Package games.pixscape.runtime.api


package games.pixscape.runtime.api
  • Class
    Description
    Read-only authored animation metadata.
    High-level sprite clip animation controls for one entity.
    Animation handle bound to one entity incarnation and Runtime World.
    Factory and facade access API for sprite animations.
    Read-only handle to an asset region resolved from the current scene atlas.
    Lookup API for assets exported into the current scene atlas.
    HIGH_LEVEL read-only view of an entity's authored local 2D geometry.
    HIGH_LEVEL kind of authored local 2D geometry exposed by an entity.
    HIGH_LEVEL read-only Runtime view of one typed nested custom-property value.
    HIGH_LEVEL read-only custom properties of a Runtime entity.
    SUPPORTED_EXPERT ECS access escape hatch.
    High-level entity identity access.
    Entity handle that bridges stableId identity and runtime ECS access.
    One spawned Game Object instance in the current Runtime World.
    Runtime API for synchronously spawning exported Game Object assets into the active scene.
    Read-only light component presence checks for one entity.
    High-level particle emitter controls for one entity.
    Particle handle bound to one entity incarnation and Runtime World.
    Spawns particle emitters from resources prepared by scene Runtime Availability.
    HIGH_LEVEL Runtime physics queries and coordinate conversion, plus borrowed access to native Box2D objects for operations that do not need a Pixscape-specific abstraction.
    High-level API entry point for runtime code.
    Runtime implementation detail.
    High-level access to authored local-space sprite corner deformation.
    Runtime layer placement and local z-order controls for one entity.
    Shader assignment and float uniform access for v1.
    Runtime spatial render-order API.
    Spatial render-order settings for one runtime entity.
    High-level sprite/material access for one entity.
    Sprite handle bound to one entity incarnation and Runtime World.
    Factory API for runtime sprite entities.
    Per-cell playback control for animated tiles in one Tiled Map.
    Read-only animated tile definition view.
    Global animated tile definition registry.
    High-level API for runtime Tiled Maps.
    Runtime tiled map/layer properties and coordinate conversion helpers.
    Handle to one Tiled Map entity incarnation in one Runtime World.
    Spatial render-order settings for one Tiled Map.
    Logical tile editing operations for one Tiled Map.
    High-level authored transform access for one entity.