Package games.pixscape.runtime.api
package games.pixscape.runtime.api
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ClassDescriptionRead-only authored animation metadata.High-level sprite clip animation controls for one entity.Animation handle bound to one entity incarnation and Runtime World.Factory and facade access API for sprite animations.Read-only handle to an asset region resolved from the current scene atlas.Lookup API for assets exported into the current scene atlas.
SUPPORTED_EXPERTECS access escape hatch.High-level entity identity access.Entity handle that bridges stableId identity and runtime ECS access.Read-only light component presence checks for one entity.High-level particle emitter controls for one entity.Particle handle bound to one entity incarnation and Runtime World.Spawns particle emitters from resources prepared by scene Runtime Availability.HIGH_LEVELRuntime physics queries and coordinate conversion, plus borrowed access to native Box2D objects for operations that do not need a Pixscape-specific abstraction.High-level API entry point for runtime code.Runtime implementation detail.Runtime API for spawning exported prefab fragments into the currently loaded scene.Runtime layer placement and local z-order controls for one entity.Shader assignment and float uniform access for v1.Runtime spatial render-order API.Spatial render-order settings for one runtime entity.High-level sprite/material access for one entity.Sprite handle bound to one entity incarnation and Runtime World.Factory API for runtime sprite entities.Per-cell playback control for animated tiles in one tiled layer.Read-only animated tile definition view.Global animated tile definition registry.High-level API for runtime tiled layers.Handle to one tiled layer entity incarnation in one Runtime World.Runtime tiled map/layer properties and coordinate conversion helpers.Spatial render-order settings for one tiled layer.Logical tile editing operations for one tiled layer.High-level transform access for one entity.