Package games.pixscape.runtime.component
package games.pixscape.runtime.component
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ClassesClassDescriptionLogical sprite asset reference shared by studio and runtime.Optional authored custom properties attached to a Runtime entity.
SUPPORTED_EXPERTauthored local width and height for an entity's normal rectangular geometry, before transform scale.Marks a real ECS entity as a Game Object root.Authored immediate-parent relation for a Game Object member.Describes a particle emitter based on a LibGDX .p file.Optional overrides applied to the emitter at render time.SUPPORTED_EXPERTauthored closed geometry stored as local-space XY vertex pairs.SUPPORTED_EXPERTauthored open geometry stored as local-space XY vertex pairs.Authored sprite geometry state containing local offsets for the normal BL, BR, TR and TL corners.Stores shader and blend properties used to render an entity.Shader parameters per entity.Runtime only: resolved UV/sizes (not serialized).SUPPORTED_EXPERTauthored capability that makes a regular renderable ECS entity play a shared Tiled animation definition automatically.