Class AtlasAssetBinding

java.lang.Object
games.pixscape.runtime.service.AtlasAssetBinding

public final class AtlasAssetBinding extends Object
Complete, load-time binding for one Pixscape asset in an atlas.

The region array is built and ordered once by AtlasAssetIndexBuilder and remains private. Consumers use indexed, allocation-free accessors.

  • Method Details

    • assetId

      public int assetId()
    • regionGroup

      public String regionGroup()
    • firstRegion

      public com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion firstRegion()
    • regionCount

      public int regionCount()
    • regionAt

      public com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion regionAt(int index)
    • metadata

      public AtlasRegionMetadata metadata()