Index

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form

A

a - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
AABB_MASK - Static variable in class games.pixscape.runtime.render.GeometryDirty
Recalc center + AABB corners.
AABBComponent - Class in games.pixscape.runtime.component
 
AABBComponent() - Constructor for class games.pixscape.runtime.component.AABBComponent
 
ABOVE - Static variable in class games.pixscape.runtime.spatial.SpatialRelation
 
absCos - Variable in class games.pixscape.runtime.component.TransformComponent
 
absSin - Variable in class games.pixscape.runtime.component.TransformComponent
 
accept(int) - Method in interface games.pixscape.runtime.system.DirtyTrackerSystem.IntConsumer
 
acceptedLocalMembershipCount - Variable in class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
accumulate(RenderStats, float) - Method in class games.pixscape.runtime.render.batch.performance.RenderStatsSink
 
acquireSlotForEntity(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
 
activeCount - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
activeCount - Variable in class games.pixscape.runtime.render.VfxRenderState
 
ACTOR_BEHIND_FACE - Static variable in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
 
ACTOR_IN_FRONT_OF_FACE - Static variable in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
 
ACTOR_OCCLUDER - Static variable in class games.pixscape.runtime.spatial.SpatialFlags
 
actorBottom - Variable in class games.pixscape.runtime.spatial.SpatialOcclusionResult
 
actorBucket - Variable in class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
actorCount - Variable in class games.pixscape.runtime.spatial.SpatialActorCollector
 
actorCount - Variable in class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
actorCount - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
actorCount() - Method in class games.pixscape.runtime.spatial.SpatialActorCollector
 
actorCoveredCellCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
 
actorMergedFaceCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
 
actorOccludedBy(SpatialVolume, SpatialVolume, boolean) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
actorOccludedByAny(SpatialVolume, SpatialVolume[], boolean[], IntArray) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
actorOccluder - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
Participates in actor spatial ordering.
actorOccluder - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
actorOccluder() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
actorOcclusion(SpatialVolume, SpatialVolume, boolean, SpatialOcclusionResult) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
actorOcclusionForOrdering(SpatialVolume, SpatialVolume, boolean, SpatialOcclusionResult) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
actorOrderedBehindOccluder(SpatialVolume, SpatialVolume, boolean) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
actorOrderingFallbackCount() - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
actorOrderingFallbackCount() - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
 
actorOrderingFallbackCount() - Method in class games.pixscape.runtime.system.SpatialRenderOrderSystem
Number of candidate actor plans rejected in the latest ordering pass.
actorOriginalBucket - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
actorRawBoundaryIntervalCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
 
actorRelationCount - Variable in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
 
actorRelationStart - Variable in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
 
actorSlot - Variable in class games.pixscape.runtime.spatial.SpatialActorCollector
 
actorSlotMask - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
actorTop - Variable in class games.pixscape.runtime.spatial.SpatialOcclusionResult
 
add(byte, int) - Method in class games.pixscape.runtime.render.DrawList
 
add(RenderStats) - Method in class games.pixscape.runtime.render.batch.performance.RenderStats
 
add(RuntimeTilesetProfile) - Method in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
 
addEcsSlot(int) - Method in class games.pixscape.runtime.render.DrawList
 
ADDITIVE - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
ADDITIVE_ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
addLinkedTileRef(int, int, int) - Method in class games.pixscape.runtime.spatial.SpatialBlockData
 
addOnTop(int, int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Adds the entity at TOP of the layer (z = n).
addParticle() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
addParticleQuad(int, int, int, int, int, int, int, long, float, float, float, float, float, float, float, float, float, float, float, float, float, byte, int) - Method in class games.pixscape.runtime.render.VfxRenderState
 
addParticles(int) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
addQuad(int, int, int, int, int, int, long, float, float, float, float, float, float, float, float, float, float, float, float, float, byte, byte, int, int) - Method in class games.pixscape.runtime.render.FrameRenderQueue
 
addRelations(SpatialActorCollector, SpatialProjectedFaceCache, SpatialFaceRelationSolver) - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
addRelations(SpatialActorCollector, SpatialProjectedFaceCache, SpatialFaceRelationSolver) - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
 
addTag(int, String) - Method in class games.pixscape.runtime.service.TagRegistry
 
addTiledSlot(int) - Method in class games.pixscape.runtime.render.DrawList
 
addVfxSlot(int) - Method in class games.pixscape.runtime.render.DrawList
 
addVisibleRef(int) - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
advanceAnimationElapsedMs(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
aEid - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
Referenced bodies (ECS entity ids).
aEid - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
 
aGen - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
 
ALGORITHM_VERSION - Static variable in class games.pixscape.runtime.physics.PolygonDecomposer
 
algorithmVersion() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
 
all() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
 
ALL - Static variable in class games.pixscape.runtime.render.GeometryDirty
 
ALL - Static variable in class games.pixscape.runtime.render.JointDirtyBits
 
ALL - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
 
allNames() - Method in class games.pixscape.runtime.service.IdentityRegistry
 
allocateNewPhysicsShapeId() - Method in class games.pixscape.runtime.physics.PhysicsShapeIdAllocator
 
allocateNewPhysicsShapeId() - Method in class games.pixscape.runtime.service.PhysicsService
 
allocateNextSpatialBlockId() - Method in class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
 
allocateStableId() - Method in class games.pixscape.runtime.service.IdentityRegistry
 
allowCompletion() - Method in class games.pixscape.runtime.particle.ParticleEffect
 
allowCompletion() - Method in class games.pixscape.runtime.particle.ParticleEmitter
Ignores the continuous setting until the emitter is started again.
allowSleep - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
allowSleep - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
 
allTags() - Method in class games.pixscape.runtime.service.TagRegistry
 
alpha - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
alpha(float) - Method in interface games.pixscape.runtime.api.SpriteRef
 
ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
alphaMul - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
Multiplie l'alpha (>=0).
altitude - Variable in class games.pixscape.runtime.component.spatial.SpatialHeightComponent
 
altitude - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
 
altitude - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
altitude - Variable in class games.pixscape.runtime.spatial.SpatialVolume
 
altitude() - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
Bottom altitude of the entity spatial volume, in runtime spatial units.
altitude() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
altitudes - Variable in class games.pixscape.runtime.tiled.TileChunk
 
ambientMulB - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
ambientMulG - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
ambientMulR - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
anchor - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
 
anchorAfterBucket - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
anchorAx - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
Local anchors in meters
anchorAx - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
 
anchorAy - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
anchorAy - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
 
anchorBeforeBucket - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
anchorBx - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
anchorBx - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
 
anchorBy - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
anchorBy - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
 
anchorCellCount(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
anchorCellStart(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
anchorCellTotal() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
anchorCount - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
anchorGx - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
anchorGx(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
anchorGy - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
anchorGy(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
anchorResolved - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
ANCHORS - Static variable in class games.pixscape.runtime.render.JointDirtyBits
 
anchorStructureId(int, int) - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
 
anchorTiledRef - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
ANDROID_ES3 - Enum constant in enum class games.pixscape.runtime.configuration.PlatformTarget
 
angle - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
angleCos - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
angleDeg - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
angleDegrees - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
angleDegrees - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
 
angleDegrees - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
angleDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
angleSin - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
angularDamping - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
angularDamping - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
 
angularOffsetRad - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
 
angularOffsetRad - Variable in class games.pixscape.runtime.prefab.PrefabAsset.MotorJointData
 
animated - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpriteMode
 
animatedLocalIndices - Variable in class games.pixscape.runtime.tiled.TileChunk
Local indices of this chunk's animated cells.
animation - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
animation() - Method in interface games.pixscape.runtime.api.AnimationRef
 
animation() - Method in interface games.pixscape.runtime.api.EntityRef
 
ANIMATION - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
ANIMATION_FALLBACK - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
animationAssetIds - Variable in class games.pixscape.runtime.component.AnimationComponent
 
animationAssetIds - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
 
AnimationClipDef - Class in games.pixscape.runtime.animation
Immutable clip semantics owned by an AnimationDef.
AnimationClipDefData - Class in games.pixscape.runtime.animation
 
AnimationClipDefData() - Constructor for class games.pixscape.runtime.animation.AnimationClipDefData
 
AnimationComponent - Class in games.pixscape.runtime.component
 
AnimationComponent() - Constructor for class games.pixscape.runtime.component.AnimationComponent
 
AnimationData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
 
AnimationDef - Class in games.pixscape.runtime.animation
 
AnimationDef(AnimationDefData) - Constructor for class games.pixscape.runtime.animation.AnimationDef
 
AnimationDefData - Class in games.pixscape.runtime.animation
Authored animation input.
AnimationDefData() - Constructor for class games.pixscape.runtime.animation.AnimationDefData
 
AnimationDefinition - Interface in games.pixscape.runtime.api
Read-only authored animation metadata.
AnimationFacade - Interface in games.pixscape.runtime.api
High-level sprite clip animation controls for one entity.
animationId(String) - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
 
AnimationRef - Interface in games.pixscape.runtime.api
Animation handle bound to one entity incarnation and Runtime World.
AnimationRegistry - Class in games.pixscape.runtime.service
SUPPORTED_EXPERT project-scoped index of validated animation definitions.
AnimationRegistry() - Constructor for class games.pixscape.runtime.service.AnimationRegistry
 
animations - Variable in class games.pixscape.runtime.animation.AnimationsRuntimeData
 
animations - Variable in class games.pixscape.runtime.tiled.animation.TileAnimationsRuntimeData
 
animations() - Method in interface games.pixscape.runtime.api.PixscapeAPI
Sprite animation factory and control API.
animations() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
 
animations() - Method in interface games.pixscape.runtime.api.TiledAPI
Global animated tile definition registry.
AnimationsAPI - Interface in games.pixscape.runtime.api
Factory and facade access API for sprite animations.
animationsDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
animationsRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
AnimationsRuntimeData - Class in games.pixscape.runtime.animation
 
AnimationsRuntimeData() - Constructor for class games.pixscape.runtime.animation.AnimationsRuntimeData
 
AnimationSystem - Class in games.pixscape.runtime.system
Updates animated sprite UVs using pre-indexed atlas frame groups.
AnimationSystem(AnimationRegistry, AtlasRuntimeService) - Constructor for class games.pixscape.runtime.system.AnimationSystem
 
animFinished - Variable in class games.pixscape.runtime.tiled.TileChunk
True for one-shot cells that reached their terminal state.
animFrameElapsedMs - Variable in class games.pixscape.runtime.tiled.TileChunk
Elapsed time in the current frame.
animFrameIndex - Variable in class games.pixscape.runtime.tiled.TileChunk
Current frame index per cell.
animHoldLastFrame - Variable in class games.pixscape.runtime.tiled.TileChunk
One-shot terminal behavior: hold final frame or return to normal stop semantics.
animPlaybackMode - Variable in class games.pixscape.runtime.tiled.TileChunk
LOOPING / PLAY_ONCE.
animPlaybackState - Variable in class games.pixscape.runtime.tiled.TileChunk
NONE / PLAYING / PAUSED Null while no cell in this chunk uses animation state.
ANY - Static variable in class games.pixscape.runtime.render.RenderRepeatFlags
 
api() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns the high-level API facade for runtime gameplay access.
appendReport(StringBuilder, long) - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
 
appliedOrderRevision() - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
 
apply(int) - Static method in class games.pixscape.runtime.render.Blend
 
apply(BlendMode) - Static method in class games.pixscape.runtime.render.Blend
 
applyDefaultsAndValidate(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
ARRAY_TOO_SMALL - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
 
assetId - Variable in class games.pixscape.runtime.animation.AnimationDefData
 
assetId - Variable in class games.pixscape.runtime.component.AssetRefComponent
 
assetId - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AssetRefData
 
assetId() - Method in class games.pixscape.runtime.animation.AnimationDef
 
assetId() - Method in interface games.pixscape.runtime.api.AnimationDefinition
 
assetId() - Method in interface games.pixscape.runtime.api.AssetRegionRef
Returns the Pixscape asset id encoded in the atlas region.
assetId() - Method in interface games.pixscape.runtime.api.SpriteFacade
Returns the current sprite asset id, or -1 when the entity has no asset reference.
assetId() - Method in class games.pixscape.runtime.service.AtlasAssetBinding
 
assetId(int) - Static method in class games.pixscape.runtime.tiled.PackedTileValue
 
assetIds - Variable in class games.pixscape.runtime.tiled.TileChunk
 
assetRef - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
AssetRefComponent - Class in games.pixscape.runtime.component
Logical sprite asset reference shared by studio and runtime.
AssetRefComponent() - Constructor for class games.pixscape.runtime.component.AssetRefComponent
 
AssetRefData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.AssetRefData
 
AssetRegionRef - Interface in games.pixscape.runtime.api
Read-only handle to an asset region resolved from the current scene atlas.
assets() - Method in interface games.pixscape.runtime.api.PixscapeAPI
Asset lookup in the current scene atlas.
assets() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
 
AssetsAPI - Interface in games.pixscape.runtime.api
Lookup API for assets exported into the current scene atlas.
atlas() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
 
AtlasAssetBinding - Class in games.pixscape.runtime.service
Complete, load-time binding for one Pixscape asset in an atlas.
AtlasAssetIndex - Class in games.pixscape.runtime.service
Immutable lookup index for the Pixscape assets of one loaded atlas.
atlases - Variable in class games.pixscape.runtime.service.AtlasRuntimeService
 
atlasesDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
atlasesRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
AtlasRegionMetadata - Class in games.pixscape.runtime.service
Immutable render metadata for the first region of an indexed atlas asset.
AtlasRuntimeService - Class in games.pixscape.runtime.service
SUPPORTED_EXPERT scene-atlas publication, indexed lookup, and texture-array service.
AtlasRuntimeService() - Constructor for class games.pixscape.runtime.service.AtlasRuntimeService
 
AtlasRuntimeService.TextureArrayBundle - Class in games.pixscape.runtime.service
 
atlasTag - Variable in class games.pixscape.runtime.component.AssetRefComponent
Scene atlas tag, ex: "MainScene".
atlasTag - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
Atlas tag to use for particle sprites (e.g.: "MainScene" or "Particles").
atlasTag - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
atlasTag - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AssetRefData
 
atlasTag() - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
audioDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
audioRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
authoredRefCount - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 
AUTO - Enum constant in enum class games.pixscape.runtime.configuration.PlatformTarget
 
autoRemoveWhenComplete - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
Runtime one-shot lifecycle helper.
autoStart - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
Automatically start when the entity appears.
awake - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
awake - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
 
axes() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
 
AXES_MASK - Static variable in class games.pixscape.runtime.render.GeometryDirty
Recalc trig/axes/half-extents.
axisX - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
Local axis A (ideally normalized).
axisX - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
axisX - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
 
axisX - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
 
axisY - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
axisY - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
axisY - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
 
axisY - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
 

B

b - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
b - Variable in class games.pixscape.runtime.component.light.PointLightComponent
 
base - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 
baseName(String) - Static method in class games.pixscape.runtime.helper.RuntimeFs
 
baseSegment(int, float[]) - Method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 
batch - Variable in class games.pixscape.runtime.render.batch.BatchFactory.Result
 
batch - Variable in class games.pixscape.runtime.render.RenderContext
 
batchesAlpha - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
batchesOpaque - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
BatchFactory - Class in games.pixscape.runtime.render.batch
Runtime implementation detail.
BatchFactory.Result - Class in games.pixscape.runtime.render.batch
 
begin() - Method in class games.pixscape.runtime.system.AnimationSystem
 
begin() - Method in class games.pixscape.runtime.system.CullingSystem
 
begin() - Method in class games.pixscape.runtime.system.LayerStateBuildSystem
 
begin() - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
 
begin() - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
 
begin() - Method in class games.pixscape.runtime.system.RenderSubmitSystem
 
begin() - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
 
begin() - Method in class games.pixscape.runtime.system.TiledAnimationSystem
 
begin(int) - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
 
begin(int) - Method in interface games.pixscape.runtime.profiling.SystemProfiler
 
begin(Matrix4, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
begin(Matrix4, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
begin(Matrix4, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
begin(Matrix4, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
begin(SpatialActorCollector, int[], int) - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
begin(SpatialActorCollector, SpatialFrameSnapshotBuilder) - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
 
beginAtomicMutation() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Opens an isolated candidate mutation.
beginAuthoredLinkedTileRefs() - Method in class games.pixscape.runtime.spatial.SpatialBlockData
 
beginContentMutation() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Begins a bulk map mutation whose static-order revision is published once at commit.
beginFrame() - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
 
beginFrame() - Method in interface games.pixscape.runtime.profiling.SystemProfiler
 
beginLoadScene(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Starts a complete progressive scene load.
BEHIND - Static variable in class games.pixscape.runtime.spatial.SpatialRelation
 
bEid - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
bEid - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
 
BELOW - Static variable in class games.pixscape.runtime.spatial.SpatialRelation
 
bGen - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
 
bind(World) - Method in class games.pixscape.runtime.service.TagRegistry
 
bind(World, SceneMetaRuntime) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
blend - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
blend - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
blend - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
blend - Variable in class games.pixscape.runtime.render.VfxRenderState
 
Blend - Class in games.pixscape.runtime.render
 
Blend() - Constructor for class games.pixscape.runtime.render.Blend
 
BLEND_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
 
blending - Variable in enum class games.pixscape.runtime.render.BlendMode
 
BlendMode - Enum Class in games.pixscape.runtime.render
Supported blend modes for sprite and tile rendering passes.
blendModeId - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
Serialized BlendMode id.
blendModeId - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RenderMaterialData
 
blendModeSwitches - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
blendNames() - Static method in enum class games.pixscape.runtime.render.BlendMode
Returns the shared list of blend mode names.
blendSwitches - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
blocks - Variable in class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
 
body - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
 
body(EntityRef) - Method in interface games.pixscape.runtime.api.PhysicsAPI
Returns the live native body realized for entity, or null when the entity is null, missing/inactive, or has no live runtime body.
BODY - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
 
bodyCount - Variable in class games.pixscape.runtime.service.Box2dWorldService
 
bodyEntityId - Variable in class games.pixscape.runtime.physics.PhysicsFixtureProvenance
 
both - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnEllipseSide
 
bottom - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnEllipseSide
 
bottom - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
 
bottom() - Method in class games.pixscape.runtime.spatial.SpatialVolume
 
bottom(SpatialBlockData) - Static method in class games.pixscape.runtime.spatial.SpatialBlockGeometry
 
BOTTOM_CENTER - Enum constant in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
 
BOTTOM_LEFT - Enum constant in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
 
bounds - Variable in class games.pixscape.runtime.tiled.TileChunk
 
Bounds() - Constructor for class games.pixscape.runtime.spatial.SpatialWallGeometry.Bounds
 
boundsFlags - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
BoundsFlagsData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.BoundsFlagsData
 
BOX2D_MAX_POLYGON_VERTICES - Static variable in class games.pixscape.runtime.physics.PolygonDecomposer
 
BOX2D_SYNC - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
Box2dSyncSystem - Class in games.pixscape.runtime.system
SUPPORTED_EXPERT synchronization boundary from authored physics ECS state to native Box2D state.
Box2dSyncSystem(Box2dWorldService) - Constructor for class games.pixscape.runtime.system.Box2dSyncSystem
 
box2dWorld() - Method in interface games.pixscape.runtime.api.PhysicsAPI
Returns the active native Box2D world, or null when physics is unavailable.
Box2dWorldService - Class in games.pixscape.runtime.service
SUPPORTED_EXPERT owner/coordinator for one derived native Box2D World.
Box2dWorldService(float, Vector2) - Constructor for class games.pixscape.runtime.service.Box2dWorldService
 
Box2dWorldService(float, Vector2, boolean) - Constructor for class games.pixscape.runtime.service.Box2dWorldService
 
bucketActorCount(int) - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
bucketActorStart(int) - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
bucketCount - Variable in class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
bucketCount - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
bucketCount() - Method in class games.pixscape.runtime.spatial.SpatialBroadphaseGrid
 
build(byte[], int[], int, int, SpatialActorCollector) - Method in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
build(float[], int) - Static method in class games.pixscape.runtime.physics.PolygonDecomposer
 
build(DrawList, int, SpatialActorCollector) - Method in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
buildDrawListScannedEcsSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
buildDrawListScannedTiledSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
buildEntityVolume(TransformComponent, SpatialHeightComponent, SpatialShapesComponent) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
buildEntityVolume(TransformComponent, SpatialHeightComponent, SpatialShapesComponent, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
buildSpriteQuad(float, float, int, int, int, int, RuntimeTilesetProfile, float[]) - Static method in class games.pixscape.runtime.tiled.profile.TileProfilePlacement
Builds an untransformed sprite quad in BL, TL, TR, BR order.
buildSpriteQuad(TiledMapLayerData, int, int, int, int, byte, float[]) - Static method in class games.pixscape.runtime.tiled.TileQuadTransforms
Builds the world quad for a transformed tile sprite.
buildSpriteQuad(TiledMapLayerData, int, int, int, int, RuntimeTilesetProfile, byte, float[]) - Static method in class games.pixscape.runtime.tiled.TileQuadTransforms
 
buildTextureArrayFromAtlas(TextureAtlas) - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
 
buildTextureArrayFromTextures(Array<Texture>) - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
Builds a AtlasRuntimeService.TextureArrayBundle from atlas page textures.
buildTiledCellVolume(TiledMapLayerData, int, int) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
buildTiledCellVolume(TiledMapLayerData, int, int, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
buildTopCenterDefaultSpriteQuad(float, float, int, int, int, int, float[]) - Static method in class games.pixscape.runtime.tiled.profile.TileProfilePlacement
 
buildWorld(OrthographicCamera, DynamicEntityRenderState, LayerStateSOA, DrawList, FrameRenderQueue, VfxRenderState, TiledMapRenderState, RenderStats, int, AtlasRuntimeService, FileHandle, Supplier<BaseSystem>, SceneMetaRuntime, int, TileAnimationRegistry, AnimationRegistry, SystemProfiler, Consumer<WorldConfigurationBuilder>, Consumer<WorldConfigurationBuilder>) - Static method in class games.pixscape.runtime.loading.WorldConfigFactory
 
buildWorld(OrthographicCamera, DynamicEntityRenderState, LayerStateSOA, DrawList, FrameRenderQueue, VfxRenderState, TiledMapRenderState, RenderStats, int, AtlasRuntimeService, FileHandle, Supplier<BaseSystem>, SceneMetaRuntime, int, TileAnimationRegistry, AnimationRegistry, RuntimeTilesetProfiles, SystemProfiler, Consumer<WorldConfigurationBuilder>, Consumer<WorldConfigurationBuilder>) - Static method in class games.pixscape.runtime.loading.WorldConfigFactory
 
buildWorld(OrthographicCamera, DynamicEntityRenderState, LayerStateSOA, DrawList, FrameRenderQueue, VfxRenderState, TiledMapRenderState, RenderStats, int, AtlasRuntimeService, FileHandle, Supplier<BaseSystem>, SceneMetaRuntime, int, TileAnimationRegistry, AnimationRegistry, Consumer<WorldConfigurationBuilder>) - Static method in class games.pixscape.runtime.loading.WorldConfigFactory
Single-hook overload.
buildWorld(OrthographicCamera, DynamicEntityRenderState, LayerStateSOA, DrawList, FrameRenderQueue, VfxRenderState, TiledMapRenderState, RenderStats, int, AtlasRuntimeService, FileHandle, Supplier<BaseSystem>, SceneMetaRuntime, int, TileAnimationRegistry, AnimationRegistry, Consumer<WorldConfigurationBuilder>, Consumer<WorldConfigurationBuilder>) - Static method in class games.pixscape.runtime.loading.WorldConfigFactory
Builds a Pixscape ECS world and exposes two extension hooks for editor/runtime callers.
bullet - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
bullet - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
 
bundle(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
bundles - Variable in class games.pixscape.runtime.service.AtlasRuntimeService
 

C

calculateVisibleRange(float, float, float, float, float, float, float, float, byte, int, int[]) - Static method in class games.pixscape.runtime.render.RenderRepeatRangeCalculator
 
camera(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
camera(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
 
CAMERA - Static variable in class games.pixscape.runtime.render.DirtyBits
 
cameraEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Live list of CAMERA-ticketed entities (do not modify).
canOccludeActor(boolean, SpatialVolume, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
canonicalXCoordinateCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
 
canonicalYCoordinateCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
 
capacity() - Method in class games.pixscape.runtime.render.LayerStateSOA
 
categoryBits - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
categoryBits - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
 
categoryBits - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
cellCount() - Method in class games.pixscape.runtime.tiled.TileChunk
 
CellRange() - Constructor for class games.pixscape.runtime.spatial.SpatialBlockGeometry.CellRange
 
CENTER - Enum constant in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
 
chunkHeight - Variable in class games.pixscape.runtime.tiled.TileChunk
 
chunkSize - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
chunkSize - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
chunkSize() - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
chunksX() - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
chunksY() - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
chunkWidth - Variable in class games.pixscape.runtime.tiled.TileChunk
 
chunkX - Variable in class games.pixscape.runtime.tiled.TileChunk
 
chunkY - Variable in class games.pixscape.runtime.tiled.TileChunk
 
circleRelation(float, float, float, float) - Static method in class games.pixscape.runtime.spatial.SpatialLineRelation
A circle crossing the support line keeps the existing center-based deterministic side.
clampFrameIndex(int, int) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationResolver
Bounds a frameIndex to the valid interval.
classification - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Junction
 
classifyJunction(SpatialBlockData, SpatialBlockData, SpatialWallGeometry.Bounds, SpatialWallGeometry.Bounds, SpatialWallGeometry.Junction) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
 
CLEAN - Enum constant in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
 
cleansUpBlendFunction() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
clear() - Method in interface games.pixscape.runtime.api.ShaderFacade
 
clear() - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
Removes all runtime animated tile definitions.
clear() - Method in class games.pixscape.runtime.particle.ParticleRuntimeAvailability
 
clear() - Method in class games.pixscape.runtime.render.DrawList
 
clear() - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
 
clear() - Method in class games.pixscape.runtime.render.FrameRenderQueue
 
clear() - Method in class games.pixscape.runtime.render.LayerStateSOA
Resets all state to zero, without changing capacity.
clear() - Method in class games.pixscape.runtime.service.AnimationRegistry
 
clear() - Static method in class games.pixscape.runtime.service.TextureRegistry
 
clear() - Method in class games.pixscape.runtime.service.TileAnimationRegistry
Clears all registered animated tile definitions.
clear() - Method in class games.pixscape.runtime.spatial.SpatialActorCollector
 
clear() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
clear() - Method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 
clear() - Method in class games.pixscape.runtime.spatial.SpatialBroadphaseGrid
 
clear() - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
clear() - Method in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
 
clear(int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
 
clearAll() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
clearAllGeomSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
clearAllPhysicsSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
clearAnimationState(int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
clearCullingStats() - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
clearEntity(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
clearFloats() - Method in interface games.pixscape.runtime.api.ShaderFacade
 
clearFrame() - Method in class games.pixscape.runtime.render.VfxRenderState
 
clearFrame() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Flush de fin de frame (coarse + sub).
clearGeomSub(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
clearIdentity(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
clearLinkedTileRefs() - Method in class games.pixscape.runtime.spatial.SpatialBlockData
 
clearPhysicsSub(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
clearRect(int, int, int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
 
clearRenderableRefs() - Method in class games.pixscape.runtime.tiled.TileChunk
 
clearSpatialOverride(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
clearTags(int) - Method in class games.pixscape.runtime.service.TagRegistry
 
clearTileOverride(int, int) - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
Clears the explicit spatial volume override for one tile cell so it uses the layer default again.
clearTileSpatialOverride(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
clearVisibleRefs() - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
clearVisibleSlots() - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
clip() - Method in interface games.pixscape.runtime.api.AnimationFacade
Returns the selected clip name, or an empty string when animation is absent.
clip(String) - Method in class games.pixscape.runtime.animation.AnimationDef
Returns the registry-owned clip in O(1) average time, or null.
clipCount() - Method in class games.pixscape.runtime.animation.AnimationDef
 
clipCount() - Method in interface games.pixscape.runtime.api.AnimationDefinition
 
clips - Variable in class games.pixscape.runtime.animation.AnimationDefData
 
close() - Method in class games.pixscape.runtime.loading.FileAvailabilityService
 
close() - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
close() - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
close() - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
close() - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
COARSE_MASK - Static variable in class games.pixscape.runtime.render.DirtyBits
 
coarseBits(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
coarse only
coarseOnly() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
Force coarse only (rare).
code() - Method in class games.pixscape.runtime.physics.PolygonValidationResult
 
collect(DrawList, DynamicEntityRenderState, boolean[], EntityManager, ComponentMapper<EntityIndexComponent>, ComponentMapper<TransformComponent>, ComponentMapper<SpatialHeightComponent>, ComponentMapper<SpatialPhysicsFootprintComponent>) - Method in class games.pixscape.runtime.spatial.SpatialActorCollector
 
collect(DrawList, DynamicEntityRenderState, boolean[], EntityManager, ComponentMapper<EntityIndexComponent>, ComponentMapper<TransformComponent>, ComponentMapper<SpatialHeightComponent>, ComponentMapper<SpatialPhysicsFootprintComponent>, ComponentMapper<PixscapeIdentityComponent>) - Method in class games.pixscape.runtime.spatial.SpatialActorCollector
 
collectJointsAffectedByBodyRemoval(int, IntArray) - Method in class games.pixscape.runtime.service.PhysicsService
Collects joints that must be deleted before removing a body.
collectJointsAffectedByEntityRemoval(World, IntArray, IntArray) - Static method in class games.pixscape.runtime.service.PhysicsService
Collects joints affected by removing the supplied entities.
collideConnected - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
b2JointDef.collideConnected
collideConnected - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
 
collisionDirty - Variable in class games.pixscape.runtime.tiled.TileChunk
 
collisionEnabled - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
collisionEnabled - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
color(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
color(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
 
COLOR - Static variable in class games.pixscape.runtime.render.DirtyBits
 
colorEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Live list of COLOR-ticketed entities (do not modify).
ColorHelper - Class in games.pixscape.runtime.helper
Color helpers for 0..1 <-> int, aligned with LibGDX rgba8888 conventions.
colorPacked - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
colorPacked - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
colorPacked - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
colorPacked - Variable in class games.pixscape.runtime.render.VfxRenderState
 
commit() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
Explicit commit to finish a chain: transform(e).position().rotation().commit()
commitAtomicMutation() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Publishes the complete candidate as one coherent map content revision.
compilationCount() - Method in class games.pixscape.runtime.spatial.SpatialCompiledLayerCache
 
compile(int, TiledMapLayerData, SpatialCompiledLayerCache, SpatialTileOrderCache) - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCompiler
 
compile(Array<ResolvedPhysicsShape>) - Method in class games.pixscape.runtime.physics.PhysicsBodyCompiler
 
compile(Array<SpatialBlockData>, int) - Static method in class games.pixscape.runtime.spatial.SpatialStructureCompiler
 
compile(ResolvedPhysicsShape) - Method in class games.pixscape.runtime.physics.PhysicsShapeCompiler
 
compiled - Variable in class games.pixscape.runtime.spatial.SpatialLayerFaceRuntime
 
CompiledFixtureData - Class in games.pixscape.runtime.physics
Compiled Box2D-compatible product with no persistent fixture identity.
CompiledFixtureData() - Constructor for class games.pixscape.runtime.physics.CompiledFixtureData
 
CompiledSpatialStructure - Class in games.pixscape.runtime.spatial
SUPPORTED_EXPERT immutable-by-contract primitive-array geometry compiled from one authored Spatial V3 structure.
CompiledSpatialStructure.Diagnostics - Class in games.pixscape.runtime.spatial
Compile-time diagnostics kept outside the hot face arrays.
CompiledSpatialStructure.FaceSet - Class in games.pixscape.runtime.spatial
Flat, immutable-by-contract face arrays exposed through allocation-free indexed reads.
compileDurationNanos() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
 
COMPILER_VERSION - Static variable in class games.pixscape.runtime.physics.PhysicsShapeCompiler
 
complete() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
compose(DrawList, SpatialActorCollector, SpatialBucketPlanner, SpatialFrameSnapshotBuilder) - Method in class games.pixscape.runtime.spatial.SpatialBucketDrawListComposer
 
composedDomains - Variable in class games.pixscape.runtime.spatial.SpatialBucketDrawListComposer
 
composedSize - Variable in class games.pixscape.runtime.spatial.SpatialBucketDrawListComposer
 
composedSlots - Variable in class games.pixscape.runtime.spatial.SpatialBucketDrawListComposer
 
compute(SpatialBlockData, TiledMapLayerData, SpatialBlockLinkedTiles.Refs) - Static method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles
 
computeAnchorWorldWU(int, float, float, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
Local anchor (m) -> world (WU/pixels), including rotation.
computeCompiledFixtureCenterWU(int, CompiledFixtureData, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
 
computeCompiledFixtureRadiusWU(CompiledFixtureData) - Method in class games.pixscape.runtime.service.PhysicsService
 
computeCompiledFixtureVerticesWU(int, CompiledFixtureData, float[]) - Method in class games.pixscape.runtime.service.PhysicsService
 
computeDistanceJointEndpointsWU(int, Vector2, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
World endpoints (WU) of a Distance joint.
computeParallaxOffset(float, float, float, float, Vector2) - Static method in class games.pixscape.runtime.helper.ParallaxHelper
Convention: - factor = 1 means no parallax (offset 0,0) - factor < 1 means a "far" layer (moves slower than the camera) - factor > 1 means a "near" layer (moves faster than the camera)
computePrismaticJointGizmoWU(int, Vector2, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
World pivot + axis (WU/pixels) of a Prismatic joint.
computePrismaticJointPivotWU(int, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
World pivot (WU/pixels) of a Prismatic joint.
computeRevoluteJointPivotWU(int, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
World pivot (WU/pixels) of a Revolute joint.
computeShapeCenterWU(int, PhysicsShapeData, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
 
computeShapeRadiusWU(PhysicsShapeData) - Method in class games.pixscape.runtime.service.PhysicsService
 
computeShapeVerticesWU(int, PhysicsShapeData, float[]) - Method in class games.pixscape.runtime.service.PhysicsService
 
computeSpriteBounds(float[], float[]) - Static method in class games.pixscape.runtime.tiled.profile.TileProfilePlacement
 
computeWheelJointPivotWU(int, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
World pivot (WU/pixels) of a Wheel joint.
coneAngleDeg - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
ConeLightComponent - Class in games.pixscape.runtime.component.light
 
ConeLightComponent() - Constructor for class games.pixscape.runtime.component.light.ConeLightComponent
 
config() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns the borrowed expert project configuration owned by this engine.
constantCoordinate(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
consume(int, DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
consumeJoints(DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
consumeMask(int, DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
consumePhysics(DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
contactCount - Variable in class games.pixscape.runtime.service.Box2dWorldService
 
CONTAINMENT - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.JunctionClassification
 
contains(float[], float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
 
contains(float[], float, float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
Point test in an OBB defined by its 4 corners (x0,y0,...,x3,y3) clockwise.
contains(int) - Method in interface games.pixscape.runtime.api.AssetsAPI
Returns whether an asset id can be resolved in the current scene atlas.
contains(int) - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
Returns whether an animated tile definition is registered for the asset id.
contains(int) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
Returns true if a definition exists for the given logical asset id.
contains(OrientedBoundsComponent, float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
Version without tolerance.
contains(OrientedBoundsComponent, float, float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
 
contains(SpatialWallGeometry.Bounds, SpatialWallGeometry.Bounds) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
 
contains(String) - Method in interface games.pixscape.runtime.api.AssetsAPI
Returns whether an asset name can be resolved in the current scene atlas.
contains(String) - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
 
containsAssetId(int) - Method in class games.pixscape.runtime.service.AnimationRegistry
 
containsName(String) - Method in class games.pixscape.runtime.service.AnimationRegistry
 
containsName(String) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
 
containsTilePoint(SpatialBlockData, float, float) - Static method in class games.pixscape.runtime.spatial.SpatialBlockGeometry
 
contentDirty - Variable in class games.pixscape.runtime.tiled.TileChunk
 
contentEquals(PhysicsGeometryData) - Method in class games.pixscape.runtime.physics.PhysicsGeometryData
 
contentEquals(PhysicsShapeData) - Method in class games.pixscape.runtime.physics.PhysicsShapeData
 
contentRevision() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
contentStateRevision() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Revision of the immediately visible tile state, including edits inside an open bulk mutation.
copy() - Method in class games.pixscape.runtime.physics.CompiledFixtureData
 
copy() - Method in class games.pixscape.runtime.physics.PhysicsGeometryData
 
copy() - Method in class games.pixscape.runtime.physics.PhysicsShapeData
 
copy() - Method in class games.pixscape.runtime.physics.PolygonPartData
 
copy() - Method in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
copy() - Method in class games.pixscape.runtime.spatial.SpatialBlockData
 
copy() - Method in class games.pixscape.runtime.spatial.SpatialShapeData
 
copyCounterClockwise(float[], int) - Static method in class games.pixscape.runtime.physics.PolygonValidator
 
copyFrom(SceneMetaRuntime) - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
Copies only the "runtime settings" fields (not identity).
copyLinkedTileRefsFrom(SpatialBlockData) - Method in class games.pixscape.runtime.spatial.SpatialBlockData
 
CORE - Enum constant in enum class games.pixscape.runtime.render.ShaderOrigin
 
correctionFactor - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
[0..1]
correctionFactor - Variable in class games.pixscape.runtime.prefab.PrefabAsset.MotorJointData
 
cos - Variable in class games.pixscape.runtime.component.TransformComponent
 
count - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 
countBoxShapes(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
countCircleShapes(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
countPolygonShapes(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
countTiledLayers(FileHandle) - Static method in class games.pixscape.runtime.loading.SceneLoader
 
coveredCellCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
 
create(AtlasRuntimeService) - Static method in class games.pixscape.runtime.render.batch.BatchFactory
 
create(AtlasRuntimeService, GLCaps) - Static method in class games.pixscape.runtime.render.batch.BatchFactory
 
createDefaultShape(int) - Static method in class games.pixscape.runtime.service.PhysicsService
 
createdEntityIds() - Method in class games.pixscape.runtime.prefab.SpawnResult
 
createDistanceJoint(int, int) - Method in class games.pixscape.runtime.service.PhysicsService
Creates a Distance joint between two bodies.
createFrictionJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
Creates a Friction joint between two bodies, world pivot (WU/pixels).
createGearJoint(int, int, float) - Method in class games.pixscape.runtime.service.PhysicsService
Creates a Gear joint from two existing revolute/prismatic joints.
createMotorJoint(int, int) - Method in class games.pixscape.runtime.service.PhysicsService
Creates a Motor joint between two bodies.
createPrismaticJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
Creates a Prismatic joint between two bodies, world pivot (WU/pixels).
createPulleyJoint(int, int, float, float, float, float, float, float, float, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
Creates a Pulley joint between two bodies.
createRevoluteJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
Creates a Revolute joint between two bodies, world pivot (WU/pixels).
createWeldJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
Creates a Weld joint between two bodies, world pivot (WU/pixels).
createWheelJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
Creates a Wheel joint between two bodies, world pivot (WU/pixels).
culledByFrustum - Variable in class games.pixscape.runtime.component.VisibilityComponent
If true, the entity is currently considered culled (outside frustum or viewport).
culledQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
CULLING - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
cullingChunksFullyInside - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
cullingChunksOutside - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
cullingChunksPartial - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
cullingChunksTested - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
cullingRenderableRefsConsidered - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
cullingRenderableRefsCulled - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
cullingRenderableRefsVisible - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
CullingSystem - Class in games.pixscape.runtime.system
 
CullingSystem(OrthographicCamera, DynamicEntityRenderState) - Constructor for class games.pixscape.runtime.system.CullingSystem
 
CURRENT_SCENE_SCHEMA_VERSION - Static variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
CURRENT_SCHEMA_VERSION - Static variable in class games.pixscape.runtime.prefab.RuntimePrefabFragment
 
currentClip - Variable in class games.pixscape.runtime.animation.AnimationDefData
 
currentClip - Variable in class games.pixscape.runtime.component.AnimationComponent
 
currentClip - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
 
currentClip() - Method in class games.pixscape.runtime.animation.AnimationDef
 
currentClip() - Method in interface games.pixscape.runtime.api.AnimationDefinition
 
currentFrame(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
Current per-cell frame index, or 0 for missing/non-animated cells.
currentLife - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
currentSceneName - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
customParamsId - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
customParamsId - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
customParamsId - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
customParamsId - Variable in class games.pixscape.runtime.render.VfxRenderState
 
CUTOUT - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
cx - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 
cy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 

D

damping - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
 
dampingRatio - Variable in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
 
dampingRatio - Variable in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
 
dampingRatio - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
dampingRatio - Variable in class games.pixscape.runtime.prefab.PrefabAsset.DistanceJointData
 
dampingRatio - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WeldJointData
 
dampingRatio - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
 
data - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
data() - Method in class games.pixscape.runtime.render.DrawList
 
debugAtlasTag - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
 
debugAtlasTag - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RenderMaterialData
 
DEFAULT_BATCH_CAPACITY - Static variable in class games.pixscape.runtime.render.batch.BatchFactory
 
DEFAULT_DYNAMIC_ECS_RENDER_CAPACITY - Static variable in class games.pixscape.runtime.loading.WorldConfigFactory
 
DEFAULT_ECS_ENTITY_CAPACITY_HINT - Static variable in class games.pixscape.runtime.loading.WorldConfigFactory
 
DEFAULT_FRAME_QUEUE_CAPACITY - Static variable in class games.pixscape.runtime.loading.WorldConfigFactory
 
DEFAULT_HEIGHT - Static variable in class games.pixscape.runtime.spatial.SpatialBlockData
 
DEFAULT_NAME - Static variable in class games.pixscape.runtime.service.IdentityRegistry
 
DEFAULT_TILED_VISIBLE_SLOTS_CAPACITY - Static variable in class games.pixscape.runtime.loading.WorldConfigFactory
 
DEFAULT_VERSION - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
DEFAULT_VFX_BUDGET - Static variable in class games.pixscape.runtime.loading.WorldConfigFactory
 
defaultAltitude() - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
Default bottom altitude used by tiles without a per-cell override.
defaultHeight() - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
Default height used by tiles without a per-cell override.
defaultShaderName - Variable in class games.pixscape.runtime.render.batch.BatchFactory.Result
Default shader assigned to newly created materials.
defaultShaderName() - Method in enum class games.pixscape.runtime.render.ShaderMode
 
defaultTileAltitude - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
defaultTileAltitude - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
defaultTileHeight - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
defaultTileHeight - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
deferDispose(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
definition(int) - Method in interface games.pixscape.runtime.api.AnimationsAPI
Returns read-only authored metadata for a registered animation.
definition(String) - Method in interface games.pixscape.runtime.api.AnimationsAPI
Returns read-only authored metadata for a registered animation.
DEGENERATE_ANGLE - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
 
DEGENERATE_EDGE - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
 
deleteJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
density - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
density - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
 
density - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
depth - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
 
DESKTOP_GL30 - Enum constant in enum class games.pixscape.runtime.configuration.PlatformTarget
 
DESKTOP_GL30 - Enum constant in enum class games.pixscape.runtime.render.ShaderVariant
 
destroy(EntityRef) - Method in interface games.pixscape.runtime.api.EntitiesAPI
Schedules entity destruction through ECS deletion.
destroyEntityId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
Same semantics as EntitiesAPI.destroy(EntityRef) for a runtime entityId.
destroyStableId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
Same semantics as EntitiesAPI.destroy(EntityRef) for a stableId lookup.
detect() - Static method in class games.pixscape.runtime.render.batch.GLCaps
 
diagnostics() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
diagnosticSource - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
dimensions - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
DimensionsComponent - Class in games.pixscape.runtime.component
 
DimensionsComponent() - Constructor for class games.pixscape.runtime.component.DimensionsComponent
 
DimensionsData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.DimensionsData
 
DIR_ANIMATIONS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
DIR_ATLASES - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
DIR_AUDIO - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
DIR_EFFECTS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
DIR_PREFABS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
DIR_RUNTIME_PROJECT - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
DIR_SCENES - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
DIR_SHADERS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
DIRTY_FLUSH - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
DirtyBits - Class in games.pixscape.runtime.render
 
DirtyFlushSystem - Class in games.pixscape.runtime.system
Explicit dirty flush at end of frame, to remove dependency on implicit ordering.
DirtyFlushSystem() - Constructor for class games.pixscape.runtime.system.DirtyFlushSystem
 
dirtyLocalIndices - Variable in class games.pixscape.runtime.tiled.TileChunk
 
dirtyState - Variable in class games.pixscape.runtime.tiled.TileChunk
 
DirtyTrackerSystem - Class in games.pixscape.runtime.system
Dirty tracker outside components (per bit) + GEOMETRY submask packed in bitsByEntity[e].
DirtyTrackerSystem(int) - Constructor for class games.pixscape.runtime.system.DirtyTrackerSystem
 
DirtyTrackerSystem.IntConsumer - Interface in games.pixscape.runtime.system
 
DirtyTrackerSystem.MarkDirty - Class in games.pixscape.runtime.system
 
DirtyTrackerSystem.TransformMark - Class in games.pixscape.runtime.system
Fluent builder transform/geometry submask.
disable() - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
Removes the entity spatial height component when present.
DISABLED - Static variable in class games.pixscape.runtime.profiling.SystemProfilers
 
disableRef(int) - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
dispose() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Disposes world and runtime resources; the instance must be reinitialized afterwards.
dispose() - Method in class games.pixscape.runtime.loading.FileAvailabilityService
 
dispose() - Method in class games.pixscape.runtime.particle.ParticleEffect
Disposes the texture for each sprite for each ParticleEmitter.
dispose() - Static method in class games.pixscape.runtime.render.InternalTextures
 
dispose() - Method in class games.pixscape.runtime.service.Box2dWorldService
 
disposeAll() - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
distanceJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
DistanceJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.DistanceJointData
 
domainData() - Method in class games.pixscape.runtime.render.DrawList
 
doSleep - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
draw(Batch) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
draw(Batch) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
draw(Batch, float) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
draw(Batch, float) - Method in class games.pixscape.runtime.particle.ParticleEmitter
Updates and draws the particles.
drawCalls - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
drawIndexToBucketAfter - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
drawIndexToBucketBefore - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
drawList - Variable in class games.pixscape.runtime.render.RenderContext
 
DrawList - Class in games.pixscape.runtime.render
Runtime implementation detail.
DrawList() - Constructor for class games.pixscape.runtime.render.DrawList
 
DrawList(int) - Constructor for class games.pixscape.runtime.render.DrawList
 
drawnQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
drawSize - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
drawTex(Texture, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
drawTex(Texture, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
Internal version that takes a Texture directly.
dstFactor - Variable in enum class games.pixscape.runtime.render.BlendMode
 
DUPLICATE - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.JunctionClassification
 
DUPLICATE_REF - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
 
DUPLICATE_VERTEX - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
 
duration - Variable in class games.pixscape.runtime.particle.ParticleEmitter
 
durationNs(int) - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
 
durationTimer - Variable in class games.pixscape.runtime.particle.ParticleEmitter
 
DYNAMIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
DynamicEntityRenderState - Class in games.pixscape.runtime.render
SUPPORTED_EXPERT borrowed dense render state for dynamic ECS entities.
DynamicEntityRenderState() - Constructor for class games.pixscape.runtime.render.DynamicEntityRenderState
 
DynamicEntityRenderState(int) - Constructor for class games.pixscape.runtime.render.DynamicEntityRenderState
 
dynamicEntityState - Variable in class games.pixscape.runtime.render.RenderContext
 

E

ecs() - Method in interface games.pixscape.runtime.api.EntityRef
Expert ECS escape hatch.
ecs() - Method in interface games.pixscape.runtime.api.PixscapeAPI
Expert ECS access for low-level use cases.
ecs() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
 
ECS_COMPONENT_ACTIVE - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECS_COMPONENT_BODY - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECS_COMPONENT_BOUNDS - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECS_COMPONENT_FIXTURES - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECS_COMPONENT_MATERIAL - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECS_COMPONENT_SPATIAL_HEIGHT - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECS_COMPONENT_TEXTURE_REGION - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECS_COMPONENT_TRANSFORM - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECS_COMPONENT_VISIBILITY - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECS_SKIP_DISABLED - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECS_SKIP_DISABLED_LAYER - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECS_SKIP_INVALID_LAYER - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECS_SKIP_NONE - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECS_SKIP_NOT_SPRITE - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECS_SKIP_NOT_VISIBLE - Static variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsActiveRenderSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ECSAPI - Interface in games.pixscape.runtime.api
SUPPORTED_EXPERT ECS access escape hatch.
ecsEmittedRenderSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsEntityMappingCapacity - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsFirstSkippedComponentFlags - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsFirstSkippedEntityId - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsFirstSkippedKind - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsFirstSkippedLayer - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsFirstSkippedMappedSlot - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsFirstSkippedReason - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsFirstSkippedRenderSlot - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsRenderCapacity - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsSkippedDisabledLayerSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsSkippedDisabledSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsSkippedInvalidLayerSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsSkippedNonSpriteSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ecsSkippedNotVisibleSlots - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
effectPath - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
Relative path to the .p file (e.g.: "particles/fire.p").
effectsDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
effectsRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
elapsedMs(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
Elapsed milliseconds within the current per-cell frame, or 0 for missing/non-animated cells.
ellipse - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnShape
 
empty() - Static method in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
 
EMPTY_MAP_CELL - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
 
enable() - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
Ensures the entity has a spatial height component.
enabled - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
enabled - Variable in class games.pixscape.runtime.component.light.PointLightComponent
 
enabled - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
Enables/disables applying overrides.
enabled - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
 
enabled - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
enabled - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
enabled - Variable in class games.pixscape.runtime.render.LayerStateSOA
 
enabled - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
enabled() - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
Returns whether the entity has a spatial height component.
enabled() - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
Returns whether this tiled layer participates in spatial render ordering.
enabled() - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
 
enabled() - Method in interface games.pixscape.runtime.profiling.SystemProfiler
 
enableLimit - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
enableLimit - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
enableLimit - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
 
enableLimit - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RevoluteJointData
 
enableMotor - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
enableMotor - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
enableMotor - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
enableMotor - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
 
enableMotor - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RevoluteJointData
 
enableMotor - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
 
end - Variable in class games.pixscape.runtime.animation.AnimationClipDefData
 
end() - Method in class games.pixscape.runtime.animation.AnimationClipDef
 
end() - Method in class games.pixscape.runtime.system.AnimationSystem
 
end() - Method in class games.pixscape.runtime.system.CullingSystem
 
end() - Method in class games.pixscape.runtime.system.LayerStateBuildSystem
 
end() - Method in class games.pixscape.runtime.system.RenderSubmitSystem
 
end() - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
 
end() - Method in class games.pixscape.runtime.system.TiledAnimationSystem
 
end(int, long) - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
 
end(int, long) - Method in interface games.pixscape.runtime.profiling.SystemProfiler
 
end(RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
end(RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
end(RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
end(RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
endContentMutation() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Commits one bulk map mutation.
endCoordinate(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
endX(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
endX(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
endY(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
endY(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
ensure(int, TiledMapLayerData, SpatialBlocksComponent, SpatialCompiledLayerCache) - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
 
ensure(SpatialBlocksComponent) - Method in class games.pixscape.runtime.spatial.SpatialCompiledLayerCache
 
ensure(SpatialCompiledLayerCache, TiledMapLayerData) - Method in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
ensureCapacity(int) - Method in class games.pixscape.runtime.render.DrawList
 
ensureCapacity(int) - Method in class games.pixscape.runtime.render.FrameRenderQueue
 
ensureCapacity(int) - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
ensureCapacity(int) - Method in class games.pixscape.runtime.render.VfxRenderState
 
ensureCapacity(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
ensureEntityCapacity(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
 
ensurePhysics(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
ensureRenderCapacity(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
 
ensureSparseSpatialStorage() - Method in class games.pixscape.runtime.component.TiledLayerComponent
 
ensureSparseTileStorageConsistency() - Method in class games.pixscape.runtime.component.TiledLayerComponent
Ensures sparse tiled arrays stay aligned after loading older scenes that may not contain transform flags yet.
ensureStableId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
Ensures and returns a stableId for the runtime entityId.
ensureStableId(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
entities - Variable in class games.pixscape.runtime.prefab.PrefabAsset
 
entities() - Method in interface games.pixscape.runtime.api.PixscapeAPI
Entity-oriented access using stableId/entityId bridging facades.
entities() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
 
EntitiesAPI - Interface in games.pixscape.runtime.api
High-level entity identity access.
entity() - Method in interface games.pixscape.runtime.api.AnimationRef
 
entity() - Method in interface games.pixscape.runtime.api.ParticleRef
 
entity() - Method in interface games.pixscape.runtime.api.SpriteRef
 
entityId - Variable in class games.pixscape.runtime.render.LayerStateSOA
 
entityId() - Method in interface games.pixscape.runtime.api.AnimationRef
 
entityId() - Method in interface games.pixscape.runtime.api.EntityRef
Runtime ECS-oriented entity identifier (may be short-lived/recycled).
entityId() - Method in interface games.pixscape.runtime.api.ParticleRef
 
entityId() - Method in interface games.pixscape.runtime.api.SpriteRef
 
entityId() - Method in interface games.pixscape.runtime.api.TiledLayerRef
 
entityIdForSlot(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
 
entityIdOf(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
Resolves runtime entityId from stableId, or -1 when missing.
entityIdToRenderSlot - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
entityIndex - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
EntityIndexComponent - Class in games.pixscape.runtime.component
 
EntityIndexComponent() - Constructor for class games.pixscape.runtime.component.EntityIndexComponent
 
EntityIndexData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.EntityIndexData
 
EntityRef - Interface in games.pixscape.runtime.api
Entity handle that bridges stableId identity and runtime ECS access.
entries() - Method in class games.pixscape.runtime.service.TileAnimationRegistry
Returns all registry entries.
EPS - Static variable in class games.pixscape.runtime.physics.PolygonValidator
 
EPSILON - Static variable in class games.pixscape.runtime.spatial.SpatialLineRelation
 
error(int, String) - Static method in class games.pixscape.runtime.physics.PolygonValidationResult
 
es3 - Variable in class games.pixscape.runtime.render.batch.GLCaps
 
ES3_WEBGL2 - Enum constant in enum class games.pixscape.runtime.render.ShaderVariant
 
everything(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
Convenience.
EVERYTHING - Static variable in class games.pixscape.runtime.render.DirtyBits
 
EXAMPLE - Enum constant in enum class games.pixscape.runtime.render.ShaderOrigin
 
exists() - Method in interface games.pixscape.runtime.api.AnimationFacade
Returns whether the entity has a complete animated-sprite capability.
exists() - Method in interface games.pixscape.runtime.api.EntityRef
Returns whether the same captured entity still exists in the same Runtime World.
exists() - Method in interface games.pixscape.runtime.api.ParticleFacade
 
exists() - Method in interface games.pixscape.runtime.api.RenderOrderFacade
Returns true only when the captured entity is current and both authored layer and entity-index ordering components exist.
exists() - Method in interface games.pixscape.runtime.api.ShaderFacade
Returns whether the entity has the render-material capability required by this facade.
exists() - Method in interface games.pixscape.runtime.api.SpriteFacade
Returns whether the minimum complete authored sprite capability exists.
exists() - Method in interface games.pixscape.runtime.api.TiledLayerRef
Returns whether the captured entity is current and still has valid tiled map data.
existsEntityId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
 
existsStableId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
 
EXT_ATLAS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
EXT_JSON - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
EXT_PREFAB - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
extractBounds(SpatialBlockData, SpatialWallGeometry.Bounds) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
 
extractedQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
extractLinkedCellBounds(SpatialBlockData, SpatialWallGeometry.LinkedCellBounds) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
 

F

faceAltitude - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
faceAnchorIndexCount - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
faceAnchorIndexStart - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
faceAnchorIndices - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
faceAnchorScreenMaxX - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
faceAnchorScreenMinX - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
faceCompiledIndex - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
faceCount - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
faceCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
faceHeight - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
faceStructureId - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
factorX - Variable in class games.pixscape.runtime.component.LayerParallaxComponent
 
factorY - Variable in class games.pixscape.runtime.component.LayerParallaxComponent
 
failedSource - Variable in class games.pixscape.runtime.spatial.SpatialLayerFaceRuntime
 
failedSourceRevision - Variable in class games.pixscape.runtime.spatial.SpatialLayerFaceRuntime
 
failure() - Method in interface games.pixscape.runtime.loading.SceneLoadHandle
Returns the original load failure, or null while no failure occurred.
failure(PolygonValidationResult) - Static method in class games.pixscape.runtime.physics.PolygonBuildResult
 
falloff - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
falloff - Variable in class games.pixscape.runtime.component.light.PointLightComponent
 
file - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
file(String) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
 
FILE_ANIMATIONS_JSON - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
FILE_DEFAULT_SCENE - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
FILE_PROJECT_JSON - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
FILE_TILE_ANIMATIONS_JSON - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
FILE_TILESET_PROFILES_JSON - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
FileAvailabilityService - Class in games.pixscape.runtime.loading
Thin, LibGDX-backed driver for Pixscape file and resource availability.
FileAvailabilityService() - Constructor for class games.pixscape.runtime.loading.FileAvailabilityService
Creates a standalone service with an internally owned manager.
FileAvailabilityService(AssetManager, boolean) - Constructor for class games.pixscape.runtime.loading.FileAvailabilityService
Internal engine integration constructor.
filenameOnly(String) - Static method in class games.pixscape.runtime.helper.RuntimeFs
 
FILES - Enum constant in enum class games.pixscape.runtime.loading.SceneLoadPhase
Project and scene files plus their declared resources are being read.
fillRect(int, int, int, int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
 
fillRect(int, int, int, int, int, byte) - Method in interface games.pixscape.runtime.api.TileEditFacade
 
FILTER - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
 
findByStableId(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
findEmitter(String) - Method in class games.pixscape.runtime.particle.ParticleEffect
Returns the emitter with the specified name, or null.
findEntitiesByName(String, IntBag) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
findEntitiesByTag(String, IntBag) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
findEntityByStableId(int) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
findEntityId(int, int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
 
findSceneNameByFile(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
finish(DrawList, SpatialActorCollector, SpatialFrameSnapshotBuilder) - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
 
finish(SpatialActorCollector) - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
finishLoadingOnNative() - Method in class games.pixscape.runtime.loading.FileAvailabilityService
Drives Pixscape requests synchronously on native targets.
finishOnNative() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
 
finishRuntimeAvailability() - Method in class games.pixscape.runtime.system.DirtyFlushSystem
Clears load-time dirty state after every persistent consumer has prepared.
first(String) - Method in class games.pixscape.runtime.service.TagRegistry
 
first(String, float, float) - Method in interface games.pixscape.runtime.api.PrefabsAPI
Spawns a prefab and returns a reference to the first created entity.
firstByName(String) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
firstEntityByName(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
firstEntityByTag(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
firstRegion() - Method in class games.pixscape.runtime.service.AtlasAssetBinding
 
firstSceneNameSorted() - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
fixedLayerSize() - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
 
fixedRotation - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
fixedRotation - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
 
FIXTURE - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
 
fixtures - Variable in class games.pixscape.runtime.component.physics.PhysicsCompiledFixturesComponent
 
flags(int) - Static method in class games.pixscape.runtime.tiled.PackedTileValue
 
FLIP_D - Static variable in class games.pixscape.runtime.tiled.TileTransformFlags
 
FLIP_H - Static variable in class games.pixscape.runtime.tiled.TileTransformFlags
 
FLIP_V - Static variable in class games.pixscape.runtime.tiled.TileTransformFlags
 
flipX - Variable in class games.pixscape.runtime.animation.AnimationClipDefData
 
flipX() - Method in class games.pixscape.runtime.animation.AnimationClipDef
 
flipY() - Method in class games.pixscape.runtime.particle.ParticleEffect
 
flipY() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
floats - Variable in class games.pixscape.runtime.component.ShaderParamsComponent
Uniform name -> float value map.
floats - Variable in class games.pixscape.runtime.prefab.PrefabAsset.ShaderParamsData
 
flush(RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
flush(RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
flush(RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
flush(RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
flushCapacity - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
flushDeferredDisposals() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
flushedQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
flushedVertices - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
flushEnd - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
flushes - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
flushStateChanges - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
Footprint() - Constructor for class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
 
FOOTPRINT_OUTSIDE_LINKED_REGION - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
 
footprintIntersects(SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialVolume
 
footprintMaxX - Variable in class games.pixscape.runtime.spatial.SpatialVolume
 
footprintMaxY - Variable in class games.pixscape.runtime.spatial.SpatialVolume
 
footprintMinX - Variable in class games.pixscape.runtime.spatial.SpatialVolume
 
footprintMinY - Variable in class games.pixscape.runtime.spatial.SpatialVolume
 
footX - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
 
footY - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
 
forceFullRenderDirty(World) - Static method in class games.pixscape.runtime.loading.SceneLoader
 
forLayer(int, TiledMapLayerData) - Method in class games.pixscape.runtime.spatial.SpatialLayerRuntimeRegistry
 
FORMAT - Static variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
 
formatMs(long) - Static method in class games.pixscape.runtime.profiling.FrameSystemProfiler
 
fps - Variable in class games.pixscape.runtime.animation.AnimationDefData
 
fps - Variable in class games.pixscape.runtime.component.AnimationComponent
Pooled playback baseline; authored spawns replace this with AnimationDef.fps().
fps - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
 
fps() - Method in class games.pixscape.runtime.animation.AnimationDef
 
fps() - Method in interface games.pixscape.runtime.api.AnimationDefinition
 
fps() - Method in interface games.pixscape.runtime.api.AnimationFacade
 
fps(float) - Method in interface games.pixscape.runtime.api.AnimationRef
 
frame - Variable in class games.pixscape.runtime.component.AnimationComponent
Last resolved global frame index (for change detection only).
frame - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
frame - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
 
frame() - Method in interface games.pixscape.runtime.api.AnimationFacade
Returns the resolved animation/atlas frame index held by Runtime, or -1 when no frame has been resolved.
frameAssetId(int) - Method in interface games.pixscape.runtime.api.TileAnimationDefView
 
frameAssetId(int) - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
 
frameAssetIds - Variable in class games.pixscape.runtime.tiled.animation.TileAnimationDefData
 
frameAssetIds() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
 
framebufferBinds - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
framebufferSwitches - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
frameCount - Variable in class games.pixscape.runtime.animation.AnimationDefData
 
frameCount() - Method in class games.pixscape.runtime.animation.AnimationDef
 
frameCount() - Method in interface games.pixscape.runtime.api.AnimationDefinition
 
frameCount() - Method in interface games.pixscape.runtime.api.TileAnimationDefView
 
frameCount() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
 
frameCount(int, TileAnimationLookup) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationResolver
Number of frames for this animated asset, 0 if not animated.
frameDurationMs(int) - Method in interface games.pixscape.runtime.api.TileAnimationDefView
 
frameDurationMs(int) - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
 
frameDurationMs(int, int, TileAnimationLookup) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationResolver
Duration of the current frame, or 0 if asset is not animated / invalid index.
frameDurationsMs - Variable in class games.pixscape.runtime.tiled.animation.TileAnimationDefData
 
frameDurationsMs() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
 
frameQueue - Variable in class games.pixscape.runtime.render.RenderContext
 
frameQueueGrowthCount - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
frameQueuePeakCapacity - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
frameQueueQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
FrameRenderQueue - Class in games.pixscape.runtime.render
SUPPORTED_EXPERT engine-owned frame-local queue containing draw-ready render data.
FrameRenderQueue() - Constructor for class games.pixscape.runtime.render.FrameRenderQueue
 
FrameRenderQueue(int) - Constructor for class games.pixscape.runtime.render.FrameRenderQueue
 
FrameSystemProfiler - Class in games.pixscape.runtime.profiling
 
FrameSystemProfiler() - Constructor for class games.pixscape.runtime.profiling.FrameSystemProfiler
 
FrameSystemProfiler(NanoClock) - Constructor for class games.pixscape.runtime.profiling.FrameSystemProfiler
 
free() - Method in class games.pixscape.runtime.particle.ParticleEffectPool.PooledEffect
 
free(ParticleEffectPool.PooledEffect) - Method in class games.pixscape.runtime.particle.ParticleEffectPool
 
frequencyHz - Variable in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
 
frequencyHz - Variable in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
 
frequencyHz - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
frequencyHz - Variable in class games.pixscape.runtime.prefab.PrefabAsset.DistanceJointData
 
frequencyHz - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WeldJointData
 
frequencyHz - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
 
friction - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
friction - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
 
friction - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
frictionJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
FrictionJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.FrictionJointData
 
fromGeometry(PhysicsShapeData) - Static method in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
fromId(int) - Static method in enum class games.pixscape.runtime.render.BlendMode
Resolves a blend mode from serialized numeric ids.
fromJson(JsonValue, String) - Static method in class games.pixscape.runtime.loading.SceneMetaRuntime
 
fromWireName(String) - Static method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
 
fromWireName(String) - Static method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetRenderSize
 
FULL - Enum constant in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
 
FX - Enum constant in enum class games.pixscape.runtime.render.ShaderRole
 

G

g - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
g - Variable in class games.pixscape.runtime.component.light.PointLightComponent
 
games.pixscape.runtime.animation - package games.pixscape.runtime.animation
 
games.pixscape.runtime.api - package games.pixscape.runtime.api
 
games.pixscape.runtime.component - package games.pixscape.runtime.component
 
games.pixscape.runtime.component.light - package games.pixscape.runtime.component.light
 
games.pixscape.runtime.component.physics - package games.pixscape.runtime.component.physics
 
games.pixscape.runtime.component.spatial - package games.pixscape.runtime.component.spatial
 
games.pixscape.runtime.configuration - package games.pixscape.runtime.configuration
 
games.pixscape.runtime.engine - package games.pixscape.runtime.engine
 
games.pixscape.runtime.helper - package games.pixscape.runtime.helper
 
games.pixscape.runtime.loading - package games.pixscape.runtime.loading
 
games.pixscape.runtime.particle - package games.pixscape.runtime.particle
 
games.pixscape.runtime.physics - package games.pixscape.runtime.physics
 
games.pixscape.runtime.prefab - package games.pixscape.runtime.prefab
 
games.pixscape.runtime.profiling - package games.pixscape.runtime.profiling
 
games.pixscape.runtime.render - package games.pixscape.runtime.render
 
games.pixscape.runtime.render.batch - package games.pixscape.runtime.render.batch
 
games.pixscape.runtime.render.batch.performance - package games.pixscape.runtime.render.batch.performance
 
games.pixscape.runtime.service - package games.pixscape.runtime.service
 
games.pixscape.runtime.spatial - package games.pixscape.runtime.spatial
 
games.pixscape.runtime.system - package games.pixscape.runtime.system
 
games.pixscape.runtime.system.optional - package games.pixscape.runtime.system.optional
 
games.pixscape.runtime.tiled - package games.pixscape.runtime.tiled
 
games.pixscape.runtime.tiled.animation - package games.pixscape.runtime.tiled.animation
 
games.pixscape.runtime.tiled.profile - package games.pixscape.runtime.tiled.profile
 
gearJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
GearJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.GearJointData
 
gen - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
 
generation - Variable in class games.pixscape.runtime.component.physics.PhysicsCompiledFixturesComponent
 
GEOM_SUB_BITS - Static variable in class games.pixscape.runtime.render.DirtyBits
 
GEOM_SUB_SHIFT - Static variable in class games.pixscape.runtime.render.DirtyBits
 
geometry - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
 
geometry(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Marks coarse GEOMETRY and ORs GeometryDirty.* submask into the packed field.
GEOMETRY - Static variable in class games.pixscape.runtime.render.DirtyBits
 
GEOMETRY_EPSILON - Static variable in class games.pixscape.runtime.spatial.SpatialWallGeometry
 
GeometryDirty - Class in games.pixscape.runtime.render
Submask GEOMETRY (logical granularity).
geometryEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Live list of GEOMETRY-ticketed entities (do not modify).
geomSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
geomSubFromPacked(int) - Static method in class games.pixscape.runtime.render.DirtyBits
 
geomSubPackInto(int, int) - Static method in class games.pixscape.runtime.render.DirtyBits
 
get(int) - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
Returns a read-only definition view for the asset id, or null when absent.
get(int) - Method in class games.pixscape.runtime.render.DrawList
 
get(int) - Method in class games.pixscape.runtime.service.AtlasAssetIndex
Resolves an asset in O(1) average time without scanning atlas regions.
get(int) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
 
get(int) - Method in interface games.pixscape.runtime.tiled.animation.TileAnimationLookup
 
get(int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
 
get(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
get(EntityRef) - Method in interface games.pixscape.runtime.api.AnimationsAPI
Returns animation controls for an existing entity.
get(String) - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
 
get(String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
get(String) - Method in class games.pixscape.runtime.service.TagRegistry
 
get(String, IntArray) - Method in class games.pixscape.runtime.service.TagRegistry
 
get(String, Class<T>) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
Returns the exact manager-owned resource.
getActiveArray() - Method in class games.pixscape.runtime.particle.ParticleEmitter
Returns the emitter-owned active-slot array used by Runtime extraction.
getActiveCount() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getActiveSceneMeta() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns borrowed metadata for the active scene, or null when none is active.
getAllowCompletion() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getAltitude(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
getAngle() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getAnimatedTileRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getAnimatedTileRegistry() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getAnimationRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getAnimFrameElapsedMs(int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
getAnimFrameIndex(int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
getAnimPlaybackMode(int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
getAnimPlaybackState(int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
getAtlas(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
getAtlasRuntimeService() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns the borrowed expert atlas service; published atlas contents are lifecycle-bound.
getBlendMode() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
 
getBlendModeId() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
 
getBoundingBox() - Method in class games.pixscape.runtime.particle.ParticleEffect
Returns the bounding box for all active particles. z axis will always be zero.
getBoundingBox() - Method in class games.pixscape.runtime.particle.ParticleEmitter
Returns the bounding box for all active particles. z axis will always be zero.
getBox2d() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
getBox2dSyncSystem() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns the borrowed expert physics synchronization system for the current World.
getBox2dWorldService() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns the borrowed expert physics service for the current World, or null.
getBundle() - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
getByAssetId(int) - Method in class games.pixscape.runtime.service.AnimationRegistry
 
getByHandle(int) - Static method in class games.pixscape.runtime.service.TextureRegistry
 
getByIdx(int) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getByName(String) - Method in class games.pixscape.runtime.service.AnimationRegistry
 
getByName(String) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
getByName(String) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
 
getByName(String, IntArray) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
getCamera() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns the camera borrowed by the current Runtime configuration.
getCapacity() - Method in class games.pixscape.runtime.particle.ParticleEmitter
Returns the traversal bound shared by the borrowed particle and active arrays.
getCapacity() - Method in class games.pixscape.runtime.render.FrameRenderQueue
 
getCapacity() - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
getCapacity() - Method in class games.pixscape.runtime.render.VfxRenderState
 
getCellBucketCount() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getCellSize() - Method in class games.pixscape.runtime.spatial.SpatialBroadphaseGrid
 
getChunk(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
getChunks() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
getChunksX() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
getChunksY() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
getColor(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
 
getColors() - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
 
getCompiledFixturesComponent(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
getCurrentPlatformTarget() - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getCurrentSceneAtlasTag() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getCurrentSceneMeta() - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
getCurrentShaderVariant() - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getCurrentShaderVariantDir() - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getDefaultShaderName() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getDefaultUniforms(String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getDelay() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getDomain(int) - Method in class games.pixscape.runtime.render.DrawList
 
getDrawList() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns the engine-owned frame-local draw-list workspace.
getDuration() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getDynamicEntityRenderState() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns the engine-owned derived SOA for synchronized dynamic ECS render sources.
getDynamicEntityRenderState() - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
 
getEcsEnd() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getEcsStart() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getEmission() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getEmitters() - Method in class games.pixscape.runtime.particle.ParticleEffect
 
getEntityMappingCapacity() - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
 
getFile() - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
 
getFlags(int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
 
getFloat(String, float) - Method in interface games.pixscape.runtime.api.ShaderFacade
Returns the uniform value, or defaultValue when it or the capability is absent.
getFrameQueue() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns the engine-owned, frame-local submit queue.
getFxNamesForMode(ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
Compatibility API.
getFxNamesForMode(ShaderMode, boolean) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getGravity() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getGrowthCount() - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
 
getGrowthCount() - Method in class games.pixscape.runtime.render.FrameRenderQueue
 
getGrowthCount() - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
getGrowthCount() - Method in class games.pixscape.runtime.render.VfxRenderState
 
getHeight(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
getHighMax() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
getHighMin() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
getIdentityRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getImagePaths() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getInstance() - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getLastVisitedCellCount() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getLastVisitedEntryCount() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getLayerEntity() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getLayerIndex() - Method in class games.pixscape.runtime.component.EntityIndexComponent
 
getLayerState() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns engine-owned derived layer render state built from authored layer components.
getLife() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getLifeOffset() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getLightNamesForMode(ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getLogLevel() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns the LibGDX runtime log level configured for this engine.
getLowMax() - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
 
getLowMin() - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
 
getMainNamesForMode(ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
Compatibility API.
getMaterialNamesForMode(ShaderMode, boolean) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getMaxParticleCount() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getMetricsBatch() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns Pixscape's borrowed expert view of the engine-owned internal batch.
getMinParticleCount() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getMode(int) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getMotionValues() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getName() - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
 
getName() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getName(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
getName(ShaderProgram) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getName(Integer) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getNamesForMode(ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getNextPhysicsShapeId() - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
 
getNextPhysicsShapeId() - Method in interface games.pixscape.runtime.physics.PhysicsShapeIdState
 
getOrBuildBundle(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
getOrigin(int) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getOrigin(String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getPadding() - Method in class games.pixscape.runtime.component.VisibilityComponent
 
getPageTextures(TextureAtlas) - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
Returns unique page textures from the atlas, preserving region encounter order.
getParticles() - Method in class games.pixscape.runtime.particle.ParticleEmitter
Returns the emitter-owned particle array used by Runtime extraction.
getPercentComplete() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getPlatformTarget() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getRefAltitude(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getRefBlockId(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getRefBlockIndex(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getRefCount() - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
getRefCount() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getRefHeight(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getRefMaxGxExclusive(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getRefMaxGyExclusive(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getRefMinGx(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getRefMinGy(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getRefOwnerLayer(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getRegionResolveCacheHits() - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
getRegionResolveCacheMisses() - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
getRegisteredNames() - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getRenderableRefCount() - Method in class games.pixscape.runtime.tiled.TileChunk
 
getRenderCapacity() - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
 
getRenderStats() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns engine-owned mutable metrics for the current rendering lifecycle.
getRenderStatsSink() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns the borrowed expert rolling render-statistics sink owned by this engine.
getResolvedPlatformTarget() - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getRgba() - Method in class games.pixscape.runtime.component.TintComponent
Returns the raw color in rgba8888 format.
getRole(int) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getRole(String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
getRotation() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getScale(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
getScaling() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
getSceneDirName(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
getSceneMeta(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
getSceneNamesSorted() - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
getShaderIdx() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
 
getShaderRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getShape() - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
 
getShapeById(int, int) - Method in class games.pixscape.runtime.service.PhysicsService
 
getShapesComponent(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
getSide() - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
 
getSkippedInvalidFootprint() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getSkippedNonActorOccluder() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getSkippedZeroHeight() - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
getSpatialFlags(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
getSpawnHeight() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getSpawnShape() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getSpawnWidth() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getSpriteMode() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getSprites() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getStableId(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
getSystemProfiler() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getTagRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getTextureHandle() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
 
getTile(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
getTileAltitude(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
getTileHeight(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
getTilesetProfiles() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getTileSpatialFlags(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
getTileSpatialFlags(TiledMapLayerData, int, int) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
getTileTransformFlags(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
getTimeline() - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
 
getTimeline() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
getTint() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getTotalCapacity() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getTransformFlags(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
getTransparency() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getValue() - Method in class games.pixscape.runtime.particle.ParticleEmitter.NumericValue
 
getVelocity() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getVfxEnd() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getVfxStart() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getVfxState() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns the engine-owned frame-local VFX render-source SOA.
getVisibleRefCount() - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
getVisibleRefs() - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
getWind() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getWorld() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns the borrowed current Artemis World, or null when no scene is active.
getWorld() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getX() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getXOffsetValue() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getXScale() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getXSizeValues() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getY() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getYOffsetValue() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getYScale() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getYSizeValues() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
getZIndex() - Method in class games.pixscape.runtime.component.EntityIndexComponent
 
glCaps - Variable in class games.pixscape.runtime.render.RenderContext
 
GLCaps - Class in games.pixscape.runtime.render.batch
 
glSamples - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
GradientColorValue() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
 
gravity - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
gravityDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
gravityScale - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
gravityScale - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
 
gravityX - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
gravityY - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
groundAx - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
Ground anchors (world) in meters (or WU if you choose, but stay consistent).
groundAx - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
 
groundAy - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
groundAy - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
 
groundBx - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
groundBx - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
 
groundBy - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
groundBy - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
 
groupIndex - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
groupIndex - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
 
groupIndex - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
gx - Variable in class games.pixscape.runtime.spatial.SpatialBlockData.LinkedTileRef
 
gx - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 
gx(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 
gy - Variable in class games.pixscape.runtime.spatial.SpatialBlockData.LinkedTileRef
 
gy - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 
gy(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 

H

halfH - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
halfHeight - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
halfHeight - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
 
halfHeight - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
halfW - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
halfWidth - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
halfWidth - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
 
halfWidth - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
handle2layer - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.TextureArrayBundle
 
handleOf(Texture) - Static method in class games.pixscape.runtime.service.TextureRegistry
 
hasAabb - Variable in class games.pixscape.runtime.prefab.PrefabAsset.BoundsFlagsData
 
hasActorOccluder(SpatialShapesComponent) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
hasAnimatedTiles() - Method in class games.pixscape.runtime.tiled.TileChunk
 
hasAnimationState() - Method in class games.pixscape.runtime.tiled.TileChunk
 
hasAuthoredLinkedTileRefs() - Method in class games.pixscape.runtime.spatial.SpatialBlockData
 
hasBlocks() - Method in class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
 
hasBody(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
hasClip(String) - Method in class games.pixscape.runtime.animation.AnimationDef
 
hasClip(String) - Method in interface games.pixscape.runtime.api.AnimationDefinition
 
hasClip(String) - Method in interface games.pixscape.runtime.api.AnimationFacade
Returns whether the animation defines the supplied non-blank clip name.
hasCone() - Method in interface games.pixscape.runtime.api.LightFacade
 
hasFloat(String) - Method in interface games.pixscape.runtime.api.ShaderFacade
Returns whether the existing render capability stores the named float uniform.
hash(float[], int) - Static method in class games.pixscape.runtime.physics.PolygonHash
 
hasHeight() - Method in class games.pixscape.runtime.spatial.SpatialVolume
 
hasInvalidSpatialFootprint() - Method in class games.pixscape.runtime.service.PhysicsSpatialFootprintProjector.Projection
 
hasLinkedTileRefs() - Method in class games.pixscape.runtime.spatial.SpatialBlockData
 
hasName(int, String) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
hasObb - Variable in class games.pixscape.runtime.prefab.PrefabAsset.BoundsFlagsData
 
hasParallax(int) - Method in class games.pixscape.runtime.render.LayerStateSOA
True if this layer has active parallax (parallaxX/Y non-NaN).
hasPhysics(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
hasPoint() - Method in interface games.pixscape.runtime.api.LightFacade
 
hasPreviousChunkWindow - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
hasPublishedAtlases() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
Returns whether at least one successfully published atlas is currently usable.
hasShapes() - Method in class games.pixscape.runtime.component.spatial.SpatialShapesComponent
 
hasShapes(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
hasSparseSpatialOverride(int) - Method in class games.pixscape.runtime.component.TiledLayerComponent
 
hasSpatialOverride(int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
hasSpatialOverride(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
hasStableId(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
hasTag(int, String) - Method in class games.pixscape.runtime.service.TagRegistry
 
hasTextureHandle(int) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
hasTileOverride(int, int) - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
Returns whether the cell has an explicit spatial volume override.
hasTileSpatialOverride(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
hasUniqueLinkedTileRefs(SpatialBlockData) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
Lightweight runtime guard for consumers that only resolve authored anchor refs.
hasVisualBounds - Variable in class games.pixscape.runtime.tiled.TileChunk
 
height - Variable in class games.pixscape.runtime.component.DimensionsComponent
 
height - Variable in class games.pixscape.runtime.component.spatial.SpatialHeightComponent
 
height - Variable in class games.pixscape.runtime.prefab.PrefabAsset.DimensionsData
 
height - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
 
height - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
height - Variable in class games.pixscape.runtime.spatial.SpatialVolume
 
height() - Method in interface games.pixscape.runtime.api.AssetRegionRef
Returns the exported pixel height of the region.
height() - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
Height of the entity spatial volume, in runtime spatial units.
height() - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
height() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
heights - Variable in class games.pixscape.runtime.tiled.TileChunk
 
hLine(int, int, int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
 
hLine(int, int, int, int, byte) - Method in interface games.pixscape.runtime.api.TileEditFacade
 
HTML_WEBGL2 - Enum constant in enum class games.pixscape.runtime.configuration.PlatformTarget
 
hx - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 
hy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 

I

id - Variable in enum class games.pixscape.runtime.render.BlendMode
 
id - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
 
id - Variable in class games.pixscape.runtime.tiled.animation.TileAnimationDefData
 
id() - Method in interface games.pixscape.runtime.api.TileAnimationDefView
 
id() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
 
idByName(String) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
 
identical(SpatialWallGeometry.Bounds, SpatialWallGeometry.Bounds) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
 
identity - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
IdentityData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.IdentityData
 
identityRegistry() - Method in interface games.pixscape.runtime.api.ECSAPI
Runtime stableId/entityId registry access.
IdentityRegistry - Class in games.pixscape.runtime.service
SUPPORTED_EXPERT World-scoped identity index and stable-ID allocator.
IdentityRegistry() - Constructor for class games.pixscape.runtime.service.IdentityRegistry
 
IN_FRONT_OF - Static variable in class games.pixscape.runtime.spatial.SpatialRelation
 
IndependentScaledNumericValue() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
 
indexOf(String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
initDefaultBody(PhysicsBodyComponent) - Static method in class games.pixscape.runtime.service.PhysicsService
 
initDefaults() - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
initDefaults(FileHandle, String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
initDefaults(PlatformTarget, FileHandle, String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
initDefaultShape(PhysicsShapeData, int) - Static method in class games.pixscape.runtime.service.PhysicsService
 
initEmptyRuntime() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Initializes a runtime with default configuration and no scene file.
initialize() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
initialize() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
initialize() - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
initialize() - Method in class games.pixscape.runtime.system.ParallaxDisplaySystem
 
initialize() - Method in class games.pixscape.runtime.system.PhysicsSpatialFootprintSyncSystem
 
initialize() - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
 
initialize() - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
 
initialize() - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
 
initialize() - Method in class games.pixscape.runtime.system.SpatialRenderOrderSystem
 
initializeChunks() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
initIfNeeded() - Static method in class games.pixscape.runtime.render.InternalTextures
 
inputWallCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
 
insert(int, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialBroadphaseGrid
 
intensity - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
intensity - Variable in class games.pixscape.runtime.component.light.PointLightComponent
 
intercept - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
InternalTextures - Class in games.pixscape.runtime.render
Runtime implementation detail.
intersects(SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialVolume
 
INVALID - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.JunctionClassification
 
INVALID_BLOCK_ID - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
 
INVALID_GEOMETRY - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
 
INVALID_HANDLE - Static variable in class games.pixscape.runtime.service.TextureRegistry
 
INVALID_STRUCTURE_ID - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
 
invalidate(PhysicsCompiledFixturesComponent) - Method in class games.pixscape.runtime.service.PhysicsCompiledFixtureCachePublisher
 
invalidate(SpatialPhysicsFootprintComponent, int) - Method in class games.pixscape.runtime.service.PhysicsSpatialFootprintProjector
 
invalidateAllEffects() - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
Invalidates particle instances and prepared pools without preparing resources.
invalidSpatialFootprint - Variable in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
True when compiled fixtures contain an invalid Spatial footprint definition.
inverseNormalLength - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
inView - Variable in class games.pixscape.runtime.component.VisibilityComponent
If true, the entity intersects the view area, regardless of its visible flag.
invScaleX - Variable in class games.pixscape.runtime.component.TransformComponent
 
invScaleY - Variable in class games.pixscape.runtime.component.TransformComponent
 
isAbove(SpatialVolume, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
isActive() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
 
isActorEntry(byte, int) - Method in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
isActorSlot(int) - Method in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
isAdditive() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
isAdvanceOnlyVisibleChunks() - Method in class games.pixscape.runtime.system.TiledAnimationSystem
 
isAligned() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
isAlwaysActive() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
 
isAnimated(byte) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationPlayback
 
isAnimated(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
 
isAnimated(int, TileAnimationLookup) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationResolver
Returns true if the asset matches a known animated tile.
isAnimFinished(int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
isAnimHoldLastFrame(int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
isAtomicMutationOpen() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
isAttached() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
isAvailable() - Method in class games.pixscape.runtime.service.PhysicsService
Box2D available (world created).
isAvailable(String, Class<T>) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
 
isAxisAligned(OrientedBoundsComponent, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
Axis-aligned if U≈(1,0) and V≈(0,1).
isBehind() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
isBehind(SpatialVolume, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
isBelow(SpatialVolume, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
isComplete() - Method in class games.pixscape.runtime.loading.FileAvailabilityService
 
isComplete() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
 
isComplete() - Method in class games.pixscape.runtime.particle.ParticleEffect
 
isComplete() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
isContinuous() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
isConvex(float[], int) - Static method in class games.pixscape.runtime.physics.PolygonValidator
 
isCulledByFrustum() - Method in class games.pixscape.runtime.component.VisibilityComponent
 
isDirty(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
isDisposed() - Method in class games.pixscape.runtime.service.Box2dWorldService
 
isDistanceJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
isDoSleep() - Method in class games.pixscape.runtime.service.Box2dWorldService
 
isEdges() - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
 
isEffectivelyVisible() - Method in class games.pixscape.runtime.component.VisibilityComponent
"Logical + frustum" visibility.
isEligibleActorSlot(int, DynamicEntityRenderState, boolean[], EntityManager, ComponentMapper<EntityIndexComponent>, ComponentMapper<TransformComponent>, ComponentMapper<SpatialHeightComponent>, ComponentMapper<SpatialPhysicsFootprintComponent>) - Method in class games.pixscape.runtime.spatial.SpatialActorCollector
 
isEligibleActorSlotOnSpatialLayer(int, DynamicEntityRenderState, boolean, EntityManager, ComponentMapper<EntityIndexComponent>, ComponentMapper<TransformComponent>, ComponentMapper<SpatialHeightComponent>, ComponentMapper<SpatialPhysicsFootprintComponent>) - Method in class games.pixscape.runtime.spatial.SpatialActorCollector
 
isFailed() - Method in interface games.pixscape.runtime.loading.SceneLoadHandle
Returns whether a loading step failed.
isFileAvailable(String) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
 
isFinished() - Method in interface games.pixscape.runtime.api.AnimationFacade
Returns whether the selected non-looping clip has consumed its complete playback duration.
isFinished(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
Returns true after a one-shot animation reaches its terminal state.
isFinite(float) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
 
isIndependent() - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
 
isIndexableActorOccluder(SpatialBlockData) - Static method in class games.pixscape.runtime.spatial.SpatialBlockGeometry
 
isInFrontOf(SpatialVolume, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
isInside(int, int) - Method in interface games.pixscape.runtime.api.TiledMapFacade
Returns whether the cell coordinate is inside the existing logical map.
isInside(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
isInView() - Method in class games.pixscape.runtime.component.VisibilityComponent
 
isJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
isLayerEnabled(int) - Method in interface games.pixscape.runtime.api.SpatialAPI
Returns whether at least one runtime layer with the given visual layer index currently participates in spatial render ordering.
isLoaded() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
isLooping() - Method in interface games.pixscape.runtime.api.AnimationFacade
 
isLooping() - Method in interface games.pixscape.runtime.api.ParticleFacade
 
isMode(byte) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationPlayback
 
ISO - Enum constant in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
 
isPaused() - Method in interface games.pixscape.runtime.api.ParticleFacade
 
isPaused(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
 
isPlaying() - Method in interface games.pixscape.runtime.api.AnimationFacade
 
isPlaying(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
 
isPointInsideCell(int, int, float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
isPremultipliedAlpha() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
isPrepared(String, String) - Method in class games.pixscape.runtime.particle.ParticleRuntimeAvailability
 
isPrepared(String, String) - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
INTERNAL authoring-integration query for already prepared particle state.
isPrismaticJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
isPublicationPending(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
Returns whether a requested replacement has not yet been successfully published.
isReady() - Method in interface games.pixscape.runtime.loading.SceneLoadHandle
Returns whether the requested scene has been published active with progress 1.
isRelative() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
isRenderableRef(int) - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
isRunning() - Method in interface games.pixscape.runtime.api.PhysicsAPI
Returns whether Pixscape physics is currently running for the active scene.
isSingleFrame() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
 
isStepEnabled() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
isValid() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
 
isValid() - Method in class games.pixscape.runtime.physics.PolygonValidationResult
 
isVisible() - Method in class games.pixscape.runtime.component.VisibilityComponent
 

J

joint - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
 
joint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
joint(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
joint1Eid - Variable in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
 
joint1Eid - Variable in class games.pixscape.runtime.prefab.PrefabAsset.GearJointData
 
joint2Eid - Variable in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
 
joint2Eid - Variable in class games.pixscape.runtime.prefab.PrefabAsset.GearJointData
 
JointBaseData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
 
jointCount - Variable in class games.pixscape.runtime.service.Box2dWorldService
 
JointDirtyBits - Class in games.pixscape.runtime.render
 
JOINTS - Static variable in class games.pixscape.runtime.render.DirtyBits
 
jointsEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
jointSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
Junction() - Constructor for class games.pixscape.runtime.spatial.SpatialWallGeometry.Junction
 

K

kind - Variable in class games.pixscape.runtime.prefab.PrefabAsset.MetaData
 
kind - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
KINEMATIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 

L

lastStepTimeNs - Variable in class games.pixscape.runtime.service.Box2dWorldService
 
lastSubsteps - Variable in class games.pixscape.runtime.service.Box2dWorldService
 
layer(int) - Method in interface games.pixscape.runtime.api.TiledAPI
Strict compatibility lookup for an authored tiled layer index.
layer(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
layer(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
 
LAYER - Static variable in class games.pixscape.runtime.render.DirtyBits
 
LAYER - Static variable in class games.pixscape.runtime.render.RenderKind
 
LAYER_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
 
LAYER_STATE_BUILD - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
LayerComponent - Class in games.pixscape.runtime.component
 
LayerComponent() - Constructor for class games.pixscape.runtime.component.LayerComponent
 
layerEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Live list of LAYER-ticketed entities (do not modify).
layerEntity - Variable in class games.pixscape.runtime.spatial.SpatialLayerFaceRuntime
 
layerIndex - Variable in class games.pixscape.runtime.component.EntityIndexComponent
 
layerIndex - Variable in class games.pixscape.runtime.component.LayerComponent
 
layerIndex - Variable in class games.pixscape.runtime.prefab.PrefabAsset.EntityIndexData
 
layerIndex - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
layerIndex - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
layerIndex - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
layerIndex - Variable in class games.pixscape.runtime.render.VfxRenderState
 
layerIndex() - Method in interface games.pixscape.runtime.api.RenderOrderFacade
Returns the current scene layer index of the entity.
layerIndex(int) - Method in interface games.pixscape.runtime.api.RenderOrderFacade
Moves the entity to an existing exported scene layer by index.
LayerParallaxComponent - Class in games.pixscape.runtime.component
 
LayerParallaxComponent() - Constructor for class games.pixscape.runtime.component.LayerParallaxComponent
 
layerState - Variable in class games.pixscape.runtime.render.RenderContext
 
LayerStateBuildSystem - Class in games.pixscape.runtime.system
Builds LayerStateSOA from layer entities.
LayerStateBuildSystem(LayerStateSOA, SceneMetaRuntime) - Constructor for class games.pixscape.runtime.system.LayerStateBuildSystem
 
LayerStateSOA - Class in games.pixscape.runtime.render
SUPPORTED_EXPERT borrowed derived layer state indexed by layer index.
LayerStateSOA() - Constructor for class games.pixscape.runtime.render.LayerStateSOA
 
LayerStateSOA(int) - Constructor for class games.pixscape.runtime.render.LayerStateSOA
 
lengthAM - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
lengthAM - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
 
lengthBM - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
lengthBM - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
 
lengthM - Variable in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
 
lengthM - Variable in class games.pixscape.runtime.prefab.PrefabAsset.DistanceJointData
 
life - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
light() - Method in interface games.pixscape.runtime.api.EntityRef
 
LIGHT - Enum constant in enum class games.pixscape.runtime.render.ShaderRole
 
LIGHT_OCCLUDER - Static variable in class games.pixscape.runtime.spatial.SpatialFlags
 
LightFacade - Interface in games.pixscape.runtime.api
Read-only light component presence checks for one entity.
lightOccluder - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
Compiled as light-occlusion metadata; the downstream light consumer is not implemented yet.
lightOccluder - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
line - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnShape
 
linearDamping - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
linearDamping - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
 
linearOffsetX - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
Local offsets (bodyA frame) — in meters.
linearOffsetX - Variable in class games.pixscape.runtime.prefab.PrefabAsset.MotorJointData
 
linearOffsetY - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
 
linearOffsetY - Variable in class games.pixscape.runtime.prefab.PrefabAsset.MotorJointData
 
LinkedCellBounds() - Constructor for class games.pixscape.runtime.spatial.SpatialWallGeometry.LinkedCellBounds
 
LinkedTileRef() - Constructor for class games.pixscape.runtime.spatial.SpatialBlockData.LinkedTileRef
 
linkedTileRefs - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
 
linkedTileRefsAuthored - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
 
LINKS - Static variable in class games.pixscape.runtime.render.JointDirtyBits
 
listTags() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
load(FileHandle) - Method in class games.pixscape.runtime.prefab.PrefabLoader
 
load(FileHandle, FileHandle) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
load(FileHandle, TextureAtlas) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
load(FileHandle, TextureAtlas, String) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
load(ParticleEmitter.GradientColorValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
 
load(ParticleEmitter.IndependentScaledNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
 
load(ParticleEmitter.NumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.NumericValue
 
load(ParticleEmitter.ParticleValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
 
load(ParticleEmitter.RangedNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
 
load(ParticleEmitter.ScaledNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
load(ParticleEmitter.SpawnShapeValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
 
load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
 
load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
 
load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter.NumericValue
 
load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
 
load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
 
load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
load(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
 
load(String, FileHandle) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
loadAnimations(FileHandle, AnimationRegistry) - Static method in class games.pixscape.runtime.loading.RuntimeProjectIO
 
loadBorrowed(String, TextureAtlas) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
Uses an externally owned atlas without taking disposal ownership.
loadEmitterImages(FileHandle) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
loadEmitterImages(TextureAtlas) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
loadEmitterImages(TextureAtlas, String) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
loadEmitters(FileHandle) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
loadProject(FileHandle) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Loads project.json and initializes runtime state once.
loadProject(FileHandle) - Static method in class games.pixscape.runtime.loading.RuntimeProjectIO
 
loadScene(World, FileHandle, boolean, SceneMetaRuntime) - Static method in class games.pixscape.runtime.loading.SceneLoader
Loads a scene from the given file.
loadScene(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Loads a scene through the complete FILES, SCENE and RUNTIME readiness pipeline.
loadSceneAtlas(RuntimeConfig, String, FileHandle, AtlasRuntimeService, TextureAtlas) - Static method in class games.pixscape.runtime.loading.RuntimeSceneAtlasLoader
 
loadTexture(FileHandle) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
loadTileAnimations(FileHandle, TileAnimationRegistry) - Static method in class games.pixscape.runtime.loading.RuntimeProjectIO
 
loadTilesetProfiles(FileHandle) - Static method in class games.pixscape.runtime.loading.RuntimeProjectIO
 
localIndexFor(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
localOffsetXPx - Variable in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
 
localOffsetYPx - Variable in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
 
logicalPath - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
 
loop - Variable in class games.pixscape.runtime.component.AnimationComponent
 
loop - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
 
loop(boolean) - Method in interface games.pixscape.runtime.api.AnimationRef
 
loop(boolean) - Method in interface games.pixscape.runtime.api.ParticleRef
Controls continuous emission without removing the particle entity; a persistent particle can later be restarted.
looping - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
Loop indefinitely.
lowerAngleRad - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
lowerAngleRad - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RevoluteJointData
 
lowerTranslationM - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
lowerTranslationM - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
 
lowerZ() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 

M

mainCameraOffscreen - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
map() - Method in interface games.pixscape.runtime.api.TiledLayerRef
 
mapHeight - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
mapHeightCells - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
mapper(Class<T>) - Method in interface games.pixscape.runtime.api.ECSAPI
Direct component mapper access for expert ECS operations.
mapper(Class<T>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns a borrowed mapper from the current World.
mapWidth - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
mapWidthCells - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
mark(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
markAll(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
markAllChunksContentDirty() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
markAllDirty() - Method in interface games.pixscape.runtime.api.TileEditFacade
 
markDirty() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
markKeysApplied() - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
 
markLocalDirty(int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
markPublicationPending(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
Marks that a replacement atlas publication has been requested for tag.
markRenderMetadataDirty() - Method in class games.pixscape.runtime.tiled.TileChunk
 
markVisualBoundsDirty() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
maskBits - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
maskBits - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
 
maskBits - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
matchMotion(ParticleEmitter) - Method in class games.pixscape.runtime.particle.ParticleEmitter
Sets all motion-related ranged values to match those of the template emitter.
matchSize(ParticleEmitter) - Method in class games.pixscape.runtime.particle.ParticleEmitter
Sets all size-related ranged values to match those of the template emitter.
matchXSize(ParticleEmitter) - Method in class games.pixscape.runtime.particle.ParticleEmitter
Sets all horizontal size-related ranged values to match those of the template emitter.
matchYSize(ParticleEmitter) - Method in class games.pixscape.runtime.particle.ParticleEmitter
Sets all vertical size-related ranged values to match those of the template emitter.
material(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
Coarse-only helpers (no submask).
material(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
MATERIAL - Enum constant in enum class games.pixscape.runtime.render.ShaderRole
 
MATERIAL - Static variable in class games.pixscape.runtime.render.DirtyBits
 
materialEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Live list of MATERIAL-ticketed entities (do not modify).
MAX_ORDER_30 - Static variable in class games.pixscape.runtime.render.SortKey64
 
MAX_TEXTURE_HANDLE - Static variable in class games.pixscape.runtime.render.SortKey64
 
MAX_TIE - Static variable in class games.pixscape.runtime.render.SortKey64
 
MAX_X - Static variable in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
MAX_Y - Static variable in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
MAX_Z - Static variable in class games.pixscape.runtime.render.SortKey64
 
maxForce - Variable in class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
 
maxForce - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
 
maxForce - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
 
maxForce - Variable in class games.pixscape.runtime.prefab.PrefabAsset.FrictionJointData
 
maxForce - Variable in class games.pixscape.runtime.prefab.PrefabAsset.MotorJointData
 
maxGxExclusive - Variable in class games.pixscape.runtime.spatial.SpatialBlockGeometry.CellRange
 
maxGxExclusive - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.LinkedCellBounds
 
maxGyExclusive - Variable in class games.pixscape.runtime.spatial.SpatialBlockGeometry.CellRange
 
maxGyExclusive - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.LinkedCellBounds
 
maxLayerIndex() - Method in class games.pixscape.runtime.render.LayerStateSOA
 
maxMotorForce - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
maxMotorForce - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
 
maxMotorTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
maxMotorTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
maxMotorTorque - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RevoluteJointData
 
maxMotorTorque - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
 
maxTextureSize - Variable in class games.pixscape.runtime.render.batch.GLCaps
 
maxTextureUnits - Variable in class games.pixscape.runtime.render.batch.GLCaps
 
maxTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
 
maxTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
 
maxTorque - Variable in class games.pixscape.runtime.prefab.PrefabAsset.FrictionJointData
 
maxTorque - Variable in class games.pixscape.runtime.prefab.PrefabAsset.MotorJointData
 
maxX - Variable in class games.pixscape.runtime.component.AABBComponent
 
maxX - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
 
maxX - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Bounds
 
maxX - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Junction
 
maxX() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
maxY - Variable in class games.pixscape.runtime.component.AABBComponent
 
maxY - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
 
maxY - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Bounds
 
maxY - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Junction
 
maxY() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
mergedFaceCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
 
MeshBatch - Class in games.pixscape.runtime.render.batch
 
MeshBatch(int) - Constructor for class games.pixscape.runtime.render.batch.MeshBatch
 
message() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
 
message() - Method in class games.pixscape.runtime.physics.PolygonValidationResult
 
meta - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
metadata() - Method in class games.pixscape.runtime.service.AtlasAssetBinding
 
MetaData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.MetaData
 
MetricsBatch - Interface in games.pixscape.runtime.render.batch
SUPPORTED_EXPERT data-oriented Pixscape submission batch; this is not a LibGDX immediate-mode Batch API.
MIN_X - Static variable in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
MIN_Y - Static variable in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
MIN_Z - Static variable in class games.pixscape.runtime.render.SortKey64
 
minGx - Variable in class games.pixscape.runtime.spatial.SpatialBlockGeometry.CellRange
 
minGx - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.LinkedCellBounds
 
minGy - Variable in class games.pixscape.runtime.spatial.SpatialBlockGeometry.CellRange
 
minGy - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.LinkedCellBounds
 
minX - Variable in class games.pixscape.runtime.component.AABBComponent
 
minX - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
 
minX - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Bounds
 
minX - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Junction
 
minX() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
minY - Variable in class games.pixscape.runtime.component.AABBComponent
 
minY - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
 
minY - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Bounds
 
minY - Variable in class games.pixscape.runtime.spatial.SpatialWallGeometry.Junction
 
minY() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
MISSING_MAP - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
 
MISSING_REFS - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
 
MISSING_WALL - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
 
MissingParticleAtlasRegionException - Exception Class in games.pixscape.runtime.particle
Indicates that a particle image is absent from the currently published atlas.
MissingParticleAtlasRegionException(String) - Constructor for exception class games.pixscape.runtime.particle.MissingParticleAtlasRegionException
 
MODE_LOOPING - Static variable in class games.pixscape.runtime.tiled.animation.TileAnimationPlayback
 
MODE_PLAY_ONCE - Static variable in class games.pixscape.runtime.tiled.animation.TileAnimationPlayback
 
motionScale - Variable in class games.pixscape.runtime.particle.ParticleEffect
 
motorJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
MotorJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.MotorJointData
 
motorSpeedMps - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
motorSpeedMps - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
 
motorSpeedRad - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
motorSpeedRad - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
motorSpeedRad - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RevoluteJointData
 
motorSpeedRad - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
 
moveBy(float, float) - Method in interface games.pixscape.runtime.api.TransformFacade
 
moveDown(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Moves the entity down by one step (if possible).
moveToBottom(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Moves the entity to bottom (z = 0).
moveToLayerBottom(int, int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Moves an entity to another layer and puts it at the bottom.
moveToLayerTop(int, int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Moves an entity to another layer and puts it at the top of that layer.
moveToTop(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Moves the entity to top (z = n-1).
moveUp(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Moves the entity up by one step (if possible).
mToPx(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
 
MULTI_TEXTURE - Enum constant in enum class games.pixscape.runtime.render.ShaderMode
Multi-texture rendering mode (MultiTextureBatch / multiple sampler2D).
MULTIPLY - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
MULTIPLY_ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
MultiTextureMeshBatch - Class in games.pixscape.runtime.render.batch
Multi-texture batch (ES2/desktop-friendly): - no sampler2DArray, bind N textures on N units (u_textures[i]) - each vertex carries a_texIndex (=unit index) - if we exceed available unit count, flush then rebind
MultiTextureMeshBatch(int) - Constructor for class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 

N

name - Variable in class games.pixscape.runtime.animation.AnimationClipDefData
 
name - Variable in class games.pixscape.runtime.animation.AnimationDefData
 
name - Variable in class games.pixscape.runtime.component.PixscapeIdentityComponent
 
name - Variable in class games.pixscape.runtime.component.ShaderFloatParam
 
name - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
name - Variable in class games.pixscape.runtime.prefab.PrefabAsset.IdentityData
 
name - Variable in class games.pixscape.runtime.prefab.PrefabAsset
 
name - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
 
name - Variable in class games.pixscape.runtime.tiled.animation.TileAnimationDefData
 
name() - Method in class games.pixscape.runtime.animation.AnimationClipDef
 
name() - Method in class games.pixscape.runtime.animation.AnimationDef
 
name() - Method in interface games.pixscape.runtime.api.AnimationDefinition
 
name() - Method in interface games.pixscape.runtime.api.AssetRegionRef
Returns the normalized asset name used by runtime lookup.
name() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
 
name(int) - Static method in class games.pixscape.runtime.profiling.SystemProfilePhases
 
NanoClock - Interface in games.pixscape.runtime.profiling
 
nanoTime() - Method in interface games.pixscape.runtime.profiling.NanoClock
 
NATIVE - Enum constant in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetRenderSize
 
needsKeyRefresh() - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
 
newEmitter(ParticleEmitter) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
newEmitter(BufferedReader) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
newHighValue() - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
newLowValue() - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
 
newObject() - Method in class games.pixscape.runtime.particle.ParticleEffectPool
 
newParticle(Sprite) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
newShaderFloatArray() - Static method in class games.pixscape.runtime.component.ShaderParamsComponent
 
nextEntityStableId - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
nextFrameIndex(int, int) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationResolver
Move to the next frame with a loop.
nextPhysicsShapeId - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
nextPhysicsShapeId() - Method in class games.pixscape.runtime.physics.PhysicsShapeIdAllocator
 
nextSpatialBlockId - Variable in class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
 
NO_SLOT - Static variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
NON_FINITE_VERTEX - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
 
nonActorCount - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
nonActorDomains - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
nonActorSlots - Variable in class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
NONE - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.JunctionClassification
 
NONE - Static variable in class games.pixscape.runtime.render.DirtyBits
 
NONE - Static variable in class games.pixscape.runtime.render.GeometryDirty
 
NONE - Static variable in class games.pixscape.runtime.render.JointDirtyBits
 
NONE - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
 
NONE - Static variable in class games.pixscape.runtime.render.RenderKind
 
NONE - Static variable in class games.pixscape.runtime.render.RenderRepeatFlags
 
NONE - Static variable in class games.pixscape.runtime.spatial.SpatialFlags
 
NONE - Static variable in class games.pixscape.runtime.spatial.SpatialRelation
 
NONE - Static variable in class games.pixscape.runtime.tiled.animation.TileAnimationPlayback
 
NONE - Static variable in class games.pixscape.runtime.tiled.TileTransformFlags
 
normalize(String) - Static method in class games.pixscape.runtime.particle.ParticleEffectPath
 
normalizeLayer(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Explicitly recompacts an entire layer (safety/maintenance).
normalizePath(String) - Static method in class games.pixscape.runtime.loading.FileAvailabilityService
 
normalX(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
normalX(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
normalY(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
normalY(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
NOT_ENOUGH_VERTICES - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
 
NULL_REF - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
 
NULL_VERTICES - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
 
NumericValue() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.NumericValue
 

O

obtain(String, String) - Method in class games.pixscape.runtime.particle.ParticleRuntimeAvailability
Obtains an instance from a pool prepared before READY or by an explicit authoring rebuild.
occluded - Variable in class games.pixscape.runtime.spatial.SpatialOcclusionResult
 
OCCLUDED_BY - Static variable in class games.pixscape.runtime.spatial.SpatialRelation
 
occludedQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
occluderBottom - Variable in class games.pixscape.runtime.spatial.SpatialOcclusionResult
 
occluderTop - Variable in class games.pixscape.runtime.spatial.SpatialOcclusionResult
 
ofEntityId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
Returns a tolerant reference bound to the current incarnation of the provided runtime entityId.
ofEntityId(int) - Method in interface games.pixscape.runtime.api.TiledAPI
Returns a tolerant tiled view bound to the current entity incarnation and World.
offsetX - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
offsetX - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
 
offsetX - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
offsetX - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
offsetX - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
offsetX - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
 
offsetY - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
offsetY - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
 
offsetY - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
offsetY - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
offsetY - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
offsetY - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
 
ofLayerIndex(int) - Method in interface games.pixscape.runtime.api.TiledAPI
Returns a tolerant tiled view for an authored layer index.
ofStableId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
Returns a tolerant reference bound to the entity currently resolved from a persistent/public stableId.
ofStableId(int) - Method in interface games.pixscape.runtime.api.TiledAPI
Returns a tolerant tiled view bound to the entity currently resolved by stable ID.
ok() - Static method in class games.pixscape.runtime.physics.PolygonValidationResult
 
OK - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
 
oneshot(String, float, float) - Method in interface games.pixscape.runtime.api.ParticlesAPI
 
OPAQUE - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
order(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
 
order(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
ORDER - Static variable in class games.pixscape.runtime.render.DirtyBits
 
orderedDomains() - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
 
orderedSize() - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
 
orderedSlots() - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
 
orderEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Live list of ORDER-ticketed entities (do not modify).
orderRevision() - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
 
orDisabled(SystemProfiler) - Static method in class games.pixscape.runtime.profiling.SystemProfilers
 
orientation(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
OrientedBoundsComponent - Class in games.pixscape.runtime.component
 
OrientedBoundsComponent() - Constructor for class games.pixscape.runtime.component.OrientedBoundsComponent
 
OrientedBoundsHelper - Class in games.pixscape.runtime.helper
AABB tests and culling/picking utilities.
origin() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
 
ORIGIN - Static variable in class games.pixscape.runtime.render.GeometryDirty
 
originX - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
originX - Variable in class games.pixscape.runtime.component.TransformComponent
 
originX - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TransformData
 
originX - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
originY - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
originY - Variable in class games.pixscape.runtime.component.TransformComponent
 
originY - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TransformData
 
originY - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
ORTHO - Enum constant in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
 
OVERLAPPING - Static variable in class games.pixscape.runtime.spatial.SpatialRelation
 
ownerBlockId(int, int) - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
 

P

pack(int, byte) - Static method in class games.pixscape.runtime.tiled.PackedTileValue
 
packedBits(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
packed bits (coarse + geom sub).
PackedTileValue - Class in games.pixscape.runtime.tiled
 
packForBlend(int, int, int, int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
 
packForBlendOrder30(int, int, int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
Packs one unsigned 30-bit canonical order across ordered biased-Z and tie fields.
packMaterialFirst(int, int, int, int, int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
 
packMaterialId(int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
 
packOrdered(int, int, int, int, int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
 
packRGBA8888(float, float, float, float) - Static method in class games.pixscape.runtime.helper.ColorHelper
Packs into LibGDX rgba8888 format:
packRGBA8888(Color) - Static method in class games.pixscape.runtime.helper.ColorHelper
Packs from a Color (same as Color.rgba8888(color)).
padding - Variable in class games.pixscape.runtime.component.VisibilityComponent
Padding to extend the culling test area (e.g.: 1.1 = +10%).
PARALLAX_DISPLAY - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
ParallaxDisplaySystem - Class in games.pixscape.runtime.system
Computes display-space offsetX/offsetY for each renderable entity, based on editor camera position and layer parallax.
ParallaxDisplaySystem(DynamicEntityRenderState, LayerStateSOA, OrthographicCamera) - Constructor for class games.pixscape.runtime.system.ParallaxDisplaySystem
 
ParallaxHelper - Class in games.pixscape.runtime.helper
 
parallaxX - Variable in class games.pixscape.runtime.render.LayerStateSOA
 
parallaxX() - Method in interface games.pixscape.runtime.api.PhysicsAPI
Returns the active scene's effective horizontal physics parallax factor.
parallaxY - Variable in class games.pixscape.runtime.render.LayerStateSOA
 
parallaxY() - Method in interface games.pixscape.runtime.api.PhysicsAPI
Returns the active scene's effective vertical physics parallax factor.
PARAMS - Static variable in class games.pixscape.runtime.render.JointDirtyBits
 
paramsId - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
paramsId - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
paramsId - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
paramsId - Variable in class games.pixscape.runtime.render.VfxRenderState
 
PARTIAL - Enum constant in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
 
partiallyOccluded - Variable in class games.pixscape.runtime.spatial.SpatialOcclusionResult
 
participatesInRenderOrder() - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
Returns whether the entity currently satisfies the Runtime conditions for Spatial actor render ordering.
participatesInRenderOrder(int, boolean) - Method in class games.pixscape.runtime.system.SpatialRenderOrderSystem
Returns whether the current derived render state makes entityId eligible for Spatial actor ordering.
Particle(Sprite) - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
PARTICLE_OCCLUDER - Static variable in class games.pixscape.runtime.spatial.SpatialFlags
 
ParticleEffect - Class in games.pixscape.runtime.particle
SUPPORTED_EXPERT LibGDX-compatible 2D particle effect fork.
ParticleEffect() - Constructor for class games.pixscape.runtime.particle.ParticleEffect
 
ParticleEffect(ParticleEffect) - Constructor for class games.pixscape.runtime.particle.ParticleEffect
 
ParticleEffectPath - Class in games.pixscape.runtime.particle
Authoritative normalization and resolution for Runtime particle effect files.
ParticleEffectPool - Class in games.pixscape.runtime.particle
SUPPORTED_EXPERT pool for copies of one ParticleEffect template.
ParticleEffectPool(ParticleEffect, int, int) - Constructor for class games.pixscape.runtime.particle.ParticleEffectPool
 
ParticleEffectPool.PooledEffect - Class in games.pixscape.runtime.particle
 
ParticleEmitter - Class in games.pixscape.runtime.particle
SUPPORTED_EXPERT LibGDX-compatible emitter used by standalone effects and Pixscape Runtime/Studio extraction.
ParticleEmitter() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter
 
ParticleEmitter(ParticleEmitter) - Constructor for class games.pixscape.runtime.particle.ParticleEmitter
 
ParticleEmitter(BufferedReader) - Constructor for class games.pixscape.runtime.particle.ParticleEmitter
 
ParticleEmitter.GradientColorValue - Class in games.pixscape.runtime.particle
 
ParticleEmitter.IndependentScaledNumericValue - Class in games.pixscape.runtime.particle
 
ParticleEmitter.NumericValue - Class in games.pixscape.runtime.particle
 
ParticleEmitter.Particle - Class in games.pixscape.runtime.particle
 
ParticleEmitter.ParticleValue - Class in games.pixscape.runtime.particle
 
ParticleEmitter.RangedNumericValue - Class in games.pixscape.runtime.particle
 
ParticleEmitter.ScaledNumericValue - Class in games.pixscape.runtime.particle
 
ParticleEmitter.SpawnEllipseSide - Enum Class in games.pixscape.runtime.particle
 
ParticleEmitter.SpawnShape - Enum Class in games.pixscape.runtime.particle
 
ParticleEmitter.SpawnShapeValue - Class in games.pixscape.runtime.particle
 
ParticleEmitter.SpriteMode - Enum Class in games.pixscape.runtime.particle
 
ParticleEmitterComponent - Class in games.pixscape.runtime.component
Describes a particle emitter based on a LibGDX .p file.
ParticleEmitterComponent() - Constructor for class games.pixscape.runtime.component.ParticleEmitterComponent
 
ParticleEmitterComponent(String, String) - Constructor for class games.pixscape.runtime.component.ParticleEmitterComponent
 
ParticleFacade - Interface in games.pixscape.runtime.api
High-level particle emitter controls for one entity.
particleOccluder - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
Compiled as particle-occlusion metadata; the downstream particle consumer is not implemented yet.
particleOccluder - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
ParticleOverridesComponent - Class in games.pixscape.runtime.component
Optional overrides applied to the emitter at render time.
ParticleOverridesComponent() - Constructor for class games.pixscape.runtime.component.ParticleOverridesComponent
 
ParticleRef - Interface in games.pixscape.runtime.api
Particle handle bound to one entity incarnation and Runtime World.
ParticleRuntimeAvailability - Class in games.pixscape.runtime.particle
Owns scene particle templates and pools shared by loading and frame synchronization.
ParticleRuntimeAvailability(AtlasRuntimeService, FileHandle) - Constructor for class games.pixscape.runtime.particle.ParticleRuntimeAvailability
 
particles - Variable in class games.pixscape.runtime.particle.ParticleEmitter
Emitter-owned particle storage retained for Runtime/Studio extraction compatibility.
particles() - Method in interface games.pixscape.runtime.api.EntityRef
 
particles() - Method in interface games.pixscape.runtime.api.ParticleRef
 
particles() - Method in interface games.pixscape.runtime.api.PixscapeAPI
Particle entity factory API.
particles() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
 
ParticlesAPI - Interface in games.pixscape.runtime.api
Spawns particle emitters from resources prepared by scene Runtime Availability.
ParticleValue() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
 
partIndex - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
Transient index within one compilation result.
partIndex - Variable in class games.pixscape.runtime.physics.PhysicsFixtureProvenance
 
partIndex() - Method in exception class games.pixscape.runtime.physics.PhysicsShapeCompilationException
 
parts() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
 
PASS_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
 
PASS_COMMUTATIVE - Static variable in enum class games.pixscape.runtime.render.BlendMode
 
PASS_OPAQUE - Static variable in enum class games.pixscape.runtime.render.BlendMode
 
PASS_ORDERED - Static variable in enum class games.pixscape.runtime.render.BlendMode
 
passId() - Method in enum class games.pixscape.runtime.render.BlendMode
Returns the render pass family used for sorting and batching.
pause() - Method in interface games.pixscape.runtime.api.AnimationFacade
 
pause() - Method in interface games.pixscape.runtime.api.ParticleFacade
 
pause() - Method in interface games.pixscape.runtime.api.ParticleRef
 
pause(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
 
paused - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
 
PAUSED - Static variable in class games.pixscape.runtime.tiled.animation.TileAnimationPlayback
 
peekNextSpatialBlockId() - Method in class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
 
persistentChunkCompilationCount() - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
 
phase() - Method in interface games.pixscape.runtime.loading.SceneLoadHandle
Returns the current work phase; failure does not introduce a separate phase value.
PHASE_COUNT - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
physics() - Method in interface games.pixscape.runtime.api.PixscapeAPI
Common physics queries and coordinate conversion with a borrowed native Box2D bridge.
physics() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
 
physics(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
PHYSICS - Static variable in class games.pixscape.runtime.render.DirtyBits
 
PhysicsAPI - Interface in games.pixscape.runtime.api
HIGH_LEVEL Runtime physics queries and coordinate conversion, plus borrowed access to native Box2D objects for operations that do not need a Pixscape-specific abstraction.
physicsBody - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
PhysicsBodyCompiler - Class in games.pixscape.runtime.physics
Atomically compiles every enabled logical shape of one body.
PhysicsBodyCompiler() - Constructor for class games.pixscape.runtime.physics.PhysicsBodyCompiler
 
PhysicsBodyCompiler(PhysicsShapeCompiler) - Constructor for class games.pixscape.runtime.physics.PhysicsBodyCompiler
 
PhysicsBodyComponent - Class in games.pixscape.runtime.component.physics
Serializable definition of the Box2D body.
PhysicsBodyComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
PhysicsBodyData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
 
PhysicsCompiledFixtureCachePublisher - Class in games.pixscape.runtime.service
Runtime implementation detail.
PhysicsCompiledFixtureCachePublisher() - Constructor for class games.pixscape.runtime.service.PhysicsCompiledFixtureCachePublisher
 
PhysicsCompiledFixturesComponent - Class in games.pixscape.runtime.component.physics
Passive, disposable live-world cache compiled from PhysicsShapesComponent.
PhysicsCompiledFixturesComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsCompiledFixturesComponent
 
PhysicsDirtyBits - Class in games.pixscape.runtime.render
 
PhysicsDistanceJointComponent - Class in games.pixscape.runtime.component.physics
Distance joint (b2DistanceJointDef).
PhysicsDistanceJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
 
physicsEnabled - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
physicsEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
PhysicsFixtureProvenance - Class in games.pixscape.runtime.physics
Transient logical provenance attached to a native Box2D fixture.
PhysicsFixtureProvenance(int, int, int) - Constructor for class games.pixscape.runtime.physics.PhysicsFixtureProvenance
 
PhysicsFrictionJointComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsFrictionJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
 
PhysicsGearJointComponent - Class in games.pixscape.runtime.component.physics
Gear joint : references 2 existing joints.
PhysicsGearJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
 
physicsGeneration - Variable in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
 
PhysicsGeometryData - Class in games.pixscape.runtime.physics
Persistent authored geometry for one manual physics shape.
PhysicsGeometryData() - Constructor for class games.pixscape.runtime.physics.PhysicsGeometryData
 
PhysicsJointComponent - Class in games.pixscape.runtime.component.physics
Common component for all joints (ECS equivalent of common b2JointDef fields).
PhysicsJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
PhysicsMotorJointComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsMotorJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
 
PhysicsMouseDragSystem - Class in games.pixscape.runtime.system.optional
 
PhysicsMouseDragSystem(OrthographicCamera) - Constructor for class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
PhysicsMouseDragSystem(OrthographicCamera, PhysicsAPI) - Constructor for class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
Creates a parallax-aware mouse drag system backed by the public Runtime physics API.
PhysicsMouseJointComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsMouseJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
 
physicsParallaxX - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
physicsParallaxX - Variable in class games.pixscape.runtime.render.LayerStateSOA
 
physicsParallaxY - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
physicsParallaxY - Variable in class games.pixscape.runtime.render.LayerStateSOA
 
PhysicsPrismaticJointComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsPrismaticJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
PhysicsPulleyJointComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsPulleyJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
PhysicsRevoluteJointComponent - Class in games.pixscape.runtime.component.physics
Revolute joint (b2RevoluteJointDef).
PhysicsRevoluteJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
PhysicsRuntimeBodyComponent - Class in games.pixscape.runtime.component.physics
Runtime-only: must NOT be exported.
PhysicsRuntimeBodyComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
 
PhysicsRuntimeJointComponent - Class in games.pixscape.runtime.component.physics
Runtime cache: joint Box2D created by the sync system.
PhysicsRuntimeJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
 
PhysicsService - Class in games.pixscape.runtime.service
SUPPORTED_EXPERT authored-physics service shared by Runtime and Studio tooling.
PhysicsService(World, Box2dWorldService) - Constructor for class games.pixscape.runtime.service.PhysicsService
 
PhysicsService(World, Box2dWorldService, PhysicsShapeIdState) - Constructor for class games.pixscape.runtime.service.PhysicsService
 
PhysicsShapeCompilationException - Exception Class in games.pixscape.runtime.physics
 
PhysicsShapeCompilationException(int, int, int, String) - Constructor for exception class games.pixscape.runtime.physics.PhysicsShapeCompilationException
 
PhysicsShapeCompiler - Class in games.pixscape.runtime.physics
Pure physics shape compiler independent of ECS and native Box2D.
PhysicsShapeCompiler() - Constructor for class games.pixscape.runtime.physics.PhysicsShapeCompiler
 
PhysicsShapeData - Class in games.pixscape.runtime.physics
Persistent business source for one logical physics shape.
PhysicsShapeData() - Constructor for class games.pixscape.runtime.physics.PhysicsShapeData
 
physicsShapeId - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
Transient source provenance, not fixture identity.
physicsShapeId - Variable in class games.pixscape.runtime.physics.PhysicsFixtureProvenance
 
physicsShapeId - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
 
physicsShapeId - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
physicsShapeId() - Method in exception class games.pixscape.runtime.physics.PhysicsShapeCompilationException
 
PhysicsShapeIdAllocator - Class in games.pixscape.runtime.physics
The single allocation authority for scene-scoped physicsShapeId values.
PhysicsShapeIdAllocator(PhysicsShapeIdState) - Constructor for class games.pixscape.runtime.physics.PhysicsShapeIdAllocator
 
PhysicsShapeIdentityValidator - Class in games.pixscape.runtime.physics
Pure validation of the scene-wide persisted physics-shape identity domain.
PhysicsShapeIdState - Interface in games.pixscape.runtime.physics
Persistent scene-scoped storage used by the physics shape ID allocator.
PhysicsShapeResolver - Class in games.pixscape.runtime.physics
Pure authored-to-resolved physics shape mapping.
PhysicsShapeResolver() - Constructor for class games.pixscape.runtime.physics.PhysicsShapeResolver
 
physicsShapes - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
PhysicsShapesComponent - Class in games.pixscape.runtime.component.physics
Persistent ordered source collection for a body's logical physics shapes.
PhysicsShapesComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsShapesComponent
 
PhysicsSpatialFootprintProjector - Class in games.pixscape.runtime.service
Cross-domain integration boundary from compiled physics data to the Runtime spatial cache.
PhysicsSpatialFootprintProjector() - Constructor for class games.pixscape.runtime.service.PhysicsSpatialFootprintProjector
 
PhysicsSpatialFootprintProjector.Projection - Class in games.pixscape.runtime.service
 
PhysicsSpatialFootprintSyncSystem - Class in games.pixscape.runtime.system
Cross-domain integration boundary from compiled physics caches to spatial Runtime footprints.
PhysicsSpatialFootprintSyncSystem(float) - Constructor for class games.pixscape.runtime.system.PhysicsSpatialFootprintSyncSystem
 
PhysicsSpatialFootprintValidator - Class in games.pixscape.runtime.physics
Validates explicit Spatial footprint ownership within one physics body.
physicsSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
PhysicsWeldJointComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsWeldJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
 
PhysicsWheelJointComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsWheelJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
pixelHeight() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
 
pixelsPerMeter - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
pixelsPerMeter() - Method in interface games.pixscape.runtime.api.PhysicsAPI
Returns the effective number of Pixscape world units/pixels per Box2D meter.
pixelWidth() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
 
pixH - Variable in class games.pixscape.runtime.component.TextureRegionComponent
 
pixH - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
 
PixscapeAPI - Interface in games.pixscape.runtime.api
High-level API entry point for runtime code.
PixscapeApiImpl - Class in games.pixscape.runtime.api
Runtime implementation detail.
PixscapeApiImpl(PixscapeEngine) - Constructor for class games.pixscape.runtime.api.PixscapeApiImpl
 
PixscapeEngine - Class in games.pixscape.runtime.engine
Primary HIGH_LEVEL Runtime lifecycle and gameplay entry point.
PixscapeEngine() - Constructor for class games.pixscape.runtime.engine.PixscapeEngine
 
PixscapeIdentityComponent - Class in games.pixscape.runtime.component
 
PixscapeIdentityComponent() - Constructor for class games.pixscape.runtime.component.PixscapeIdentityComponent
 
PixscapeTagComponent - Class in games.pixscape.runtime.component
 
PixscapeTagComponent() - Constructor for class games.pixscape.runtime.component.PixscapeTagComponent
 
pixW - Variable in class games.pixscape.runtime.component.TextureRegionComponent
 
pixW - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
 
PlatformTarget - Enum Class in games.pixscape.runtime.configuration
 
play() - Method in interface games.pixscape.runtime.api.AnimationFacade
 
play() - Method in interface games.pixscape.runtime.api.AnimationRef
 
play() - Method in interface games.pixscape.runtime.api.ParticleFacade
 
play() - Method in interface games.pixscape.runtime.api.ParticleRef
 
play(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
Plays the cell as a normal looping animated tile.
play(int, String) - Method in interface games.pixscape.runtime.api.AnimationFacade
Atomically selects an owned animation and starts one of its clips.
play(String) - Method in interface games.pixscape.runtime.api.AnimationFacade
Selects and starts an existing clip.
play(String) - Method in interface games.pixscape.runtime.api.AnimationRef
 
play(String, String) - Method in interface games.pixscape.runtime.api.AnimationFacade
Atomically selects an owned animation and starts one of its clips.
playing - Variable in class games.pixscape.runtime.component.AnimationComponent
 
playing - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
 
PLAYING - Static variable in class games.pixscape.runtime.tiled.animation.TileAnimationPlayback
 
playOnce(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
Plays the cell once from frame 0 and holds the final frame when complete.
playOnce(int, int, boolean) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
Plays the cell once from frame 0.
playRequested - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
 
point - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnShape
 
PointLightComponent - Class in games.pixscape.runtime.component.light
 
PointLightComponent() - Constructor for class games.pixscape.runtime.component.light.PointLightComponent
 
pointOnly - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
 
polyCount - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
PolygonBuildResult - Class in games.pixscape.runtime.physics
 
PolygonDecomposer - Class in games.pixscape.runtime.physics
 
PolygonHash - Class in games.pixscape.runtime.physics
 
PolygonPartData - Class in games.pixscape.runtime.physics
Transient convex polygon part produced by the shared polygon compiler.
PolygonPartData() - Constructor for class games.pixscape.runtime.physics.PolygonPartData
 
PolygonTriangulator - Class in games.pixscape.runtime.physics
 
PolygonValidationResult - Class in games.pixscape.runtime.physics
 
PolygonValidator - Class in games.pixscape.runtime.physics
 
polygonVertexCount - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
polygonVertexCount - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
 
polygonVertexCount - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
polygonVertices - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
polygonVertices - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
 
polygonVertices - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
polyVerts - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
position() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
 
position(float, float) - Method in interface games.pixscape.runtime.api.SpriteRef
 
POSITION - Static variable in class games.pixscape.runtime.render.GeometryDirty
 
postRenderCustomizer - Search tag in games.pixscape.runtime.loading.WorldConfigFactory.buildWorld(OrthographicCamera, DynamicEntityRenderState, LayerStateSOA, DrawList, FrameRenderQueue, VfxRenderState, TiledMapRenderState, RenderStats, int, AtlasRuntimeService, FileHandle, Supplier<BaseSystem>, SceneMetaRuntime, int, TileAnimationRegistry, AnimationRegistry, Consumer<WorldConfigurationBuilder>, Consumer<WorldConfigurationBuilder>)
Section
ppm - Variable in class games.pixscape.runtime.service.Box2dWorldService
Pixscape world units/pixels per Box2D meter.
preAllocateParticles() - Method in class games.pixscape.runtime.particle.ParticleEffect
Allocates all emitters particles.
preAllocateParticles() - Method in class games.pixscape.runtime.particle.ParticleEmitter
Allocates max particles emitter can hold.
PREFAB_TYPE - Static variable in class games.pixscape.runtime.prefab.PrefabLoader
 
PREFAB_VERSION - Static variable in class games.pixscape.runtime.prefab.PrefabAsset
 
PREFAB_VERSION - Static variable in class games.pixscape.runtime.prefab.PrefabLoader
 
PrefabAsset - Class in games.pixscape.runtime.prefab
 
PrefabAsset() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset
 
PrefabAsset.AnimationData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.AssetRefData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.BoundsFlagsData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.DimensionsData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.DistanceJointData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.EntityIndexData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.FrictionJointData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.GearJointData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.IdentityData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.JointBaseData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.MetaData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.MotorJointData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.PhysicsBodyData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.PrefabEntityData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.PrismaticJointData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.PulleyJointData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.RenderMaterialData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.RevoluteJointData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.ShaderParamsData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.TextureRegionData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.TintData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.TransformData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.VisibilityData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.WeldJointData - Class in games.pixscape.runtime.prefab
 
PrefabAsset.WheelJointData - Class in games.pixscape.runtime.prefab
 
PrefabEntityData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
PrefabLoader - Class in games.pixscape.runtime.prefab
 
PrefabLoader() - Constructor for class games.pixscape.runtime.prefab.PrefabLoader
 
prefabs() - Method in interface games.pixscape.runtime.api.PixscapeAPI
Prefab spawning API.
prefabs() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
 
PrefabsAPI - Interface in games.pixscape.runtime.api
Runtime API for spawning exported prefab fragments into the currently loaded scene.
prefabsDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
prefabsRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
PREMULT_ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
prepare(Array<CompiledFixtureData>, int, float) - Method in class games.pixscape.runtime.service.PhysicsSpatialFootprintProjector
Builds a projection candidate outside the spatial hot path.
prepare(String, String) - Method in class games.pixscape.runtime.particle.ParticleRuntimeAvailability
Strictly prepares one known scene dependency.
prepareBodyCandidate(World, int, Array<PhysicsShapeData>, float) - Static method in class games.pixscape.runtime.service.PhysicsService
 
prepareBodyCandidate(Array<PhysicsShapeData>) - Static method in class games.pixscape.runtime.service.PhysicsService
 
PreparedCompiledFixtures - Class in games.pixscape.runtime.physics
Complete, validated fixture-cache candidate produced by PhysicsBodyCompiler.
preparedPersistentChunkCount() - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
 
PreparedPhysicsBodyCandidate - Class in games.pixscape.runtime.physics
Runtime implementation detail.
PreparedPhysicsBodyCandidate(Array<PhysicsShapeData>, PreparedCompiledFixtures) - Constructor for class games.pixscape.runtime.physics.PreparedPhysicsBodyCandidate
 
prepareRuntimeAvailability() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
Builds bodies, fixtures and joints, including the mandatory bootstrap step, while leaving normal simulation stepping disabled.
prepareRuntimeAvailability() - Method in class games.pixscape.runtime.system.LayerStateBuildSystem
Builds persistent layer state without running the normal render pipeline.
prepareRuntimeAvailability() - Method in class games.pixscape.runtime.system.PhysicsSpatialFootprintSyncSystem
Prepares persistent Spatial physics footprints without processing a gameplay frame.
prepareRuntimeAvailability() - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
Publishes persistent sprite records without culling, sorting, or submission.
prepareRuntimeAvailability() - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
Compiles every authored persistent chunk and Spatial layer cache without evaluating camera visibility or publishing a frame-local visible list.
prepareRuntimeAvailability() - Method in class games.pixscape.runtime.system.UpdateWorldGeometrySystem
Runs persistent geometry preparation without advancing the normal World pipeline.
prepareRuntimeAvailability(String, Array<String>) - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
Strictly prepares every authored and explicitly declared scene dependency.
preprocess(FileHandle) - Static method in class games.pixscape.runtime.service.ShaderSourcePreprocessor
 
preprocess(FileHandle, FileHandle) - Static method in class games.pixscape.runtime.service.ShaderSourcePreprocessor
 
preprocess(String, FileHandle, FileHandle) - Static method in class games.pixscape.runtime.service.ShaderSourcePreprocessor
 
preRenderCustomizer - Search tag in games.pixscape.runtime.loading.WorldConfigFactory.buildWorld(OrthographicCamera, DynamicEntityRenderState, LayerStateSOA, DrawList, FrameRenderQueue, VfxRenderState, TiledMapRenderState, RenderStats, int, AtlasRuntimeService, FileHandle, Supplier<BaseSystem>, SceneMetaRuntime, int, TileAnimationRegistry, AnimationRegistry, Consumer<WorldConfigurationBuilder>, Consumer<WorldConfigurationBuilder>)
Section
previousChunkMaxX - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
previousChunkMaxY - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
previousChunkMinX - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
previousChunkMinY - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
previousFrameIndex(int, int) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationResolver
Goes to the previous frame with a loop.
prismaticJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
PrismaticJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
 
process(int) - Method in class games.pixscape.runtime.system.AnimationSystem
 
process(int) - Method in class games.pixscape.runtime.system.LayerStateBuildSystem
 
process(int) - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
 
process(int) - Method in class games.pixscape.runtime.system.TiledAnimationSystem
 
processSystem() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
processSystem() - Method in class games.pixscape.runtime.system.CullingSystem
 
processSystem() - Method in class games.pixscape.runtime.system.DirtyFlushSystem
 
processSystem() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
processSystem() - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
processSystem() - Method in class games.pixscape.runtime.system.ParallaxDisplaySystem
 
processSystem() - Method in class games.pixscape.runtime.system.PhysicsSpatialFootprintSyncSystem
 
processSystem() - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
 
processSystem() - Method in class games.pixscape.runtime.system.RenderExtractFrameQueueSystem
 
processSystem() - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
 
processSystem() - Method in class games.pixscape.runtime.system.RenderSortSystem
 
processSystem() - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
 
processSystem() - Method in class games.pixscape.runtime.system.RenderSubmitSystem
 
processSystem() - Method in class games.pixscape.runtime.system.SpatialRenderOrderSystem
 
processSystem() - Method in class games.pixscape.runtime.system.UpdateWorldGeometrySystem
 
ProfiledSystem - Interface in games.pixscape.runtime.profiling
 
profileForTileAsset(int) - Method in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
 
profileForTileset(int) - Method in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
 
profiles() - Method in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
 
progress() - Method in class games.pixscape.runtime.loading.FileAvailabilityService
Deterministic item-based progress for Pixscape requests only.
progress() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
 
progress() - Method in interface games.pixscape.runtime.loading.SceneLoadHandle
Returns monotonic Pixscape-scoped progress in [0, 1].
PROJECT_JSON - Static variable in class games.pixscape.runtime.loading.RuntimeProjectIO
 
projected - Variable in class games.pixscape.runtime.spatial.SpatialLayerFaceRuntime
 
projectFileName - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
Technical identity of exported project.
projection - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
 
projection - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
projection() - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
projectionCount() - Method in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
projectionUploads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
projectSpatialPoint(float, float, float, float[], int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Authoritative continuous Spatial V3 projection, including the tile-cell origin and elevation.
projectWorldToTileX(float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Continuous tile-space projection using the exact inverse of tileToWorldX/Y.
projectWorldToTileY(float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Continuous tile-space projection using the exact inverse of tileToWorldX/Y.
publicationRevision(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
Returns the revision of the latest successfully published atlas for tag.
publish(PhysicsCompiledFixturesComponent, Array<CompiledFixtureData>) - Method in class games.pixscape.runtime.service.PhysicsCompiledFixtureCachePublisher
 
publish(SpatialPhysicsFootprintComponent, PhysicsSpatialFootprintProjector.Projection) - Method in class games.pixscape.runtime.service.PhysicsSpatialFootprintProjector
 
publishOwnedAtlas(String, TextureAtlas) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
Publishes an already-created atlas and transfers its ownership to this service.
publishPreparedCandidate(PhysicsShapesComponent, PhysicsCompiledFixturesComponent, PreparedPhysicsBodyCandidate) - Static method in class games.pixscape.runtime.service.PhysicsService
 
pulleyJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
PulleyJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
 
put(int, int[], int[]) - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
Registers or replaces an animated tile definition.
put(int, int[], int[]) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
Convenience overload to register an animated tile definition directly.
put(AnimationDef) - Method in class games.pixscape.runtime.service.AnimationRegistry
 
put(AnimationDefData) - Method in class games.pixscape.runtime.service.AnimationRegistry
 
put(TileAnimationDef) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
Registers or replaces an animated tile definition.
put(TileAnimationDefData) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
Registers or replaces an animated tile definition from raw DTO data.
pxToM(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
 
pxToM(float) - Method in class games.pixscape.runtime.service.PhysicsService
 

Q

query(SpatialVolume, IntArray) - Method in class games.pixscape.runtime.spatial.SpatialBroadphaseGrid
 
queryCell(int, int, IntArray) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
queryRange(int, int, int, int, IntArray) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 

R

r - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
r - Variable in class games.pixscape.runtime.component.light.PointLightComponent
 
radius - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
radius - Variable in class games.pixscape.runtime.component.light.PointLightComponent
 
radius - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
radius - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
 
radius - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
radius - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
radiusPx - Variable in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
 
random - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpriteMode
 
RangedNumericValue() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
 
rank(int, int) - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
 
ratio - Variable in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
 
ratio - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
ratio - Variable in class games.pixscape.runtime.prefab.PrefabAsset.GearJointData
 
ratio - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PulleyJointData
 
rawBoundaryIntervalCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
 
READY - Enum constant in enum class games.pixscape.runtime.loading.SceneLoadPhase
The requested scene is active and all known heavyweight preparation is complete.
reasonCode() - Method in exception class games.pixscape.runtime.physics.PhysicsShapeCompilationException
 
rebuild() - Method in class games.pixscape.runtime.service.IdentityRegistry
 
rebuild() - Method in class games.pixscape.runtime.service.TagRegistry
Fully rebuilds the index from active entities.
rebuild(int, SpatialBlocksComponent) - Method in class games.pixscape.runtime.spatial.SpatialBlockIndex
 
rebuildBundle(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
Rebuilds the cached texture-array bundle for an atlas tag.
rebuildPreparedBodyCaches(World) - Static method in class games.pixscape.runtime.service.PhysicsService
 
rebuildPreparedBodyCaches(World, float) - Static method in class games.pixscape.runtime.service.PhysicsService
 
rebuildWithNewSize(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
rebuildWorldOnly(RuntimeConfig, FileHandle) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Rebuilds the ECS world while keeping existing render resources.
rectanglesIntersect(SpatialWallGeometry.Bounds, SpatialWallGeometry.Bounds) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
 
REF_OUTSIDE_MAP - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
 
REF_OUTSIDE_RECTANGLE - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
 
referenceAngleRad - Variable in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
 
referenceAngleRad - Variable in class games.pixscape.runtime.prefab.PrefabAsset.WeldJointData
 
referenceCellHeight - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
 
referenceCellWidth - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
 
refreshCaches() - Method in class games.pixscape.runtime.component.TransformComponent
 
Refs() - Constructor for class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 
region() - Method in interface games.pixscape.runtime.api.AssetRegionRef
Returns this reference's defensive texture-region snapshot.
region(int) - Method in interface games.pixscape.runtime.api.AssetsAPI
Resolves an exported atlas region by asset id.
region(String) - Method in interface games.pixscape.runtime.api.AssetsAPI
Resolves an exported atlas region by its logical name.
regionAt(int) - Method in class games.pixscape.runtime.service.AtlasAssetBinding
 
regionCount() - Method in class games.pixscape.runtime.service.AtlasAssetBinding
 
regionGroup() - Method in class games.pixscape.runtime.service.AtlasAssetBinding
 
regionName() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
 
regionResolveCacheHits - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
regionResolveCacheMisses - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
register(String, ShaderProgram, ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
Compatibility overload.
register(String, ShaderProgram, ShaderMode, ShaderOrigin, ShaderRole) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
registerCustomShader(String, FileHandle, FileHandle, ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
registerCustomShader(String, FileHandle, FileHandle, ShaderMode, boolean) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
registerCustomShader(String, FileHandle, ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
registerCustomShader(String, FileHandle, ShaderMode, boolean) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
registerRef() - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
registerRefs(int) - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
rejectedNonlocalMembershipCount - Variable in class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
relation(float, float) - Static method in class games.pixscape.runtime.spatial.SpatialLineRelation
 
relation(SpatialVolume, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
relationCount - Variable in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
 
relationCount() - Method in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
 
relationFaceIndex - Variable in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
 
relationType - Variable in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
 
release() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
 
release(String, Class<?>) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
Releases one Pixscape lease and unloads only Pixscape's acquired reference.
releaseFile(String) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
 
releaseSlotForEntity(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
 
reloadForProject(FileHandle, String) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
remove() - Method in interface games.pixscape.runtime.api.AnimationRef
 
remove() - Method in interface games.pixscape.runtime.api.EntityRef
Schedules removal only while this handle still identifies its captured entity.
remove() - Method in interface games.pixscape.runtime.api.ParticleRef
 
remove() - Method in interface games.pixscape.runtime.api.SpriteRef
 
remove(int) - Method in interface games.pixscape.runtime.api.TiledAnimationsAPI
Removes the animated tile definition for an asset id.
remove(int) - Method in class games.pixscape.runtime.service.TileAnimationRegistry
Removes a definition for the given logical asset id.
removeFloat(String) - Method in interface games.pixscape.runtime.api.ShaderFacade
Removes a float uniform from the existing render capability.
removeIdentity(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
removeParallax(Vector2, OrthographicCamera, Vector2) - Method in interface games.pixscape.runtime.api.PhysicsAPI
Removes Pixscape's physics-parallax camera offset from an already unprojected rendered world position.
removePhysics(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
removeTag(int, String) - Method in class games.pixscape.runtime.service.TagRegistry
 
render() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Synchronously processes the configured Artemis World and then flushes deferred atlas disposals.
RENDER_BUILD_DRAW_LIST - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
RENDER_EXTRACT_FRAME_QUEUE - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
RENDER_PARTICLE_SYNC - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
RENDER_SORT - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
RENDER_SPRITE_SYNC - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
RENDER_SUBMIT - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
RENDER_TILED_SYNC - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
renderableLocalIndices - Variable in class games.pixscape.runtime.tiled.TileChunk
 
RenderBuildDrawListSystem - Class in games.pixscape.runtime.system
 
RenderBuildDrawListSystem(DynamicEntityRenderState, TiledMapRenderState, LayerStateSOA, DrawList, RenderStats, int, int, int) - Constructor for class games.pixscape.runtime.system.RenderBuildDrawListSystem
 
RenderBuildDrawListSystem(DynamicEntityRenderState, TiledMapRenderState, VfxRenderState, LayerStateSOA, DrawList, RenderStats, int, int, int) - Constructor for class games.pixscape.runtime.system.RenderBuildDrawListSystem
 
RenderContext - Class in games.pixscape.runtime.render
Runtime implementation detail.
RenderContext(DynamicEntityRenderState, LayerStateSOA, DrawList, FrameRenderQueue, VfxRenderState, TiledMapRenderState, MetricsBatch, GLCaps) - Constructor for class games.pixscape.runtime.render.RenderContext
 
RenderExtractFrameQueueSystem - Class in games.pixscape.runtime.system
Copies finalized draw-list source slots into draw-ready frame queue data.
RenderExtractFrameQueueSystem(DynamicEntityRenderState, TiledMapRenderState, DrawList, FrameRenderQueue, RenderStats, int, int, int) - Constructor for class games.pixscape.runtime.system.RenderExtractFrameQueueSystem
 
RenderExtractFrameQueueSystem(DynamicEntityRenderState, TiledMapRenderState, VfxRenderState, DrawList, FrameRenderQueue, RenderStats, int, int, int) - Constructor for class games.pixscape.runtime.system.RenderExtractFrameQueueSystem
 
RenderKind - Class in games.pixscape.runtime.render
 
renderMaterial - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
RenderMaterialComponent - Class in games.pixscape.runtime.component
Stores shader and blend properties used to render an entity.
RenderMaterialComponent() - Constructor for class games.pixscape.runtime.component.RenderMaterialComponent
 
RenderMaterialData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.RenderMaterialData
 
renderMetadataDirty - Variable in class games.pixscape.runtime.tiled.TileChunk
 
renderOrder() - Method in interface games.pixscape.runtime.api.EntityRef
Layer placement and local z-order controls for this entity.
RenderOrderFacade - Interface in games.pixscape.runtime.api
Runtime layer placement and local z-order controls for one entity.
RenderParticleSyncSystem - Class in games.pixscape.runtime.system
SOA version of particles: updates ParticleEffect and injects each active particle Sprite into VfxRenderState.
RenderParticleSyncSystem(VfxRenderState, OrthographicCamera, int, AtlasRuntimeService, FileHandle) - Constructor for class games.pixscape.runtime.system.RenderParticleSyncSystem
 
renderRefCount - Variable in class games.pixscape.runtime.tiled.TileChunk
 
renderRefFor(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
renderRefStartIndex - Variable in class games.pixscape.runtime.tiled.TileChunk
 
RenderRepeatComponent - Class in games.pixscape.runtime.component
 
RenderRepeatComponent() - Constructor for class games.pixscape.runtime.component.RenderRepeatComponent
 
RenderRepeatFlags - Class in games.pixscape.runtime.render
 
RenderRepeatRangeCalculator - Class in games.pixscape.runtime.render
 
renderSize - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
 
renderSlotForEntity(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
 
renderSlotToEntityId - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
RenderSortSystem - Class in games.pixscape.runtime.system
Trie drawList par sortKey de chaque source render.
RenderSortSystem(DynamicEntityRenderState, DrawList) - Constructor for class games.pixscape.runtime.system.RenderSortSystem
 
RenderSortSystem(DynamicEntityRenderState, TiledMapRenderState, DrawList) - Constructor for class games.pixscape.runtime.system.RenderSortSystem
 
RenderSortSystem(DynamicEntityRenderState, TiledMapRenderState, VfxRenderState, DrawList, int, int) - Constructor for class games.pixscape.runtime.system.RenderSortSystem
 
RenderSourceDomain - Class in games.pixscape.runtime.render
 
RenderSpriteSyncSystem - Class in games.pixscape.runtime.system
Sync dense dynamic ECS render state only on "dirty" entities via DirtyTrackerSystem.
RenderSpriteSyncSystem(DynamicEntityRenderState) - Constructor for class games.pixscape.runtime.system.RenderSpriteSyncSystem
 
RenderStats - Class in games.pixscape.runtime.render.batch.performance
SUPPORTED_EXPERT mutable rendering diagnostics for the current frame.
RenderStats() - Constructor for class games.pixscape.runtime.render.batch.performance.RenderStats
 
RenderStatsSink - Class in games.pixscape.runtime.render.batch.performance
SUPPORTED_EXPERT mutable rolling frame-stat accumulator.
RenderStatsSink(float) - Constructor for class games.pixscape.runtime.render.batch.performance.RenderStatsSink
 
RenderSubmitSystem - Class in games.pixscape.runtime.system
 
RenderSubmitSystem(LayerStateSOA, FrameRenderQueue, OrthographicCamera, float, float, float, MetricsBatch, RenderStats, RenderStatsSink) - Constructor for class games.pixscape.runtime.system.RenderSubmitSystem
 
RenderTiledSyncSystem - Class in games.pixscape.runtime.system
 
RenderTiledSyncSystem(OrthographicCamera, TiledMapRenderState, AtlasRuntimeService, int) - Constructor for class games.pixscape.runtime.system.RenderTiledSyncSystem
 
RenderTiledSyncSystem(OrthographicCamera, TiledMapRenderState, AtlasRuntimeService, int, TileAnimationLookup) - Constructor for class games.pixscape.runtime.system.RenderTiledSyncSystem
 
RenderTiledSyncSystem(OrthographicCamera, TiledMapRenderState, AtlasRuntimeService, int, TileAnimationLookup, RuntimeTilesetProfiles) - Constructor for class games.pixscape.runtime.system.RenderTiledSyncSystem
 
RenderTiledSyncSystem(OrthographicCamera, TiledMapRenderState, AtlasRuntimeService, int, TileAnimationLookup, RuntimeTilesetProfiles, SpatialLayerRuntimeRegistry) - Constructor for class games.pixscape.runtime.system.RenderTiledSyncSystem
 
REPEAT_X - Static variable in class games.pixscape.runtime.render.RenderRepeatFlags
 
REPEAT_Y - Static variable in class games.pixscape.runtime.render.RenderRepeatFlags
 
repeatFlags - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
repeatFlags - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
repeatFlags - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
repeatFlags - Variable in class games.pixscape.runtime.render.VfxRenderState
 
repeatsX() - Method in interface games.pixscape.runtime.api.SpriteFacade
Returns whether horizontal repeat is configured for this sprite.
repeatsY() - Method in interface games.pixscape.runtime.api.SpriteFacade
Returns whether vertical repeat is configured for this sprite.
repeatX - Variable in class games.pixscape.runtime.component.RenderRepeatComponent
 
repeatY - Variable in class games.pixscape.runtime.component.RenderRepeatComponent
 
request(String, Class<T>) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
Acquires one Pixscape lease for the normalized key and required type.
requestFile(String) - Method in class games.pixscape.runtime.loading.FileAvailabilityService
 
requireCurrentSceneSchemaVersion(JsonValue, String) - Static method in class games.pixscape.runtime.loading.SceneMetaRuntime
 
requireCurrentSchema(JsonValue) - Static method in class games.pixscape.runtime.prefab.RuntimePrefabFragment
 
requireCurrentSchema(RuntimePrefabFragment) - Static method in class games.pixscape.runtime.prefab.RuntimePrefabFragment
 
requireEntityId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
Same as EntitiesAPI.ofEntityId(int) but throws when the entity does not exist at acquisition time.
requireEntityId(int) - Method in interface games.pixscape.runtime.api.TiledAPI
Strictly resolves a tiled entity at acquisition time.
requireFirst(String, float, float) - Method in interface games.pixscape.runtime.api.PrefabsAPI
Spawns a prefab and returns a reference to the first created entity.
requireLayerIndex(int) - Method in interface games.pixscape.runtime.api.TiledAPI
Strictly resolves a tiled layer index at acquisition time.
requireName(String) - Method in interface games.pixscape.runtime.api.EntitiesAPI
Strictly resolves the entity currently indexed by name.
requireNoAuthoredPhysics(World, IntBag, String) - Static method in class games.pixscape.runtime.service.PhysicsService
 
requirePrepared(String, String) - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
Fails unless scene loading or an explicit authoring publication prepared this resource.
requiresCanonicalRank(TiledMapLayerData, int, int) - Method in class games.pixscape.runtime.spatial.SpatialTileOrderCache
True only for an authored owner, compiled anchor, or explicit per-cell spatial metadata.
requireStableId(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
Same as EntitiesAPI.ofStableId(int) but throws when not found at acquisition time.
requireStableId(int) - Method in interface games.pixscape.runtime.api.TiledAPI
Strictly resolves a tiled stable ID at acquisition time.
requireTag(String) - Method in interface games.pixscape.runtime.api.EntitiesAPI
Strictly resolves the entity currently indexed by tag.
reserveHandle(int, Texture) - Static method in class games.pixscape.runtime.service.TextureRegistry
Assigns (or reassigns) a reserved handle to a given texture.
reset() - Method in class games.pixscape.runtime.component.AABBComponent
 
reset() - Method in class games.pixscape.runtime.component.AnimationComponent
 
reset() - Method in class games.pixscape.runtime.component.AssetRefComponent
 
reset() - Method in class games.pixscape.runtime.component.DimensionsComponent
 
reset() - Method in class games.pixscape.runtime.component.EntityIndexComponent
 
reset() - Method in class games.pixscape.runtime.component.LayerComponent
 
reset() - Method in class games.pixscape.runtime.component.LayerParallaxComponent
 
reset() - Method in class games.pixscape.runtime.component.light.ConeLightComponent
 
reset() - Method in class games.pixscape.runtime.component.light.PointLightComponent
 
reset() - Method in class games.pixscape.runtime.component.OrientedBoundsComponent
 
reset() - Method in class games.pixscape.runtime.component.ParticleEmitterComponent
 
reset() - Method in class games.pixscape.runtime.component.ParticleOverridesComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsCompiledFixturesComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsShapesComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
reset() - Method in class games.pixscape.runtime.component.PixscapeIdentityComponent
 
reset() - Method in class games.pixscape.runtime.component.PixscapeTagComponent
 
reset() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
 
reset() - Method in class games.pixscape.runtime.component.RenderRepeatComponent
 
reset() - Method in class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
 
reset() - Method in class games.pixscape.runtime.component.spatial.SpatialHeightComponent
 
reset() - Method in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
 
reset() - Method in class games.pixscape.runtime.component.spatial.SpatialShapesComponent
 
reset() - Method in class games.pixscape.runtime.component.TextureRegionComponent
 
reset() - Method in class games.pixscape.runtime.component.TiledLayerComponent
 
reset() - Method in class games.pixscape.runtime.component.TintComponent
 
reset() - Method in class games.pixscape.runtime.component.TransformComponent
Artemis pool reset.
reset() - Method in class games.pixscape.runtime.component.VisibilityComponent
 
reset() - Method in class games.pixscape.runtime.particle.ParticleEffect
Resets the effect so it can be started again like a new effect.
reset() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
reset() - Method in class games.pixscape.runtime.render.batch.performance.RenderStats
 
reset() - Method in class games.pixscape.runtime.render.FrameRenderQueue
 
reset() - Method in class games.pixscape.runtime.render.VfxRenderState
 
reset() - Method in class games.pixscape.runtime.spatial.SpatialOcclusionResult
 
reset() - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
 
reset(boolean) - Method in class games.pixscape.runtime.particle.ParticleEffect
Resets the effect so it can be started again like a new effect.
reset(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
reset(boolean, boolean) - Method in class games.pixscape.runtime.particle.ParticleEffect
Resets the effect so it can be started again like a new effect.
resetRegionResolveCacheStats() - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
resize(int, int) - Method in interface games.pixscape.runtime.api.TiledMapFacade
Resizes the logical map in cells.
resize(int, int) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Sets the borrowed Runtime camera's viewport dimensions and immediately calls OrthographicCamera.update().
resolve(FileHandle, String) - Static method in class games.pixscape.runtime.particle.ParticleEffectPath
 
resolve(PhysicsShapeData) - Method in class games.pixscape.runtime.physics.PhysicsShapeResolver
 
resolve(SpatialProjectedFaceCache, int[], int[], int[], int) - Method in class games.pixscape.runtime.spatial.SpatialFaceAnchorResolver
 
resolveBinding(int, String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
Resolves the complete binding for an asset in O(1) average time.
resolveCached(int, String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
Returns the precomputed first-region metadata in O(1) average time.
ResolvedPhysicsShape - Class in games.pixscape.runtime.physics
Transient, fully resolved input to PhysicsShapeCompiler.
ResolvedPhysicsShape() - Constructor for class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
resolveLinked(PhysicsShapeData, SpatialBlockData, TiledMapLayerData, float, float, float, float, int) - Method in class games.pixscape.runtime.physics.PhysicsShapeResolver
 
resolveVisualAssetId(int, int, TileAnimationLookup) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationResolver
Resolves the visual asset to display for a cell
restart() - Method in interface games.pixscape.runtime.api.AnimationFacade
 
restart() - Method in interface games.pixscape.runtime.api.ParticleFacade
 
restart() - Method in interface games.pixscape.runtime.api.ParticleRef
 
restart(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
 
restartRequested - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
 
restitution - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
restitution - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
 
restitution - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
resume() - Method in interface games.pixscape.runtime.api.ParticleFacade
 
revision - Variable in class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
Non-serialized authored snapshot revision, incremented only after an atomic replacement.
revision() - Method in class games.pixscape.runtime.spatial.SpatialCompiledLayerCache
 
revision() - Method in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
revoluteJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
RevoluteJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.RevoluteJointData
 
rgba - Variable in class games.pixscape.runtime.component.TintComponent
Color stored in LibGDX rgba8888 format:
rgba - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TintData
 
rollbackAtomicMutation() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Restores the exact cell content and publishes no state change.
rotateByRad(float) - Method in interface games.pixscape.runtime.api.TransformFacade
 
rotation - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
rotation() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
 
ROTATION - Static variable in class games.pixscape.runtime.render.GeometryDirty
 
rotationDeg - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
rotationDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
rotationRad - Variable in class games.pixscape.runtime.component.TransformComponent
Rotation en radians (convention interne).
rotationRad - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TransformData
 
rotationRad() - Method in interface games.pixscape.runtime.api.TransformFacade
 
rotationRad(float) - Method in interface games.pixscape.runtime.api.AnimationRef
 
rotationRad(float) - Method in interface games.pixscape.runtime.api.SpriteRef
 
RUNTIME - Enum constant in enum class games.pixscape.runtime.loading.SceneLoadPhase
Runtime services and the candidate World are being prepared and published.
RUNTIME_DIR_NAME - Static variable in class games.pixscape.runtime.engine.PixscapeEngine
 
RUNTIME_DIR_SHADER_CORE - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
RUNTIME_DIR_SHADER_EXAMPLES - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
RUNTIME_DIR_SHADER_INCLUDES - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
RUNTIME_DIR_SHADERS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
RuntimeConfig - Class in games.pixscape.runtime.configuration
SUPPORTED_EXPERT mutable schema for an exported project.json.
RuntimeConfig() - Constructor for class games.pixscape.runtime.configuration.RuntimeConfig
 
RuntimeFs - Class in games.pixscape.runtime.helper
 
runtimeOrder - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
runtimeParticleEffectPaths - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
Explicit particle files exported in this scene's runtimeAvailability.
RuntimePrefabFragment - Class in games.pixscape.runtime.prefab
 
RuntimePrefabFragment() - Constructor for class games.pixscape.runtime.prefab.RuntimePrefabFragment
 
RuntimePrefabFragment(IntBag) - Constructor for class games.pixscape.runtime.prefab.RuntimePrefabFragment
 
RuntimePrefabFragmentSpawner - Class in games.pixscape.runtime.prefab
Runtime implementation detail.
RuntimePrefabFragmentSpawner(IdentityRegistry, SceneMetaRuntime, AtlasRuntimeService) - Constructor for class games.pixscape.runtime.prefab.RuntimePrefabFragmentSpawner
 
runtimePrefabIds - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
Explicit prefab IDs exported in this scene's runtimeAvailability.
runtimeProjectDir() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
RuntimeProjectIO - Class in games.pixscape.runtime.loading
Runtime project I/O (pixscape-project/project.json).
runtimeRootDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
Optional: can be inferred from FileHandle on engine side.
RuntimeSceneAtlasLoader - Class in games.pixscape.runtime.loading
Runtime implementation detail.
RuntimeTilesetAnchor - Enum Class in games.pixscape.runtime.tiled.profile
 
RuntimeTilesetProfile - Class in games.pixscape.runtime.tiled.profile
 
RuntimeTilesetProfile() - Constructor for class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
 
RuntimeTilesetProfiles - Class in games.pixscape.runtime.tiled.profile
 
RuntimeTilesetProfiles() - Constructor for class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
 
RuntimeTilesetRenderSize - Enum Class in games.pixscape.runtime.tiled.profile
 

S

sanitize(byte) - Static method in class games.pixscape.runtime.render.RenderRepeatFlags
 
sanitize(byte) - Static method in class games.pixscape.runtime.tiled.TileTransformFlags
 
save(FileHandle, PrefabAsset) - Method in class games.pixscape.runtime.prefab.PrefabLoader
 
save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
 
save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
 
save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter.NumericValue
 
save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
 
save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
 
save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
save(Writer) - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
 
scale() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
 
scale(float) - Method in interface games.pixscape.runtime.api.AnimationRef
 
scale(float) - Method in interface games.pixscape.runtime.api.ParticleRef
 
scale(float) - Method in interface games.pixscape.runtime.api.SpriteRef
 
scale(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
permanently scales the range by a scalar.
scale(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
scale(float, float) - Method in interface games.pixscape.runtime.api.SpriteRef
 
SCALE - Static variable in class games.pixscape.runtime.render.GeometryDirty
 
scaleBy(TransformComponent, float, float) - Static method in class games.pixscape.runtime.component.TransformComponent
 
ScaledNumericValue() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
scaleEffect(float) - Method in class games.pixscape.runtime.particle.ParticleEffect
Permanently scales all the size and motion parameters of all the emitters in this effect.
scaleEffect(float, float) - Method in class games.pixscape.runtime.particle.ParticleEffect
Permanently scales all the size and motion parameters of all the emitters in this effect.
scaleEffect(float, float, float) - Method in class games.pixscape.runtime.particle.ParticleEffect
Permanently scales all the size and motion parameters of all the emitters in this effect.
scaleMotion(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter
Permanently scales the speed of the emitter by scaling all its ranged values related to motion.
scaleSize(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter
Permanently scales the size of the emitter by scaling all its ranged values related to size.
scaleSize(float, float) - Method in class games.pixscape.runtime.particle.ParticleEmitter
Permanently scales the size of the emitter by scaling all its ranged values related to size.
scaleX - Variable in class games.pixscape.runtime.component.TransformComponent
 
scaleX - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TransformData
 
scaleX() - Method in interface games.pixscape.runtime.api.TransformFacade
 
scaleY - Variable in class games.pixscape.runtime.component.TransformComponent
 
scaleY - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TransformData
 
scaleY() - Method in interface games.pixscape.runtime.api.TransformFacade
 
SCENE - Enum constant in enum class games.pixscape.runtime.loading.SceneLoadPhase
The detached scene candidate is being deserialized and prepared.
SceneAvailabilityPlan - Class in games.pixscape.runtime.loading
Small staged plan for the exact file/resource needs of one selected scene.
SceneAvailabilityPlan(FileAvailabilityService, RuntimeConfig, FileHandle, String) - Constructor for class games.pixscape.runtime.loading.SceneAvailabilityPlan
 
sceneDirName(SceneMetaRuntime) - Static method in class games.pixscape.runtime.configuration.RuntimeConfig
scene1.json -> scene1
sceneDirName(SceneMetaRuntime) - Static method in class games.pixscape.runtime.helper.RuntimeFs
 
SceneLoader - Class in games.pixscape.runtime.loading
 
SceneLoadHandle - Interface in games.pixscape.runtime.loading
HIGH_LEVEL handle that drives one progressive scene load through READY.
SceneLoadingInvocationStrategy - Class in games.pixscape.runtime.loading
Artemis entity-state barrier used during loading without invoking gameplay systems.
SceneLoadingInvocationStrategy() - Constructor for class games.pixscape.runtime.loading.SceneLoadingInvocationStrategy
 
SceneLoadPhase - Enum Class in games.pixscape.runtime.loading
HIGH_LEVEL phases reported by a progressive scene load.
SceneMetaRuntime - Class in games.pixscape.runtime.loading
SUPPORTED_EXPERT mutable exported-scene metadata schema.
SceneMetaRuntime() - Constructor for class games.pixscape.runtime.loading.SceneMetaRuntime
 
SceneMetaRuntime(SceneMetaRuntime) - Constructor for class games.pixscape.runtime.loading.SceneMetaRuntime
 
SceneMetaRuntime(String, String) - Constructor for class games.pixscape.runtime.loading.SceneMetaRuntime
 
SceneMetaRuntime.TiledProjection - Enum Class in games.pixscape.runtime.loading
 
sceneName() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
 
scenes - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
sceneSchemaVersion - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
scenesDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
scenesRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
sceneTag() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
 
schemaVersion - Variable in class games.pixscape.runtime.prefab.RuntimePrefabFragment
 
screenMaxX - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
screenMinX - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
segmentCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
Complete-structure indexed accessors used by the Studio overlay.
SELF_INTERSECTION - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
 
sensor - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
sensor - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
 
sensor - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
set(float, float, float, float, float, float, float, float) - Method in class games.pixscape.runtime.spatial.SpatialVolume
 
set(int, byte, int) - Method in class games.pixscape.runtime.render.DrawList
 
set(int, int) - Method in interface games.pixscape.runtime.api.RenderOrderFacade
Changes layer and z-index as one operation.
set(int, int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
 
set(int, int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
set(int, int, int, byte) - Method in interface games.pixscape.runtime.api.TileEditFacade
 
set(int, int, int, byte) - Method in class games.pixscape.runtime.tiled.TileChunk
 
set(int, int, int, int) - Method in class games.pixscape.runtime.spatial.SpatialBlockGeometry.CellRange
 
set(int, int, String) - Method in interface games.pixscape.runtime.api.TileEditFacade
 
set(ParticleEmitter.IndependentScaledNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
 
set(ParticleEmitter.RangedNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
 
set(ParticleEmitter.RangedNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
 
set(ParticleEmitter.RangedNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
set(ParticleEmitter.ScaledNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
 
set(ParticleEmitter.ScaledNumericValue) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
setActive(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
 
setAdditive(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setAdvanceOnlyVisibleChunks(boolean) - Method in class games.pixscape.runtime.system.TiledAnimationSystem
 
setAligned(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setAllowStatic(boolean) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
setAlpha(float) - Method in interface games.pixscape.runtime.api.SpriteFacade
Sets the sprite tint alpha.
setAltitude(float) - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
Sets the bottom altitude of the entity spatial volume.
setAlwaysActive(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ParticleValue
 
setAnimated(int, int, String) - Method in interface games.pixscape.runtime.api.TileEditFacade
 
setAnimatedTileLookup(TileAnimationLookup) - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
 
setAnimatedTileLookup(TileAnimationLookup) - Method in class games.pixscape.runtime.system.TiledAnimationSystem
 
setAnimation(int) - Method in interface games.pixscape.runtime.api.AnimationFacade
Atomically selects an animation owned by this entity, restoring the definition's authored default clip and fps while preserving playback and loop state.
setAnimation(String) - Method in interface games.pixscape.runtime.api.AnimationFacade
Atomically selects an animation owned by this entity, restoring the definition's authored default clip and fps while preserving playback and loop state.
setAnimationFrameElapsedMs(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
setAnimationFrameIndex(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
setAnimationPlaybackMode(int, byte, boolean) - Method in class games.pixscape.runtime.tiled.TileChunk
 
setAnimationPlaybackState(int, byte) - Method in class games.pixscape.runtime.tiled.TileChunk
 
setAnimationState(int, byte, byte, boolean, boolean, int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
setAnimationState(int, byte, int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
Initializes or updates a cell's animation state.
setAsset(int, String) - Method in interface games.pixscape.runtime.api.SpriteFacade
Changes the sprite asset and atlas tag.
setAssetId(int) - Method in interface games.pixscape.runtime.api.SpriteFacade
Changes the sprite asset within the current atlas tag.
setAssetManager(AssetManager) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Selects the AssetManager used for Pixscape project/scene resources.
setAtlasTag(String) - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
setAttached(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setAutoStart(boolean) - Method in interface games.pixscape.runtime.api.ParticleFacade
 
setBehind(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setBlendMode(boolean, int, int, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
setBlendMode(boolean, int, int, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
setBlendMode(boolean, int, int, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
setBlendMode(boolean, int, int, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
setBlendMode(BlendMode) - Method in class games.pixscape.runtime.component.RenderMaterialComponent
 
setBox2d(Box2dWorldService) - Method in class games.pixscape.runtime.service.PhysicsService
 
setBox2d(Box2dWorldService) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
setCapacity(int) - Method in class games.pixscape.runtime.render.DrawList
Sets (or resets) DrawList capacity completely.
setCapacity(int) - Method in class games.pixscape.runtime.render.FrameRenderQueue
 
setCapacity(int) - Method in class games.pixscape.runtime.render.LayerStateSOA
Sets the layer capacity, replacing all backing arrays and clearing their contents.
setCapacity(int) - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
setCapacity(int) - Method in class games.pixscape.runtime.render.VfxRenderState
 
setCellSize(float) - Method in class games.pixscape.runtime.spatial.SpatialBroadphaseGrid
 
setCleansUpBlendFunction(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setClip(String) - Method in interface games.pixscape.runtime.api.AnimationFacade
Selects an existing clip and resets its frame and playback time.
setCollisionEnabled(boolean) - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
setColor(float, float, float, float) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
setColor(float, float, float, float) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
setColor(float, float, float, float) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
setColor(float, float, float, float) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
setColors(float[]) - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
 
setConfigurationCustomizer(Consumer<WorldConfigurationBuilder>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Configures the existing general system extension point after Pixscape rendering.
setContinuous(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setDampingRatio(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
setDefaultVolume(float, float) - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
Sets the default spatial volume used by tiles without per-cell overrides.
setDoSleep(boolean) - Method in class games.pixscape.runtime.service.Box2dWorldService
 
setDuration(int) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
setEdges(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
 
setEffect(String, String) - Method in interface games.pixscape.runtime.api.ParticleFacade
Changes the authored particle resource request.
setEffectsRoot(FileHandle) - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
 
setElapsedMs(int, int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
 
setEmittersCleanUpBlendFunction(boolean) - Method in class games.pixscape.runtime.particle.ParticleEffect
Sets the cleansUpBlendFunction parameter on all ParticleEmitters currently in this ParticleEffect.
setEnabled(boolean) - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
Enables or disables spatial render ordering for this tiled layer.
setEnabled(boolean) - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
 
setEnabled(boolean) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
setEntityCapacity(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
 
setFlip(boolean, boolean) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
setFlip(boolean, boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setFloat(String, float) - Method in interface games.pixscape.runtime.api.ShaderFacade
Sets a float uniform on the existing render capability.
setFps(float) - Method in interface games.pixscape.runtime.api.AnimationFacade
Sets playback frames per second.
setFrame(int, int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
 
setFrequencyHz(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
setGrabRadiusMeters(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
setGravity(float, float) - Method in class games.pixscape.runtime.service.Box2dWorldService
 
setHeight(float) - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
Sets the height of the entity spatial volume.
setHigh(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
setHigh(float, float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
setHighMax(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
setHighMin(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
setIdentity(int, int, String) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
setImagePaths(Array<String>) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setIndependent(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter.IndependentScaledNumericValue
 
setLayerEnabled(int, boolean) - Method in interface games.pixscape.runtime.api.SpatialAPI
Enables or disables spatial render ordering for every runtime layer matching the given visual layer index.
setLayerState(LayerStateSOA) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
Deprecated.
setLogLevel(int) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Sets the LibGDX runtime log level used by this engine.
setLoop(boolean) - Method in interface games.pixscape.runtime.api.AnimationFacade
 
setLooping(boolean) - Method in interface games.pixscape.runtime.api.ParticleFacade
 
setLow(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
 
setLow(float, float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
 
setLowMax(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
 
setLowMin(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.RangedNumericValue
 
setMaxForce(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
setMaxParticleCount(int) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setMinParticleCount(int) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setName(int, String) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
setName(String) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setNextPhysicsShapeId(int) - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
 
setNextPhysicsShapeId(int) - Method in interface games.pixscape.runtime.physics.PhysicsShapeIdState
 
setOrigin(float, float) - Method in interface games.pixscape.runtime.api.TiledMapFacade
Sets the map origin in world units.
setOrigin(float, float) - Method in interface games.pixscape.runtime.api.TransformFacade
 
setPackedColor(float) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
setPackedColor(float) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
setPackedColor(float) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
setPackedColor(float) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
setPhysicsShapeIdState(PhysicsShapeIdState) - Method in class games.pixscape.runtime.service.PhysicsService
 
setPixelsPerMeter(float) - Method in class games.pixscape.runtime.system.PhysicsSpatialFootprintSyncSystem
 
setPlatformTarget(PlatformTarget) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
setPosition(float, float) - Method in interface games.pixscape.runtime.api.TransformFacade
 
setPosition(float, float) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
setPosition(float, float) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setPostRenderSystemCustomizer(Consumer<WorldConfigurationBuilder>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Adds integration systems after render submission and dirty flushing, but before World.process() returns.
setPpm(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
 
setPremultipliedAlpha(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setPreRenderSystemCustomizer(Consumer<WorldConfigurationBuilder>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Adds advanced render-integration systems after Pixscape core synchronization and before draw-list construction, sorting, Spatial composition, frame-queue extraction, and default or custom submission.
setRelative(boolean) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
setRenderableLocalIndex(int, boolean) - Method in class games.pixscape.runtime.tiled.TileChunk
 
setRenderCapacity(int) - Method in class games.pixscape.runtime.render.DynamicEntityRenderState
 
setRenderDataForRef(int, int, int, int, int, int, int, long, float, float, float, float, float, float, float, float, float, float, float, float, float, float, byte) - Method in class games.pixscape.runtime.render.TiledMapRenderState
 
setRenderSubmitSystemSupplier(Supplier<BaseSystem>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Replaces Pixscape's default GPU submission system with an expert Artemis system.
setRepeat(boolean, boolean) - Method in interface games.pixscape.runtime.api.SpriteFacade
Configures axis-aligned Repeat V1 rendering on the X and Y axes.
setRotationRad(float) - Method in interface games.pixscape.runtime.api.TransformFacade
 
setScale(float) - Method in interface games.pixscape.runtime.api.TransformFacade
 
setScale(float, float) - Method in interface games.pixscape.runtime.api.TransformFacade
 
setScaleX(float) - Method in interface games.pixscape.runtime.api.TransformFacade
 
setScaleY(float) - Method in interface games.pixscape.runtime.api.TransformFacade
 
setScaling(float[]) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
setSceneMeta(SceneMetaRuntime) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
setShader(ShaderProgram, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
setShader(ShaderProgram, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
setShader(ShaderProgram, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
setShader(ShaderProgram, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
setShape(ParticleEmitter.SpawnShape) - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
 
setSide(ParticleEmitter.SpawnEllipseSide) - Method in class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
 
setSize(float, float) - Method in interface games.pixscape.runtime.api.SpriteFacade
Sets the sprite render size in world units.
setSparseSpatialOverride(int, float, float, int) - Method in class games.pixscape.runtime.component.TiledLayerComponent
 
setSpatial(int, int, float, float, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
setSpatialOverride(int, int, float, float, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
setSpriteMode(ParticleEmitter.SpriteMode) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setSprites(Array<Sprite>) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
setStableId(int, int) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
setStateTime(float) - Method in interface games.pixscape.runtime.api.AnimationFacade
Sets playback time, clamping negative finite values to zero.
setStepEnabled(boolean) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
setSystemProfiler(SystemProfiler) - Method in interface games.pixscape.runtime.profiling.ProfiledSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.AnimationSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.CullingSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.DirtyFlushSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.LayerStateBuildSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.ParallaxDisplaySystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.RenderExtractFrameQueueSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.RenderSortSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.RenderSubmitSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.RenderTiledSyncSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.SpatialRenderOrderSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.TiledAnimationSystem
 
setSystemProfiler(SystemProfiler) - Method in class games.pixscape.runtime.system.UpdateWorldGeometrySystem
 
setTags(int, Array<String>) - Method in class games.pixscape.runtime.service.TagRegistry
 
setTags(int, String...) - Method in class games.pixscape.runtime.service.TagRegistry
 
setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
setTile(int, int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
setTile(int, int, int, byte) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
setTileSpatial(int, int, float, float, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
setTileSpatialOverride(int, int, float, float, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
setTileStaged(int, int, int, byte) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Writes candidate content without publishing revisions, dirty state, or render invalidation.
setTileVolume(int, int, float, float) - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
Sets an explicit spatial volume override for one tile cell.
setTimeline(float[]) - Method in class games.pixscape.runtime.particle.ParticleEmitter.GradientColorValue
 
setTimeline(float[]) - Method in class games.pixscape.runtime.particle.ParticleEmitter.ScaledNumericValue
 
setTint(float, float, float, float) - Method in interface games.pixscape.runtime.api.SpriteFacade
Sets the sprite tint color.
setValue(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter.NumericValue
 
setVisible(boolean) - Method in interface games.pixscape.runtime.api.SpriteFacade
Sets whether the sprite participates in rendering.
setVisible(boolean) - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
setVisualPadding(float, float, float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
setVolume(float, float) - Method in interface games.pixscape.runtime.api.SpatialEntityFacade
Sets the bottom altitude and height of the entity spatial volume.
setWorldCamera(OrthographicCamera) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Supplies the camera borrowed by subsequently built Runtime Worlds.
setX(float) - Method in interface games.pixscape.runtime.api.TransformFacade
 
setY(float) - Method in interface games.pixscape.runtime.api.TransformFacade
 
shader - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
shader - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
shader - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
shader - Variable in class games.pixscape.runtime.render.VfxRenderState
 
shader() - Method in interface games.pixscape.runtime.api.AnimationRef
 
shader() - Method in interface games.pixscape.runtime.api.EntityRef
 
shader() - Method in interface games.pixscape.runtime.api.ShaderFacade
Returns the selected shader name, or null when no registered shader is selected or the render-material capability is absent.
shader() - Method in interface games.pixscape.runtime.api.SpriteRef
 
shader(String) - Method in interface games.pixscape.runtime.api.SpriteRef
 
SHADER_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
 
SHADER_VARIANT_DESKTOP_GL30 - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
SHADER_VARIANT_ES3_WEBGL2 - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
shaderBinds - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ShaderFacade - Interface in games.pixscape.runtime.api
Shader assignment and float uniform access for v1.
shaderFileBaseName() - Method in enum class games.pixscape.runtime.render.ShaderMode
 
ShaderFloatParam - Class in games.pixscape.runtime.component
 
ShaderFloatParam() - Constructor for class games.pixscape.runtime.component.ShaderFloatParam
 
ShaderFloatParam(String, float) - Constructor for class games.pixscape.runtime.component.ShaderFloatParam
 
shaderIdx - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
 
shaderIdx - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RenderMaterialData
 
ShaderMode - Enum Class in games.pixscape.runtime.render
Render mode targeted by custom shader.
ShaderOrigin - Enum Class in games.pixscape.runtime.render
 
shaderParams - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
ShaderParamsComponent - Class in games.pixscape.runtime.component
Shader parameters per entity.
ShaderParamsComponent() - Constructor for class games.pixscape.runtime.component.ShaderParamsComponent
 
ShaderParamsData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.ShaderParamsData
 
ShaderRegistry - Class in games.pixscape.runtime.service
SUPPORTED_EXPERT process-wide shader lookup and project shader lifecycle boundary.
ShaderRole - Enum Class in games.pixscape.runtime.render
 
shadersDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
ShaderSourcePreprocessor - Class in games.pixscape.runtime.service
Lightweight GLSL source preprocessor.
shadersRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
shaderSwitches - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ShaderVariant - Enum Class in games.pixscape.runtime.render
 
shadowCaster - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
Compiled as shadow-geometry metadata; the downstream shadow consumer is not implemented yet.
SHAPE_BOX - Static variable in class games.pixscape.runtime.physics.PhysicsGeometryData
 
SHAPE_BOX - Static variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
SHAPE_CIRCLE - Static variable in class games.pixscape.runtime.physics.PhysicsGeometryData
 
SHAPE_CIRCLE - Static variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
SHAPE_POLYGON - Static variable in class games.pixscape.runtime.physics.PhysicsGeometryData
 
SHAPE_POLYGON - Static variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
shapeCount(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
shapes - Variable in class games.pixscape.runtime.component.physics.PhysicsShapesComponent
 
shapes - Variable in class games.pixscape.runtime.component.spatial.SpatialShapesComponent
 
shapeType - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
 
shapeType - Variable in class games.pixscape.runtime.physics.PhysicsGeometryData
 
shapeType - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
shapeType - Variable in class games.pixscape.runtime.spatial.SpatialShapeData
 
signedArea(float[], int) - Static method in class games.pixscape.runtime.physics.PolygonValidator
 
sin - Variable in class games.pixscape.runtime.component.TransformComponent
 
single - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpriteMode
 
size - Variable in class games.pixscape.runtime.render.DrawList
 
size - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
size() - Method in class games.pixscape.runtime.service.AnimationRegistry
 
size() - Method in class games.pixscape.runtime.service.AtlasAssetIndex
 
size() - Method in class games.pixscape.runtime.service.TileAnimationRegistry
Returns the number of registered animated tile definitions.
size() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
 
size() - Method in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
 
SIZE - Static variable in class games.pixscape.runtime.render.GeometryDirty
 
sizeMul - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
Multiplies particle size (>=0).
slope - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
softness - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
solve(SpatialActorCollector, SpatialProjectedFaceCache) - Method in class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
 
sort(SpatialActorCollector, int[], int[], int[], int) - Method in class games.pixscape.runtime.spatial.SpatialActorBucketSorter
 
sortKey - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
sortKey - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
sortKey - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
sortKey - Variable in class games.pixscape.runtime.render.VfxRenderState
 
SortKey64 - Class in games.pixscape.runtime.render
 
SOURCE_ECS - Static variable in class games.pixscape.runtime.render.FrameRenderQueue
 
SOURCE_ECS - Static variable in class games.pixscape.runtime.render.RenderSourceDomain
 
SOURCE_NONE - Static variable in class games.pixscape.runtime.render.FrameRenderQueue
 
SOURCE_NONE - Static variable in class games.pixscape.runtime.render.RenderSourceDomain
 
SOURCE_TILED - Static variable in class games.pixscape.runtime.render.FrameRenderQueue
 
SOURCE_TILED - Static variable in class games.pixscape.runtime.render.RenderSourceDomain
 
SOURCE_VFX - Static variable in class games.pixscape.runtime.render.FrameRenderQueue
 
SOURCE_VFX - Static variable in class games.pixscape.runtime.render.RenderSourceDomain
 
sourceAuthored - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 
sourceDomain - Variable in class games.pixscape.runtime.render.DrawList
 
sourceDomain - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
sourceEmitter - Variable in class games.pixscape.runtime.render.VfxRenderState
 
sourceEntity - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
sourceEntityId - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
sourceHash() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
 
sourcePhysicsShapeId - Variable in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
Source authored shape identity for the currently projected footprint.
sourceSlot - Variable in class games.pixscape.runtime.render.DrawList
 
sourceSlot - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
sourceVertexCount() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
 
sourceVertices() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
 
sparseTileAltitude(int) - Method in class games.pixscape.runtime.component.TiledLayerComponent
 
sparseTileHeight(int) - Method in class games.pixscape.runtime.component.TiledLayerComponent
 
sparseTileSpatialFlags(int) - Method in class games.pixscape.runtime.component.TiledLayerComponent
 
spatial() - Method in interface games.pixscape.runtime.api.EntityRef
Spatial render-order settings for this entity.
spatial() - Method in interface games.pixscape.runtime.api.PixscapeAPI
Runtime spatial render-order API.
spatial() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
 
spatial() - Method in interface games.pixscape.runtime.api.TiledLayerRef
Spatial render-order settings for this tiled layer and its cells.
SPATIAL_DEPTH - Static variable in class games.pixscape.runtime.spatial.SpatialFlags
 
SPATIAL_RENDER_ORDER - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
SpatialActorBucketSorter - Class in games.pixscape.runtime.spatial
 
SpatialActorBucketSorter() - Constructor for class games.pixscape.runtime.spatial.SpatialActorBucketSorter
 
SpatialActorCollector - Class in games.pixscape.runtime.spatial
 
SpatialActorCollector() - Constructor for class games.pixscape.runtime.spatial.SpatialActorCollector
 
SpatialActorGeometry - Class in games.pixscape.runtime.spatial
 
SpatialActorGeometry.Footprint - Class in games.pixscape.runtime.spatial
 
SpatialAPI - Interface in games.pixscape.runtime.api
Runtime spatial render-order API.
SpatialBlockData - Class in games.pixscape.runtime.spatial
 
SpatialBlockData() - Constructor for class games.pixscape.runtime.spatial.SpatialBlockData
 
SpatialBlockData.LinkedTileRef - Class in games.pixscape.runtime.spatial
 
SpatialBlockGeometry - Class in games.pixscape.runtime.spatial
 
SpatialBlockGeometry.CellRange - Class in games.pixscape.runtime.spatial
 
spatialBlockId - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
 
SpatialBlockIndex - Class in games.pixscape.runtime.spatial
 
SpatialBlockIndex() - Constructor for class games.pixscape.runtime.spatial.SpatialBlockIndex
 
SpatialBlockLinkedTiles - Class in games.pixscape.runtime.spatial
 
SpatialBlockLinkedTiles.Refs - Class in games.pixscape.runtime.spatial
 
SpatialBlocksComponent - Class in games.pixscape.runtime.component.spatial
Passive authored rectangular walls owned by a tiled layer entity.
SpatialBlocksComponent() - Constructor for class games.pixscape.runtime.component.spatial.SpatialBlocksComponent
 
SpatialBroadphaseGrid - Class in games.pixscape.runtime.spatial
 
SpatialBroadphaseGrid(float) - Constructor for class games.pixscape.runtime.spatial.SpatialBroadphaseGrid
 
SpatialBucketDrawListComposer - Class in games.pixscape.runtime.spatial
 
SpatialBucketDrawListComposer() - Constructor for class games.pixscape.runtime.spatial.SpatialBucketDrawListComposer
 
SpatialBucketPlanner - Class in games.pixscape.runtime.spatial
Reduces exact-anchor intents and resolves stable actor insertion intervals jointly.
SpatialBucketPlanner() - Constructor for class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
SpatialCompiledLayerCache - Class in games.pixscape.runtime.spatial
Runtime-owned, transactionally published compilation of every Spatial V3 structure in one layer.
SpatialCompiledLayerCache() - Constructor for class games.pixscape.runtime.spatial.SpatialCompiledLayerCache
 
SpatialConstraintInvariantException - Exception Class in games.pixscape.runtime.spatial
Raised when exact Spatial V3 anchor constraints leave one or more actors with no valid bucket.
SpatialConstraintInvariantException(int, String) - Constructor for exception class games.pixscape.runtime.spatial.SpatialConstraintInvariantException
 
spatialEnabled - Variable in class games.pixscape.runtime.component.LayerComponent
 
spatialEnabled - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
spatialEnabled - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
SpatialEntityFacade - Interface in games.pixscape.runtime.api
Spatial render-order settings for one runtime entity.
SpatialFaceAnchorResolver - Class in games.pixscape.runtime.spatial
Resolves each canonical layer-local tile anchor once against one immutable frame snapshot.
SpatialFaceAnchorResolver() - Constructor for class games.pixscape.runtime.spatial.SpatialFaceAnchorResolver
 
SpatialFaceRelationSolver - Class in games.pixscape.runtime.spatial
Allocation-free, pure actor-versus-projected-face relation solver.
SpatialFaceRelationSolver() - Constructor for class games.pixscape.runtime.spatial.SpatialFaceRelationSolver
 
spatialFlags - Variable in class games.pixscape.runtime.tiled.TileChunk
 
SpatialFlags - Class in games.pixscape.runtime.spatial
 
spatialFootprint - Variable in class games.pixscape.runtime.physics.CompiledFixtureData
Explicit Spatial footprint ownership propagated from the authored shape.
spatialFootprint - Variable in class games.pixscape.runtime.physics.PhysicsShapeData
Explicit owner of this entity's Spatial rendering footprint.
spatialFootprint - Variable in class games.pixscape.runtime.physics.ResolvedPhysicsShape
 
SpatialFrameSnapshotBuilder - Class in games.pixscape.runtime.spatial
 
SpatialFrameSnapshotBuilder() - Constructor for class games.pixscape.runtime.spatial.SpatialFrameSnapshotBuilder
 
SpatialHeightComponent - Class in games.pixscape.runtime.component.spatial
 
SpatialHeightComponent() - Constructor for class games.pixscape.runtime.component.spatial.SpatialHeightComponent
 
SpatialLayerFaceRuntime - Class in games.pixscape.runtime.spatial
Mutable runtime caches owned by one tiled-layer entity.
SpatialLayerFaceRuntime() - Constructor for class games.pixscape.runtime.spatial.SpatialLayerFaceRuntime
 
SpatialLayerRuntimeRegistry - Class in games.pixscape.runtime.spatial
Stable runtime-cache ownership shared by tiled synchronization and actor composition.
SpatialLayerRuntimeRegistry() - Constructor for class games.pixscape.runtime.spatial.SpatialLayerRuntimeRegistry
 
SpatialLineRelation - Class in games.pixscape.runtime.spatial
Shared sign convention for a projected lower edge and a witness point.
SpatialOcclusionResult - Class in games.pixscape.runtime.spatial
SUPPORTED_EXPERT caller-owned mutable result of one Spatial occlusion query.
SpatialOcclusionResult() - Constructor for class games.pixscape.runtime.spatial.SpatialOcclusionResult
 
SpatialOrderingKernel - Class in games.pixscape.runtime.spatial
 
SpatialOrderingKernel() - Constructor for class games.pixscape.runtime.spatial.SpatialOrderingKernel
 
spatialOverrides - Variable in class games.pixscape.runtime.tiled.TileChunk
 
SpatialPhysicsFootprintComponent - Class in games.pixscape.runtime.component.spatial
Passive Runtime cache of the spatial footprint projected from a compiled physics body.
SpatialPhysicsFootprintComponent() - Constructor for class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
 
SpatialProjectedFaceCache - Class in games.pixscape.runtime.spatial
Flat projected actor-occluder faces and canonical layer-local tile anchors.
SpatialProjectedFaceCache() - Constructor for class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
SpatialQueryService - Class in games.pixscape.runtime.spatial
SUPPORTED_EXPERT geometry and relation queries over caller-supplied Spatial data.
SpatialQueryService() - Constructor for class games.pixscape.runtime.spatial.SpatialQueryService
 
SpatialRelation - Class in games.pixscape.runtime.spatial
 
SpatialRenderOrderSystem - Class in games.pixscape.runtime.system
 
SpatialRenderOrderSystem(DynamicEntityRenderState, DrawList) - Constructor for class games.pixscape.runtime.system.SpatialRenderOrderSystem
 
SpatialRenderOrderSystem(DynamicEntityRenderState, TiledMapRenderState, DrawList) - Constructor for class games.pixscape.runtime.system.SpatialRenderOrderSystem
 
SpatialRenderOrderSystem(DynamicEntityRenderState, TiledMapRenderState, DrawList, SpatialLayerRuntimeRegistry) - Constructor for class games.pixscape.runtime.system.SpatialRenderOrderSystem
 
SpatialShapeData - Class in games.pixscape.runtime.spatial
 
SpatialShapeData() - Constructor for class games.pixscape.runtime.spatial.SpatialShapeData
 
SpatialShapesComponent - Class in games.pixscape.runtime.component.spatial
 
SpatialShapesComponent() - Constructor for class games.pixscape.runtime.component.spatial.SpatialShapesComponent
 
SpatialStructureCompiler - Class in games.pixscape.runtime.spatial
SUPPORTED_EXPERT strict compiler for deterministic exposed faces of one authored Spatial V3 structure.
SpatialTileOrderCache - Class in games.pixscape.runtime.spatial
Runtime-owned canonical rank lookup for one spatial tiled layer.
SpatialTileOrderCache() - Constructor for class games.pixscape.runtime.spatial.SpatialTileOrderCache
 
SpatialTileOrderCompiler - Class in games.pixscape.runtime.spatial
Compiles actor-independent lower-edge constraints into one canonical tile rank per occupied cell.
SpatialTileOrderCompiler() - Constructor for class games.pixscape.runtime.spatial.SpatialTileOrderCompiler
 
SpatialTileOrderInvariantException - Exception Class in games.pixscape.runtime.spatial
Rejects Spatial V3 geometry that cannot be represented by one static tile order.
SpatialTileOrderInvariantException(String) - Constructor for exception class games.pixscape.runtime.spatial.SpatialTileOrderInvariantException
 
SpatialTileSyncInvariantException - Exception Class in games.pixscape.runtime.spatial
Reports an occupied Spatial tiled-layer cell without its required canonical rank.
SpatialTileSyncInvariantException(String) - Constructor for exception class games.pixscape.runtime.spatial.SpatialTileSyncInvariantException
 
SpatialVolume - Class in games.pixscape.runtime.spatial
SUPPORTED_EXPERT mutable value describing a world-space footprint and vertical span.
SpatialVolume() - Constructor for class games.pixscape.runtime.spatial.SpatialVolume
 
SpatialWallGeometry - Class in games.pixscape.runtime.spatial
Allocation-free primitive geometry and validation rules for authored rectangular walls.
SpatialWallGeometry.Bounds - Class in games.pixscape.runtime.spatial
Mutable caller-owned output for continuous exclusive footprint bounds.
SpatialWallGeometry.CoverageValidation - Enum Class in games.pixscape.runtime.spatial
 
SpatialWallGeometry.Junction - Class in games.pixscape.runtime.spatial
Mutable caller-owned output for pairwise junction classification and bounds.
SpatialWallGeometry.JunctionClassification - Enum Class in games.pixscape.runtime.spatial
 
SpatialWallGeometry.LinkedCellBounds - Class in games.pixscape.runtime.spatial
Mutable caller-owned output for the strict integer linked-cell rectangle.
spawn(int, float, float) - Method in interface games.pixscape.runtime.api.AnimationsAPI
Creates an animated entity from a registered animation asset id.
spawn(int, float, float) - Method in interface games.pixscape.runtime.api.SpritesAPI
Creates a sprite entity from an asset id at world position (x, y).
spawn(World, JsonValue, float, float) - Method in class games.pixscape.runtime.prefab.RuntimePrefabFragmentSpawner
 
spawn(World, RuntimePrefabFragment, float, float) - Method in class games.pixscape.runtime.prefab.RuntimePrefabFragmentSpawner
 
spawn(String, float, float) - Method in interface games.pixscape.runtime.api.AnimationsAPI
Creates an animated entity from a registered animation name.
spawn(String, float, float) - Method in interface games.pixscape.runtime.api.ParticlesAPI
 
spawn(String, float, float) - Method in interface games.pixscape.runtime.api.PrefabsAPI
Spawns an exported prefab by name at the given world offset.
spawn(String, float, float) - Method in interface games.pixscape.runtime.api.SpritesAPI
Creates a sprite entity from an asset name at world position (x, y).
spawnFragment(RuntimePrefabFragment, float, float) - Method in interface games.pixscape.runtime.api.PrefabsAPI
Spawns an already loaded prefab fragment at the given world offset.
spawnPrefab(String, float, float) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Loads and spawns an exported prefab fragment by name.
spawnPrefabFragment(RuntimePrefabFragment, float, float) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Spawns an in-memory prefab fragment into the currently loaded scene.
SpawnResult - Class in games.pixscape.runtime.prefab
 
SpawnResult(IntBag) - Constructor for class games.pixscape.runtime.prefab.SpawnResult
 
SpawnShapeValue() - Constructor for class games.pixscape.runtime.particle.ParticleEmitter.SpawnShapeValue
 
sprite() - Method in interface games.pixscape.runtime.api.AnimationRef
 
sprite() - Method in interface games.pixscape.runtime.api.EntityRef
 
sprite() - Method in interface games.pixscape.runtime.api.SpriteRef
 
SPRITE - Static variable in class games.pixscape.runtime.render.RenderKind
 
SpriteFacade - Interface in games.pixscape.runtime.api
High-level sprite/material access for one entity.
SpriteRef - Interface in games.pixscape.runtime.api
Sprite handle bound to one entity incarnation and Runtime World.
sprites() - Method in interface games.pixscape.runtime.api.PixscapeAPI
Sprite entity factory API.
sprites() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
 
SpritesAPI - Interface in games.pixscape.runtime.api
Factory API for runtime sprite entities.
square - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnShape
 
srcFactor - Variable in enum class games.pixscape.runtime.render.BlendMode
 
stableId - Variable in class games.pixscape.runtime.component.PixscapeIdentityComponent
 
stableId() - Method in interface games.pixscape.runtime.api.EntityRef
Returns the preferred persistent/public identity, or -1 when stale.
stableId() - Method in interface games.pixscape.runtime.api.TiledLayerRef
 
stableIdOf(int) - Method in interface games.pixscape.runtime.api.EntitiesAPI
Resolves persistent/public stableId from runtime entityId.
start - Variable in class games.pixscape.runtime.animation.AnimationClipDefData
 
start() - Method in class games.pixscape.runtime.animation.AnimationClipDef
 
start() - Method in class games.pixscape.runtime.particle.ParticleEffect
 
start() - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
startCoordinate(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
startX(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
startX(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
startY(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.FaceSet
 
startY(int) - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
stateTime - Variable in class games.pixscape.runtime.component.AnimationComponent
 
stateTime - Variable in class games.pixscape.runtime.prefab.PrefabAsset.AnimationData
 
stateTime() - Method in interface games.pixscape.runtime.api.AnimationFacade
Returns the existing animation playback time, or 0 when absent.
STATIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
step(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
 
stiffness - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
 
stop() - Method in interface games.pixscape.runtime.api.AnimationFacade
 
stop() - Method in interface games.pixscape.runtime.api.ParticleFacade
 
stop() - Method in interface games.pixscape.runtime.api.ParticleRef
 
stop(int, int) - Method in interface games.pixscape.runtime.api.TileAnimationControlFacade
Stops playback for the cell by clearing its per-cell playback state.
structure(int) - Method in class games.pixscape.runtime.spatial.SpatialCompiledLayerCache
 
structureCount - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
structureCount() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure.Diagnostics
 
structureCount() - Method in class games.pixscape.runtime.spatial.SpatialCompiledLayerCache
 
structureFaceCount - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
structureFaceStart - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
structureId - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
Positive identity of the connected authored-wall structure in the owning tiled layer.
structureId() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
structureMaxX - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
structureMinX - Variable in class games.pixscape.runtime.spatial.SpatialProjectedFaceCache
 
STUDIO_PARTICLE_FALLBACK - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
STUDIO_RENDER_SUBMIT - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
submittedQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
success(float[], int, int, long, Array<PolygonPartData>) - Static method in class games.pixscape.runtime.physics.PolygonBuildResult
 
supportsES3() - Method in class games.pixscape.runtime.render.batch.GLCaps
 
supportsTextureArray() - Method in class games.pixscape.runtime.render.batch.GLCaps
 
swap(int, int) - Method in class games.pixscape.runtime.render.FrameRenderQueue
 
syncCell(TileChunk, int, int, TileAnimationLookup) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationStateSupport
Synchronizes the per-cell animation state with the logical asset stored in the map.
syncCell(TileChunk, int, int, TileAnimationLookup, byte) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationStateSupport
Same as syncCell(...) but allows choosing the initial playback state.
syncChunk(TileChunk, TileAnimationLookup) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationStateSupport
Clears animation state for every cell in the chunk that no longer matches an animated tile definition, and ensures valid state for cells that do.
synchronizeEntitySubscriptions() - Method in class games.pixscape.runtime.loading.SceneLoadingInvocationStrategy
 
syncWorldCell(TileChunk, int, int, TileAnimationLookup) - Static method in class games.pixscape.runtime.tiled.animation.TileAnimationStateSupport
 
system(Class<T>) - Method in interface games.pixscape.runtime.api.ECSAPI
Direct system lookup for expert ECS operations.
system(Class<T>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Returns a borrowed system from the current World.
SystemProfilePhases - Class in games.pixscape.runtime.profiling
 
SystemProfiler - Interface in games.pixscape.runtime.profiling
 
SystemProfilers - Class in games.pixscape.runtime.profiling
 

T

tagRegistry() - Method in interface games.pixscape.runtime.api.ECSAPI
Runtime tag registry access.
TagRegistry - Class in games.pixscape.runtime.service
SUPPORTED_EXPERT World-scoped index from normalized tags to entity IDs.
TagRegistry() - Constructor for class games.pixscape.runtime.service.TagRegistry
 
tags - Variable in class games.pixscape.runtime.component.PixscapeTagComponent
 
takeCompiledFixtures() - Method in class games.pixscape.runtime.physics.PreparedPhysicsBodyCandidate
 
takeFixtures() - Method in class games.pixscape.runtime.physics.PreparedCompiledFixtures
 
takeShapes() - Method in class games.pixscape.runtime.physics.PreparedPhysicsBodyCandidate
 
targetX - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
Target world (meters).
targetY - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
 
testCompile(String, String, ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
testCompile(String, String, String, ShaderMode) - Static method in class games.pixscape.runtime.service.ShaderRegistry
 
testedMembershipCount - Variable in class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
TEX_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
 
TEXTURE_2D - Enum constant in enum class games.pixscape.runtime.render.ShaderMode
Single texture 2D rendering mode (MeshBatch / sampler2D).
TEXTURE_ARRAY - Enum constant in enum class games.pixscape.runtime.render.ShaderMode
Texture array rendering mode (TextureArrayMeshBatch / sampler2DArray).
TEXTURE_ARRAY_CONELIGHT - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
TEXTURE_ARRAY_POINTLIGHT - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
textureArray - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.TextureArrayBundle
 
textureArrayBindSkips - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
TextureArrayBundle(TextureArray, IntIntMap) - Constructor for class games.pixscape.runtime.service.AtlasRuntimeService.TextureArrayBundle
 
TextureArrayMeshBatch - Class in games.pixscape.runtime.render.batch
Batch based on a single TextureArray (sampler2DArray in shader).
TextureArrayMeshBatch(int) - Constructor for class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
TextureArrayUploads - Class in games.pixscape.runtime.service
Internal one-shot texture-array upload boundary for prepared CPU Pixmaps.
textureBinds - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
textureHandle - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
Runtime texture handle resolved from atlas data.
textureHandle - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RenderMaterialData
 
textureHandle - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
textureHandle - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
textureHandle - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
textureHandle - Variable in class games.pixscape.runtime.render.VfxRenderState
 
textureHandle() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
 
textureRegion - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
TextureRegionComponent - Class in games.pixscape.runtime.component
Runtime only: resolved UV/sizes (not serialized).
TextureRegionComponent() - Constructor for class games.pixscape.runtime.component.TextureRegionComponent
 
TextureRegionData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
 
TextureRegistry - Class in games.pixscape.runtime.service
 
TIE_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
 
tileAltitude(int, int) - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
Returns the effective tile altitude, including the layer default when no per-cell override exists.
tileAltitudes - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
TileAnimationControlFacade - Interface in games.pixscape.runtime.api
Per-cell playback control for animated tiles in one tiled layer.
TileAnimationDef - Class in games.pixscape.runtime.tiled.animation
 
TileAnimationDef(TileAnimationDefData) - Constructor for class games.pixscape.runtime.tiled.animation.TileAnimationDef
 
TileAnimationDefData - Class in games.pixscape.runtime.tiled.animation
 
TileAnimationDefData() - Constructor for class games.pixscape.runtime.tiled.animation.TileAnimationDefData
 
TileAnimationDefView - Interface in games.pixscape.runtime.api
Read-only animated tile definition view.
TileAnimationLookup - Interface in games.pixscape.runtime.tiled.animation
 
TileAnimationPlayback - Class in games.pixscape.runtime.tiled.animation
 
TileAnimationRegistry - Class in games.pixscape.runtime.service
Default runtime registry for animated tile definitions.
TileAnimationRegistry() - Constructor for class games.pixscape.runtime.service.TileAnimationRegistry
 
TileAnimationResolver - Class in games.pixscape.runtime.tiled.animation
 
tileAnimations() - Method in interface games.pixscape.runtime.api.TiledLayerRef
Per-cell animation playback control for this layer.
TileAnimationsRuntimeData - Class in games.pixscape.runtime.tiled.animation
 
TileAnimationsRuntimeData() - Constructor for class games.pixscape.runtime.tiled.animation.TileAnimationsRuntimeData
 
TileAnimationStateSupport - Class in games.pixscape.runtime.tiled.animation
 
tileAssetId - Variable in class games.pixscape.runtime.spatial.SpatialBlockData.LinkedTileRef
 
tileAssetId - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 
tileAssetId(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 
tileAssetIds - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
tileAssetIds - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
 
TileChunk - Class in games.pixscape.runtime.tiled
 
TileChunk() - Constructor for class games.pixscape.runtime.tiled.TileChunk
 
TileChunk(int, int, int, int) - Constructor for class games.pixscape.runtime.tiled.TileChunk
 
TileChunk.DirtyState - Enum Class in games.pixscape.runtime.tiled
 
tiled() - Method in interface games.pixscape.runtime.api.PixscapeAPI
Runtime tiled layer access and tile animation APIs.
tiled() - Method in class games.pixscape.runtime.api.PixscapeApiImpl
 
TILED_ANIMATION - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
TILED_FALLBACK - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
TILED_GHOST_PREVIEW - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
TiledAnimationsAPI - Interface in games.pixscape.runtime.api
Global animated tile definition registry.
TiledAnimationSystem - Class in games.pixscape.runtime.system
 
TiledAnimationSystem() - Constructor for class games.pixscape.runtime.system.TiledAnimationSystem
 
TiledAnimationSystem(TileAnimationLookup) - Constructor for class games.pixscape.runtime.system.TiledAnimationSystem
 
TiledAPI - Interface in games.pixscape.runtime.api
High-level API for runtime tiled layers.
tiledChunksFullyInside - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
tiledChunksOutside - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
tiledChunksPartial - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
tiledChunksTested - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
tiledEnabled - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
TiledLayerComponent - Class in games.pixscape.runtime.component
 
TiledLayerComponent() - Constructor for class games.pixscape.runtime.component.TiledLayerComponent
 
TiledLayerRef - Interface in games.pixscape.runtime.api
Handle to one tiled layer entity incarnation in one Runtime World.
TiledMapFacade - Interface in games.pixscape.runtime.api
Runtime tiled map/layer properties and coordinate conversion helpers.
TiledMapLayerData - Class in games.pixscape.runtime.tiled
 
TiledMapLayerData() - Constructor for class games.pixscape.runtime.tiled.TiledMapLayerData
 
TiledMapLayerData(int, int, int, int, int) - Constructor for class games.pixscape.runtime.tiled.TiledMapLayerData
 
TiledMapLayerData(int, int, int, int, int, SceneMetaRuntime.TiledProjection) - Constructor for class games.pixscape.runtime.tiled.TiledMapLayerData
 
TiledMapRenderState - Class in games.pixscape.runtime.render
Runtime implementation detail.
TiledMapRenderState() - Constructor for class games.pixscape.runtime.render.TiledMapRenderState
 
TiledMapRenderState(int) - Constructor for class games.pixscape.runtime.render.TiledMapRenderState
 
tiledProjection - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
tiledRenderableRefsConsidered - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
tiledRenderableRefsCulled - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
tiledRenderableRefsVisible - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
tiledRenderRef - Variable in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 
tiledRenderRef(int) - Method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles.Refs
 
tiledRenderRefForTile(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
TiledSpatialFacade - Interface in games.pixscape.runtime.api
Spatial render-order settings for one tiled layer.
tiledState - Variable in class games.pixscape.runtime.render.RenderContext
 
TileEditFacade - Interface in games.pixscape.runtime.api
Logical tile editing operations for one tiled layer.
tileHeight - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
tileHeight - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
 
tileHeight - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
tileHeight() - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
tileHeight(int, int) - Method in interface games.pixscape.runtime.api.TiledSpatialFacade
Returns the effective tile height, including the layer default when no per-cell override exists.
tileHeights - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
tileOrder - Variable in class games.pixscape.runtime.spatial.SpatialLayerFaceRuntime
 
tileOrderCompileCount - Variable in class games.pixscape.runtime.spatial.SpatialTileOrderCache
 
tileOrderCycleCount - Variable in class games.pixscape.runtime.spatial.SpatialTileOrderCache
 
tileOrderEdgeCount - Variable in class games.pixscape.runtime.spatial.SpatialTileOrderCache
 
tileOrderNodeCount - Variable in class games.pixscape.runtime.spatial.SpatialTileOrderCache
 
tileOrderSegmentCount - Variable in class games.pixscape.runtime.spatial.SpatialTileOrderCache
 
TileProfilePlacement - Class in games.pixscape.runtime.tiled.profile
 
TileQuadTransforms - Class in games.pixscape.runtime.tiled
 
tiles() - Method in interface games.pixscape.runtime.api.TiledLayerRef
 
tilesetId - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
 
tileSpatialFlags - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
tileSpatialOverrides - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
tileToCellVertices(int, int, float[]) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Logical cell shape.
tileToRenderQuad(int, int, float[]) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Axis-aligned render quad for the tile texture.
tileToSpriteQuad(int, int, int, int, float[]) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
tileToWorldX(float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Continuous tile-space variant of TiledMapLayerData.tileToWorldX(int, int).
tileToWorldX(int) - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
tileToWorldX(int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Top-left of render rect.
tileToWorldX(int, int) - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
tileToWorldX(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Top-left of render rect.
tileToWorldY(float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Continuous tile-space variant of TiledMapLayerData.tileToWorldY(int, int).
tileToWorldY(int) - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
tileToWorldY(int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Top-left of render rect.
tileToWorldY(int, int) - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
tileToWorldY(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Top-left of render rect.
tileTransformFlags - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
TileTransformFlags - Class in games.pixscape.runtime.tiled
 
tileWidth - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
tileWidth - Variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfile
 
tileWidth - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
tileWidth() - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
tileXs - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
tileYs - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
tint - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
tint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
tint(float, float, float, float) - Method in interface games.pixscape.runtime.api.SpriteRef
 
TintComponent - Class in games.pixscape.runtime.component
 
TintComponent() - Constructor for class games.pixscape.runtime.component.TintComponent
 
TintData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.TintData
 
tintRgba - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
-1 = none, sinon RGBA packed int.
toColor() - Method in class games.pixscape.runtime.component.TintComponent
Returns a new Color (avoid in the hot path when possible).
toColor(Color) - Method in class games.pixscape.runtime.component.TintComponent
Fills a provided Color with the current value.
toCorners(OrientedBoundsComponent, float[]) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
Computes x1..y4 (8 floats) from an OBB (corner 1..4 clockwise).
toDataCopy() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
 
top - Enum constant in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnEllipseSide
 
top - Variable in class games.pixscape.runtime.spatial.SpatialActorGeometry.Footprint
 
top() - Method in class games.pixscape.runtime.spatial.SpatialVolume
 
top(SpatialBlockData) - Static method in class games.pixscape.runtime.spatial.SpatialBlockGeometry
 
TOP_CENTER - Enum constant in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
 
TOP_LEFT - Enum constant in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
 
toString() - Method in class games.pixscape.runtime.render.batch.GLCaps
 
totalDurationMs() - Method in class games.pixscape.runtime.tiled.animation.TileAnimationDef
 
totalNs() - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
 
touchLayerIndex(int) - Method in class games.pixscape.runtime.render.LayerStateSOA
Marks that layer index idx is used.
transform - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
transform() - Method in interface games.pixscape.runtime.api.AnimationRef
 
transform() - Method in interface games.pixscape.runtime.api.EntityRef
 
transform() - Method in interface games.pixscape.runtime.api.ParticleRef
 
transform() - Method in interface games.pixscape.runtime.api.SpriteRef
 
transform(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
Transform fluent.
TransformComponent - Class in games.pixscape.runtime.component
 
TransformComponent() - Constructor for class games.pixscape.runtime.component.TransformComponent
 
TransformData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.TransformData
 
TransformFacade - Interface in games.pixscape.runtime.api
High-level transform access for one entity.
transformFlags - Variable in class games.pixscape.runtime.tiled.TileChunk
 
translate(TransformComponent, float, float) - Static method in class games.pixscape.runtime.component.TransformComponent
 
transparency - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
transparencyDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
triangulate(float[], int) - Static method in class games.pixscape.runtime.physics.PolygonTriangulator
 
TRIANGULATION_FAILED - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
 
type - Variable in class games.pixscape.runtime.component.LayerComponent
 
type - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
type - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
Logical type (for debug/UI/serialization).
type - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
 
type - Variable in class games.pixscape.runtime.prefab.PrefabAsset.JointBaseData
 
type - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PhysicsBodyData
 
type - Variable in class games.pixscape.runtime.prefab.PrefabAsset
 
type - Variable in class games.pixscape.runtime.render.LayerStateSOA
 
TYPE - Static variable in class games.pixscape.runtime.render.JointDirtyBits
 
TYPE_CLASSIC - Static variable in class games.pixscape.runtime.component.LayerComponent
 
TYPE_DISTANCE - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_FRICTION - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_GEAR - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_LIGHT - Static variable in class games.pixscape.runtime.component.LayerComponent
 
TYPE_MOTOR - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_MOUSE - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_PHYSICS - Static variable in class games.pixscape.runtime.component.LayerComponent
 
TYPE_PRISMATIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_PULLEY - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_REVOLUTE - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_TILED - Static variable in class games.pixscape.runtime.component.LayerComponent
 
TYPE_WELD - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_WHEEL - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 

U

u1 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
 
u1 - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
 
u1 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
u1 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
u1 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
u1 - Variable in class games.pixscape.runtime.render.VfxRenderState
 
u1() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
 
u2 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
 
u2 - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
 
u2 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
u2 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
u2 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
u2 - Variable in class games.pixscape.runtime.render.VfxRenderState
 
u2() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
 
UI_REFRESH_DISPATCH - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
UNASSIGNED_STABLE_ID - Static variable in class games.pixscape.runtime.service.IdentityRegistry
 
unindexEntityImmediately(World, int) - Static method in class games.pixscape.runtime.service.IdentityRegistry
 
unload(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
unloadAll() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
unpackLayerOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
 
unpackMaterialBlendModeId(int) - Static method in class games.pixscape.runtime.render.SortKey64
 
unpackMaterialShaderIdx(int) - Static method in class games.pixscape.runtime.render.SortKey64
 
unpackMaterialTextureHandle(int) - Static method in class games.pixscape.runtime.render.SortKey64
 
unpackPassOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
 
unpackRGBA8888(int, float[]) - Static method in class games.pixscape.runtime.helper.ColorHelper
Unpacks an rgba8888 int into [r,g,b,a] in the 0..1 range.
unpackRGBA8888(int, Color) - Static method in class games.pixscape.runtime.helper.ColorHelper
Unpacks into a reusable Color.
unpackTieOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
 
unpackZOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
 
unprofiledRemainderNs(long) - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
 
unresolvedConstraintCount() - Method in class games.pixscape.runtime.spatial.SpatialBucketPlanner
 
unresolvedConstraintCount() - Method in exception class games.pixscape.runtime.spatial.SpatialConstraintInvariantException
 
unresolvedConstraintCount() - Method in class games.pixscape.runtime.spatial.SpatialOrderingKernel
 
unresolvedConstraintCount() - Method in class games.pixscape.runtime.system.SpatialRenderOrderSystem
Number of actors whose exact-anchor interval was contradictory in the latest ordering pass.
update() - Method in class games.pixscape.runtime.loading.FileAvailabilityService
Advances the shared manager once and reports Pixscape-scoped completion.
update() - Method in class games.pixscape.runtime.loading.SceneAvailabilityPlan
 
update() - Method in interface games.pixscape.runtime.loading.SceneLoadHandle
Advances this load once; calls after READY or failure have no effect.
update(float) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Sets the active Artemis World's delta time for the next processing pass.
update(float) - Method in class games.pixscape.runtime.particle.ParticleEffect
 
update(float) - Method in class games.pixscape.runtime.particle.ParticleEmitter
 
UPDATE_WORLD_GEOMETRY - Static variable in class games.pixscape.runtime.profiling.SystemProfilePhases
 
updateAllChunkBounds() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
updateChunkBounds(TileChunk) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
UpdateWorldGeometrySystem - Class in games.pixscape.runtime.system
Recompute world geometry (axes/oriented bounds/AABB) ONLY for entities marked GEOMETRY dirty via DirtyTrackerSystem (outside components).
UpdateWorldGeometrySystem() - Constructor for class games.pixscape.runtime.system.UpdateWorldGeometrySystem
 
uploadBorrowed(Array<Pixmap>) - Static method in class games.pixscape.runtime.service.TextureArrayUploads
Uploads the layers without taking ownership of the supplied Pixmaps.
upperAngleRad - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
upperAngleRad - Variable in class games.pixscape.runtime.prefab.PrefabAsset.RevoluteJointData
 
upperTranslationM - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
upperTranslationM - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrismaticJointData
 
upperZ() - Method in class games.pixscape.runtime.spatial.CompiledSpatialStructure
 
use(String) - Method in interface games.pixscape.runtime.api.ShaderFacade
Selects a shader by logical name.
USER - Enum constant in enum class games.pixscape.runtime.render.ShaderOrigin
 
userRootDir() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
ux - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 
uy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 

V

v1 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
 
v1 - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
 
v1 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
v1 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
v1 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
v1 - Variable in class games.pixscape.runtime.render.VfxRenderState
 
v1() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
 
v2 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
 
v2 - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
 
v2 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
v2 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
v2 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
v2 - Variable in class games.pixscape.runtime.render.VfxRenderState
 
v2() - Method in class games.pixscape.runtime.service.AtlasRegionMetadata
 
valid - Variable in class games.pixscape.runtime.component.physics.PhysicsCompiledFixturesComponent
 
valid - Variable in class games.pixscape.runtime.component.spatial.SpatialPhysicsFootprintComponent
 
valid - Variable in class games.pixscape.runtime.component.TextureRegionComponent
 
valid - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TextureRegionData
 
VALID - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
 
VALID_RECTANGULAR_JUNCTION - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.JunctionClassification
 
validate() - Method in class games.pixscape.runtime.physics.CompiledFixtureData
 
validate(float[], int) - Static method in class games.pixscape.runtime.physics.PolygonValidator
 
validate(int) - Method in class games.pixscape.runtime.physics.PhysicsGeometryData
 
validate(PrefabAsset, FileHandle) - Method in class games.pixscape.runtime.prefab.PrefabLoader
 
validateAuthoredWall(SpatialBlockData, TiledMapLayerData, SpatialWallGeometry.Bounds) - Static method in class games.pixscape.runtime.spatial.SpatialWallGeometry
 
validateCollection(Array<PhysicsShapeData>) - Static method in class games.pixscape.runtime.physics.PhysicsSpatialFootprintValidator
 
validateEntities(World, IntBag, PhysicsShapeIdState) - Static method in class games.pixscape.runtime.physics.PhysicsShapeIdentityValidator
 
validateNextPhysicsShapeId(int) - Static method in class games.pixscape.runtime.physics.PhysicsShapeIdAllocator
 
validatePhysicsShapeId(int) - Static method in class games.pixscape.runtime.physics.PhysicsShapeIdAllocator
 
validateRestoredPhysicsShapeId(int) - Method in class games.pixscape.runtime.physics.PhysicsShapeIdAllocator
Validates a restored identity without allocating or advancing the high-water mark.
validateSceneSchemaVersion(int, String) - Static method in class games.pixscape.runtime.loading.SceneMetaRuntime
 
validateStructure() - Method in class games.pixscape.runtime.physics.PhysicsShapeData
Checks the serialized union layout without performing polygon decomposition.
validation() - Method in class games.pixscape.runtime.physics.PolygonBuildResult
 
value - Variable in class games.pixscape.runtime.component.ShaderFloatParam
 
valueOf(String) - Static method in enum class games.pixscape.runtime.configuration.PlatformTarget
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.loading.SceneLoadPhase
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnEllipseSide
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnShape
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.particle.ParticleEmitter.SpriteMode
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.render.BlendMode
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.render.ShaderMode
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.render.ShaderOrigin
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.render.ShaderRole
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.render.ShaderVariant
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.JunctionClassification
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetRenderSize
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
Returns the enum constant of this class with the specified name.
values() - Static method in enum class games.pixscape.runtime.configuration.PlatformTarget
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.loading.SceneLoadPhase
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnEllipseSide
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.particle.ParticleEmitter.SpawnShape
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.particle.ParticleEmitter.SpriteMode
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.render.BlendMode
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.render.ShaderMode
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.render.ShaderOrigin
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.render.ShaderRole
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.render.ShaderVariant
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Method in class games.pixscape.runtime.service.TileAnimationRegistry
Returns all registry values.
values() - Static method in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.JunctionClassification
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetRenderSize
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
Returns an array containing the constants of this enum class, in the order they are declared.
velocity - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
velocityDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
version - Variable in class games.pixscape.runtime.animation.AnimationsRuntimeData
 
version - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
version - Variable in class games.pixscape.runtime.prefab.PrefabAsset
 
version - Variable in class games.pixscape.runtime.tiled.animation.TileAnimationsRuntimeData
 
VERSION - Static variable in class games.pixscape.runtime.tiled.profile.RuntimeTilesetProfiles
 
vertexCount - Variable in class games.pixscape.runtime.physics.PolygonPartData
 
verticallyOverlaps(SpatialVolume, SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialQueryService
 
verticalOverlaps(SpatialVolume) - Method in class games.pixscape.runtime.spatial.SpatialVolume
 
vertices - Variable in class games.pixscape.runtime.physics.PolygonPartData
 
vfxActiveParticles - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
vfxGrowthCount - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
vfxPeakCapacity - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
VfxRenderState - Class in games.pixscape.runtime.render
SUPPORTED_EXPERT borrowed frame-local SOA for particle/VFX draw data.
VfxRenderState() - Constructor for class games.pixscape.runtime.render.VfxRenderState
 
VfxRenderState(int) - Constructor for class games.pixscape.runtime.render.VfxRenderState
 
vfxState - Variable in class games.pixscape.runtime.render.RenderContext
 
visibility - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
VisibilityComponent - Class in games.pixscape.runtime.component
 
VisibilityComponent() - Constructor for class games.pixscape.runtime.component.VisibilityComponent
 
VisibilityData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.VisibilityData
 
visible - Variable in class games.pixscape.runtime.component.VisibilityComponent
Logical masking (the user can uncheck "eye" in the editor).
visible - Variable in class games.pixscape.runtime.prefab.PrefabAsset.VisibilityData
 
visible - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
visible - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
visible - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
visibleCount(int[]) - Static method in class games.pixscape.runtime.render.RenderRepeatRangeCalculator
 
visibleLastFrame - Variable in class games.pixscape.runtime.tiled.TileChunk
 
visualBoundsDirty - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
visualMaxX - Variable in class games.pixscape.runtime.tiled.TileChunk
 
visualMaxY - Variable in class games.pixscape.runtime.tiled.TileChunk
 
visualMinX - Variable in class games.pixscape.runtime.tiled.TileChunk
 
visualMinY - Variable in class games.pixscape.runtime.tiled.TileChunk
 
visualPaddingBottom - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
visualPaddingLeft - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
visualPaddingRight - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
visualPaddingTop - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
vLine(int, int, int, int) - Method in interface games.pixscape.runtime.api.TileEditFacade
 
vLine(int, int, int, int, byte) - Method in interface games.pixscape.runtime.api.TileEditFacade
 
vx - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 
vy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 

W

weldJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
WeldJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.WeldJointData
 
wheelJoint - Variable in class games.pixscape.runtime.prefab.PrefabAsset.PrefabEntityData
 
WheelJointData() - Constructor for class games.pixscape.runtime.prefab.PrefabAsset.WheelJointData
 
WHITE_HANDLE - Static variable in class games.pixscape.runtime.service.TextureRegistry
 
whiteHandle() - Static method in class games.pixscape.runtime.render.InternalTextures
 
whiteTexture() - Static method in class games.pixscape.runtime.render.InternalTextures
 
width - Variable in class games.pixscape.runtime.component.DimensionsComponent
 
width - Variable in class games.pixscape.runtime.prefab.PrefabAsset.DimensionsData
 
width - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
 
width() - Method in interface games.pixscape.runtime.api.AssetRegionRef
Returns the exported pixel width of the region.
width() - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
wind - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
windDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
wireName() - Method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetAnchor
 
wireName() - Method in enum class games.pixscape.runtime.tiled.profile.RuntimeTilesetRenderSize
 
withExt(String, String) - Static method in class games.pixscape.runtime.helper.RuntimeFs
 
world - Variable in class games.pixscape.runtime.service.Box2dWorldService
 
world() - Method in interface games.pixscape.runtime.api.ECSAPI
Underlying Artemis world.
WorldBootstrapResult - Class in games.pixscape.runtime.loading
 
WorldBootstrapResult(World, int, int, int, int, int, TileAnimationRegistry) - Constructor for class games.pixscape.runtime.loading.WorldBootstrapResult
 
WorldConfigFactory - Class in games.pixscape.runtime.loading
Runtime implementation detail.
worldToTileX(float) - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
worldToTileX(float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Legacy ortho helper.
worldToTileX(float, float) - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
worldToTileX(float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
worldToTileY(float) - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
worldToTileY(float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
Legacy ortho helper.
worldToTileY(float, float) - Method in interface games.pixscape.runtime.api.TiledMapFacade
 
worldToTileY(float, float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
worldX - Variable in class games.pixscape.runtime.spatial.SpatialVolume
 
worldY - Variable in class games.pixscape.runtime.spatial.SpatialVolume
 
worstNs() - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
 
worstPhaseId() - Method in class games.pixscape.runtime.profiling.FrameSystemProfiler
 
writeCoveredCellRange(SpatialBlockData, SpatialBlockGeometry.CellRange) - Static method in class games.pixscape.runtime.spatial.SpatialBlockGeometry
 
writeTileBaseSegment(TiledMapLayerData, int, int, float[]) - Static method in class games.pixscape.runtime.spatial.SpatialBlockLinkedTiles
 
writeTileCellFootprint(SpatialBlockData, TiledMapLayerData, float[]) - Static method in class games.pixscape.runtime.spatial.SpatialBlockGeometry
 
WRONG_REF_COUNT - Enum constant in enum class games.pixscape.runtime.spatial.SpatialWallGeometry.CoverageValidation
 

X

x - Variable in class games.pixscape.runtime.component.TransformComponent
 
x - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TransformData
 
x - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
Exclusive authored wall rectangle in integer tiled-cell coordinates.
x() - Method in interface games.pixscape.runtime.api.TransformFacade
 
x1 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
x1 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
x1 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
x1 - Variable in class games.pixscape.runtime.render.VfxRenderState
 
x2 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
x2 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
x2 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
x2 - Variable in class games.pixscape.runtime.render.VfxRenderState
 
x3 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
x3 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
x3 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
x3 - Variable in class games.pixscape.runtime.render.VfxRenderState
 
x4 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
x4 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
x4 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
x4 - Variable in class games.pixscape.runtime.render.VfxRenderState
 
xScale - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
xScaleDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
xSizeScale - Variable in class games.pixscape.runtime.particle.ParticleEffect
 

Y

y - Variable in class games.pixscape.runtime.component.TransformComponent
 
y - Variable in class games.pixscape.runtime.prefab.PrefabAsset.TransformData
 
y - Variable in class games.pixscape.runtime.spatial.SpatialBlockData
 
y() - Method in interface games.pixscape.runtime.api.TransformFacade
 
y1 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
y1 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
y1 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
y1 - Variable in class games.pixscape.runtime.render.VfxRenderState
 
y2 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
y2 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
y2 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
y2 - Variable in class games.pixscape.runtime.render.VfxRenderState
 
y3 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
y3 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
y3 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
y3 - Variable in class games.pixscape.runtime.render.VfxRenderState
 
y4 - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
y4 - Variable in class games.pixscape.runtime.render.FrameRenderQueue
 
y4 - Variable in class games.pixscape.runtime.render.TiledMapRenderState
 
y4 - Variable in class games.pixscape.runtime.render.VfxRenderState
 
yScale - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
yScaleDiff - Variable in class games.pixscape.runtime.particle.ParticleEmitter.Particle
 
ySizeScale - Variable in class games.pixscape.runtime.particle.ParticleEffect
 

Z

z - Variable in class games.pixscape.runtime.render.DynamicEntityRenderState
 
z - Variable in class games.pixscape.runtime.render.VfxRenderState
 
Z_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
 
ZERO_AREA - Static variable in class games.pixscape.runtime.physics.PolygonValidationResult
 
zIndex - Variable in class games.pixscape.runtime.component.EntityIndexComponent
 
zIndex - Variable in class games.pixscape.runtime.prefab.PrefabAsset.EntityIndexData
 
zIndex() - Method in interface games.pixscape.runtime.api.RenderOrderFacade
Returns the current local z-index of the entity.
zIndex(int) - Method in interface games.pixscape.runtime.api.RenderOrderFacade
Changes the local z-index inside the current layer.
ZOrderRuntimeService - Class in games.pixscape.runtime.service
 
ZOrderRuntimeService(World) - Constructor for class games.pixscape.runtime.service.ZOrderRuntimeService
 
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form