2D game creation environment · public pre-release
Pixscape Studio is currently in public pre-release.

Core workflows are already usable, but bugs, rough edges, and missing features are still expected while the editor and runtime continue to evolve.

Simple to use. Fast at runtime. Built to grow with modern 2D workflows.

Pixscape combines ease of use, runtime performance, flexible architecture, and full coding freedom. This first public pre-release already supports core workflows, while the editor continues to be refined in real-world use.

Pixscape editor preview

A modern 2D workflow, now in public pre-release

Pixscape helps you move fast with a modern workflow while keeping performance, flexibility, and full coding freedom at the core. The current release is already usable, but it should still be considered an evolving pre-release.

Modern runtime

A solid runtime foundation for modern 2D projects, with clean architecture and room to grow.

Performance and scale

Built to stay responsive as scenes, effects, and gameplay systems grow in size and complexity.

Auto atlasing

Texture packing is integrated into the workflow to keep asset handling practical and rendering efficient.

Easy asset import

Bring resources into your project quickly with a workflow designed to stay simple, practical, and easy to iterate with.

Pixscape live preview and debug tools

Live preview and debug

See your scene immediately, inspect behavior faster, and iterate without breaking your flow.

Pixscape shaders feature preview

Shaders

Use custom shaders to shape the visual identity of your game without giving up control.

Pixscape sprites feature preview

Sprites

Manage sprites in a workflow that stays direct, readable, and efficient for day-to-day game creation and iteration.

Pixscape animations feature preview

Animations

Build and organize animation content with a clear workflow that remains easy to use.

Pixscape particle effects feature preview

Particle effects

Add atmosphere, motion, and polish with particle systems that fit naturally into the editor workflow.

Pixscape physics feature preview

Physics

Integrate physics-driven gameplay and interactions without forcing a rigid or cumbersome pipeline.

Pixscape tiled maps feature preview

Tiled maps

Create and manage tiled maps with integrated collisions in a coherent 2D workflow designed for practical level building.

Pixscape parallax scrolling feature preview

Parallax scrolling

Add depth and visual richness with parallax layers that help scenes feel more alive.

Demo

See Pixscape in action

Watch the first public pre-release demo covering the editor workflow, physics, tiled maps, lighting, particles, and the runtime foundation behind Pixscape.