscapeEngine - Class in games.pixscape.runtime.engine
-
Primary
HIGH_LEVELRuntime lifecycle and gameplay entry point. - PixscapeEngine() - Constructor for class games.pixscape.runtime.engine.PixscapeEngine
- PixscapeIdentityComponent - Class in games.pixscape.runtime.component
- PixscapeIdentityComponent() - Constructor for class games.pixscape.runtime.component.PixscapeIdentityComponent
- PixscapeTagComponent - Class in games.pixscape.runtime.component
- PixscapeTagComponent() - Constructor for class games.pixscape.runtime.component.PixscapeTagComponent
- pixW - Variable in class games.pixscape.runtime.component.TextureRegionComponent
- pixW - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
- PlatformTarget - Enum Class in games.pixscape.runtime.configuration
- play() - Method in interface games.pixscape.runtime.api.AnimationFacade
- play() - Method in interface games.pixscape.runtime.api.AnimationRef
- play() - Method in interface games.pixscape.runtime.api.ParticleFacade
- play() - Method in interface games.pixscape.runtime.api.ParticleRef
- play(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
-
Plays the cell as a normal looping animated tile.
- play(int, String) - Method in interface games.pixscape.runtime.api.AnimationFacade
-
Atomically selects an owned animation and starts one of its clips.
- play(String) - Method in interface games.pixscape.runtime.api.AnimationFacade
-
Selects and starts an existing clip.
- play(String) - Method in interface games.pixscape.runtime.api.AnimationRef
- play(String, String) - Method in interface games.pixscape.runtime.api.AnimationFacade
-
Atomically selects an owned animation and starts one of its clips.
- playing - Variable in class games.pixscape.runtime.component.AnimationComponent
- playing - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
- PLAYING - Static variable in class games.pixscape.runtime.tiled.animation.TileAnimationPlayback
- playOnce(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
-
Plays the cell once from frame 0 and holds the final frame when complete.
- playOnce(int, int, boolean) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
-
Plays the cell once from frame 0.
- playRequested - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
- point - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnShape
- PointLightComponent - Class in games.pixscape.runtime.component.light
- PointLightComponent() - Constructor for class games.pixscape.runtime.component.light.PointLightComponent
- pointOnly - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
- polyCount - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- PolygonBuildResult - Class in games.pixscape.runtime.physics
- PolygonDecomposer - Class in games.pixscape.runtime.physics
- PolygonHash - Class in games.pixscape.runtime.physics
- PolygonPartData - Class in games.pixscape.runtime.physics
-
Transient convex polygon part produced by the shared polygon compiler.
- PolygonPartData() - Constructor for class games.pixscape.runtime.physics.PolygonPartData
- PolygonTriangulator - Class in games.pixscape.runtime.physics
- PolygonValidationResult - Class in games.pixscape.runtime.physics
- PolygonValidator - Class in games.pixscape.runtime.physics
- polygonVertexCount - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- polygonVertexCount - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
- polygonVertexCount - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- polygonVertices - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- polygonVertices - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
- polygonVertices - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- polyVerts - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- position() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
- position(float, float) - Method in interface games.pixscape.runtime.api.SpriteRef
- POSITION - Static variable in class games.pixscape.runtime.render.GeometryDirty
- postRenderCustomizer - Search tag in games.pixscape.runtime.loading.WorldConfigFactory.buildWorld(OrthographicCamera, DynamicEntityRenderState, LayerStateSOA, DrawList, FrameRenderQueue, VfxRenderState, TiledMapRenderState, RenderStats, int, AtlasRuntimeService, FileHandle, Supplier<BaseSystem>, SceneMetaRuntime, int, TileAnimationRegistry, AnimationRegistry, Consumer<WorldConfigurationBuilder>, Consumer<WorldConfigurationBuilder>)
- Section
- ppm - Variable in class games.pixscape.runtime.service.Box2dWorldService
-
Pixscape world units/pixels per Box2D meter.
- preAllocateParticles() - Method in class games.pixscape.runtime.particle.ParticleEffect
-
Allocates all emitters particles.
- preAllocateParticles() - Method in class games.pixscape.runtime.particle.ParticleEmitter
-
Allocates max particles emitter can hold.
- PREFAB_TYPE - Static variable in class games.pixscape.runtime.prefab.PrefabLoader
- PREFAB_VERSION - Static variable in class games.pixscape.runtime.prefab.PrefabAsset
- PREFAB_VERSION - Static variable in class games.pixscape.runtime.prefab.PrefabLoader
- PrefabAsset - Class in games.pixscape.runtime.prefab
- PrefabAsset() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset
- PrefabAsset.AnimationData - Class in games.pixscape.runtime.prefab
- PrefabAsset.AssetRefData - Class in games.pixscape.runtime.prefab
- PrefabAsset.BoundsFlagsData - Class in games.pixscape.runtime.prefab
- PrefabAsset.DimensionsData - Class in games.pixscape.runtime.prefab
- PrefabAsset.DistanceJointData - Class in games.pixscape.runtime.prefab
- PrefabAsset.EntityIndexData - Class in games.pixscape.runtime.prefab
- PrefabAsset.FrictionJointData - Class in games.pixscape.runtime.prefab
- PrefabAsset.GearJointData - Class in games.pixscape.runtime.prefab
- PrefabAsset.IdentityData - Class in games.pixscape.runtime.prefab
- PrefabAsset.JointBaseData - Class in games.pixscape.runtime.prefab
- PrefabAsset.MetaData - Class in games.pixscape.runtime.prefab
- PrefabAsset.MotorJointData - Class in games.pixscape.runtime.prefab
- PrefabAsset.PhysicsBodyData - Class in games.pixscape.runtime.prefab
- PrefabAsset.PrefabEntityData - Class in games.pixscape.runtime.prefab
- PrefabAsset.PrismaticJointData - Class in games.pixscape.runtime.prefab
- PrefabAsset.PulleyJointData - Class in games.pixscape.runtime.prefab
- PrefabAsset.RenderMaterialData - Class in games.pixscape.runtime.prefab
- PrefabAsset.RevoluteJointData - Class in games.pixscape.runtime.prefab
- PrefabAsset.ShaderParamsData - Class in games.pixscape.runtime.prefab
- PrefabAsset.TextureRegionData - Class in games.pixscape.runtime.prefab
- PrefabAsset.TintData - Class in games.pixscape.runtime.prefab
- PrefabAsset.TransformData - Class in games.pixscape.runtime.prefab
- PrefabAsset.VisibilityData - Class in games.pixscape.runtime.prefab
- PrefabAsset.WeldJointData - Class in games.pixscape.runtime.prefab
- PrefabAsset.WheelJointData - Class in games.pixscape.runtime.prefab
- PrefabEntityData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- PrefabLoader - Class in games.pixscape.runtime.prefab
- PrefabLoader() - Constructor for class games.pixscape.runtime.prefab.PrefabLoader
- prefabs() - Method in interface games.pixscape.runtime.api.PixscapeAPI
-
Prefab spawning API.
- prefabs() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
- PrefabsAPI - Interface in games.pixscape.runtime.api
-
Runtime API for spawning exported prefab fragments into the currently loaded scene.
- prefabsDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- prefabsRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- PREMULT_ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- prepare(Array<CompiledFixtureData>, int, float) - Method in class games.pixscape.runtime.service.PhysicsSpatialFootprintProjector
-
Builds a projection candidate outside the spatial hot path.
- prepare(String, String) - Method in class games.pixscape.runtime.particle.ParticleRuntimeAvailability
-
Strictly prepares one known scene dependency.
- prepareBodyCandidate(World, int, Array<PhysicsShapeData>, float) - Static method in class games.pixscape.runtime.service.PhysicsService
- prepareBodyCandidate(Array<PhysicsShapeData>) - Static method in class games.pixscape.runtime.service.PhysicsService
- PreparedCompiledFixtures - Class in games.pixscape.runtime.physics
-
Complete, validated fixture-cache candidate produced by
PhysicsBodyCompiler. - preparedPersistentChunkCount() - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
- PreparedPhysicsBodyCandidate - Class in games.pixscape.runtime.physics
-
Runtime implementation detail.
- PreparedPhysicsBodyCandidate(Array<PhysicsShapeData>, PreparedCompiledFixtures) - Constructor for class games.pixscape.runtime.physics.PreparedPhysicsBodyCandidate
- prepareRuntimeAvailability() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
-
Builds bodies, fixtures and joints, including the mandatory bootstrap step, while leaving normal simulation stepping disabled.
- prepareRuntimeAvailability() - Method in class games.pixscape.runtime.system.LayerStateBuildSystem
-
Builds persistent layer state without running the normal render pipeline.
- prepareRuntimeAvailability() - Method in class games.pixscape.runtime.system.PhysicsSpatialFootprintSyncSystem
-
Prepares persistent Spatial physics footprints without processing a gameplay frame.
- prepareRuntimeAvailability() - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
-
Publishes persistent sprite records without culling, sorting, or submission.
- prepareRuntimeAvailability() - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
-
Compiles every authored persistent chunk and Spatial layer cache without evaluating camera visibility or publishing a frame-local visible list.
- prepareRuntimeAvailability() - Method in class games.pixscape.runtime.system.UpdateWorldGeometrySystem
-
Runs persistent geometry preparation without advancing the normal World pipeline.
- prepareRuntimeAvailability(String, Array<String>) - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
-
Strictly prepares every authored and explicitly declared scene dependency.
- preprocess(FileHandle) - Static method in class games.pixscape.runtime.service.ShaderSourcePreprocessor
- preprocess(FileHandle, FileHandle) - Static method in class games.pixscape.runtime.service.ShaderSourcePreprocessor
- preprocess(String, FileHandle, FileHandle) - Static method in class games.pixscape.runtime.service.ShaderSourcePreprocessor
- preRenderCustomizer - Search tag in games.pixscape.runtime.loading.WorldConfigFactory.buildWorld(OrthographicCamera, DynamicEntityRenderState, LayerStateSOA, DrawList, FrameRenderQueue, VfxRenderState, TiledMapRenderState, RenderStats, int, AtlasRuntimeService, FileHandle, Supplier<BaseSystem>, SceneMetaRuntime, int, TileAnimationRegistry, AnimationRegistry, Consumer<WorldConfigurationBuilder>, Consumer<WorldConfigurationBuilder>)
- Section
- previousChunkMaxX - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- previousChunkMaxY - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- previousChunkMinX - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- previousChunkMinY - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- previousFrameIndex(int, int) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationResolver
-
Goes to the previous frame with a loop.
- prismaticJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- PrismaticJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
- process(int) - Method in class games.pixscape.runtime.system.AnimationSystem
- process(int) - Method in class games.pixscape.runtime.system.LayerStateBuildSystem
- process(int) - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
- process(int) - Method in class games.pixscape.runtime.system.TiledAnimationSystem
- processSystem() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- processSystem() - Method in class games.pixscape.runtime.system.CullingSystem
- processSystem() - Method in class games.pixscape.runtime.system.DirtyFlushSystem
- processSystem() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- processSystem() - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- processSystem() - Method in class games.pixscape.runtime.system.ParallaxDisplaySystem
- processSystem() - Method in class games.pixscape.runtime.system.PhysicsSpatialFootprintSyncSystem
- processSystem() - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
- processSystem() - Method in class games.pixscape.runtime.system.RenderExtractFrameQueueSystem
- processSystem() - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
- processSystem() - Method in class games.pixscape.runtime.system.RenderSortSystem
- processSystem() - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
- processSystem() - Method in class games.pixscape.runtime.system.RenderSubmitSystem
- processSystem() - Method in class games.pixscape.runtime.system.SpatialRenderOrderSystem
- processSystem() - Method in class games.pixscape.runtime.system.UpdateWorldGeometrySystem
- ProfiledSystem - Interface in games.pixscape.runtime.profiling
- profileForTileAsset(int) - Method in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
- profileForTileset(int) - Method in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
- profiles() - Method in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
- progress() - Method in class games.pixscape.runtime.loading.FileAvailabilityService
-
Deterministic item-based progress for Pixscape requests only.
- progress() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
- progress() - Method in interface games.pixscape.runtime.loading.SceneLoadHandle
-
Returns monotonic Pixscape-scoped progress in
[0, 1]. - PROJECT_JSON - Static variable in class games.pixscape.runtime.loading.RuntimeProjectIO
- projected - Variable in class games.pixscape.runtime.spatial.SpatialLayerFaceRuntime
- projectFileName - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
-
Technical identity of exported project.
- projection - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
- projection - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- projection() - Method in interface games.pixscape.runtime.api.TiledMapFacade
- projectionCount() - Method in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- projectionUploads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- projectSpatialPoint(float, float, float, float[], int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Authoritative continuous Spatial V3 projection, including the tile-cell origin and elevation.
- projectWorldToTileX(float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Continuous tile-space projection using the exact inverse of tileToWorldX/Y.
- projectWorldToTileY(float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Continuous tile-space projection using the exact inverse of tileToWorldX/Y.
- publicationRevision(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
-
Returns the revision of the latest successfully published atlas for
tag. - publish(PhysicsCompiledFixturesComponent, Array<CompiledFixtureData>) - Method in class games.pixscape.runtime.service.PhysicsCompiledFixtureCachePublisher
- publish(SpatialPhysicsFootprintComponent, PhysicsSpatialFootprintProjector.Projection) - Method in class games.pixscape.runtime.service.PhysicsSpatialFootprintProjector
- publishOwnedAtlas(String, TextureAtlas) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
-
Publishes an already-created atlas and transfers its ownership to this service.
- publishPreparedCandidate(PhysicsShapesComponent, PhysicsCompiledFixturesComponent, PreparedPhysicsBodyCandidate) - Static method in class games.pixscape.runtime.service.PhysicsService
- pulleyJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- PulleyJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
- put(int, int[], int[]) - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
-
Registers or replaces an animated tile definition.
- put(int, int[], int[]) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
-
Convenience overload to register an animated tile definition directly.
- put(AnimationDef) - Method in class games.pixscape.runtime.service.AnimationRegistry
- put(AnimationDefData) - Method in class games.pixscape.runtime.service.AnimationRegistry
- put(TileAnimationDef) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
-
Registers or replaces an animated tile definition.
- put(TileAnimationDefData) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
-
Registers or replaces an animated tile definition from raw DTO data.
- pxToM(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
- pxToM(float) - Method in class games.pixscape.runtime.service.PhysicsService
Q
- query(SpatialVolume, IntArray) - Method in class games.pixscape.runtime.spatial.SpatialBroadphaseGrid
- queryCell(int, int, IntArray) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- queryRange(int, int, int, int, IntArray) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
R
- r - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- r - Variable in class games.pixscape.runtime.component.light.PointLightComponent
- radius - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- radius - Variable in class games.pixscape.runtime.component.light.PointLightComponent
- radius - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- radius - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
- radius - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- radius - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- radiusPx - Variable in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
- random - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpriteMode
- RangedNumericValue() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
- rank(int, int) - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
- ratio - Variable in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
- ratio - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- ratio - Variable in class games.pixscape.runtime.prefab.PrefabAsset.GearJointData
- ratio - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
- rawBoundaryIntervalCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
- READY - Enum constant in enum class games.pixscape.runtime.loading.SceneLoadPhase
-
The requested scene is active and all known heavyweight preparation is complete.
- reasonCode() - Method in exception class games.pixscape.runtime.physics.PhysicsShapeCompilationException
- rebuild() - Method in class games.pixscape.runtime.service.IdentityRegistry
- rebuild() - Method in class games.pixscape.runtime.service.TagRegistry
-
Fully rebuilds the index from active entities.
- rebuild(int, SpatialBlocksComponent) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
- rebuildBundle(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
-
Rebuilds the cached texture-array bundle for an atlas tag.
- rebuildPreparedBodyCaches(World) - Static method in class games.pixscape.runtime.service.PhysicsService
- rebuildPreparedBodyCaches(World, float) - Static method in class games.pixscape.runtime.service.PhysicsService
- rebuildWithNewSize(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- rebuildWorldOnly(RuntimeConfig, FileHandle) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Rebuilds the ECS world while keeping existing render resources.
- rectanglesIntersect(SpatialWallGeometry.Bounds, SpatialWallGeometry.Bounds) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
- REF_OUTSIDE_MAP - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
- REF_OUTSIDE_RECTANGLE - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
- referenceAngleRad - Variable in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
- referenceAngleRad - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WeldJointData
- referenceCellHeight - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
- referenceCellWidth - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
- refreshCaches() - Method in class games.pixscape.runtime.component.TransformComponent
- Refs() - Constructor for class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
- region() - Method in interface games.pixscape.runtime.api.AssetRegionRef
-
Returns this reference's defensive texture-region snapshot.
- region(int) - Method in interface games.pixscape.runtime.api.AssetsAPI
-
Resolves an exported atlas region by asset id.
- region(String) - Method in interface games.pixscape.runtime.api.AssetsAPI
-
Resolves an exported atlas region by its logical name.
- regionAt(int) - Method in class games.pixscape.runtime.service.AtlasAssetBinding
- regionCount() - Method in class games.pixscape.runtime.service.AtlasAssetBinding
- regionGroup() - Method in class games.pixscape.runtime.service.AtlasAssetBinding
- regionName() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
- regionResolveCacheHits - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- regionResolveCacheMisses - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- register(String, ShaderProgram, ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
-
Compatibility overload.
- register(String, ShaderProgram, ShaderMode, ShaderOrigin, ShaderRole) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- registerCustomShader(String, FileHandle, FileHandle, ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- registerCustomShader(String, FileHandle, FileHandle, ShaderMode, boolean) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- registerCustomShader(String, FileHandle, ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- registerCustomShader(String, FileHandle, ShaderMode, boolean) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- registerRef() - Method in class games.pixscape.runtime.render.TiledMapRenderState
- registerRefs(int) - Method in class games.pixscape.runtime.render.TiledMapRenderState
- rejectedNonlocalMembershipCount - Variable in class games.pixscape.runtime.spatial.SpatialBucketPlanner
- relation(float, float) - Static method in class games.pixscape.runtime.spatial.SpatialLineRelation
- relation(SpatialVolume, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- relationCount - Variable in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
- relationCount() - Method in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
- relationFaceIndex - Variable in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
- relationType - Variable in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
- release() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
- release(String, Class<?>) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
-
Releases one Pixscape lease and unloads only Pixscape's acquired reference.
- releaseFile(String) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
- releaseSlotForEntity(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
- reloadForProject(FileHandle, String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- remove() - Method in interface games.pixscape.runtime.api.AnimationRef
- remove() - Method in interface games.pixscape.runtime.api.EntityRef
-
Schedules removal only while this handle still identifies its captured entity.
- remove() - Method in interface games.pixscape.runtime.api.ParticleRef
- remove() - Method in interface games.pixscape.runtime.api.SpriteRef
- remove(int) - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
-
Removes the animated tile definition for an asset id.
- remove(int) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
-
Removes a definition for the given logical asset id.
- removeFloat(String) - Method in interface games.pixscape.runtime.api.ShaderFacade
-
Removes a float uniform from the existing render capability.
- removeIdentity(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
- removeParallax(Vector2, OrthographicCamera, Vector2) - Method in interface games.pixscape.runtime.api.PhysicsAPI
-
Removes Pixscape's physics-parallax camera offset from an already unprojected rendered world position.
- removePhysics(int) - Method in class games.pixscape.runtime.service.PhysicsService
- removeTag(int, String) - Method in class games.pixscape.runtime.service.TagRegistry
- render() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Synchronously processes the configured Artemis World and then flushes deferred atlas disposals.
- RENDER_BUILD_DRAW_LIST - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- RENDER_EXTRACT_FRAME_QUEUE - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- RENDER_PARTICLE_SYNC - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- RENDER_SORT - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- RENDER_SPRITE_SYNC - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- RENDER_SUBMIT - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- RENDER_TILED_SYNC - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- renderableLocalIndices - Variable in class games.pixscape.runtime.tiled.TileChunk
- RenderBuildDrawListSystem - Class in games.pixscape.runtime.system
- RenderBuildDrawListSystem(DynamicEntityRenderState, TiledMapRenderState, LayerStateSOA, DrawList, RenderStats, int, int, int) - Constructor for class games.pixscape.runtime.system.RenderBuildDrawListSystem
- RenderBuildDrawListSystem(DynamicEntityRenderState, TiledMapRenderState, VfxRenderState, LayerStateSOA, DrawList, RenderStats, int, int, int) - Constructor for class games.pixscape.runtime.system.RenderBuildDrawListSystem
- RenderContext - Class in games.pixscape.runtime.render
-
Runtime implementation detail.
- RenderContext(DynamicEntityRenderState, LayerStateSOA, DrawList, FrameRenderQueue, VfxRenderState, TiledMapRenderState, MetricsBatch, GLCaps) - Constructor for class games.pixscape.runtime.render.RenderContext
- RenderExtractFrameQueueSystem - Class in games.pixscape.runtime.system
-
Copies finalized draw-list source slots into draw-ready frame queue data.
- RenderExtractFrameQueueSystem(DynamicEntityRenderState, TiledMapRenderState, DrawList, FrameRenderQueue, RenderStats, int, int, int) - Constructor for class games.pixscape.runtime.system.RenderExtractFrameQueueSystem
- RenderExtractFrameQueueSystem(DynamicEntityRenderState, TiledMapRenderState, VfxRenderState, DrawList, FrameRenderQueue, RenderStats, int, int, int) - Constructor for class games.pixscape.runtime.system.RenderExtractFrameQueueSystem
- RenderKind - Class in games.pixscape.runtime.render
- renderMaterial - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- RenderMaterialComponent - Class in games.pixscape.runtime.component
-
Stores shader and blend properties used to render an entity.
- RenderMaterialComponent() - Constructor for class games.pixscape.runtime.component.RenderMaterialComponent
- RenderMaterialData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.RenderMaterialData
- renderMetadataDirty - Variable in class games.pixscape.runtime.tiled.TileChunk
- renderOrder() - Method in interface games.pixscape.runtime.api.EntityRef
-
Layer placement and local z-order controls for this entity.
- RenderOrderFacade - Interface in games.pixscape.runtime.api
-
Runtime layer placement and local z-order controls for one entity.
- RenderParticleSyncSystem - Class in games.pixscape.runtime.system
-
SOA version of particles: updates ParticleEffect and injects each active particle Sprite into VfxRenderState.
- RenderParticleSyncSystem(VfxRenderState, OrthographicCamera, int, AtlasRuntimeService, FileHandle) - Constructor for class games.pixscape.runtime.system.RenderParticleSyncSystem
- renderRefCount - Variable in class games.pixscape.runtime.tiled.TileChunk
- renderRefFor(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- renderRefStartIndex - Variable in class games.pixscape.runtime.tiled.TileChunk
- RenderRepeatComponent - Class in games.pixscape.runtime.component
- RenderRepeatComponent() - Constructor for class games.pixscape.runtime.component.RenderRepeatComponent
- RenderRepeatFlags - Class in games.pixscape.runtime.render
- RenderRepeatRangeCalculator - Class in games.pixscape.runtime.render
- renderSize - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
- renderSlotForEntity(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
- renderSlotToEntityId - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- RenderSortSystem - Class in games.pixscape.runtime.system
-
Trie drawList par sortKey de chaque source render.
- RenderSortSystem(DynamicEntityRenderState, DrawList) - Constructor for class games.pixscape.runtime.system.RenderSortSystem
- RenderSortSystem(DynamicEntityRenderState, TiledMapRenderState, DrawList) - Constructor for class games.pixscape.runtime.system.RenderSortSystem
- RenderSortSystem(DynamicEntityRenderState, TiledMapRenderState, VfxRenderState, DrawList, int, int) - Constructor for class games.pixscape.runtime.system.RenderSortSystem
- RenderSourceDomain - Class in games.pixscape.runtime.render
- RenderSpriteSyncSystem - Class in games.pixscape.runtime.system
-
Sync dense dynamic ECS render state only on "dirty" entities via DirtyTrackerSystem.
- RenderSpriteSyncSystem(DynamicEntityRenderState) - Constructor for class games.pixscape.runtime.system.RenderSpriteSyncSystem
- RenderStats - Class in games.pixscape.runtime.render.batch.performance
-
SUPPORTED_EXPERTmutable rendering diagnostics for the current frame. - RenderStats() - Constructor for class games.pixscape.runtime.render.batch.performance.RenderStats
- RenderStatsSink - Class in games.pixscape.runtime.render.batch.performance
-
SUPPORTED_EXPERTmutable rolling frame-stat accumulator. - RenderStatsSink(float) - Constructor for class games.pixscape.runtime.render.batch.performance.RenderStatsSink
- RenderSubmitSystem - Class in games.pixscape.runtime.system
- RenderSubmitSystem(LayerStateSOA, FrameRenderQueue, OrthographicCamera, float, float, float, MetricsBatch, RenderStats, RenderStatsSink) - Constructor for class games.pixscape.runtime.system.RenderSubmitSystem
- RenderTiledSyncSystem - Class in games.pixscape.runtime.system
- RenderTiledSyncSystem(OrthographicCamera, TiledMapRenderState, AtlasRuntimeService, int) - Constructor for class games.pixscape.runtime.system.RenderTiledSyncSystem
- RenderTiledSyncSystem(OrthographicCamera, TiledMapRenderState, AtlasRuntimeService, int, TileAnimationLookup) - Constructor for class games.pixscape.runtime.system.RenderTiledSyncSystem
- RenderTiledSyncSystem(OrthographicCamera, TiledMapRenderState, AtlasRuntimeService, int, TileAnimationLookup, RuntimeTilesetProfiles) - Constructor for class games.pixscape.runtime.system.RenderTiledSyncSystem
- RenderTiledSyncSystem(OrthographicCamera, TiledMapRenderState, AtlasRuntimeService, int, TileAnimationLookup, RuntimeTilesetProfiles, SpatialLayerRuntimeRegistry) - Constructor for class games.pixscape.runtime.system.RenderTiledSyncSystem
- REPEAT_X - Static variable in class games.pixscape.runtime.render.RenderRepeatFlags
- REPEAT_Y - Static variable in class games.pixscape.runtime.render.RenderRepeatFlags
- repeatFlags - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- repeatFlags - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- repeatFlags - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- repeatFlags - Variable in class games.pixscape.runtime.render.VfxRenderState
- repeatsX() - Method in interface games.pixscape.runtime.api.SpriteFacade
-
Returns whether horizontal repeat is configured for this sprite.
- repeatsY() - Method in interface games.pixscape.runtime.api.SpriteFacade
-
Returns whether vertical repeat is configured for this sprite.
- repeatX - Variable in class games.pixscape.runtime.component.RenderRepeatComponent
- repeatY - Variable in class games.pixscape.runtime.component.RenderRepeatComponent
- request(String, Class<T>) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
-
Acquires one Pixscape lease for the normalized key and required type.
- requestFile(String) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
- requireCurrentSceneSchemaVersion(JsonValue, String) - Static method in class games.pixscape.runtime.loading.SceneMetaRuntime
- requireCurrentSchema(JsonValue) - Static method in class games.pixscape.runtime.prefab.RuntimePrefabFragment
- requireCurrentSchema(RuntimePrefabFragment) - Static method in class games.pixscape.runtime.prefab.RuntimePrefabFragment
- requireEntityId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
-
Same as
EntitiesAPI.ofEntityId(int)but throws when the entity does not exist at acquisition time. - requireEntityId(int) - Method in interface games.pixscape.runtime.api.TiledAPI
-
Strictly resolves a tiled entity at acquisition time.
- requireFirst(String, float, float) - Method in interface games.pixscape.runtime.api.PrefabsAPI
-
Spawns a prefab and returns a reference to the first created entity.
- requireLayerIndex(int) - Method in interface games.pixscape.runtime.api.TiledAPI
-
Strictly resolves a tiled layer index at acquisition time.
- requireName(String) - Method in interface games.pixscape.runtime.api.EntitiesAPI
-
Strictly resolves the entity currently indexed by
name. - requireNoAuthoredPhysics(World, IntBag, String) - Static method in class games.pixscape.runtime.service.PhysicsService
- requirePrepared(String, String) - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
-
Fails unless scene loading or an explicit authoring publication prepared this resource.
- requiresCanonicalRank(TiledMapLayerData, int, int) - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
-
True only for an authored owner, compiled anchor, or explicit per-cell spatial metadata.
- requireStableId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
-
Same as
EntitiesAPI.ofStableId(int)but throws when not found at acquisition time. - requireStableId(int) - Method in interface games.pixscape.runtime.api.TiledAPI
-
Strictly resolves a tiled stable ID at acquisition time.
- requireTag(String) - Method in interface games.pixscape.runtime.api.EntitiesAPI
-
Strictly resolves the entity currently indexed by
tag. - reserveHandle(int, Texture) - Static method in class games.pixscape.runtime.service.TextureRegistry
-
Assigns (or reassigns) a reserved handle to a given texture.
- reset() - Method in class games.pixscape.runtime.component.AABBComponent
- reset() - Method in class games.pixscape.runtime.component.AnimationComponent
- reset() - Method in class games.pixscape.runtime.component.AssetRefComponent
- reset() - Method in class games.pixscape.runtime.component.DimensionsComponent
- reset() - Method in class games.pixscape.runtime.component.EntityIndexComponent
- reset() - Method in class games.pixscape.runtime.component.LayerComponent
- reset() - Method in class games.pixscape.runtime.component.LayerParallaxComponent
- reset() - Method in class games.pixscape.runtime.component.light.ConeLightComponent
- reset() - Method in class games.pixscape.runtime.component.light.PointLightComponent
- reset() - Method in class games.pixscape.runtime.component.OrientedBoundsComponent
- reset() - Method in class games.pixscape.runtime.component.ParticleEmitterComponent
- reset() - Method in class games.pixscape.runtime.component.ParticleOverridesComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsCompiledFixturesComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsShapesComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- reset() - Method in class games.pixscape.runtime.component.PixscapeIdentityComponent
- reset() - Method in class games.pixscape.runtime.component.PixscapeTagComponent
- reset() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
- reset() - Method in class games.pixscape.runtime.component.RenderRepeatComponent
- reset() - Method in class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
- reset() - Method in class games.pixscape.runtime.component.spatial.SpatialHeightComponent
- reset() - Method in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
- reset() - Method in class games.pixscape.runtime.component.spatial.SpatialShapesComponent
- reset() - Method in class games.pixscape.runtime.component.TextureRegionComponent
- reset() - Method in class games.pixscape.runtime.component.TiledLayerComponent
- reset() - Method in class games.pixscape.runtime.component.TintComponent
- reset() - Method in class games.pixscape.runtime.component.TransformComponent
-
Artemis pool reset.
- reset() - Method in class games.pixscape.runtime.component.VisibilityComponent
- reset() - Method in class games.pixscape.runtime.particle.ParticleEffect
-
Resets the effect so it can be started again like a new effect.
- reset() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- reset() - Method in class games.pixscape.runtime.render.batch.performance.RenderStats
- reset() - Method in class games.pixscape.runtime.render.FrameRenderQueue
- reset() - Method in class games.pixscape.runtime.render.VfxRenderState
- reset() - Method in class games.pixscape.runtime.spatial.SpatialOcclusionResult
- reset() - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
- reset(boolean) - Method in class games.pixscape.runtime.particle.ParticleEffect
-
Resets the effect so it can be started again like a new effect.
- reset(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- reset(boolean, boolean) - Method in class games.pixscape.runtime.particle.ParticleEffect
-
Resets the effect so it can be started again like a new effect.
- resetRegionResolveCacheStats() - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- resize(int, int) - Method in interface games.pixscape.runtime.api.TiledMapFacade
-
Resizes the logical map in cells.
- resize(int, int) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Sets the borrowed Runtime camera's viewport dimensions and immediately calls
OrthographicCamera.update(). - resolve(FileHandle, String) - Static method in class games.pixscape.runtime.particle.ParticleEffectPath
- resolve(PhysicsShapeData) - Method in class games.pixscape.runtime.physics.PhysicsShapeResolver
- resolve(SpatialProjectedFaceCache, int[], int[], int[], int) - Method in class games.pixscape.runtime.spatial.SpatialFaceAnchorResolver
- resolveBinding(int, String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
-
Resolves the complete binding for an asset in O(1) average time.
- resolveCached(int, String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
-
Returns the precomputed first-region metadata in O(1) average time.
- ResolvedPhysicsShape - Class in games.pixscape.runtime.physics
-
Transient, fully resolved input to
PhysicsShapeCompiler. - ResolvedPhysicsShape() - Constructor for class games.pixscape.runtime.physics.ResolvedPhysicsShape
- resolveLinked(PhysicsShapeData, SpatialBlockData, TiledMapLayerData, float, float, float, float, int) - Method in class games.pixscape.runtime.physics.PhysicsShapeResolver
- resolveVisualAssetId(int, int, TileAnimationLookup) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationResolver
-
Resolves the visual asset to display for a cell
- restart() - Method in interface games.pixscape.runtime.api.AnimationFacade
- restart() - Method in interface games.pixscape.runtime.api.ParticleFacade
- restart() - Method in interface games.pixscape.runtime.api.ParticleRef
- restart(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
- restartRequested - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
- restitution - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- restitution - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
- restitution - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- resume() - Method in interface games.pixscape.runtime.api.ParticleFacade
- revision - Variable in class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
-
Non-serialized authored snapshot revision, incremented only after an atomic replacement.
- revision() - Method in class games.pixscape.runtime.spatial.SpatialCompiledLayerCache
- revision() - Method in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- revoluteJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- RevoluteJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.RevoluteJointData
- rgba - Variable in class games.pixscape.runtime.component.TintComponent
-
Color stored in LibGDX rgba8888 format:
- rgba - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TintData
- rollbackAtomicMutation() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Restores the exact cell content and publishes no state change.
- rotateByRad(float) - Method in interface games.pixscape.runtime.api.TransformFacade
- rotation - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- rotation() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
- ROTATION - Static variable in class games.pixscape.runtime.render.GeometryDirty
- rotationDeg - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- rotationDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- rotationRad - Variable in class games.pixscape.runtime.component.TransformComponent
-
Rotation en radians (convention interne).
- rotationRad - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TransformData
- rotationRad() - Method in interface games.pixscape.runtime.api.TransformFacade
- rotationRad(float) - Method in interface games.pixscape.runtime.api.AnimationRef
- rotationRad(float) - Method in interface games.pixscape.runtime.api.SpriteRef
- RUNTIME - Enum constant in enum class games.pixscape.runtime.loading.SceneLoadPhase
-
Runtime services and the candidate World are being prepared and published.
- RUNTIME_DIR_NAME - Static variable in class games.pixscape.runtime.engine.PixscapeEngine
- RUNTIME_DIR_SHADER_CORE - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- RUNTIME_DIR_SHADER_EXAMPLES - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- RUNTIME_DIR_SHADER_INCLUDES - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- RUNTIME_DIR_SHADERS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- RuntimeConfig - Class in games.pixscape.runtime.configuration
-
SUPPORTED_EXPERTmutable schema for an exportedproject.json. - RuntimeConfig() - Constructor for class games.pixscape.runtime.configuration.RuntimeConfig
- RuntimeFs - Class in games.pixscape.runtime.helper
- runtimeOrder - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- runtimeParticleEffectPaths - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
-
Explicit particle files exported in this scene's runtimeAvailability.
- RuntimePrefabFragment - Class in games.pixscape.runtime.prefab
- RuntimePrefabFragment() - Constructor for class games.pixscape.runtime.prefab.RuntimePrefabFragment
- RuntimePrefabFragment(IntBag) - Constructor for class games.pixscape.runtime.prefab.RuntimePrefabFragment
- RuntimePrefabFragmentSpawner - Class in games.pixscape.runtime.prefab
-
Runtime implementation detail.
- RuntimePrefabFragmentSpawner(IdentityRegistry, SceneMetaRuntime, AtlasRuntimeService) - Constructor for class games.pixscape.runtime.prefab.RuntimePrefabFragmentSpawner
- runtimePrefabIds - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
-
Explicit prefab IDs exported in this scene's runtimeAvailability.
- runtimeProjectDir() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- RuntimeProjectIO - Class in games.pixscape.runtime.loading
-
Runtime project I/O (pixscape-project/project.json).
- runtimeRootDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
-
Optional: can be inferred from FileHandle on engine side.
- RuntimeSceneAtlasLoader - Class in games.pixscape.runtime.loading
-
Runtime implementation detail.
- RuntimeTilesetAnchor - Enum Class in games.pixscape.runtime.tiled.profile
- RuntimeTilesetProfile - Class in games.pixscape.runtime.tiled.profile
- RuntimeTilesetProfile() - Constructor for class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
- RuntimeTilesetProfiles - Class in games.pixscape.runtime.tiled.profile
- RuntimeTilesetProfiles() - Constructor for class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
- RuntimeTilesetRenderSize - Enum Class in games.pixscape.runtime.tiled.profile
S
- sanitize(byte) - Static method in class games.pixscape.runtime.render.RenderRepeatFlags
- sanitize(byte) - Static method in class games.pixscape.runtime.tiled.TileTransformFlags
- save(FileHandle, PrefabAsset) - Method in class games.pixscape.runtime.prefab.PrefabLoader
- save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEffect
- save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
- save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
- save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter.NumericValue
- save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
- save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
- save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
- scale() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
- scale(float) - Method in interface games.pixscape.runtime.api.AnimationRef
- scale(float) - Method in interface games.pixscape.runtime.api.ParticleRef
- scale(float) - Method in interface games.pixscape.runtime.api.SpriteRef
- scale(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
-
permanently scales the range by a scalar.
- scale(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- scale(float, float) - Method in interface games.pixscape.runtime.api.SpriteRef
- SCALE - Static variable in class games.pixscape.runtime.render.GeometryDirty
- scaleBy(TransformComponent, float, float) - Static method in class games.pixscape.runtime.component.TransformComponent
- ScaledNumericValue() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- scaleEffect(float) - Method in class games.pixscape.runtime.particle.ParticleEffect
-
Permanently scales all the size and motion parameters of all the emitters in this effect.
- scaleEffect(float, float) - Method in class games.pixscape.runtime.particle.ParticleEffect
-
Permanently scales all the size and motion parameters of all the emitters in this effect.
- scaleEffect(float, float, float) - Method in class games.pixscape.runtime.particle.ParticleEffect
-
Permanently scales all the size and motion parameters of all the emitters in this effect.
- scaleMotion(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter
-
Permanently scales the speed of the emitter by scaling all its ranged values related to motion.
- scaleSize(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter
-
Permanently scales the size of the emitter by scaling all its ranged values related to size.
- scaleSize(float, float) - Method in class games.pixscape.runtime.particle.ParticleEmitter
-
Permanently scales the size of the emitter by scaling all its ranged values related to size.
- scaleX - Variable in class games.pixscape.runtime.component.TransformComponent
- scaleX - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TransformData
- scaleX() - Method in interface games.pixscape.runtime.api.TransformFacade
- scaleY - Variable in class games.pixscape.runtime.component.TransformComponent
- scaleY - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TransformData
- scaleY() - Method in interface games.pixscape.runtime.api.TransformFacade
- SCENE - Enum constant in enum class games.pixscape.runtime.loading.SceneLoadPhase
-
The detached scene candidate is being deserialized and prepared.
- SceneAvailabilityPlan - Class in games.pixscape.runtime.loading
-
Small staged plan for the exact file/resource needs of one selected scene.
- SceneAvailabilityPlan(FileAvailabilityService, RuntimeConfig, FileHandle, String) - Constructor for class games.pixscape.runtime.loading.SceneAvailabilityPlan
- sceneDirName(SceneMetaRuntime) - Static method in class games.pixscape.runtime.configuration.RuntimeConfig
-
scene1.json -> scene1
- sceneDirName(SceneMetaRuntime) - Static method in class games.pixscape.runtime.helper.RuntimeFs
- SceneLoader - Class in games.pixscape.runtime.loading
- SceneLoadHandle - Interface in games.pixscape.runtime.loading
-
HIGH_LEVELhandle that drives one progressive scene load through READY. - SceneLoadingInvocationStrategy - Class in games.pixscape.runtime.loading
-
Artemis entity-state barrier used during loading without invoking gameplay systems.
- SceneLoadingInvocationStrategy() - Constructor for class games.pixscape.runtime.loading.SceneLoadingInvocationStrategy
- SceneLoadPhase - Enum Class in games.pixscape.runtime.loading
-
HIGH_LEVELphases reported by a progressive scene load. - SceneMetaRuntime - Class in games.pixscape.runtime.loading
-
SUPPORTED_EXPERTmutable exported-scene metadata schema. - SceneMetaRuntime() - Constructor for class games.pixscape.runtime.loading.SceneMetaRuntime
- SceneMetaRuntime(SceneMetaRuntime) - Constructor for class games.pixscape.runtime.loading.SceneMetaRuntime
- SceneMetaRuntime(String, String) - Constructor for class games.pixscape.runtime.loading.SceneMetaRuntime
- SceneMetaRuntime.TiledProjection - Enum Class in games.pixscape.runtime.loading
- sceneName() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
- scenes - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- sceneSchemaVersion - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- scenesDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- scenesRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- sceneTag() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
- schemaVersion - Variable in class games.pixscape.runtime.prefab.RuntimePrefabFragment
- screenMaxX - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- screenMinX - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- segmentCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
-
Complete-structure indexed accessors used by the Studio overlay.
- SELF_INTERSECTION - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
- sensor - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- sensor - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
- sensor - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- set(float, float, float, float, float, float, float, float) - Method in class games.pixscape.runtime.spatial.SpatialVolume
- set(int, byte, int) - Method in class games.pixscape.runtime.render.DrawList
- set(int, int) - Method in interface games.pixscape.runtime.api.RenderOrderFacade
-
Changes layer and z-index as one operation.
- set(int, int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
- set(int, int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- set(int, int, int, byte) - Method in interface games.pixscape.runtime.api.TileEditFacade
- set(int, int, int, byte) - Method in class games.pixscape.runtime.tiled.TileChunk
- set(int, int, int, int) - Method in class games.pixscape.runtime.spatial.SpatialBlockGeometry.CellRange
- set(int, int, String) - Method in interface games.pixscape.runtime.api.TileEditFacade
- set(ParticleEmitter.IndependentScaledNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
- set(ParticleEmitter.RangedNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
- set(ParticleEmitter.RangedNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
- set(ParticleEmitter.RangedNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- set(ParticleEmitter.ScaledNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
- set(ParticleEmitter.ScaledNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- setActive(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
- setAdditive(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setAdvanceOnlyVisibleChunks(boolean) - Method in class games.pixscape.runtime.system.TiledAnimationSystem
- setAligned(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setAllowStatic(boolean) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- setAlpha(float) - Method in interface games.pixscape.runtime.api.SpriteFacade
-
Sets the sprite tint alpha.
- setAltitude(float) - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
-
Sets the bottom altitude of the entity spatial volume.
- setAlwaysActive(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
- setAnimated(int, int, String) - Method in interface games.pixscape.runtime.api.TileEditFacade
- setAnimatedTileLookup(TileAnimationLookup) - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
- setAnimatedTileLookup(TileAnimationLookup) - Method in class games.pixscape.runtime.system.TiledAnimationSystem
- setAnimation(int) - Method in interface games.pixscape.runtime.api.AnimationFacade
-
Atomically selects an animation owned by this entity, restoring the definition's authored default clip and fps while preserving playback and loop state.
- setAnimation(String) - Method in interface games.pixscape.runtime.api.AnimationFacade
-
Atomically selects an animation owned by this entity, restoring the definition's authored default clip and fps while preserving playback and loop state.
- setAnimationFrameElapsedMs(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- setAnimationFrameIndex(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- setAnimationPlaybackMode(int, byte, boolean) - Method in class games.pixscape.runtime.tiled.TileChunk
- setAnimationPlaybackState(int, byte) - Method in class games.pixscape.runtime.tiled.TileChunk
- setAnimationState(int, byte, byte, boolean, boolean, int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- setAnimationState(int, byte, int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
-
Initializes or updates a cell's animation state.
- setAsset(int, String) - Method in interface games.pixscape.runtime.api.SpriteFacade
-
Changes the sprite asset and atlas tag.
- setAssetId(int) - Method in interface games.pixscape.runtime.api.SpriteFacade
-
Changes the sprite asset within the current atlas tag.
- setAssetManager(AssetManager) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Selects the AssetManager used for Pixscape project/scene resources.
- setAtlasTag(String) - Method in interface games.pixscape.runtime.api.TiledMapFacade
- setAttached(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setAutoStart(boolean) - Method in interface games.pixscape.runtime.api.ParticleFacade
- setBehind(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setBlendMode(boolean, int, int, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- setBlendMode(boolean, int, int, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- setBlendMode(boolean, int, int, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- setBlendMode(boolean, int, int, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- setBlendMode(BlendMode) - Method in class games.pixscape.runtime.component.RenderMaterialComponent
- setBox2d(Box2dWorldService) - Method in class games.pixscape.runtime.service.PhysicsService
- setBox2d(Box2dWorldService) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- setCapacity(int) - Method in class games.pixscape.runtime.render.DrawList
-
Sets (or resets) DrawList capacity completely.
- setCapacity(int) - Method in class games.pixscape.runtime.render.FrameRenderQueue
- setCapacity(int) - Method in class games.pixscape.runtime.render.LayerStateSOA
-
Sets the layer capacity, replacing all backing arrays and clearing their contents.
- setCapacity(int) - Method in class games.pixscape.runtime.render.TiledMapRenderState
- setCapacity(int) - Method in class games.pixscape.runtime.render.VfxRenderState
- setCellSize(float) - Method in class games.pixscape.runtime.spatial.SpatialBroadphaseGrid
- setCleansUpBlendFunction(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setClip(String) - Method in interface games.pixscape.runtime.api.AnimationFacade
-
Selects an existing clip and resets its frame and playback time.
- setCollisionEnabled(boolean) - Method in interface games.pixscape.runtime.api.TiledMapFacade
- setColor(float, float, float, float) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- setColor(float, float, float, float) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- setColor(float, float, float, float) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- setColor(float, float, float, float) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- setColors(float[]) - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
- setConfigurationCustomizer(Consumer<WorldConfigurationBuilder>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Configures the existing general system extension point after Pixscape rendering.
- setContinuous(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setDampingRatio(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- setDefaultVolume(float, float) - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
-
Sets the default spatial volume used by tiles without per-cell overrides.
- setDoSleep(boolean) - Method in class games.pixscape.runtime.service.Box2dWorldService
- setDuration(int) - Method in class games.pixscape.runtime.particle.ParticleEffect
- setEdges(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
- setEffect(String, String) - Method in interface games.pixscape.runtime.api.ParticleFacade
-
Changes the authored particle resource request.
- setEffectsRoot(FileHandle) - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
- setElapsedMs(int, int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
- setEmittersCleanUpBlendFunction(boolean) - Method in class games.pixscape.runtime.particle.ParticleEffect
-
Sets the
cleansUpBlendFunctionparameter on allParticleEmitterscurrently in this ParticleEffect. - setEnabled(boolean) - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
-
Enables or disables spatial render ordering for this tiled layer.
- setEnabled(boolean) - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
- setEnabled(boolean) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- setEntityCapacity(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
- setFlip(boolean, boolean) - Method in class games.pixscape.runtime.particle.ParticleEffect
- setFlip(boolean, boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setFloat(String, float) - Method in interface games.pixscape.runtime.api.ShaderFacade
-
Sets a float uniform on the existing render capability.
- setFps(float) - Method in interface games.pixscape.runtime.api.AnimationFacade
-
Sets playback frames per second.
- setFrame(int, int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
- setFrequencyHz(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- setGrabRadiusMeters(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- setGravity(float, float) - Method in class games.pixscape.runtime.service.Box2dWorldService
- setHeight(float) - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
-
Sets the height of the entity spatial volume.
- setHigh(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- setHigh(float, float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- setHighMax(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- setHighMin(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- setIdentity(int, int, String) - Method in class games.pixscape.runtime.service.IdentityRegistry
- setImagePaths(Array<String>) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setIndependent(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
- setLayerEnabled(int, boolean) - Method in interface games.pixscape.runtime.api.SpatialAPI
-
Enables or disables spatial render ordering for every runtime layer matching the given visual layer index.
- setLayerState(LayerStateSOA) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
-
Deprecated.
- setLogLevel(int) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Sets the LibGDX runtime log level used by this engine.
- setLoop(boolean) - Method in interface games.pixscape.runtime.api.AnimationFacade
- setLooping(boolean) - Method in interface games.pixscape.runtime.api.ParticleFacade
- setLow(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
- setLow(float, float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
- setLowMax(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
- setLowMin(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
- setMaxForce(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- setMaxParticleCount(int) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setMinParticleCount(int) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setName(int, String) - Method in class games.pixscape.runtime.service.IdentityRegistry
- setName(String) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setNextPhysicsShapeId(int) - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
- setNextPhysicsShapeId(int) - Method in interface games.pixscape.runtime.physics.PhysicsShapeIdState
- setOrigin(float, float) - Method in interface games.pixscape.runtime.api.TiledMapFacade
-
Sets the map origin in world units.
- setOrigin(float, float) - Method in interface games.pixscape.runtime.api.TransformFacade
- setPackedColor(float) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- setPackedColor(float) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- setPackedColor(float) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- setPackedColor(float) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- setPhysicsShapeIdState(PhysicsShapeIdState) - Method in class games.pixscape.runtime.service.PhysicsService
- setPixelsPerMeter(float) - Method in class games.pixscape.runtime.system.PhysicsSpatialFootprintSyncSystem
- setPlatformTarget(PlatformTarget) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- setPosition(float, float) - Method in interface games.pixscape.runtime.api.TransformFacade
- setPosition(float, float) - Method in class games.pixscape.runtime.particle.ParticleEffect
- setPosition(float, float) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setPostRenderSystemCustomizer(Consumer<WorldConfigurationBuilder>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Adds integration systems after render submission and dirty flushing, but before
World.process()returns. - setPpm(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
- setPremultipliedAlpha(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setPreRenderSystemCustomizer(Consumer<WorldConfigurationBuilder>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Adds advanced render-integration systems after Pixscape core synchronization and before draw-list construction, sorting, Spatial composition, frame-queue extraction, and default or custom submission.
- setRelative(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- setRenderableLocalIndex(int, boolean) - Method in class games.pixscape.runtime.tiled.TileChunk
- setRenderCapacity(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
- setRenderDataForRef(int, int, int, int, int, int, int, long, float, float, float, float, float, float, float, float, float, float, float, float, float, float, byte) - Method in class games.pixscape.runtime.render.TiledMapRenderState
- setRenderSubmitSystemSupplier(Supplier<BaseSystem>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Replaces Pixscape's default GPU submission system with an expert Artemis system.
- setRepeat(boolean, boolean) - Method in interface games.pixscape.runtime.api.SpriteFacade
-
Configures axis-aligned Repeat V1 rendering on the X and Y axes.
- setRotationRad(float) - Method in interface games.pixscape.runtime.api.TransformFacade
- setScale(float) - Method in interface games.pixscape.runtime.api.TransformFacade
- setScale(float, float) - Method in interface games.pixscape.runtime.api.TransformFacade
- setScaleX(float) - Method in interface games.pixscape.runtime.api.TransformFacade
- setScaleY(float) - Method in interface games.pixscape.runtime.api.TransformFacade
- setScaling(float[]) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- setSceneMeta(SceneMetaRuntime) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- setShader(ShaderProgram, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- setShader(ShaderProgram, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- setShader(ShaderProgram, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- setShader(ShaderProgram, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- setShape(ParticleEmitter.SpawnShape) - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
- setSide(ParticleEmitter.SpawnEllipseSide) - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
- setSize(float, float) - Method in interface games.pixscape.runtime.api.SpriteFacade
-
Sets the sprite render size in world units.
- setSparseSpatialOverride(int, float, float, int) - Method in class games.pixscape.runtime.component.TiledLayerComponent
- setSpatial(int, int, float, float, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- setSpatialOverride(int, int, float, float, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- setSpriteMode(ParticleEmitter.SpriteMode) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setSprites(Array<Sprite>) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- setStableId(int, int) - Method in class games.pixscape.runtime.service.IdentityRegistry
- setStateTime(float) - Method in interface games.pixscape.runtime.api.AnimationFacade
-
Sets playback time, clamping negative finite values to zero.
- setStepEnabled(boolean) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- setSystemProfiler(SystemProfiler) - Method in interface games.pixscape.runtime.profiling.ProfiledSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.AnimationSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.CullingSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.DirtyFlushSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.LayerStateBuildSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.ParallaxDisplaySystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.RenderExtractFrameQueueSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.RenderSortSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.RenderSubmitSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.SpatialRenderOrderSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.TiledAnimationSystem
- setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.UpdateWorldGeometrySystem
- setTags(int, Array<String>) - Method in class games.pixscape.runtime.service.TagRegistry
- setTags(int, String...) - Method in class games.pixscape.runtime.service.TagRegistry
- setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- setTile(int, int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- setTile(int, int, int, byte) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- setTileSpatial(int, int, float, float, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- setTileSpatialOverride(int, int, float, float, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- setTileStaged(int, int, int, byte) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Writes candidate content without publishing revisions, dirty state, or render invalidation.
- setTileVolume(int, int, float, float) - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
-
Sets an explicit spatial volume override for one tile cell.
- setTimeline(float[]) - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
- setTimeline(float[]) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
- setTint(float, float, float, float) - Method in interface games.pixscape.runtime.api.SpriteFacade
-
Sets the sprite tint color.
- setValue(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.NumericValue
- setVisible(boolean) - Method in interface games.pixscape.runtime.api.SpriteFacade
-
Sets whether the sprite participates in rendering.
- setVisible(boolean) - Method in interface games.pixscape.runtime.api.TiledMapFacade
- setVisualPadding(float, float, float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- setVolume(float, float) - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
-
Sets the bottom altitude and height of the entity spatial volume.
- setWorldCamera(OrthographicCamera) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Supplies the camera borrowed by subsequently built Runtime Worlds.
- setX(float) - Method in interface games.pixscape.runtime.api.TransformFacade
- setY(float) - Method in interface games.pixscape.runtime.api.TransformFacade
- shader - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- shader - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- shader - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- shader - Variable in class games.pixscape.runtime.render.VfxRenderState
- shader() - Method in interface games.pixscape.runtime.api.AnimationRef
- shader() - Method in interface games.pixscape.runtime.api.EntityRef
- shader() - Method in interface games.pixscape.runtime.api.ShaderFacade
-
Returns the selected shader name, or
nullwhen no registered shader is selected or the render-material capability is absent. - shader() - Method in interface games.pixscape.runtime.api.SpriteRef
- shader(String) - Method in interface games.pixscape.runtime.api.SpriteRef
- SHADER_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
- SHADER_VARIANT_DESKTOP_GL30 - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- SHADER_VARIANT_ES3_WEBGL2 - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- shaderBinds - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ShaderFacade - Interface in games.pixscape.runtime.api
-
Shader assignment and float uniform access for v1.
- shaderFileBaseName() - Method in enum class games.pixscape.runtime.render.ShaderMode
- ShaderFloatParam - Class in games.pixscape.runtime.component
- ShaderFloatParam() - Constructor for class games.pixscape.runtime.component.ShaderFloatParam
- ShaderFloatParam(String, float) - Constructor for class games.pixscape.runtime.component.ShaderFloatParam
- shaderIdx - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
- shaderIdx - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RenderMaterialData
- ShaderMode - Enum Class in games.pixscape.runtime.render
-
Render mode targeted by custom shader.
- ShaderOrigin - Enum Class in games.pixscape.runtime.render
- shaderParams - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- ShaderParamsComponent - Class in games.pixscape.runtime.component
-
Shader parameters per entity.
- ShaderParamsComponent() - Constructor for class games.pixscape.runtime.component.ShaderParamsComponent
- ShaderParamsData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.ShaderParamsData
- ShaderRegistry - Class in games.pixscape.runtime.service
-
SUPPORTED_EXPERTprocess-wide shader lookup and project shader lifecycle boundary. - ShaderRole - Enum Class in games.pixscape.runtime.render
- shadersDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- ShaderSourcePreprocessor - Class in games.pixscape.runtime.service
-
Lightweight GLSL source preprocessor.
- shadersRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- shaderSwitches - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- ShaderVariant - Enum Class in games.pixscape.runtime.render
- shadowCaster - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
-
Compiled as shadow-geometry metadata; the downstream shadow consumer is not implemented yet.
- SHAPE_BOX - Static variable in class games.pixscape.runtime.physics.PhysicsGeometryData
- SHAPE_BOX - Static variable in class games.pixscape.runtime.spatial.SpatialShapeData
- SHAPE_CIRCLE - Static variable in class games.pixscape.runtime.physics.PhysicsGeometryData
- SHAPE_CIRCLE - Static variable in class games.pixscape.runtime.spatial.SpatialShapeData
- SHAPE_POLYGON - Static variable in class games.pixscape.runtime.physics.PhysicsGeometryData
- SHAPE_POLYGON - Static variable in class games.pixscape.runtime.spatial.SpatialShapeData
- shapeCount(int) - Method in class games.pixscape.runtime.service.PhysicsService
- shapes - Variable in class games.pixscape.runtime.component.physics.PhysicsShapesComponent
- shapes - Variable in class games.pixscape.runtime.component.spatial.SpatialShapesComponent
- shapeType - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
- shapeType - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
- shapeType - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- shapeType - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
- signedArea(float[], int) - Static method in class games.pixscape.runtime.physics.PolygonValidator
- sin - Variable in class games.pixscape.runtime.component.TransformComponent
- single - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpriteMode
- size - Variable in class games.pixscape.runtime.render.DrawList
- size - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- size() - Method in class games.pixscape.runtime.service.AnimationRegistry
- size() - Method in class games.pixscape.runtime.service.AtlasAssetIndex
- size() - Method in class games.pixscape.runtime.service.TileAnimationRegistry
-
Returns the number of registered animated tile definitions.
- size() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
- size() - Method in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
- SIZE - Static variable in class games.pixscape.runtime.render.GeometryDirty
- sizeMul - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
-
Multiplies particle size (>=0).
- slope - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- softness - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- solve(SpatialActorCollector, SpatialProjectedFaceCache) - Method in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
- sort(SpatialActorCollector, int[], int[], int[], int) - Method in class games.pixscape.runtime.spatial.SpatialActorBucketSorter
- sortKey - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- sortKey - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- sortKey - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- sortKey - Variable in class games.pixscape.runtime.render.VfxRenderState
- SortKey64 - Class in games.pixscape.runtime.render
- SOURCE_ECS - Static variable in class games.pixscape.runtime.render.FrameRenderQueue
- SOURCE_ECS - Static variable in class games.pixscape.runtime.render.RenderSourceDomain
- SOURCE_NONE - Static variable in class games.pixscape.runtime.render.FrameRenderQueue
- SOURCE_NONE - Static variable in class games.pixscape.runtime.render.RenderSourceDomain
- SOURCE_TILED - Static variable in class games.pixscape.runtime.render.FrameRenderQueue
- SOURCE_TILED - Static variable in class games.pixscape.runtime.render.RenderSourceDomain
- SOURCE_VFX - Static variable in class games.pixscape.runtime.render.FrameRenderQueue
- SOURCE_VFX - Static variable in class games.pixscape.runtime.render.RenderSourceDomain
- sourceAuthored - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
- sourceDomain - Variable in class games.pixscape.runtime.render.DrawList
- sourceDomain - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- sourceEmitter - Variable in class games.pixscape.runtime.render.VfxRenderState
- sourceEntity - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- sourceEntityId - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- sourceHash() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
- sourcePhysicsShapeId - Variable in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
-
Source authored shape identity for the currently projected footprint.
- sourceSlot - Variable in class games.pixscape.runtime.render.DrawList
- sourceSlot - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- sourceVertexCount() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
- sourceVertices() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
- sparseTileAltitude(int) - Method in class games.pixscape.runtime.component.TiledLayerComponent
- sparseTileHeight(int) - Method in class games.pixscape.runtime.component.TiledLayerComponent
- sparseTileSpatialFlags(int) - Method in class games.pixscape.runtime.component.TiledLayerComponent
- spatial() - Method in interface games.pixscape.runtime.api.EntityRef
-
Spatial render-order settings for this entity.
- spatial() - Method in interface games.pixscape.runtime.api.PixscapeAPI
-
Runtime spatial render-order API.
- spatial() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
- spatial() - Method in interface games.pixscape.runtime.api.TiledLayerRef
-
Spatial render-order settings for this tiled layer and its cells.
- SPATIAL_DEPTH - Static variable in class games.pixscape.runtime.spatial.SpatialFlags
- SPATIAL_RENDER_ORDER - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- SpatialActorBucketSorter - Class in games.pixscape.runtime.spatial
- SpatialActorBucketSorter() - Constructor for class games.pixscape.runtime.spatial.SpatialActorBucketSorter
- SpatialActorCollector - Class in games.pixscape.runtime.spatial
- SpatialActorCollector() - Constructor for class games.pixscape.runtime.spatial.SpatialActorCollector
- SpatialActorGeometry - Class in games.pixscape.runtime.spatial
- SpatialActorGeometry.Footprint - Class in games.pixscape.runtime.spatial
- SpatialAPI - Interface in games.pixscape.runtime.api
-
Runtime spatial render-order API.
- SpatialBlockData - Class in games.pixscape.runtime.spatial
- SpatialBlockData() - Constructor for class games.pixscape.runtime.spatial.SpatialBlockData
- SpatialBlockData.LinkedTileRef - Class in games.pixscape.runtime.spatial
- SpatialBlockGeometry - Class in games.pixscape.runtime.spatial
- SpatialBlockGeometry.CellRange - Class in games.pixscape.runtime.spatial
- spatialBlockId - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
- SpatialBlockIndex - Class in games.pixscape.runtime.spatial
- SpatialBlockIndex() - Constructor for class games.pixscape.runtime.spatial.SpatialBlockIndex
- SpatialBlockLinkedTiles - Class in games.pixscape.runtime.spatial
- SpatialBlockLinkedTiles.Refs - Class in games.pixscape.runtime.spatial
- SpatialBlocksComponent - Class in games.pixscape.runtime.component.spatial
-
Passive authored rectangular walls owned by a tiled layer entity.
- SpatialBlocksComponent() - Constructor for class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
- SpatialBroadphaseGrid - Class in games.pixscape.runtime.spatial
- SpatialBroadphaseGrid(float) - Constructor for class games.pixscape.runtime.spatial.SpatialBroadphaseGrid
- SpatialBucketDrawListComposer - Class in games.pixscape.runtime.spatial
- SpatialBucketDrawListComposer() - Constructor for class games.pixscape.runtime.spatial.SpatialBucketDrawListComposer
- SpatialBucketPlanner - Class in games.pixscape.runtime.spatial
-
Reduces exact-anchor intents and resolves stable actor insertion intervals jointly.
- SpatialBucketPlanner() - Constructor for class games.pixscape.runtime.spatial.SpatialBucketPlanner
- SpatialCompiledLayerCache - Class in games.pixscape.runtime.spatial
-
Runtime-owned, transactionally published compilation of every Spatial V3 structure in one layer.
- SpatialCompiledLayerCache() - Constructor for class games.pixscape.runtime.spatial.SpatialCompiledLayerCache
- SpatialConstraintInvariantException - Exception Class in games.pixscape.runtime.spatial
-
Raised when exact Spatial V3 anchor constraints leave one or more actors with no valid bucket.
- SpatialConstraintInvariantException(int, String) - Constructor for exception class games.pixscape.runtime.spatial.SpatialConstraintInvariantException
- spatialEnabled - Variable in class games.pixscape.runtime.component.LayerComponent
- spatialEnabled - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- spatialEnabled - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- SpatialEntityFacade - Interface in games.pixscape.runtime.api
-
Spatial render-order settings for one runtime entity.
- SpatialFaceAnchorResolver - Class in games.pixscape.runtime.spatial
-
Resolves each canonical layer-local tile anchor once against one immutable frame snapshot.
- SpatialFaceAnchorResolver() - Constructor for class games.pixscape.runtime.spatial.SpatialFaceAnchorResolver
- SpatialFaceRelationSolver - Class in games.pixscape.runtime.spatial
-
Allocation-free, pure actor-versus-projected-face relation solver.
- SpatialFaceRelationSolver() - Constructor for class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
- spatialFlags - Variable in class games.pixscape.runtime.tiled.TileChunk
- SpatialFlags - Class in games.pixscape.runtime.spatial
- spatialFootprint - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
-
Explicit Spatial footprint ownership propagated from the authored shape.
- spatialFootprint - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
-
Explicit owner of this entity's Spatial rendering footprint.
- spatialFootprint - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
- SpatialFrameSnapshotBuilder - Class in games.pixscape.runtime.spatial
- SpatialFrameSnapshotBuilder() - Constructor for class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
- SpatialHeightComponent - Class in games.pixscape.runtime.component.spatial
- SpatialHeightComponent() - Constructor for class games.pixscape.runtime.component.spatial.SpatialHeightComponent
- SpatialLayerFaceRuntime - Class in games.pixscape.runtime.spatial
-
Mutable runtime caches owned by one tiled-layer entity.
- SpatialLayerFaceRuntime() - Constructor for class games.pixscape.runtime.spatial.SpatialLayerFaceRuntime
- SpatialLayerRuntimeRegistry - Class in games.pixscape.runtime.spatial
-
Stable runtime-cache ownership shared by tiled synchronization and actor composition.
- SpatialLayerRuntimeRegistry() - Constructor for class games.pixscape.runtime.spatial.SpatialLayerRuntimeRegistry
- SpatialLineRelation - Class in games.pixscape.runtime.spatial
-
Shared sign convention for a projected lower edge and a witness point.
- SpatialOcclusionResult - Class in games.pixscape.runtime.spatial
-
SUPPORTED_EXPERTcaller-owned mutable result of one Spatial occlusion query. - SpatialOcclusionResult() - Constructor for class games.pixscape.runtime.spatial.SpatialOcclusionResult
- SpatialOrderingKernel - Class in games.pixscape.runtime.spatial
- SpatialOrderingKernel() - Constructor for class games.pixscape.runtime.spatial.SpatialOrderingKernel
- spatialOverrides - Variable in class games.pixscape.runtime.tiled.TileChunk
- SpatialPhysicsFootprintComponent - Class in games.pixscape.runtime.component.spatial
-
Passive Runtime cache of the spatial footprint projected from a compiled physics body.
- SpatialPhysicsFootprintComponent() - Constructor for class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
- SpatialProjectedFaceCache - Class in games.pixscape.runtime.spatial
-
Flat projected actor-occluder faces and canonical layer-local tile anchors.
- SpatialProjectedFaceCache() - Constructor for class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- SpatialQueryService - Class in games.pixscape.runtime.spatial
-
SUPPORTED_EXPERTgeometry and relation queries over caller-supplied Spatial data. - SpatialQueryService() - Constructor for class games.pixscape.runtime.spatial.SpatialQueryService
- SpatialRelation - Class in games.pixscape.runtime.spatial
- SpatialRenderOrderSystem - Class in games.pixscape.runtime.system
- SpatialRenderOrderSystem(DynamicEntityRenderState, DrawList) - Constructor for class games.pixscape.runtime.system.SpatialRenderOrderSystem
- SpatialRenderOrderSystem(DynamicEntityRenderState, TiledMapRenderState, DrawList) - Constructor for class games.pixscape.runtime.system.SpatialRenderOrderSystem
- SpatialRenderOrderSystem(DynamicEntityRenderState, TiledMapRenderState, DrawList, SpatialLayerRuntimeRegistry) - Constructor for class games.pixscape.runtime.system.SpatialRenderOrderSystem
- SpatialShapeData - Class in games.pixscape.runtime.spatial
- SpatialShapeData() - Constructor for class games.pixscape.runtime.spatial.SpatialShapeData
- SpatialShapesComponent - Class in games.pixscape.runtime.component.spatial
- SpatialShapesComponent() - Constructor for class games.pixscape.runtime.component.spatial.SpatialShapesComponent
- SpatialStructureCompiler - Class in games.pixscape.runtime.spatial
-
SUPPORTED_EXPERTstrict compiler for deterministic exposed faces of one authored Spatial V3 structure. - SpatialTileOrderCache - Class in games.pixscape.runtime.spatial
-
Runtime-owned canonical rank lookup for one spatial tiled layer.
- SpatialTileOrderCache() - Constructor for class games.pixscape.runtime.spatial.SpatialTileOrderCache
- SpatialTileOrderCompiler - Class in games.pixscape.runtime.spatial
-
Compiles actor-independent lower-edge constraints into one canonical tile rank per occupied cell.
- SpatialTileOrderCompiler() - Constructor for class games.pixscape.runtime.spatial.SpatialTileOrderCompiler
- SpatialTileOrderInvariantException - Exception Class in games.pixscape.runtime.spatial
-
Rejects Spatial V3 geometry that cannot be represented by one static tile order.
- SpatialTileOrderInvariantException(String) - Constructor for exception class games.pixscape.runtime.spatial.SpatialTileOrderInvariantException
- SpatialTileSyncInvariantException - Exception Class in games.pixscape.runtime.spatial
-
Reports an occupied Spatial tiled-layer cell without its required canonical rank.
- SpatialTileSyncInvariantException(String) - Constructor for exception class games.pixscape.runtime.spatial.SpatialTileSyncInvariantException
- SpatialVolume - Class in games.pixscape.runtime.spatial
-
SUPPORTED_EXPERTmutable value describing a world-space footprint and vertical span. - SpatialVolume() - Constructor for class games.pixscape.runtime.spatial.SpatialVolume
- SpatialWallGeometry - Class in games.pixscape.runtime.spatial
-
Allocation-free primitive geometry and validation rules for authored rectangular walls.
- SpatialWallGeometry.Bounds - Class in games.pixscape.runtime.spatial
-
Mutable caller-owned output for continuous exclusive footprint bounds.
- SpatialWallGeometry.CoverageValidation - Enum Class in games.pixscape.runtime.spatial
- SpatialWallGeometry.Junction - Class in games.pixscape.runtime.spatial
-
Mutable caller-owned output for pairwise junction classification and bounds.
- SpatialWallGeometry.JunctionClassification - Enum Class in games.pixscape.runtime.spatial
- SpatialWallGeometry.LinkedCellBounds - Class in games.pixscape.runtime.spatial
-
Mutable caller-owned output for the strict integer linked-cell rectangle.
- spawn(int, float, float) - Method in interface games.pixscape.runtime.api.AnimationsAPI
-
Creates an animated entity from a registered animation asset id.
- spawn(int, float, float) - Method in interface games.pixscape.runtime.api.SpritesAPI
-
Creates a sprite entity from an asset id at world position
(x, y). - spawn(World, JsonValue, float, float) - Method in class games.pixscape.runtime.prefab.RuntimePrefabFragmentSpawner
- spawn(World, RuntimePrefabFragment, float, float) - Method in class games.pixscape.runtime.prefab.RuntimePrefabFragmentSpawner
- spawn(String, float, float) - Method in interface games.pixscape.runtime.api.AnimationsAPI
-
Creates an animated entity from a registered animation name.
- spawn(String, float, float) - Method in interface games.pixscape.runtime.api.ParticlesAPI
- spawn(String, float, float) - Method in interface games.pixscape.runtime.api.PrefabsAPI
-
Spawns an exported prefab by name at the given world offset.
- spawn(String, float, float) - Method in interface games.pixscape.runtime.api.SpritesAPI
-
Creates a sprite entity from an asset name at world position
(x, y). - spawnFragment(RuntimePrefabFragment, float, float) - Method in interface games.pixscape.runtime.api.PrefabsAPI
-
Spawns an already loaded prefab fragment at the given world offset.
- spawnPrefab(String, float, float) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Loads and spawns an exported prefab fragment by name.
- spawnPrefabFragment(RuntimePrefabFragment, float, float) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Spawns an in-memory prefab fragment into the currently loaded scene.
- SpawnResult - Class in games.pixscape.runtime.prefab
- SpawnResult(IntBag) - Constructor for class games.pixscape.runtime.prefab.SpawnResult
- SpawnShapeValue() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
- sprite() - Method in interface games.pixscape.runtime.api.AnimationRef
- sprite() - Method in interface games.pixscape.runtime.api.EntityRef
- sprite() - Method in interface games.pixscape.runtime.api.SpriteRef
- SPRITE - Static variable in class games.pixscape.runtime.render.RenderKind
- SpriteFacade - Interface in games.pixscape.runtime.api
-
High-level sprite/material access for one entity.
- SpriteRef - Interface in games.pixscape.runtime.api
-
Sprite handle bound to one entity incarnation and Runtime World.
- sprites() - Method in interface games.pixscape.runtime.api.PixscapeAPI
-
Sprite entity factory API.
- sprites() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
- SpritesAPI - Interface in games.pixscape.runtime.api
-
Factory API for runtime sprite entities.
- square - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnShape
- srcFactor - Variable in enum class games.pixscape.runtime.render.BlendMode
- stableId - Variable in class games.pixscape.runtime.component.PixscapeIdentityComponent
- stableId() - Method in interface games.pixscape.runtime.api.EntityRef
-
Returns the preferred persistent/public identity, or
-1when stale. - stableId() - Method in interface games.pixscape.runtime.api.TiledLayerRef
- stableIdOf(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
-
Resolves persistent/public
stableIdfrom runtimeentityId. - start - Variable in class games.pixscape.runtime.animation.AnimationClipDefData
- start() - Method in class games.pixscape.runtime.animation.AnimationClipDef
- start() - Method in class games.pixscape.runtime.particle.ParticleEffect
- start() - Method in class games.pixscape.runtime.particle.ParticleEmitter
- startCoordinate(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- startX(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- startX(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- startY(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
- startY(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- stateTime - Variable in class games.pixscape.runtime.component.AnimationComponent
- stateTime - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
- stateTime() - Method in interface games.pixscape.runtime.api.AnimationFacade
-
Returns the existing animation playback time, or
0when absent. - STATIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- step(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
- stiffness - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
- stop() - Method in interface games.pixscape.runtime.api.AnimationFacade
- stop() - Method in interface games.pixscape.runtime.api.ParticleFacade
- stop() - Method in interface games.pixscape.runtime.api.ParticleRef
- stop(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
-
Stops playback for the cell by clearing its per-cell playback state.
- structure(int) - Method in class games.pixscape.runtime.spatial.SpatialCompiledLayerCache
- structureCount - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- structureCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
- structureCount() - Method in class games.pixscape.runtime.spatial.SpatialCompiledLayerCache
- structureFaceCount - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- structureFaceStart - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- structureId - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
-
Positive identity of the connected authored-wall structure in the owning tiled layer.
- structureId() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- structureMaxX - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- structureMinX - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
- STUDIO_PARTICLE_FALLBACK - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- STUDIO_RENDER_SUBMIT - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- submittedQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- success(float[], int, int, long, Array<PolygonPartData>) - Static method in class games.pixscape.runtime.physics.PolygonBuildResult
- supportsES3() - Method in class games.pixscape.runtime.render.batch.GLCaps
- supportsTextureArray() - Method in class games.pixscape.runtime.render.batch.GLCaps
- swap(int, int) - Method in class games.pixscape.runtime.render.FrameRenderQueue
- syncCell(TileChunk, int, int, TileAnimationLookup) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationStateSupport
-
Synchronizes the per-cell animation state with the logical asset stored in the map.
- syncCell(TileChunk, int, int, TileAnimationLookup, byte) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationStateSupport
-
Same as syncCell(...) but allows choosing the initial playback state.
- syncChunk(TileChunk, TileAnimationLookup) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationStateSupport
-
Clears animation state for every cell in the chunk that no longer matches an animated tile definition, and ensures valid state for cells that do.
- synchronizeEntitySubscriptions() - Method in class games.pixscape.runtime.loading.SceneLoadingInvocationStrategy
- syncWorldCell(TileChunk, int, int, TileAnimationLookup) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationStateSupport
- system(Class<T>) - Method in interface games.pixscape.runtime.api.ECSAPI
-
Direct system lookup for expert ECS operations.
- system(Class<T>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Returns a borrowed system from the current World.
- SystemProfilePhases - Class in games.pixscape.runtime.profiling
- SystemProfiler - Interface in games.pixscape.runtime.profiling
- SystemProfilers - Class in games.pixscape.runtime.profiling
T
- tagRegistry() - Method in interface games.pixscape.runtime.api.ECSAPI
-
Runtime tag registry access.
- TagRegistry - Class in games.pixscape.runtime.service
-
SUPPORTED_EXPERTWorld-scoped index from normalized tags to entity IDs. - TagRegistry() - Constructor for class games.pixscape.runtime.service.TagRegistry
- tags - Variable in class games.pixscape.runtime.component.PixscapeTagComponent
- takeCompiledFixtures() - Method in class games.pixscape.runtime.physics.PreparedPhysicsBodyCandidate
- takeFixtures() - Method in class games.pixscape.runtime.physics.PreparedCompiledFixtures
- takeShapes() - Method in class games.pixscape.runtime.physics.PreparedPhysicsBodyCandidate
- targetX - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
-
Target world (meters).
- targetY - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
- testCompile(String, String, ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- testCompile(String, String, String, ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
- testedMembershipCount - Variable in class games.pixscape.runtime.spatial.SpatialBucketPlanner
- TEX_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
- TEXTURE_2D - Enum constant in enum class games.pixscape.runtime.render.ShaderMode
-
Single texture 2D rendering mode (MeshBatch / sampler2D).
- TEXTURE_ARRAY - Enum constant in enum class games.pixscape.runtime.render.ShaderMode
-
Texture array rendering mode (TextureArrayMeshBatch / sampler2DArray).
- TEXTURE_ARRAY_CONELIGHT - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- TEXTURE_ARRAY_POINTLIGHT - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- textureArray - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.TextureArrayBundle
- textureArrayBindSkips - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- TextureArrayBundle(TextureArray, IntIntMap) - Constructor for class games.pixscape.runtime.service.AtlasRuntimeService.TextureArrayBundle
- TextureArrayMeshBatch - Class in games.pixscape.runtime.render.batch
-
Batch based on a single TextureArray (sampler2DArray in shader).
- TextureArrayMeshBatch(int) - Constructor for class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- TextureArrayUploads - Class in games.pixscape.runtime.service
-
Internal one-shot texture-array upload boundary for prepared CPU Pixmaps.
- textureBinds - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- textureHandle - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
-
Runtime texture handle resolved from atlas data.
- textureHandle - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RenderMaterialData
- textureHandle - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- textureHandle - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- textureHandle - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- textureHandle - Variable in class games.pixscape.runtime.render.VfxRenderState
- textureHandle() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
- textureRegion - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- TextureRegionComponent - Class in games.pixscape.runtime.component
-
Runtime only: resolved UV/sizes (not serialized).
- TextureRegionComponent() - Constructor for class games.pixscape.runtime.component.TextureRegionComponent
- TextureRegionData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
- TextureRegistry - Class in games.pixscape.runtime.service
- TIE_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
- tileAltitude(int, int) - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
-
Returns the effective tile altitude, including the layer default when no per-cell override exists.
- tileAltitudes - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- TileAnimationControlFacade - Interface in games.pixscape.runtime.api
-
Per-cell playback control for animated tiles in one tiled layer.
- TileAnimationDef - Class in games.pixscape.runtime.tiled.animation
- TileAnimationDef(TileAnimationDefData) - Constructor for class games.pixscape.runtime.tiled.animation.TileAnimationDef
- TileAnimationDefData - Class in games.pixscape.runtime.tiled.animation
- TileAnimationDefData() - Constructor for class games.pixscape.runtime.tiled.animation.TileAnimationDefData
- TileAnimationDefView - Interface in games.pixscape.runtime.api
-
Read-only animated tile definition view.
- TileAnimationLookup - Interface in games.pixscape.runtime.tiled.animation
- TileAnimationPlayback - Class in games.pixscape.runtime.tiled.animation
- TileAnimationRegistry - Class in games.pixscape.runtime.service
-
Default runtime registry for animated tile definitions.
- TileAnimationRegistry() - Constructor for class games.pixscape.runtime.service.TileAnimationRegistry
- TileAnimationResolver - Class in games.pixscape.runtime.tiled.animation
- tileAnimations() - Method in interface games.pixscape.runtime.api.TiledLayerRef
-
Per-cell animation playback control for this layer.
- TileAnimationsRuntimeData - Class in games.pixscape.runtime.tiled.animation
- TileAnimationsRuntimeData() - Constructor for class games.pixscape.runtime.tiled.animation.TileAnimationsRuntimeData
- TileAnimationStateSupport - Class in games.pixscape.runtime.tiled.animation
- tileAssetId - Variable in class games.pixscape.runtime.spatial.SpatialBlockData.LinkedTileRef
- tileAssetId - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
- tileAssetId(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
- tileAssetIds - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- tileAssetIds - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
- TileChunk - Class in games.pixscape.runtime.tiled
- TileChunk() - Constructor for class games.pixscape.runtime.tiled.TileChunk
- TileChunk(int, int, int, int) - Constructor for class games.pixscape.runtime.tiled.TileChunk
- TileChunk.DirtyState - Enum Class in games.pixscape.runtime.tiled
- tiled() - Method in interface games.pixscape.runtime.api.PixscapeAPI
-
Runtime tiled layer access and tile animation APIs.
- tiled() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
- TILED_ANIMATION - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- TILED_FALLBACK - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- TILED_GHOST_PREVIEW - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- TiledAnimationsAPI - Interface in games.pixscape.runtime.api
-
Global animated tile definition registry.
- TiledAnimationSystem - Class in games.pixscape.runtime.system
- TiledAnimationSystem() - Constructor for class games.pixscape.runtime.system.TiledAnimationSystem
- TiledAnimationSystem(TileAnimationLookup) - Constructor for class games.pixscape.runtime.system.TiledAnimationSystem
- TiledAPI - Interface in games.pixscape.runtime.api
-
High-level API for runtime tiled layers.
- tiledChunksFullyInside - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- tiledChunksOutside - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- tiledChunksPartial - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- tiledChunksTested - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- tiledEnabled - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- TiledLayerComponent - Class in games.pixscape.runtime.component
- TiledLayerComponent() - Constructor for class games.pixscape.runtime.component.TiledLayerComponent
- TiledLayerRef - Interface in games.pixscape.runtime.api
-
Handle to one tiled layer entity incarnation in one Runtime World.
- TiledMapFacade - Interface in games.pixscape.runtime.api
-
Runtime tiled map/layer properties and coordinate conversion helpers.
- TiledMapLayerData - Class in games.pixscape.runtime.tiled
- TiledMapLayerData() - Constructor for class games.pixscape.runtime.tiled.TiledMapLayerData
- TiledMapLayerData(int, int, int, int, int) - Constructor for class games.pixscape.runtime.tiled.TiledMapLayerData
- TiledMapLayerData(int, int, int, int, int, SceneMetaRuntime.TiledProjection) - Constructor for class games.pixscape.runtime.tiled.TiledMapLayerData
- TiledMapRenderState - Class in games.pixscape.runtime.render
-
Runtime implementation detail.
- TiledMapRenderState() - Constructor for class games.pixscape.runtime.render.TiledMapRenderState
- TiledMapRenderState(int) - Constructor for class games.pixscape.runtime.render.TiledMapRenderState
- tiledProjection - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- tiledRenderableRefsConsidered - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- tiledRenderableRefsCulled - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- tiledRenderableRefsVisible - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- tiledRenderRef - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
- tiledRenderRef(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
- tiledRenderRefForTile(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- TiledSpatialFacade - Interface in games.pixscape.runtime.api
-
Spatial render-order settings for one tiled layer.
- tiledState - Variable in class games.pixscape.runtime.render.RenderContext
- TileEditFacade - Interface in games.pixscape.runtime.api
-
Logical tile editing operations for one tiled layer.
- tileHeight - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- tileHeight - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
- tileHeight - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- tileHeight() - Method in interface games.pixscape.runtime.api.TiledMapFacade
- tileHeight(int, int) - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
-
Returns the effective tile height, including the layer default when no per-cell override exists.
- tileHeights - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- tileOrder - Variable in class games.pixscape.runtime.spatial.SpatialLayerFaceRuntime
- tileOrderCompileCount - Variable in class games.pixscape.runtime.spatial.SpatialTileOrderCache
- tileOrderCycleCount - Variable in class games.pixscape.runtime.spatial.SpatialTileOrderCache
- tileOrderEdgeCount - Variable in class games.pixscape.runtime.spatial.SpatialTileOrderCache
- tileOrderNodeCount - Variable in class games.pixscape.runtime.spatial.SpatialTileOrderCache
- tileOrderSegmentCount - Variable in class games.pixscape.runtime.spatial.SpatialTileOrderCache
- TileProfilePlacement - Class in games.pixscape.runtime.tiled.profile
- TileQuadTransforms - Class in games.pixscape.runtime.tiled
- tiles() - Method in interface games.pixscape.runtime.api.TiledLayerRef
- tilesetId - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
- tileSpatialFlags - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- tileSpatialOverrides - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- tileToCellVertices(int, int, float[]) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Logical cell shape.
- tileToRenderQuad(int, int, float[]) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Axis-aligned render quad for the tile texture.
- tileToSpriteQuad(int, int, int, int, float[]) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- tileToWorldX(float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Continuous tile-space variant of
TiledMapLayerData.tileToWorldX(int, int). - tileToWorldX(int) - Method in interface games.pixscape.runtime.api.TiledMapFacade
- tileToWorldX(int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Top-left of render rect.
- tileToWorldX(int, int) - Method in interface games.pixscape.runtime.api.TiledMapFacade
- tileToWorldX(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Top-left of render rect.
- tileToWorldY(float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Continuous tile-space variant of
TiledMapLayerData.tileToWorldY(int, int). - tileToWorldY(int) - Method in interface games.pixscape.runtime.api.TiledMapFacade
- tileToWorldY(int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Top-left of render rect.
- tileToWorldY(int, int) - Method in interface games.pixscape.runtime.api.TiledMapFacade
- tileToWorldY(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Top-left of render rect.
- tileTransformFlags - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- TileTransformFlags - Class in games.pixscape.runtime.tiled
- tileWidth - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- tileWidth - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
- tileWidth - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- tileWidth() - Method in interface games.pixscape.runtime.api.TiledMapFacade
- tileXs - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- tileYs - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- tint - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- tint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- tint(float, float, float, float) - Method in interface games.pixscape.runtime.api.SpriteRef
- TintComponent - Class in games.pixscape.runtime.component
- TintComponent() - Constructor for class games.pixscape.runtime.component.TintComponent
- TintData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.TintData
- tintRgba - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
-
-1 = none, sinon RGBA packed int.
- toColor() - Method in class games.pixscape.runtime.component.TintComponent
-
Returns a new Color (avoid in the hot path when possible).
- toColor(Color) - Method in class games.pixscape.runtime.component.TintComponent
-
Fills a provided Color with the current value.
- toCorners(OrientedBoundsComponent, float[]) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
-
Computes x1..y4 (8 floats) from an OBB (corner 1..4 clockwise).
- toDataCopy() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
- top - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnEllipseSide
- top - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
- top() - Method in class games.pixscape.runtime.spatial.SpatialVolume
- top(SpatialBlockData) - Static method in class games.pixscape.runtime.spatial.SpatialBlockGeometry
- TOP_CENTER - Enum constant in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
- TOP_LEFT - Enum constant in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
- toString() - Method in class games.pixscape.runtime.render.batch.GLCaps
- totalDurationMs() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
- totalNs() - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
- touchLayerIndex(int) - Method in class games.pixscape.runtime.render.LayerStateSOA
-
Marks that layer index idx is used.
- transform - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- transform() - Method in interface games.pixscape.runtime.api.AnimationRef
- transform() - Method in interface games.pixscape.runtime.api.EntityRef
- transform() - Method in interface games.pixscape.runtime.api.ParticleRef
- transform() - Method in interface games.pixscape.runtime.api.SpriteRef
- transform(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
-
Transform fluent.
- TransformComponent - Class in games.pixscape.runtime.component
- TransformComponent() - Constructor for class games.pixscape.runtime.component.TransformComponent
- TransformData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.TransformData
- TransformFacade - Interface in games.pixscape.runtime.api
-
High-level transform access for one entity.
- transformFlags - Variable in class games.pixscape.runtime.tiled.TileChunk
- translate(TransformComponent, float, float) - Static method in class games.pixscape.runtime.component.TransformComponent
- transparency - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- transparencyDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- triangulate(float[], int) - Static method in class games.pixscape.runtime.physics.PolygonTriangulator
- TRIANGULATION_FAILED - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
- type - Variable in class games.pixscape.runtime.component.LayerComponent
- type - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- type - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
-
Logical type (for debug/UI/serialization).
- type - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
- type - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
- type - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
- type - Variable in class games.pixscape.runtime.prefab.PrefabAsset
- type - Variable in class games.pixscape.runtime.render.LayerStateSOA
- TYPE - Static variable in class games.pixscape.runtime.render.JointDirtyBits
- TYPE_CLASSIC - Static variable in class games.pixscape.runtime.component.LayerComponent
- TYPE_DISTANCE - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_FRICTION - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_GEAR - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_LIGHT - Static variable in class games.pixscape.runtime.component.LayerComponent
- TYPE_MOTOR - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_MOUSE - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_PHYSICS - Static variable in class games.pixscape.runtime.component.LayerComponent
- TYPE_PRISMATIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_PULLEY - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_REVOLUTE - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_TILED - Static variable in class games.pixscape.runtime.component.LayerComponent
- TYPE_WELD - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_WHEEL - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
U
- u1 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
- u1 - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
- u1 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- u1 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- u1 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- u1 - Variable in class games.pixscape.runtime.render.VfxRenderState
- u1() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
- u2 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
- u2 - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
- u2 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- u2 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- u2 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- u2 - Variable in class games.pixscape.runtime.render.VfxRenderState
- u2() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
- UI_REFRESH_DISPATCH - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- UNASSIGNED_STABLE_ID - Static variable in class games.pixscape.runtime.service.IdentityRegistry
- unindexEntityImmediately(World, int) - Static method in class games.pixscape.runtime.service.IdentityRegistry
- unload(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- unloadAll() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- unpackLayerOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
- unpackMaterialBlendModeId(int) - Static method in class games.pixscape.runtime.render.SortKey64
- unpackMaterialShaderIdx(int) - Static method in class games.pixscape.runtime.render.SortKey64
- unpackMaterialTextureHandle(int) - Static method in class games.pixscape.runtime.render.SortKey64
- unpackPassOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
- unpackRGBA8888(int, float[]) - Static method in class games.pixscape.runtime.helper.ColorHelper
-
Unpacks an
rgba8888int into[r,g,b,a]in the0..1range. - unpackRGBA8888(int, Color) - Static method in class games.pixscape.runtime.helper.ColorHelper
-
Unpacks into a reusable
Color. - unpackTieOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
- unpackZOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
- unprofiledRemainderNs(long) - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
- unresolvedConstraintCount() - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
- unresolvedConstraintCount() - Method in exception class games.pixscape.runtime.spatial.SpatialConstraintInvariantException
- unresolvedConstraintCount() - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
- unresolvedConstraintCount() - Method in class games.pixscape.runtime.system.SpatialRenderOrderSystem
-
Number of actors whose exact-anchor interval was contradictory in the latest ordering pass.
- update() - Method in class games.pixscape.runtime.loading.FileAvailabilityService
-
Advances the shared manager once and reports Pixscape-scoped completion.
- update() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
- update() - Method in interface games.pixscape.runtime.loading.SceneLoadHandle
-
Advances this load once; calls after READY or failure have no effect.
- update(float) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Sets the active Artemis World's delta time for the next processing pass.
- update(float) - Method in class games.pixscape.runtime.particle.ParticleEffect
- update(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter
- UPDATE_WORLD_GEOMETRY - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
- updateAllChunkBounds() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- updateChunkBounds(TileChunk) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- UpdateWorldGeometrySystem - Class in games.pixscape.runtime.system
-
Recompute world geometry (axes/oriented bounds/AABB) ONLY for entities marked GEOMETRY dirty via DirtyTrackerSystem (outside components).
- UpdateWorldGeometrySystem() - Constructor for class games.pixscape.runtime.system.UpdateWorldGeometrySystem
- uploadBorrowed(Array<Pixmap>) - Static method in class games.pixscape.runtime.service.TextureArrayUploads
-
Uploads the layers without taking ownership of the supplied Pixmaps.
- upperAngleRad - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- upperAngleRad - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RevoluteJointData
- upperTranslationM - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- upperTranslationM - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
- upperZ() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
- use(String) - Method in interface games.pixscape.runtime.api.ShaderFacade
-
Selects a shader by logical name.
- USER - Enum constant in enum class games.pixscape.runtime.render.ShaderOrigin
- userRootDir() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- ux - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
- uy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
V
- v1 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
- v1 - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
- v1 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- v1 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- v1 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- v1 - Variable in class games.pixscape.runtime.render.VfxRenderState
- v1() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
- v2 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
- v2 - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
- v2 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- v2 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- v2 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- v2 - Variable in class games.pixscape.runtime.render.VfxRenderState
- v2() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
- valid - Variable in class games.pixscape.runtime.component.physics.PhysicsCompiledFixturesComponent
- valid - Variable in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
- valid - Variable in class games.pixscape.runtime.component.TextureRegionComponent
- valid - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
- VALID - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
- VALID_RECTANGULAR_JUNCTION - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.JunctionClassification
- validate() - Method in class games.pixscape.runtime.physics.CompiledFixtureData
- validate(float[], int) - Static method in class games.pixscape.runtime.physics.PolygonValidator
- validate(int) - Method in class games.pixscape.runtime.physics.PhysicsGeometryData
- validate(PrefabAsset, FileHandle) - Method in class games.pixscape.runtime.prefab.PrefabLoader
- validateAuthoredWall(SpatialBlockData, TiledMapLayerData, SpatialWallGeometry.Bounds) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
- validateCollection(Array<PhysicsShapeData>) - Static method in class games.pixscape.runtime.physics.PhysicsSpatialFootprintValidator
- validateEntities(World, IntBag, PhysicsShapeIdState) - Static method in class games.pixscape.runtime.physics.PhysicsShapeIdentityValidator
- validateNextPhysicsShapeId(int) - Static method in class games.pixscape.runtime.physics.PhysicsShapeIdAllocator
- validatePhysicsShapeId(int) - Static method in class games.pixscape.runtime.physics.PhysicsShapeIdAllocator
- validateRestoredPhysicsShapeId(int) - Method in class games.pixscape.runtime.physics.PhysicsShapeIdAllocator
-
Validates a restored identity without allocating or advancing the high-water mark.
- validateSceneSchemaVersion(int, String) - Static method in class games.pixscape.runtime.loading.SceneMetaRuntime
- validateStructure() - Method in class games.pixscape.runtime.physics.PhysicsShapeData
-
Checks the serialized union layout without performing polygon decomposition.
- validation() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
- value - Variable in class games.pixscape.runtime.component.ShaderFloatParam
- valueOf(String) - Static method in enum class games.pixscape.runtime.configuration.PlatformTarget
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.loading.SceneLoadPhase
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnEllipseSide
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnShape
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.particle.ParticleEmitter.SpriteMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.render.BlendMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.render.ShaderMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.render.ShaderOrigin
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.render.ShaderRole
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.render.ShaderVariant
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.JunctionClassification
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetRenderSize
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
-
Returns the enum constant of this class with the specified name.
- values() - Static method in enum class games.pixscape.runtime.configuration.PlatformTarget
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.loading.SceneLoadPhase
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnEllipseSide
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnShape
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.particle.ParticleEmitter.SpriteMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.render.BlendMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.render.ShaderMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.render.ShaderOrigin
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.render.ShaderRole
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.render.ShaderVariant
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Method in class games.pixscape.runtime.service.TileAnimationRegistry
-
Returns all registry values.
- values() - Static method in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.JunctionClassification
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetRenderSize
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
-
Returns an array containing the constants of this enum class, in the order they are declared.
- velocity - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- velocityDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- version - Variable in class games.pixscape.runtime.animation.AnimationsRuntimeData
- version - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- version - Variable in class games.pixscape.runtime.prefab.PrefabAsset
- version - Variable in class games.pixscape.runtime.tiled.animation.TileAnimationsRuntimeData
- VERSION - Static variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
- vertexCount - Variable in class games.pixscape.runtime.physics.PolygonPartData
- verticallyOverlaps(SpatialVolume, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
- verticalOverlaps(SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialVolume
- vertices - Variable in class games.pixscape.runtime.physics.PolygonPartData
- vfxActiveParticles - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- vfxGrowthCount - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- vfxPeakCapacity - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- VfxRenderState - Class in games.pixscape.runtime.render
-
SUPPORTED_EXPERTborrowed frame-local SOA for particle/VFX draw data. - VfxRenderState() - Constructor for class games.pixscape.runtime.render.VfxRenderState
- VfxRenderState(int) - Constructor for class games.pixscape.runtime.render.VfxRenderState
- vfxState - Variable in class games.pixscape.runtime.render.RenderContext
- visibility - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- VisibilityComponent - Class in games.pixscape.runtime.component
- VisibilityComponent() - Constructor for class games.pixscape.runtime.component.VisibilityComponent
- VisibilityData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.VisibilityData
- visible - Variable in class games.pixscape.runtime.component.VisibilityComponent
-
Logical masking (the user can uncheck "eye" in the editor).
- visible - Variable in class games.pixscape.runtime.prefab.PrefabAsset.VisibilityData
- visible - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- visible - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- visible - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- visibleCount(int[]) - Static method in class games.pixscape.runtime.render.RenderRepeatRangeCalculator
- visibleLastFrame - Variable in class games.pixscape.runtime.tiled.TileChunk
- visualBoundsDirty - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- visualMaxX - Variable in class games.pixscape.runtime.tiled.TileChunk
- visualMaxY - Variable in class games.pixscape.runtime.tiled.TileChunk
- visualMinX - Variable in class games.pixscape.runtime.tiled.TileChunk
- visualMinY - Variable in class games.pixscape.runtime.tiled.TileChunk
- visualPaddingBottom - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- visualPaddingLeft - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- visualPaddingRight - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- visualPaddingTop - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- vLine(int, int, int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
- vLine(int, int, int, int, byte) - Method in interface games.pixscape.runtime.api.TileEditFacade
- vx - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
- vy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
W
- weldJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- WeldJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.WeldJointData
- wheelJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
- WheelJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
- WHITE_HANDLE - Static variable in class games.pixscape.runtime.service.TextureRegistry
- whiteHandle() - Static method in class games.pixscape.runtime.render.InternalTextures
- whiteTexture() - Static method in class games.pixscape.runtime.render.InternalTextures
- width - Variable in class games.pixscape.runtime.component.DimensionsComponent
- width - Variable in class games.pixscape.runtime.prefab.PrefabAsset.DimensionsData
- width - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
- width() - Method in interface games.pixscape.runtime.api.AssetRegionRef
-
Returns the exported pixel width of the region.
- width() - Method in interface games.pixscape.runtime.api.TiledMapFacade
- wind - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- windDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- wireName() - Method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
- wireName() - Method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetRenderSize
- withExt(String, String) - Static method in class games.pixscape.runtime.helper.RuntimeFs
- world - Variable in class games.pixscape.runtime.service.Box2dWorldService
- world() - Method in interface games.pixscape.runtime.api.ECSAPI
-
Underlying Artemis world.
- WorldBootstrapResult - Class in games.pixscape.runtime.loading
- WorldBootstrapResult(World, int, int, int, int, int, TileAnimationRegistry) - Constructor for class games.pixscape.runtime.loading.WorldBootstrapResult
- WorldConfigFactory - Class in games.pixscape.runtime.loading
-
Runtime implementation detail.
- worldToTileX(float) - Method in interface games.pixscape.runtime.api.TiledMapFacade
- worldToTileX(float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Legacy ortho helper.
- worldToTileX(float, float) - Method in interface games.pixscape.runtime.api.TiledMapFacade
- worldToTileX(float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- worldToTileY(float) - Method in interface games.pixscape.runtime.api.TiledMapFacade
- worldToTileY(float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
-
Legacy ortho helper.
- worldToTileY(float, float) - Method in interface games.pixscape.runtime.api.TiledMapFacade
- worldToTileY(float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- worldX - Variable in class games.pixscape.runtime.spatial.SpatialVolume
- worldY - Variable in class games.pixscape.runtime.spatial.SpatialVolume
- worstNs() - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
- worstPhaseId() - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
- writeCoveredCellRange(SpatialBlockData, SpatialBlockGeometry.CellRange) - Static method in class games.pixscape.runtime.spatial.SpatialBlockGeometry
- writeTileBaseSegment(TiledMapLayerData, int, int, float[]) - Static method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles
- writeTileCellFootprint(SpatialBlockData, TiledMapLayerData, float[]) - Static method in class games.pixscape.runtime.spatial.SpatialBlockGeometry
- WRONG_REF_COUNT - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
X
- x - Variable in class games.pixscape.runtime.component.TransformComponent
- x - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TransformData
- x - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
-
Exclusive authored wall rectangle in integer tiled-cell coordinates.
- x() - Method in interface games.pixscape.runtime.api.TransformFacade
- x1 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- x1 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- x1 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- x1 - Variable in class games.pixscape.runtime.render.VfxRenderState
- x2 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- x2 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- x2 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- x2 - Variable in class games.pixscape.runtime.render.VfxRenderState
- x3 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- x3 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- x3 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- x3 - Variable in class games.pixscape.runtime.render.VfxRenderState
- x4 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- x4 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- x4 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- x4 - Variable in class games.pixscape.runtime.render.VfxRenderState
- xScale - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- xScaleDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- xSizeScale - Variable in class games.pixscape.runtime.particle.ParticleEffect
Y
- y - Variable in class games.pixscape.runtime.component.TransformComponent
- y - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TransformData
- y - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
- y() - Method in interface games.pixscape.runtime.api.TransformFacade
- y1 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- y1 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- y1 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- y1 - Variable in class games.pixscape.runtime.render.VfxRenderState
- y2 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- y2 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- y2 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- y2 - Variable in class games.pixscape.runtime.render.VfxRenderState
- y3 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- y3 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- y3 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- y3 - Variable in class games.pixscape.runtime.render.VfxRenderState
- y4 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- y4 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
- y4 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
- y4 - Variable in class games.pixscape.runtime.render.VfxRenderState
- yScale - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- yScaleDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
- ySizeScale - Variable in class games.pixscape.runtime.particle.ParticleEffect
Z
- z - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
- z - Variable in class games.pixscape.runtime.render.VfxRenderState
- Z_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
- ZERO_AREA - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
- zIndex - Variable in class games.pixscape.runtime.component.EntityIndexComponent
- zIndex - Variable in class games.pixscape.runtime.prefab.PrefabAsset.EntityIndexData
- zIndex() - Method in interface games.pixscape.runtime.api.RenderOrderFacade
-
Returns the current local z-index of the entity.
- zIndex(int) - Method in interface games.pixscape.runtime.api.RenderOrderFacade
-
Changes the local z-index inside the current layer.
- ZOrderRuntimeService - Class in games.pixscape.runtime.service
- ZOrderRuntimeService(World) - Constructor for class games.pixscape.runtime.service.ZOrderRuntimeService
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