Skeleton animation
Spine/Spriter-style workflows for richer 2D characters.
Pixscape Studio Free and Pixscape Runtime are open source under the Apache 2.0 license. Free is not a trial, a time-limited edition, or a restricted version: there are no usage limits, runtime fees, Pixscape royalties, hidden export fees, or restrictions on commercial games.
It is the public foundation of Pixscape, designed to let developers build and publish complete LibGDX games with full source access.
Cross-platform support — Pixscape Studio Free supports Windows, Linux, and macOS, including HiDPI/Retina displays.
Pixscape Pro is planned as a separate, optional proprietary Studio/editor edition built on the same open-source Pixscape Runtime, focused on advanced production tools. Its purpose is not to replace or weaken Pixscape Studio Free, but to make the entire project sustainable. Revenue from Pro will support full-time development, long-term maintenance, and the continued evolution of both Pixscape Studio Free and Pixscape Runtime.
Pixscape Pro will focus on advanced tools that help developers animate faster, build richer scenes, manage production workflows, and reduce repetitive work. The planned direction is speed, richer workflows, and professional convenience on top of the same open-source game-making foundation.
| Feature | Pixscape Free | Pixscape Pro |
|---|---|---|
| Open Source and Licensing | ||
| Open source | Studio + Runtime | Runtime (Apache 2.0) |
| License | Apache 2.0 | Studio Pro proprietary / Runtime Apache 2.0 |
| Commercial games | Yes | Yes |
| Runtime fees | No | No |
| Royalties | No | No |
| Source access | Studio + Runtime source | Runtime source + Pro binaries |
| Optional edition | Foundation | Yes |
| Product focus | Core editor workflow | Advanced production tools |
| Core Game Creation | ||
| Core editor workflow | Yes | Yes |
| LibGDX runtime | Yes | Yes |
| Desktop support | Yes | Yes |
| Android support | Yes | Yes |
| HTML5/WebGL2 support | Yes | Yes |
| macOS (HiDPI/Retina) support | Yes | Yes |
| Tiled maps | Yes | Yes |
| 2.5D | Yes | Yes |
| Physics and collisions | Yes | Yes |
| Particles | Yes | Yes |
| Shaders | Yes | Yes |
| Game Objects | Yes | Yes |
| Custom Java gameplay code | Yes | Yes |
| Commercial game creation | Yes | Yes |
| Advanced Production Tools | ||
| Scene editing | Multiple scenes at once (0.4.0)DONE | Multiple scenes at onceDONE |
| Spine / skeleton animation support | Basic support | Advanced workflowsPlanned |
| Advanced skeleton animation workflows | Basic playback & integration | Planned |
| Advanced animation graph | Basic animation clips | Planned |
| Cinematic camera tools | Basic camera usage | Planned |
| HUD / UI editor | Visual editor (0.4.0)DONE | DONE |
| Integrated audio workflows | Code-driven audio | Planned |
| Advanced particles editor | Basic particles | Planned |
| Advanced shader workflows | Basic shader support | Planned |
| Advanced Game Object workflows | Game Objects | Planned |
| Visual behavior tools | Code-driven gameplay | Planned |
| AI-assisted workflows | Not included | Planned |
| Production profiling tools | Runtime stats / manual profiling | Planned |
The Pro roadmap is not final or exhaustive. Pixscape Pro has not been released yet. The goal is to keep Pixscape Studio Free the maintained open-source foundation for complete games, while making Pro focused on advanced production speed, richer workflows, and professional convenience tools.
Spine/Spriter-style workflows for richer 2D characters.
Camera zones, transitions, shakes, and gameplay-focused camera tools.
Faster scene setup, workflow suggestions, and assisted production tasks.
Future tools for behavior, interactions, and gameplay logic.